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Update LastPlayed
on gameplay starting in a SubmittingPlayer
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parent
4b96d74b0c
commit
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@ -11,6 +11,8 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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@ -117,6 +119,23 @@ namespace osu.Game.Screens.Play
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await submitScore(score).ConfigureAwait(false);
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await submitScore(score).ConfigureAwait(false);
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}
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}
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[Resolved]
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private RealmAccess realm { get; set; }
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protected override void StartGameplay()
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{
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base.StartGameplay();
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// User expectation is that last played should be updated when entering the gameplay loop
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// from multiplayer / playlists / solo, even when using autoplay mod.
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realm.WriteAsync(r =>
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{
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var realmBeatmap = r.Find<BeatmapInfo>(Beatmap.Value.BeatmapInfo.ID);
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if (realmBeatmap != null)
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realmBeatmap.LastPlayed = DateTimeOffset.Now;
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});
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}
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public override bool OnExiting(ScreenExitEvent e)
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public override bool OnExiting(ScreenExitEvent e)
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{
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{
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bool exiting = base.OnExiting(e);
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bool exiting = base.OnExiting(e);
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