mirror of
https://github.com/ppy/osu.git
synced 2025-01-27 11:03:22 +08:00
Remove duplicate load rule from ShaderPrecompiler
This commit is contained in:
parent
0d77ec013a
commit
aad540629f
@ -133,8 +133,6 @@ namespace osu.Game.Screens
|
|||||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, "TriangleBorder"));
|
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, "TriangleBorder"));
|
||||||
|
|
||||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE));
|
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE));
|
||||||
|
|
||||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual bool AllLoaded => loadTargets.All(s => s.IsLoaded);
|
protected virtual bool AllLoaded => loadTargets.All(s => s.IsLoaded);
|
||||||
|
Loading…
Reference in New Issue
Block a user