mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 11:28:00 +08:00
Merge branch 'master' into limit-game-access
Conflicts: osu.Desktop.VisualTests/Tests/TestCaseChatDisplay.cs osu.Game/GameModes/Menu/ButtonSystem.cs osu.Game/Online/Chat/Display/ChatLine.cs osu.Game/OsuGame.cs osu.Game/Overlays/ToolbarButton.cs
This commit is contained in:
commit
aa96d98822
@ -12,7 +12,7 @@ namespace osu.Framework.VisualTests
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[STAThread]
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public static void Main(string[] args)
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{
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BasicGameHost host = Host.GetSuitableHost(@"visual-tests");
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BasicGameHost host = Host.GetSuitableHost(@"osu-visual-tests");
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host.Add(new VisualTestGame());
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host.Run();
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}
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@ -5,7 +5,6 @@ using OpenTK;
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using osu.Framework.GameModes.Testing;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Threading;
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using osu.Game;
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using osu.Game.Online.API;
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@ -15,7 +14,7 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Online.Chat.Display.osu.Online.Social;
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using osu.Game.Online.Chat.Display;
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using osu.Framework;
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namespace osu.Desktop.Tests
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@ -27,14 +26,13 @@ namespace osu.Desktop.Tests
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public override string Name => @"Chat";
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public override string Description => @"Testing API polling";
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private List<Channel> channels = new List<Channel>();
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private FlowContainer flow;
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FlowContainer flow;
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private Scheduler scheduler = new Scheduler();
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private APIAccess api;
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private long? lastMessageId;
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private ChannelDisplay channelDisplay;
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public override void Load(BaseGame game)
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{
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@ -47,28 +45,10 @@ namespace osu.Desktop.Tests
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{
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base.Reset();
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lastMessageId = null;
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if (api.State != APIAccess.APIState.Online)
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api.OnStateChange += delegate { initializeChannels(); };
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else
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initializeChannels();
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Add(new ScrollContainer()
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{
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Size = new Vector2(1, 0.5f),
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Children = new Drawable[]
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{
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flow = new FlowContainer
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{
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Direction = FlowDirection.VerticalOnly,
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RelativeSizeAxes = Axes.X,
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LayoutDuration = 100,
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LayoutEasing = EasingTypes.Out,
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Spacing = new Vector2(1, 1)
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}
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}
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});
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}
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protected override void Update()
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@ -77,60 +57,87 @@ namespace osu.Desktop.Tests
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base.Update();
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}
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private long? lastMessageId;
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List<Channel> careChannels;
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private void initializeChannels()
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{
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careChannels = new List<Channel>();
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if (api.State != APIAccess.APIState.Online)
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return;
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Add(flow = new FlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FlowDirection.VerticalOnly
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});
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SpriteText loading;
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Add(loading = new SpriteText
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{
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Text = @"Loading available channels...",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = 40,
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});
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messageRequest?.Cancel();
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ListChannelsRequest req = new ListChannelsRequest();
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req.Success += delegate (List<Channel> channels)
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{
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this.channels = channels;
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messageRequest = scheduler.AddDelayed(requestNewMessages, 1000, true);
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Scheduler.Add(delegate
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{
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loading.FadeOut(100);
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});
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addChannel(channels.Find(c => c.Name == @"#osu"));
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addChannel(channels.Find(c => c.Name == @"#lobby"));
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addChannel(channels.Find(c => c.Name == @"#english"));
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messageRequest = scheduler.AddDelayed(() => FetchNewMessages(api), 1000, true);
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};
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api.Queue(req);
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}
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private void requestNewMessages()
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private void addChannel(Channel channel)
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{
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messageRequest.Wait();
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flow.Add(channelDisplay = new ChannelDisplay(channel)
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{
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Size = new Vector2(1, 0.3f)
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});
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Channel channel = channels.Find(c => c.Name == "#osu");
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careChannels.Add(channel);
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}
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GetMessagesRequest gm = new GetMessagesRequest(new List<Channel> { channel }, lastMessageId);
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gm.Success += delegate (List<Message> messages)
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GetMessagesRequest fetchReq;
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public void FetchNewMessages(APIAccess api)
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{
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if (fetchReq != null) return;
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fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
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fetchReq.Success += delegate (List<Message> messages)
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{
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foreach (Message m in messages)
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{
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//m.LineWidth = this.Size.X; //this is kinda ugly.
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//m.Drawable.Depth = m.Id;
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//m.Drawable.FadeInFromZero(800);
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//flow.Add(m.Drawable);
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//if (osu.Messages.Count > 50)
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//{
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// osu.Messages[0].Drawable.Expire();
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// osu.Messages.RemoveAt(0);
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//}
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flow.Add(new ChatLine(m));
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channel.Messages.Add(m);
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careChannels.Find(c => c.Id == m.ChannelId).AddNewMessages(m);
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}
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lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
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Debug.Write("success!");
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messageRequest.Continue();
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fetchReq = null;
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};
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gm.Failure += delegate
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fetchReq.Failure += delegate
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{
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Debug.Write("failure!");
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messageRequest.Continue();
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fetchReq = null;
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};
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api.Queue(gm);
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api.Queue(fetchReq);
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}
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}
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}
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|
314
osu.Game/GameModes/Menu/Button.cs
Normal file
314
osu.Game/GameModes/Menu/Button.cs
Normal file
@ -0,0 +1,314 @@
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Drawables;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using System;
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namespace osu.Game.GameModes.Menu
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{
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/// <summary>
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/// Button designed specifically for the osu!next main menu.
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/// In order to correctly flow, we have to use a negative margin on the parent container (due to the parallelogram shape).
