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mirror of https://github.com/ppy/osu.git synced 2024-09-21 20:47:28 +08:00

Adjust button colours

This commit is contained in:
Andrei Zavatski 2020-02-12 13:28:49 +03:00
parent 760be29015
commit ab7adb3a97
3 changed files with 25 additions and 25 deletions

View File

@ -63,8 +63,8 @@ namespace osu.Game.Overlays.Comments
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
IdleColour = colourProvider.GetColour(0.5f, 0.45f);
HoverColour = colourProvider.GetColour(0.5f, 0.6f);
IdleColour = colourProvider.Light4;
HoverColour = colourProvider.Light3;
}
}
}

View File

@ -185,8 +185,8 @@ namespace osu.Game.Overlays.Comments
[BackgroundDependencyLoader]
private void load()
{
IdleColour = colourProvider.GetColour(0.5f, 0.45f);
HoverColour = colourProvider.GetColour(0.5f, 0.6f);
IdleColour = colourProvider.Light4;
HoverColour = colourProvider.Light3;
}
protected override void LoadComplete()

View File

@ -16,28 +16,28 @@ namespace osu.Game.Overlays
this.colourScheme = colourScheme;
}
public Color4 Highlight1 => GetColour(1, 0.7f);
public Color4 Content1 => GetColour(0.4f, 1);
public Color4 Content2 => GetColour(0.4f, 0.9f);
public Color4 Light1 => GetColour(0.4f, 0.8f);
public Color4 Light2 => GetColour(0.4f, 0.75f);
public Color4 Light3 => GetColour(0.4f, 0.7f);
public Color4 Light4 => GetColour(0.4f, 0.5f);
public Color4 Dark1 => GetColour(0.2f, 0.35f);
public Color4 Dark2 => GetColour(0.2f, 0.3f);
public Color4 Dark3 => GetColour(0.2f, 0.25f);
public Color4 Dark4 => GetColour(0.2f, 0.2f);
public Color4 Dark5 => GetColour(0.2f, 0.15f);
public Color4 Dark6 => GetColour(0.2f, 0.1f);
public Color4 Foreground1 => GetColour(0.1f, 0.6f);
public Color4 Background1 => GetColour(0.1f, 0.4f);
public Color4 Background2 => GetColour(0.1f, 0.3f);
public Color4 Background3 => GetColour(0.1f, 0.25f);
public Color4 Background4 => GetColour(0.1f, 0.2f);
public Color4 Background5 => GetColour(0.1f, 0.15f);
public Color4 Background6 => GetColour(0.1f, 0.1f);
public Color4 Highlight1 => getColour(1, 0.7f);
public Color4 Content1 => getColour(0.4f, 1);
public Color4 Content2 => getColour(0.4f, 0.9f);
public Color4 Light1 => getColour(0.4f, 0.8f);
public Color4 Light2 => getColour(0.4f, 0.75f);
public Color4 Light3 => getColour(0.4f, 0.7f);
public Color4 Light4 => getColour(0.4f, 0.5f);
public Color4 Dark1 => getColour(0.2f, 0.35f);
public Color4 Dark2 => getColour(0.2f, 0.3f);
public Color4 Dark3 => getColour(0.2f, 0.25f);
public Color4 Dark4 => getColour(0.2f, 0.2f);
public Color4 Dark5 => getColour(0.2f, 0.15f);
public Color4 Dark6 => getColour(0.2f, 0.1f);
public Color4 Foreground1 => getColour(0.1f, 0.6f);
public Color4 Background1 => getColour(0.1f, 0.4f);
public Color4 Background2 => getColour(0.1f, 0.3f);
public Color4 Background3 => getColour(0.1f, 0.25f);
public Color4 Background4 => getColour(0.1f, 0.2f);
public Color4 Background5 => getColour(0.1f, 0.15f);
public Color4 Background6 => getColour(0.1f, 0.1f);
public Color4 GetColour(float saturation, float lightness) => Color4.FromHsl(new Vector4(getBaseHue(colourScheme), saturation, lightness, 1));
private Color4 getColour(float saturation, float lightness) => Color4.FromHsl(new Vector4(getBaseHue(colourScheme), saturation, lightness, 1));
// See https://github.com/ppy/osu-web/blob/4218c288292d7c810b619075471eaea8bbb8f9d8/app/helpers.php#L1463
private static float getBaseHue(OverlayColourScheme colourScheme)