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Fix PlayerTeamFlag
skinnable component not showing team details during replay
For now, let's fetch on demand. Note that song select local leaderboard has the same issue. I feel we should be doing a lot more cached lookups (probaly with persisting across game restarts). Maybe even replacing the realm user storage. An issue for another day.
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@ -3,8 +3,10 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Skinning;
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@ -40,11 +42,20 @@ namespace osu.Game.Screens.Play.HUD
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(UserLookupCache userLookupCache)
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{
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if (gameplayState != null)
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{
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if (gameplayState.Score.ScoreInfo.User.Team != null)
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flag.Team = gameplayState.Score.ScoreInfo.User.Team;
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else
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{
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// We only store very basic information about a user to realm, so there's a high chance we don't have the team information.
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userLookupCache.GetUserAsync(gameplayState.Score.ScoreInfo.User.Id)
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.ContinueWith(task => Schedule(() => flag.Team = task.GetResultSafely()?.Team));
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}
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}
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else
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{
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apiUser = api.LocalUser.GetBoundCopy();
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apiUser.BindValueChanged(u => flag.Team = u.NewValue.Team, true);
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