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/// </summary>
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public class Button : AutoSizeContainer, IStateful<ButtonState>
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{
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private Container iconText;
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private WedgedBox box;
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private Color4 colour;
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private TextAwesome icon;
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private string internalName;
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private readonly FontAwesome symbol;
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private Action clickAction;
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private readonly float extraWidth;
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private Key triggerKey;
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private string text;
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public override Quad ScreenSpaceInputQuad => box.ScreenSpaceInputQuad;
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public Button(string text, string internalName, FontAwesome symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown)
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{
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this.internalName = internalName;
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this.symbol = symbol;
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this.colour = colour;
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this.clickAction = clickAction;
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this.extraWidth = extraWidth;
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this.triggerKey = triggerKey;
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this.text = text;
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}
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public override void Load(BaseGame game)
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{
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base.Load(game);
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Alpha = 0;
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Children = new Drawable[]
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{
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box = new WedgedBox(new Vector2(ButtonSystem.button_width + Math.Abs(extraWidth), ButtonSystem.button_area_height), ButtonSystem.wedge_width)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = colour,
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Scale = new Vector2(0, 1)
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},
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iconText = new AutoSizeContainer
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{
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Position = new Vector2(extraWidth / 2, 0),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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icon = new TextAwesome
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{
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Anchor = Anchor.Centre,
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TextSize = 30,
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Position = new Vector2(0, 0),
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Icon = symbol
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},
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new SpriteText
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{
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Direction = FlowDirection.HorizontalOnly,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = 16,
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Position = new Vector2(0, 35),
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Text = text
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}
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}
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}
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};
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}
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protected override bool OnHover(InputState state)
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{
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if (State != ButtonState.Expanded) return true;
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//if (OsuGame.Instance.IsActive)
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// Game.Audio.PlaySamplePositional($@"menu-{internalName}-hover", @"menuclick");
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box.ScaleTo(new Vector2(1.5f, 1), 500, EasingTypes.OutElastic);
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int duration = 0; //(int)(Game.Audio.BeatLength / 2);
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if (duration == 0) duration = 250;
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icon.ClearTransformations();
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icon.ScaleTo(1, 500, EasingTypes.OutElasticHalf);
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double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
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double startTime = Time + offset;
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icon.RotateTo(10, offset, EasingTypes.InOutSine);
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icon.ScaleTo(new Vector2(1, 0.9f), offset, EasingTypes.Out);
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icon.Transforms.Add(new TransformRotation(Clock)
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{
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StartValue = -10,
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EndValue = 10,
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StartTime = startTime,
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EndTime = startTime + duration * 2,
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Easing = EasingTypes.InOutSine,
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LoopCount = -1,
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LoopDelay = duration * 2
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});
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icon.Transforms.Add(new TransformPosition(Clock)
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{
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StartValue = Vector2.Zero,
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EndValue = new Vector2(0, -10),
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StartTime = startTime,
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EndTime = startTime + duration,
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Easing = EasingTypes.Out,
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LoopCount = -1,
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LoopDelay = duration
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});
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icon.Transforms.Add(new TransformScaleVector(Clock)
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{
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StartValue = new Vector2(1, 0.9f),
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EndValue = Vector2.One,
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StartTime = startTime,
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EndTime = startTime + duration,
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Easing = EasingTypes.Out,
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LoopCount = -1,
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LoopDelay = duration
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});
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icon.Transforms.Add(new TransformPosition(Clock)
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{
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StartValue = new Vector2(0, -10),
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EndValue = Vector2.Zero,
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StartTime = startTime + duration,
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EndTime = startTime + duration * 2,
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Easing = EasingTypes.In,
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LoopCount = -1,
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LoopDelay = duration
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});
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icon.Transforms.Add(new TransformScaleVector(Clock)
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{
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StartValue = Vector2.One,
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EndValue = new Vector2(1, 0.9f),
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||||
StartTime = startTime + duration,
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EndTime = startTime + duration * 2,
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||||
Easing = EasingTypes.In,
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||||
LoopCount = -1,
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LoopDelay = duration
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||||
});
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||||
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||||
icon.Transforms.Add(new TransformRotation(Clock)
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||||
{
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||||
StartValue = 10,
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||||
EndValue = -10,
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StartTime = startTime + duration * 2,
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||||
EndTime = startTime + duration * 4,
|
||||
Easing = EasingTypes.InOutSine,
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||||
LoopCount = -1,
|
||||
LoopDelay = duration * 2
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
icon.ClearTransformations();
|
||||
icon.RotateTo(0, 500, EasingTypes.Out);
|
||||
icon.MoveTo(Vector2.Zero, 500, EasingTypes.Out);
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||||
icon.ScaleTo(0.7f, 500, EasingTypes.OutElasticHalf);
|
||||
icon.ScaleTo(Vector2.One, 200, EasingTypes.Out);
|
||||
|
||||
if (State == ButtonState.Expanded)
|
||||
box.ScaleTo(new Vector2(1, 1), 500, EasingTypes.OutElastic);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
trigger();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
base.OnKeyDown(state, args);
|
||||
|
||||
if (triggerKey == args.Key && triggerKey != Key.Unknown)
|
||||
{
|
||||
trigger();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void trigger()
|
||||
{
|
||||
//Game.Audio.PlaySamplePositional($@"menu-{internalName}-click", internalName.Contains(@"back") ? @"menuback" : @"menuhit");
|
||||
|
||||
clickAction?.Invoke();
|
||||
|
||||
//box.FlashColour(ColourHelper.Lighten2(colour, 0.7f), 200);
|
||||
}
|
||||
|
||||
public override bool HandleInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
iconText.Alpha = MathHelper.Clamp((box.Scale.X - 0.5f) / 0.3f, 0, 1);
|
||||
base.Update();
|
||||
}
|
||||
|
||||
public int ContractStyle;
|
||||
|
||||
ButtonState state;
|
||||
public ButtonState State
|
||||
{
|
||||
get { return state; }
|
||||
set
|
||||
{
|
||||
|
||||
if (state == value)
|
||||
return;
|
||||
|
||||
state = value;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ButtonState.Contracted:
|
||||
switch (ContractStyle)
|
||||
{
|
||||
default:
|
||||
box.ScaleTo(new Vector2(0, 1), 500, EasingTypes.OutExpo);
|
||||
FadeOut(500);
|
||||
break;
|
||||
case 1:
|
||||
box.ScaleTo(new Vector2(0, 1), 400, EasingTypes.InSine);
|
||||
FadeOut(800);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ButtonState.Expanded:
|
||||
const int expand_duration = 500;
|
||||
box.ScaleTo(new Vector2(1, 1), expand_duration, EasingTypes.OutExpo);
|
||||
FadeIn(expand_duration / 6);
|
||||
break;
|
||||
case ButtonState.Exploded:
|
||||
const int explode_duration = 200;
|
||||
box.ScaleTo(new Vector2(2, 1), explode_duration, EasingTypes.OutExpo);
|
||||
FadeOut(explode_duration / 4 * 3);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ________
|
||||
/// / /
|
||||
/// / /
|
||||
/// /_______/
|
||||
/// </summary>
|
||||
class WedgedBox : Box
|
||||
{
|
||||
float wedgeWidth;
|
||||
|
||||
public WedgedBox(Vector2 boxSize, float wedgeWidth)
|
||||
{
|
||||
Size = boxSize;
|
||||
this.wedgeWidth = wedgeWidth;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Custom DrawQuad used to create the slanted effect.
