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Update osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
Co-authored-by: Liam DeVoe <orionldevoe@gmail.com>
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@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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private void setDistances()
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{
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// We don't need to calculate neither angle nor distance when one of the last->curr objects is a spinner
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// We don't need to calculate either angle or distance when one of the last->curr objects is a spinner
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if (BaseObject is Spinner || lastObject is Spinner)
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return;
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