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Remove null channels from SkinnableSound playable channels

This commit is contained in:
Dean Herbert 2018-02-25 17:14:06 +09:00
parent c701b8eae5
commit ab9aed351f

View File

@ -39,7 +39,7 @@ namespace osu.Game.Skinning
if (ch == null && allowFallback) if (ch == null && allowFallback)
ch = loadChannel(s, audio.Sample.Get); ch = loadChannel(s, audio.Sample.Get);
return ch; return ch;
}).ToArray(); }).Where(c => c != null).ToArray();
} }
private SampleChannel loadChannel(SampleInfo info, Func<string, SampleChannel> getSampleFunction) private SampleChannel loadChannel(SampleInfo info, Func<string, SampleChannel> getSampleFunction)