|
||||
/// </summary>
|
||||
protected override Quad DrawQuad
|
||||
{
|
||||
get
|
||||
{
|
||||
Quad q = base.DrawQuad;
|
||||
|
||||
//Will become infinite if we don't limit its maximum size.
|
||||
float wedge = Math.Min(q.Width, wedgeWidth / Scale.X);
|
||||
|
||||
q.TopLeft.X += wedge;
|
||||
q.BottomRight.X -= wedge;
|
||||
|
||||
return q;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum ButtonState
|
||||
{
|
||||
Contracted,
|
||||
Expanded,
|
||||
Exploded
|
||||
}
|
||||
}
|
@ -20,7 +20,7 @@ using osu.Framework;
|
||||
|
||||
namespace osu.Game.GameModes.Menu
|
||||
{
|
||||
public partial class ButtonSystem : Container
|
||||
public partial class ButtonSystem : Container, IStateful<MenuState>
|
||||
{
|
||||
public Action OnEdit;
|
||||
public Action OnExit;
|
||||
@ -33,9 +33,10 @@ namespace osu.Game.GameModes.Menu
|
||||
|
||||
private FlowContainerWithOrigin buttonFlow;
|
||||
|
||||
const float button_area_height = 100;
|
||||
const float button_width = 140f;
|
||||
const float wedge_width = 20;
|
||||
//todo: make these non-internal somehow.
|
||||
internal const float button_area_height = 100;
|
||||
internal const float button_width = 140f;
|
||||
internal const float wedge_width = 20;
|
||||
|
||||
public const int EXIT_DELAY = 3000;
|
||||
|
||||
@ -50,15 +51,6 @@ namespace osu.Game.GameModes.Menu
|
||||
List<Button> buttonsTopLevel = new List<Button>();
|
||||
List<Button> buttonsPlay = new List<Button>();
|
||||
|
||||
public enum MenuState
|
||||
{
|
||||
Initial,
|
||||
TopLevel,
|
||||
Play,
|
||||
EnteringMode,
|
||||
Exit,
|
||||
}
|
||||
|
||||
public ButtonSystem()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
@ -89,6 +81,7 @@ namespace osu.Game.GameModes.Menu
|
||||
},
|
||||
buttonFlow = new FlowContainerWithOrigin
|
||||
{
|
||||
Direction = FlowDirection.HorizontalOnly,
|
||||
Anchor = Anchor.Centre,
|
||||
Spacing = new Vector2(-wedge_width, 0),
|
||||
Children = new Drawable[]
|
||||
@ -129,16 +122,19 @@ namespace osu.Game.GameModes.Menu
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Key == Key.Escape)
|
||||
switch (args.Key)
|
||||
{
|
||||
if (State == MenuState.Initial)
|
||||
return false;
|
||||
case Key.Space:
|
||||
osuLogo.TriggerClick(state);
|
||||
return true;
|
||||
case Key.Escape:
|
||||
if (State == MenuState.Initial)
|
||||
return false;
|
||||
|
||||
State = MenuState.Initial;
|
||||
return true;
|
||||
State = MenuState.Initial;
|
||||
return true;
|
||||
}
|
||||
|
||||
osuLogo.TriggerClick(state);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -209,10 +205,10 @@ namespace osu.Game.GameModes.Menu
|
||||
osuLogo.ScaleTo(1, 800, EasingTypes.OutExpo);
|
||||
|
||||
foreach (Button b in buttonsTopLevel)
|
||||
b.State = Button.ButtonState.Contracted;
|
||||
b.State = ButtonState.Contracted;
|
||||
|
||||
foreach (Button b in buttonsPlay)
|
||||
b.State = Button.ButtonState.Contracted;
|
||||
b.State = ButtonState.Contracted;
|
||||
break;
|
||||
case MenuState.TopLevel:
|
||||
buttonAreaBackground.ScaleTo(Vector2.One, 200, EasingTypes.Out);
|
||||
@ -227,17 +223,17 @@ namespace osu.Game.GameModes.Menu
|
||||
buttonArea.Delay(150, true);
|
||||
|
||||
foreach (Button b in buttonsTopLevel)
|
||||
b.State = Button.ButtonState.Expanded;
|
||||
b.State = ButtonState.Expanded;
|
||||
|
||||
foreach (Button b in buttonsPlay)
|
||||
b.State = Button.ButtonState.Contracted;
|
||||
b.State = ButtonState.Contracted;
|
||||
break;
|
||||
case MenuState.Play:
|
||||
foreach (Button b in buttonsTopLevel)
|
||||
b.State = Button.ButtonState.Exploded;
|
||||
b.State = ButtonState.Exploded;
|
||||
|
||||
foreach (Button b in buttonsPlay)
|
||||
b.State = Button.ButtonState.Expanded;
|
||||
b.State = ButtonState.Expanded;
|
||||
break;
|
||||
case MenuState.EnteringMode:
|
||||
buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, EasingTypes.InSine);
|
||||
@ -248,19 +244,19 @@ namespace osu.Game.GameModes.Menu
|
||||
settingsButton.ContractStyle = 1;
|
||||
|
||||
foreach (Button b in buttonsTopLevel)
|
||||
b.State = Button.ButtonState.Contracted;
|
||||
b.State = ButtonState.Contracted;
|
||||
|
||||
foreach (Button b in buttonsPlay)
|
||||
b.State = Button.ButtonState.Contracted;
|
||||
b.State = ButtonState.Contracted;
|
||||
break;
|
||||
case MenuState.Exit:
|
||||
buttonArea.FadeOut(200);
|
||||
|
||||
foreach (Button b in buttonsTopLevel)
|
||||
b.State = Button.ButtonState.Contracted;
|
||||
b.State = ButtonState.Contracted;
|
||||
|
||||
foreach (Button b in buttonsPlay)
|
||||
b.State = Button.ButtonState.Contracted;
|
||||
b.State = ButtonState.Contracted;
|
||||
|
||||
osuLogo.Delay(150);
|
||||
|
||||
@ -270,8 +266,8 @@ namespace osu.Game.GameModes.Menu
|
||||
break;
|
||||
}
|
||||
|
||||
backButton.State = state == MenuState.Play ? Button.ButtonState.Expanded : Button.ButtonState.Contracted;
|
||||
settingsButton.State = state == MenuState.TopLevel ? Button.ButtonState.Expanded : Button.ButtonState.Contracted;
|
||||
backButton.State = state == MenuState.Play ? ButtonState.Expanded : ButtonState.Contracted;
|
||||
settingsButton.State = state == MenuState.TopLevel ? ButtonState.Expanded : ButtonState.Contracted;
|
||||
|
||||
if (lastState == MenuState.Initial)
|
||||
buttonArea.DelayReset();
|
||||
@ -286,337 +282,14 @@ namespace osu.Game.GameModes.Menu
|
||||
iconFacade.Width = osuLogo.SizeForFlow * 0.5f;
|
||||
base.Update();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A flow container with an origin based on one of its contained drawables.
