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Use AutoSizeAxes

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C0D3 M4513R 2022-11-07 15:22:20 +01:00
parent 28ab092b6f
commit ab650d8a1b
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@ -64,6 +64,7 @@ namespace osu.Game.Skinning.Components
public BeatmapInfoDrawable()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
text = new OsuSpriteText
@ -104,8 +105,6 @@ namespace osu.Game.Skinning.Components
}
text.Text = newText;
Width = text.Width;
Height = text.Height;
}
public void UpdateBeatmapContent(WorkingBeatmap workingBeatmap)