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change math for displaying volume "MAX"
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@ -204,7 +204,7 @@ namespace osu.Game.Overlays.Volume
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{
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{
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displayVolume = value;
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displayVolume = value;
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if (displayVolume > 0.99f)
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if (displayVolume >= 0.995f)
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{
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{
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text.Text = "MAX";
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text.Text = "MAX";
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maxGlow.EffectColour = meterColour.Opacity(2f);
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maxGlow.EffectColour = meterColour.Opacity(2f);
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