|
||||
/// </summary>
|
||||
private class FlowContainerWithOrigin : FlowContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// A target drawable which this flowcontainer should be centered around.
|
||||
/// This target MUST be in this FlowContainer's *direct* children.
|
||||
/// </summary>
|
||||
internal Drawable CentreTarget;
|
||||
|
||||
public override Anchor Origin => Anchor.Custom;
|
||||
|
||||
public override Vector2 OriginPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (CentreTarget == null)
|
||||
return base.OriginPosition;
|
||||
|
||||
return CentreTarget.Position + CentreTarget.Size / 2;
|
||||
}
|
||||
}
|
||||
|
||||
public FlowContainerWithOrigin()
|
||||
{
|
||||
Direction = FlowDirection.HorizontalOnly;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Button designed specifically for the osu!next main menu.
|
||||
/// In order to correctly flow, we have to use a negative margin on the parent container (due to the parallelogram shape).
|
||||
/// </summary>
|
||||
private class Button : AutoSizeContainer
|
||||
{
|
||||
private Container iconText;
|
||||
private WedgedBox box;
|
||||
private Color4 colour;
|
||||
private TextAwesome icon;
|
||||
private string internalName;
|
||||
private readonly FontAwesome symbol;
|
||||
private Action clickAction;
|
||||
private readonly float extraWidth;
|
||||
private Key triggerKey;
|
||||
private string text;
|
||||
|
||||
public override Quad ScreenSpaceInputQuad => box.ScreenSpaceInputQuad;
|
||||
|
||||
public Button(string text, string internalName, FontAwesome symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown)
|
||||
{
|
||||
this.internalName = internalName;
|
||||
this.symbol = symbol;
|
||||
this.colour = colour;
|
||||
this.clickAction = clickAction;
|
||||
this.extraWidth = extraWidth;
|
||||
this.triggerKey = triggerKey;
|
||||
this.text = text;
|
||||
}
|
||||
|
||||
public override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
Alpha = 0;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
box = new WedgedBox(new Vector2(button_width + Math.Abs(extraWidth), button_area_height), wedge_width)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = colour,
|
||||
Scale = new Vector2(0, 1)
|
||||
},
|
||||
iconText = new AutoSizeContainer
|
||||
{
|
||||
Position = new Vector2(extraWidth / 2, 0),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
icon = new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
TextSize = 30,
|
||||
Position = new Vector2(0, 0),
|
||||
Icon = symbol
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Direction = FlowDirection.HorizontalOnly,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
TextSize = 16,
|
||||
Position = new Vector2(0, 35),
|
||||
Text = text
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
if (State != ButtonState.Expanded) return true;
|
||||
|
||||
//if (OsuGame.Instance.IsActive)
|
||||
// Game.Audio.PlaySamplePositional($@"menu-{internalName}-hover", @"menuclick");
|
||||
|
||||
box.ScaleTo(new Vector2(1.5f, 1), 500, EasingTypes.OutElastic);
|
||||
|
||||
int duration = 0; //(int)(Game.Audio.BeatLength / 2);
|
||||
if (duration == 0) duration = 250;
|
||||
|
||||
icon.ClearTransformations();
|
||||
|
||||
icon.ScaleTo(1, 500, EasingTypes.OutElasticHalf);
|
||||
|
||||
double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
|
||||
double startTime = Time + offset;
|
||||
|
||||
icon.RotateTo(10, offset, EasingTypes.InOutSine);
|
||||
icon.ScaleTo(new Vector2(1, 0.9f), offset, EasingTypes.Out);
|
||||
|
||||
icon.Transforms.Add(new TransformRotation(Clock)
|
||||
{
|
||||
StartValue = -10,
|
||||
EndValue = 10,
|
||||
StartTime = startTime,
|
||||
EndTime = startTime + duration * 2,
|
||||
Easing = EasingTypes.InOutSine,
|
||||
LoopCount = -1,
|
||||
LoopDelay = duration * 2
|
||||
});
|
||||
|
||||
icon.Transforms.Add(new TransformPosition(Clock)
|
||||
{
|
||||
StartValue = Vector2.Zero,
|
||||
EndValue = new Vector2(0, -10),
|
||||
StartTime = startTime,
|
||||
EndTime = startTime + duration,
|
||||
Easing = EasingTypes.Out,
|
||||
LoopCount = -1,
|
||||
LoopDelay = duration
|
||||
});
|
||||
|
||||
icon.Transforms.Add(new TransformScaleVector(Clock)
|
||||
{
|
||||
StartValue = new Vector2(1, 0.9f),
|
||||
EndValue = Vector2.One,
|
||||
StartTime = startTime,
|
||||
EndTime = startTime + duration,
|
||||
Easing = EasingTypes.Out,
|
||||
LoopCount = -1,
|
||||
LoopDelay = duration
|
||||
});
|
||||
|
||||
icon.Transforms.Add(new TransformPosition(Clock)
|
||||
{
|
||||
StartValue = new Vector2(0, -10),
|
||||
EndValue = Vector2.Zero,
|
||||
StartTime = startTime + duration,
|
||||
EndTime = startTime + duration * 2,
|
||||
Easing = EasingTypes.In,
|
||||
LoopCount = -1,
|
||||
LoopDelay = duration
|
||||
});
|
||||
|
||||
icon.Transforms.Add(new TransformScaleVector(Clock)
|
||||
{
|
||||
StartValue = Vector2.One,
|
||||
EndValue = new Vector2(1, 0.9f),
|
||||
StartTime = startTime + duration,
|
||||
EndTime = startTime + duration * 2,
|
||||
Easing = EasingTypes.In,
|
||||
LoopCount = -1,
|
||||
LoopDelay = duration
|
||||
});
|
||||
|
||||
