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Merge pull request #18433 from Joehuu/use-exisiting-chat-translations

Use existing web localisation for chat strings
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Dean Herbert 2022-05-27 14:50:54 +09:00 committed by GitHub
commit ab444c213f
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4 changed files with 13 additions and 7 deletions

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@ -7,14 +7,17 @@ using System;
using System.Linq; using System.Linq;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat; using osu.Game.Online.Chat;
using osu.Game.Overlays.Chat.Listing; using osu.Game.Overlays.Chat.Listing;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Overlays.Chat.ChannelList namespace osu.Game.Overlays.Chat.ChannelList
{ {
@ -57,13 +60,13 @@ namespace osu.Game.Overlays.Chat.ChannelList
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Children = new Drawable[] Children = new Drawable[]
{ {
new ChannelListLabel("CHANNELS"), new ChannelListLabel(ChatStrings.ChannelsListTitlePUBLIC.ToUpper()),
publicChannelFlow = new ChannelListItemFlow(), publicChannelFlow = new ChannelListItemFlow(),
selector = new ChannelListItem(ChannelListingChannel) selector = new ChannelListItem(ChannelListingChannel)
{ {
Margin = new MarginPadding { Bottom = 10 }, Margin = new MarginPadding { Bottom = 10 },
}, },
new ChannelListLabel("DIRECT MESSAGES"), new ChannelListLabel(ChatStrings.ChannelsListTitlePM.ToUpper()),
privateChannelFlow = new ChannelListItemFlow(), privateChannelFlow = new ChannelListItemFlow(),
}, },
}, },
@ -126,7 +129,7 @@ namespace osu.Game.Overlays.Chat.ChannelList
private class ChannelListLabel : OsuSpriteText private class ChannelListLabel : OsuSpriteText
{ {
public ChannelListLabel(string label) public ChannelListLabel(LocalisableString label)
{ {
Text = label; Text = label;
Margin = new MarginPadding { Left = 18, Bottom = 5 }; Margin = new MarginPadding { Left = 18, Bottom = 5 };

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@ -13,6 +13,7 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Resources.Localisation.Web;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -58,7 +59,7 @@ namespace osu.Game.Overlays.Chat
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
Text = "osu!chat", Text = ChatStrings.TitleCompact,
Font = OsuFont.Torus.With(size: 16, weight: FontWeight.SemiBold), Font = OsuFont.Torus.With(size: 16, weight: FontWeight.SemiBold),
Margin = new MarginPadding { Bottom = 2f }, Margin = new MarginPadding { Bottom = 2f },
}, },

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@ -14,6 +14,7 @@ using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat; using osu.Game.Online.Chat;
using osu.Game.Resources.Localisation.Web;
using osuTK; using osuTK;
namespace osu.Game.Overlays.Chat namespace osu.Game.Overlays.Chat
@ -141,11 +142,11 @@ namespace osu.Game.Overlays.Chat
switch (newChannel?.Type) switch (newChannel?.Type)
{ {
case ChannelType.Public: case ChannelType.Public:
chattingText.Text = $"chatting in {newChannel.Name}"; chattingText.Text = ChatStrings.TalkingIn(newChannel.Name);
break; break;
case ChannelType.PM: case ChannelType.PM:
chattingText.Text = $"chatting with {newChannel.Name}"; chattingText.Text = ChatStrings.TalkingWith(newChannel.Name);
break; break;
default: default:

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@ -5,6 +5,7 @@
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Overlays.Chat namespace osu.Game.Overlays.Chat
{ {
@ -22,7 +23,7 @@ namespace osu.Game.Overlays.Chat
{ {
bool showSearch = change.NewValue; bool showSearch = change.NewValue;
PlaceholderText = showSearch ? "type here to search" : "type here"; PlaceholderText = showSearch ? HomeStrings.SearchPlaceholder : ChatStrings.InputPlaceholder;
Text = string.Empty; Text = string.Empty;
}, true); }, true);
} }