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Add failing test for incorrect start time of storyboard elements
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@ -117,6 +117,23 @@ namespace osu.Game.Tests.Beatmaps.Formats
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[Test]
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public void TestEarliestStartTimeWithLoopAlphas()
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{
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var decoder = new LegacyStoryboardDecoder();
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using (var resStream = TestResources.OpenResource("loop-containing-earlier-non-zero-fade.osb"))
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using (var stream = new LineBufferedReader(resStream))
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{
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var storyboard = decoder.Decode(stream);
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StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
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Assert.AreEqual(1, background.Elements.Count);
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Assert.AreEqual(1000, background.Elements[0].StartTime);
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Assert.AreEqual(1000, storyboard.EarliestEventTime);
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}
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}
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[Test]
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[Test]
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public void TestDecodeVariableWithSuffix()
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public void TestDecodeVariableWithSuffix()
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{
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@ -0,0 +1,8 @@
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osu file format v14
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[Events]
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//Storyboard Layer 0 (Background)
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Sprite,Background,TopCentre,"img.jpg",320,240
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L,1000,1
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F,0,0,,1 // fade inside a loop with non-zero alpha and an earlier start time should be the true start time..
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F,0,2000,,0 // ..not a zero alpha fade with a later start time
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