icon.Transforms.Add(new TransformRotation(Clock)
|
||||
{
|
||||
StartValue = 10,
|
||||
EndValue = -10,
|
||||
StartTime = startTime + duration * 2,
|
||||
EndTime = startTime + duration * 4,
|
||||
Easing = EasingTypes.InOutSine,
|
||||
LoopCount = -1,
|
||||
LoopDelay = duration * 2
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
icon.ClearTransformations();
|
||||
icon.RotateTo(0, 500, EasingTypes.Out);
|
||||
icon.MoveTo(Vector2.Zero, 500, EasingTypes.Out);
|
||||
icon.ScaleTo(0.7f, 500, EasingTypes.OutElasticHalf);
|
||||
icon.ScaleTo(Vector2.One, 200, EasingTypes.Out);
|
||||
|
||||
if (State == ButtonState.Expanded)
|
||||
box.ScaleTo(new Vector2(1, 1), 500, EasingTypes.OutElastic);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
trigger();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
base.OnKeyDown(state, args);
|
||||
|
||||
if (triggerKey == args.Key && triggerKey != Key.Unknown)
|
||||
{
|
||||
trigger();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void trigger()
|
||||
{
|
||||
//Game.Audio.PlaySamplePositional($@"menu-{internalName}-click", internalName.Contains(@"back") ? @"menuback" : @"menuhit");
|
||||
|
||||
clickAction?.Invoke();
|
||||
|
||||
//box.FlashColour(ColourHelper.Lighten2(colour, 0.7f), 200);
|
||||
}
|
||||
|
||||
public override bool HandleInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
iconText.Alpha = MathHelper.Clamp((box.Scale.X - 0.5f) / 0.3f, 0, 1);
|
||||
base.Update();
|
||||
}
|
||||
|
||||
public int ContractStyle;
|
||||
|
||||
ButtonState state;
|
||||
public ButtonState State
|
||||
{
|
||||
get { return state; }
|
||||
set
|
||||
{
|
||||
|
||||
if (state == value)
|
||||
return;
|
||||
|
||||
state = value;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ButtonState.Contracted:
|
||||
switch (ContractStyle)
|
||||
{
|
||||
default:
|
||||
box.ScaleTo(new Vector2(0, 1), 500, EasingTypes.OutExpo);
|
||||
FadeOut(500);
|
||||
break;
|
||||
case 1:
|
||||
box.ScaleTo(new Vector2(0, 1), 400, EasingTypes.InSine);
|
||||
FadeOut(800);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ButtonState.Expanded:
|
||||
const int expand_duration = 500;
|
||||
box.ScaleTo(new Vector2(1, 1), expand_duration, EasingTypes.OutExpo);
|
||||
FadeIn(expand_duration / 6);
|
||||
break;
|
||||
case ButtonState.Exploded:
|
||||
const int explode_duration = 200;
|
||||
box.ScaleTo(new Vector2(2, 1), explode_duration, EasingTypes.OutExpo);
|
||||
FadeOut(explode_duration / 4 * 3);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum ButtonState
|
||||
{
|
||||
Contracted,
|
||||
Expanded,
|
||||
Exploded
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ________
|
||||
/// / /
|
||||
/// / /
|
||||
/// /_______/
|
||||
/// </summary>
|
||||
class WedgedBox : Box
|
||||
{
|
||||
float wedgeWidth;
|
||||
|
||||
public WedgedBox(Vector2 boxSize, float wedgeWidth)
|
||||
{
|
||||
Size = boxSize;
|
||||
this.wedgeWidth = wedgeWidth;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Custom DrawQuad used to create the slanted effect.
|
||||
/// </summary>
|
||||
protected override Quad DrawQuad
|
||||
{
|
||||
get
|
||||
{
|
||||
Quad q = base.DrawQuad;
|
||||
|
||||
//Will become infinite if we don't limit its maximum size.
|
||||
float wedge = Math.Min(q.Width, wedgeWidth / Scale.X);
|
||||
|
||||
q.TopLeft.X += wedge;
|
||||
q.BottomRight.X -= wedge;
|
||||
|
||||
return q;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class MenuVisualisation : Drawable
|
||||
{
|
||||
}
|
||||
public enum MenuState
|
||||
{
|
||||
Initial,
|
||||
TopLevel,
|
||||
Play,
|
||||
EnteringMode,
|
||||
Exit,
|
||||
}
|
||||
}
|
||||
|
31
osu.Game/GameModes/Menu/FlowContainerWithOrigin.cs
Normal file
31
osu.Game/GameModes/Menu/FlowContainerWithOrigin.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.GameModes.Menu
|
||||
{
|
||||
/// <summary>
|
||||
/// A flow container with an origin based on one of its contained drawables.
|
||||
/// </summary>
|
||||
public class FlowContainerWithOrigin : FlowContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// A target drawable which this flowcontainer should be centered around.
|
||||
/// This target should be a direct child of this FlowContainer.
|
||||
/// </summary>
|
||||
public Drawable CentreTarget;
|
||||
|
||||
public override Anchor Origin => Anchor.Custom;
|
||||
|
||||
public override Vector2 OriginPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (CentreTarget == null)
|
||||
return base.OriginPosition;
|
||||
|
||||
return CentreTarget.Position + CentreTarget.Size / 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -63,7 +63,7 @@ namespace osu.Game.GameModes.Menu
|
||||
|
||||
logo.ScaleTo(0);
|
||||
|
||||
logo.ScaleTo(1,5900, EasingTypes.OutQuint);
|
||||
logo.ScaleTo(1, 5900, EasingTypes.OutQuint);
|
||||
logo.FadeIn(30000, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
@ -82,7 +82,7 @@ namespace osu.Game.GameModes.Menu
|
||||
protected override void OnResuming(GameMode last)
|
||||
{
|
||||
//we are just an intro. if we are resumed, we just want to exit after a short delay (to allow the last mode to transition out).
