mirror of
https://github.com/ppy/osu.git
synced 2025-03-28 10:17:19 +08:00
Add test coverage of team display on leaderboard
This commit is contained in:
parent
1e5d9003d3
commit
ab522e1569
@ -0,0 +1,99 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Online.API;
|
||||||
|
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
|
||||||
|
using osu.Game.Online.Rooms;
|
||||||
|
using osu.Game.Rulesets.Osu.Scoring;
|
||||||
|
using osu.Game.Screens.Play.HUD;
|
||||||
|
using osu.Game.Tests.Visual.OnlinePlay;
|
||||||
|
using osu.Game.Tests.Visual.Spectator;
|
||||||
|
using osu.Game.Users;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.Multiplayer
|
||||||
|
{
|
||||||
|
public class TestSceneMultiplayerGameplayLeaderboardTeams : MultiplayerTestScene
|
||||||
|
{
|
||||||
|
private static IEnumerable<int> users => Enumerable.Range(0, 16);
|
||||||
|
|
||||||
|
public new TestSceneMultiplayerGameplayLeaderboard.TestMultiplayerSpectatorClient SpectatorClient =>
|
||||||
|
(TestSceneMultiplayerGameplayLeaderboard.TestMultiplayerSpectatorClient)OnlinePlayDependencies?.SpectatorClient;
|
||||||
|
|
||||||
|
protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new TestDependencies();
|
||||||
|
|
||||||
|
protected class TestDependencies : MultiplayerTestSceneDependencies
|
||||||
|
{
|
||||||
|
protected override TestSpectatorClient CreateSpectatorClient() => new TestSceneMultiplayerGameplayLeaderboard.TestMultiplayerSpectatorClient();
|
||||||
|
}
|
||||||
|
|
||||||
|
private MultiplayerGameplayLeaderboard leaderboard;
|
||||||
|
|
||||||
|
protected override Room CreateRoom()
|
||||||
|
{
|
||||||
|
var room = base.CreateRoom();
|
||||||
|
room.Type.Value = MatchType.TeamVersus;
|
||||||
|
return room;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SetUpSteps]
|
||||||
|
public override void SetUpSteps()
|
||||||
|
{
|
||||||
|
AddStep("set local user", () => ((DummyAPIAccess)API).LocalUser.Value = LookupCache.GetUserAsync(1).Result);
|
||||||
|
|
||||||
|
AddStep("create leaderboard", () =>
|
||||||
|
{
|
||||||
|
leaderboard?.Expire();
|
||||||
|
|
||||||
|
OsuScoreProcessor scoreProcessor;
|
||||||
|
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
|
||||||
|
|
||||||
|
var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
|
||||||
|
|
||||||
|
foreach (var user in users)
|
||||||
|
{
|
||||||
|
SpectatorClient.StartPlay(user, Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
|
||||||
|
var roomUser = OnlinePlayDependencies.Client.AddUser(new User { Id = user });
|
||||||
|
|
||||||
|
roomUser.MatchState = new TeamVersusUserState
|
||||||
|
{
|
||||||
|
TeamID = RNG.Next(0, 2)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// Todo: This is REALLY bad.
|
||||||
|
Client.CurrentMatchPlayingUserIds.AddRange(users);
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
scoreProcessor = new OsuScoreProcessor(),
|
||||||
|
};
|
||||||
|
|
||||||
|
scoreProcessor.ApplyBeatmap(playable);
|
||||||
|
|
||||||
|
LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, users.ToArray())
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
}, Add);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddUntilStep("wait for load", () => leaderboard.IsLoaded);
|
||||||
|
AddUntilStep("wait for user population", () => Client.CurrentMatchPlayingUserIds.Count > 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestScoreUpdates()
|
||||||
|
{
|
||||||
|
AddRepeatStep("update state", () => SpectatorClient.RandomlyUpdateState(), 100);
|
||||||
|
AddToggleStep("switch compact mode", expanded => leaderboard.Expanded.Value = expanded);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user