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Merge pull request #18433 from Joehuu/use-exisiting-chat-translations
Use existing web localisation for chat strings
This commit is contained in:
commit
ab444c213f
@ -7,14 +7,17 @@ using System;
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using System.Linq;
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using System.Linq;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays.Chat.Listing;
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using osu.Game.Overlays.Chat.Listing;
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using osu.Game.Resources.Localisation.Web;
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namespace osu.Game.Overlays.Chat.ChannelList
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namespace osu.Game.Overlays.Chat.ChannelList
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{
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{
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@ -57,13 +60,13 @@ namespace osu.Game.Overlays.Chat.ChannelList
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new ChannelListLabel("CHANNELS"),
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new ChannelListLabel(ChatStrings.ChannelsListTitlePUBLIC.ToUpper()),
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publicChannelFlow = new ChannelListItemFlow(),
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publicChannelFlow = new ChannelListItemFlow(),
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selector = new ChannelListItem(ChannelListingChannel)
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selector = new ChannelListItem(ChannelListingChannel)
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{
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{
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Margin = new MarginPadding { Bottom = 10 },
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Margin = new MarginPadding { Bottom = 10 },
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},
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},
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new ChannelListLabel("DIRECT MESSAGES"),
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new ChannelListLabel(ChatStrings.ChannelsListTitlePM.ToUpper()),
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privateChannelFlow = new ChannelListItemFlow(),
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privateChannelFlow = new ChannelListItemFlow(),
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},
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},
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},
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},
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@ -126,7 +129,7 @@ namespace osu.Game.Overlays.Chat.ChannelList
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private class ChannelListLabel : OsuSpriteText
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private class ChannelListLabel : OsuSpriteText
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{
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{
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public ChannelListLabel(string label)
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public ChannelListLabel(LocalisableString label)
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{
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{
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Text = label;
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Text = label;
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Margin = new MarginPadding { Left = 18, Bottom = 5 };
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Margin = new MarginPadding { Left = 18, Bottom = 5 };
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@ -13,6 +13,7 @@ using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Resources.Localisation.Web;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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@ -58,7 +59,7 @@ namespace osu.Game.Overlays.Chat
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{
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{
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Anchor = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Text = "osu!chat",
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Text = ChatStrings.TitleCompact,
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Font = OsuFont.Torus.With(size: 16, weight: FontWeight.SemiBold),
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Font = OsuFont.Torus.With(size: 16, weight: FontWeight.SemiBold),
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Margin = new MarginPadding { Bottom = 2f },
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Margin = new MarginPadding { Bottom = 2f },
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},
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},
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@ -14,6 +14,7 @@ using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Chat;
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using osu.Game.Resources.Localisation.Web;
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using osuTK;
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using osuTK;
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namespace osu.Game.Overlays.Chat
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namespace osu.Game.Overlays.Chat
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@ -141,11 +142,11 @@ namespace osu.Game.Overlays.Chat
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switch (newChannel?.Type)
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switch (newChannel?.Type)
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{
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{
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case ChannelType.Public:
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case ChannelType.Public:
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chattingText.Text = $"chatting in {newChannel.Name}";
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chattingText.Text = ChatStrings.TalkingIn(newChannel.Name);
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break;
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break;
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case ChannelType.PM:
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case ChannelType.PM:
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chattingText.Text = $"chatting with {newChannel.Name}";
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chattingText.Text = ChatStrings.TalkingWith(newChannel.Name);
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break;
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break;
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default:
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default:
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@ -5,6 +5,7 @@
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Resources.Localisation.Web;
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namespace osu.Game.Overlays.Chat
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namespace osu.Game.Overlays.Chat
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{
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{
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@ -22,7 +23,7 @@ namespace osu.Game.Overlays.Chat
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{
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{
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bool showSearch = change.NewValue;
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bool showSearch = change.NewValue;
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PlaceholderText = showSearch ? "type here to search" : "type here";
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PlaceholderText = showSearch ? HomeStrings.SearchPlaceholder : ChatStrings.InputPlaceholder;
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Text = string.Empty;
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Text = string.Empty;
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}, true);
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}, true);
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}
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}
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