|
||||
Scheduler.AddDelayed(Exit, 300);
|
||||
Scheduler.AddDelayed(Exit, 600);
|
||||
|
||||
base.OnResuming(last);
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.GameModes;
|
||||
using osu.Framework.GameModes.Testing;
|
||||
using osu.Framework.Graphics;
|
||||
@ -66,7 +64,7 @@ namespace osu.Game.GameModes.Menu
|
||||
|
||||
const float length = 400;
|
||||
|
||||
buttons.State = ButtonSystem.MenuState.EnteringMode;
|
||||
buttons.State = MenuState.EnteringMode;
|
||||
|
||||
Content.FadeOut(length, EasingTypes.InSine);
|
||||
Content.MoveTo(new Vector2(-800, 0), length, EasingTypes.InSine);
|
||||
@ -78,7 +76,7 @@ namespace osu.Game.GameModes.Menu
|
||||
|
||||
const float length = 300;
|
||||
|
||||
buttons.State = ButtonSystem.MenuState.TopLevel;
|
||||
buttons.State = MenuState.TopLevel;
|
||||
|
||||
Content.FadeIn(length, EasingTypes.OutQuint);
|
||||
Content.MoveTo(new Vector2(0, 0), length, EasingTypes.OutQuint);
|
||||
|
13
osu.Game/GameModes/Menu/MenuVisualisation.cs
Normal file
13
osu.Game/GameModes/Menu/MenuVisualisation.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using osu.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.GameModes.Menu
|
||||
{
|
||||
internal class MenuVisualisation : Drawable
|
||||
{
|
||||
}
|
||||
}
|
@ -18,7 +18,7 @@ namespace osu.Game.GameModes.Menu
|
||||
{
|
||||
private Sprite logo;
|
||||
private Container logoBounceContainer;
|
||||
private ButtonSystem.MenuVisualisation vis;
|
||||
private MenuVisualisation vis;
|
||||
|
||||
public Action Action;
|
||||
|
||||
@ -70,7 +70,7 @@ namespace osu.Game.GameModes.Menu
|
||||
}
|
||||
}
|
||||
},
|
||||
vis = new ButtonSystem.MenuVisualisation
|
||||
vis = new MenuVisualisation
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
21
osu.Game/Input/GlobalHotkeys.cs
Normal file
21
osu.Game/Input/GlobalHotkeys.cs
Normal file
@ -0,0 +1,21 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Input
|
||||
{
|
||||
public class GlobalHotkeys : Drawable
|
||||
{
|
||||
public Func<InputState, KeyDownEventArgs, bool> Handler;
|
||||
|
||||
public override bool HandleInput => true;
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
return Handler(state, args);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,8 +1,14 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
|
||||
namespace osu.Game.Online.Chat
|
||||
{
|
||||
@ -24,9 +30,28 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
//internal bool Joined;
|
||||
|
||||
public const int MAX_HISTORY = 100;
|
||||
|
||||
[JsonConstructor]
|
||||
public Channel()
|
||||
{
|
||||
}
|
||||
|
||||
public event Action<Message[]> NewMessagesArrived;
|
||||
|
||||
public void AddNewMessages(params Message[] messages)
|
||||
{
|
||||
Messages.AddRange(messages);
|
||||
purgeOldMessages();
|
||||
|
||||
NewMessagesArrived?.Invoke(messages);
|
||||
}
|
||||
|
||||
private void purgeOldMessages()
|
||||
{
|
||||
int messageCount = Messages.Count;
|
||||
if (messageCount > MAX_HISTORY)
|
||||
Messages.RemoveRange(0, messageCount - MAX_HISTORY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
81
osu.Game/Online/Chat/Display/ChannelDisplay.cs
Normal file
81
osu.Game/Online/Chat/Display/ChannelDisplay.cs
Normal file
@ -0,0 +1,81 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Online.Chat.Display.osu.Online.Social;
|
||||
using OpenTK;
|
||||
using osu.Framework;
|
||||
|
||||
namespace osu.Game.Online.Chat.Display
|
||||
{
|
||||
public class ChannelDisplay : Container
|
||||
{
|
||||
private readonly Channel channel;
|
||||
private FlowContainer flow;
|
||||
|
||||
public ChannelDisplay(Channel channel)
|
||||
{
|
||||
this.channel = channel;
|
||||
newMessages(channel.Messages);
|
||||
channel.NewMessagesArrived += newMessages;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteText
|
||||
{
|
||||
Text = channel.Name,
|
||||
TextSize = 50,
|
||||
Alpha = 0.3f,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new ScrollContainer
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
flow = new FlowContainer
|
||||
{
|
||||
Direction = FlowDirection.VerticalOnly,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Spacing = new Vector2(1, 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
channel.NewMessagesArrived -= newMessages;
|
||||
}
|
||||
|
||||
public override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
newMessages(channel.Messages);
|
||||
}
|
||||
|
||||
private void newMessages(IEnumerable<Message> newMessages)
|
||||
{
|
||||
if (!IsLoaded) return;
|
||||
|
||||
var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));
|
||||
|
||||
//up to last Channel.MAX_HISTORY messages
|
||||
foreach (Message m in displayMessages)
|
||||
flow.Add(new ChatLine(m));
|
||||
|
||||
while (flow.Children.Count() > Channel.MAX_HISTORY)
|
||||
flow.Remove(flow.Children.First());
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,8 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Drawables;
|
||||
@ -8,6 +10,7 @@ using osu.Framework.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
|
||||
namespace osu.Game.Online.Chat.Display
|
||||
{
|
||||
@ -15,48 +18,59 @@ namespace osu.Game.Online.Chat.Display
|
||||
{
|
||||
public class ChatLine : AutoSizeContainer
|
||||
{
|
||||
private readonly Message msg;
|
||||
public readonly Message Message;
|
||||
|
||||
public ChatLine(Message msg)
|
||||
public ChatLine(Message message)
|
||||
{
|
||||
this.msg = msg;
|
||||
this.Message = message;
|
||||
}
|
||||
|
||||
