diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs index f4a1ca6f4a..5e5993aefe 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing private void setDistances() { - // We don't need to calculate neither angle nor distance when one of the last->curr objects is a spinner + // We don't need to calculate either angle or distance when one of the last->curr objects is a spinner if (BaseObject is Spinner || lastObject is Spinner) return;