const float padding = 200;
|
||||
const float text_size = 20;
|
||||
|
||||
public override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
Add(new Box
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Aqua,
|
||||
Alpha = 0.2f
|
||||
});
|
||||
|
||||
Add(new SpriteText
|
||||
{
|
||||
Text = msg.Timestamp.ToLocalTime().ToLongTimeString(),
|
||||
Colour = new Color4(128, 128, 128, 255)
|
||||
});
|
||||
|
||||
Add(new SpriteText
|
||||
{
|
||||
Text = msg.User.Name,
|
||||
Origin = Anchor.TopRight,
|
||||
RelativePositionAxes = Axes.X,
|
||||
Position = new Vector2(0.14f,0),
|
||||
});
|
||||
|
||||
Add(new SpriteText
|
||||
{
|
||||
Text = msg.Content,
|
||||
RelativePositionAxes = Axes.X,
|
||||
Position = new Vector2(0.15f, 0),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Size = new Vector2(0.85f, 1),
|
||||
});
|
||||
new Container
|
||||
{
|
||||
Size = new Vector2(padding, text_size),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteText
|
||||
{
|
||||
Text = Message.Timestamp.ToLocalTime().ToLongTimeString(),
|
||||
TextSize = text_size,
|
||||
Colour = new Color4(128, 128, 128, 255)
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Text = Message.User.Name,
|
||||
TextSize = text_size,
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
}
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Padding = new MarginPadding { Left = padding + 10 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteText
|
||||
{
|
||||
Text = Message.Content,
|
||||
TextSize = text_size,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,10 +12,10 @@ namespace osu.Game.Online.Chat
|
||||
public long Id;
|
||||
|
||||
[JsonProperty(@"user_id")]
|
||||
public string UserId;
|
||||
public int UserId;
|
||||
|
||||
[JsonProperty(@"channel_id")]
|
||||
public string ChannelId;
|
||||
public int ChannelId;
|
||||
|
||||
[JsonProperty(@"timestamp")]
|
||||
public DateTime Timestamp;
|
||||
|
@ -8,6 +8,7 @@ using osu.Game.Configuration;
|
||||
using osu.Game.GameModes.Menu;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.GameModes;
|
||||
@ -16,12 +17,16 @@ using osu.Game.GameModes.Play;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Input;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game
|
||||
{
|
||||
public class OsuGame : OsuGameBase
|
||||
{
|
||||
public Toolbar Toolbar;
|
||||
public ChatConsole Chat;
|
||||
public MainMenu MainMenu => intro?.ChildGameMode as MainMenu;
|
||||
private Intro intro;
|
||||
|
||||
@ -52,15 +57,24 @@ namespace osu.Game
|
||||
OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
|
||||
Alpha = 0.001f,
|
||||
},
|
||||
Chat = new ChatConsole(API),
|
||||
new VolumeControl
|
||||
{
|
||||
VolumeGlobal = Audio.Volume,
|
||||
VolumeSample = Audio.VolumeSample,
|
||||
VolumeTrack = Audio.VolumeTrack
|
||||
},
|
||||
new GlobalHotkeys //exists because UserInputManager is at a level below us.
|
||||
{
|
||||
Handler = globalHotkeyPressed
|
||||
}
|
||||
});
|
||||
|
||||
Toolbar.SetState(ToolbarState.Hidden, true);
|
||||
Toolbar.State = ToolbarState.Hidden;
|
||||
Toolbar.Flush();
|
||||
|
||||
Chat.State = ChatConsoleState.Hidden;
|
||||
Chat.Flush();
|
||||
|
||||
intro.ModePushed += modeAdded;
|
||||
intro.Exited += modeRemoved;
|
||||
@ -72,6 +86,18 @@ namespace osu.Game
|
||||
Cursor.Alpha = 0;
|
||||
}
|
||||
|
||||
private bool globalHotkeyPressed(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.F8:
|
||||
Chat.State = Chat.State == ChatConsoleState.Hidden ? ChatConsoleState.Visible : ChatConsoleState.Hidden;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
public Action<GameMode> ModeChanged;
|
||||
|
||||
private void modeChanged(GameMode newMode)
|
||||
@ -83,11 +109,12 @@ namespace osu.Game
|
||||
//central game mode change logic.
|
||||
if (newMode is Player || newMode is Intro)
|
||||
{
|
||||
Toolbar.SetState(ToolbarState.Hidden);
|
||||
Toolbar.State = ToolbarState.Hidden;
|
||||
Chat.State = ChatConsoleState.Hidden;
|
||||
}
|
||||
else
|
||||
{
|
||||
Toolbar.SetState(ToolbarState.Visible);
|
||||
Toolbar.State = ToolbarState.Visible;
|
||||
}
|
||||
|
||||
Cursor.FadeIn(100);
|
||||
@ -102,7 +129,10 @@ namespace osu.Game
|
||||
{
|
||||
if (!intro.DidLoadMenu || intro.ChildGameMode != null)
|
||||
{
|
||||
intro.MakeCurrent();
|
||||
Scheduler.Add(delegate
|
||||
{
|
||||
intro.MakeCurrent();
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
|
175
osu.Game/Overlays/ChatConsole.cs
Normal file
175
osu.Game/Overlays/ChatConsole.cs
Normal file
@ -0,0 +1,175 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Drawables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Online.Chat.Display;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class ChatConsole : Container, IStateful<ChatConsoleState>
|
||||
{
|
||||
private ChannelDisplay channelDisplay;
|
||||
|
||||
private ScheduledDelegate messageRequest;
|
||||
|
||||
private Container content;
|
||||
|
||||
protected override Container Content => content;
|
||||
|
||||
private APIAccess api;
|
||||
|
||||
public ChatConsole(APIAccess api)
|
||||
{
|
||||
this.api = api;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Size = new Vector2(1, 300);
|
||||
Anchor = Anchor.BottomLeft;
|
||||
Origin = Anchor.BottomLeft;
|
||||
|
||||
AddInternal(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Depth = float.MinValue,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Color4(0.1f, 0.1f, 0.1f, 0.4f),
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
initializeChannels();
|
||||
}
|
||||
|
||||
private long? lastMessageId;
|
||||
|
||||
List<Channel> careChannels;
|
||||
|
||||
private void initializeChannels()
|
||||
{
|
||||
careChannels = new List<Channel>();
|
||||
|
||||
//if (api.State != APIAccess.APIState.Online)
|
||||
// return;
|
||||
|
||||
SpriteText loading;
|
||||
Add(loading = new SpriteText
|
||||
{
|
||||
Text = @"Loading available channels...",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
TextSize = 40,
|
||||
});
|
||||
|
||||
messageRequest?.Cancel();
|
||||
|
||||
ListChannelsRequest req = new ListChannelsRequest();
|
||||
req.Success += delegate (List<Channel> channels)
|
||||
{
|
||||
Scheduler.Add(delegate
|
||||
{
|
||||
loading.FadeOut(100);
|
||||
addChannel(channels.Find(c => c.Name == @"#osu"));
|
||||
});
|
||||
|
||||
//addChannel(channels.Find(c => c.Name == @"#lobby"));
|
||||
//addChannel(channels.Find(c => c.Name == @"#english"));
|
||||
|
||||
messageRequest = Scheduler.AddDelayed(() => FetchNewMessages(api), 1000, true);
|
||||
};
|
||||
api.Queue(req);
|
||||
}
|
||||
|
||||
private void addChannel(Channel channel)
|
||||
{
|
||||
Add(channelDisplay = new ChannelDisplay(channel));
|
||||
careChannels.Add(channel);
|
||||
}
|
||||
|
||||
GetMessagesRequest fetchReq;
|
||||
|
||||
public void FetchNewMessages(APIAccess api)
|
||||
{
|
||||
if (fetchReq != null) return;
|
||||
|
||||
fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
|
||||
fetchReq.Success += delegate (List<Message> messages)
|
||||
{
|
||||
foreach (Message m in messages)
|
||||
{
|
||||
careChannels.Find(c => c.Id == m.ChannelId).AddNewMessages(m);
|
||||
}
|
||||
|
||||
lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
|
||||
|
||||
Debug.Write("success!");
|
||||
fetchReq = null;
|
||||
};
|
||||
fetchReq.Failure += delegate
|
||||
{
|
||||
Debug.Write("failure!");
|
||||
fetchReq = null;
|
||||
};
|
||||
|
||||
api.Queue(fetchReq);
|
||||
}
|
||||
|
||||
private ChatConsoleState state;
|
||||
|
||||
public ChatConsoleState State
|
||||
{
|
||||
get { return state; }
|
||||
|
||||
set
|
||||
{
|
||||
state = value;
|
||||
|
||||
const int transition_length = 500;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ChatConsoleState.Hidden:
|
||||
MoveToY(-Size.Y, transition_length, EasingTypes.InQuint);
|
||||
FadeOut(transition_length, EasingTypes.InQuint);
|
||||
break;
|
||||
case ChatConsoleState.Visible:
|
||||
MoveToY(0, transition_length, EasingTypes.OutQuint);
|
||||
FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum ChatConsoleState
|
||||
{
|
||||
Visible,
|
||||
Hidden,
|
||||
}
|
||||
}
|
@ -16,7 +16,7 @@ using osu.Framework;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class Toolbar : Container
|
||||
public class Toolbar : Container, IStateful<ToolbarState>
|
||||
{
|
||||
const float height = 50;
|
||||
|
||||
@ -26,20 +26,28 @@ namespace osu.Game.Overlays
|
||||
|
||||
private ToolbarModeSelector modeSelector;
|
||||
|
||||
public void SetState(ToolbarState state, bool instant = false)
|
||||
{
|
||||
int time = instant ? 0 : 200;
|
||||
private ToolbarState state;
|
||||
|
||||
switch (state)
|
||||
public ToolbarState State
|
||||
{
|
||||
get { return state; }
|
||||
set
|
||||
{
|
||||
case ToolbarState.Hidden:
|
||||
MoveToY(-Size.Y, time, EasingTypes.InQuint);
|
||||
FadeOut(time);
|
||||
break;
|
||||
case ToolbarState.Visible:
|
||||
MoveToY(0, time, EasingTypes.OutQuint);
|
||||
FadeIn(time);
|
||||
break;
|
||||
state = value;
|
||||
|
||||
const int transition_time = 200;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ToolbarState.Hidden:
|
||||
MoveToY(-Size.Y, transition_time, EasingTypes.InQuint);
|
||||
FadeOut(transition_time, EasingTypes.InQuint);
|
||||
break;
|
||||
case ToolbarState.Visible:
|
||||
MoveToY(0, transition_time, EasingTypes.OutQuint);
|
||||
FadeIn(transition_time, EasingTypes.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -11,6 +11,7 @@ using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
@ -30,7 +31,6 @@ namespace osu.Game.Overlays
|
||||
set
|
||||
{
|
||||
DrawableText.Text = value;
|
||||
paddingIcon.Alpha = string.IsNullOrEmpty(value) ? 0 : 1;
|
||||
}
|
||||
}
|
||||
|
||||
@ -56,110 +56,73 @@ namespace osu.Game.Overlays
|
||||
protected TextAwesome DrawableIcon;
|
||||
protected SpriteText DrawableText;
|
||||
protected Box HoverBackground;
|
||||
private Drawable paddingLeft;
|
||||
private Drawable paddingRight;
|
||||
private Drawable paddingIcon;
|
||||
private FlowContainer tooltipContainer;
|
||||
private SpriteText tooltip1;
|
||||
private SpriteText tooltip2;
|
||||
|
||||
public new float Padding
|
||||
{
|
||||
get { return paddingLeft.Size.X; }
|
||||
set
|
||||
{
|
||||
paddingLeft.Size = new Vector2(value, 1);
|
||||
paddingRight.Size = new Vector2(value, 1);
|
||||
tooltipContainer.Position = new Vector2(value, tooltipContainer.Position.Y);
|
||||
}
|
||||
}
|
||||
|
||||
public ToolbarButton()
|
||||
{
|
||||
HoverBackground = new Box
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Additive = true,
|
||||
Colour = new Color4(60, 60, 60, 255),
|
||||
Alpha = 0,
|
||||
};
|
||||
|
||||
DrawableIcon = new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
};
|
||||
|
||||
DrawableText = new SpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
};
|
||||
|
||||
tooltipContainer = new FlowContainer
|
||||
{
|
||||
Direction = FlowDirection.VerticalOnly,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Position = new Vector2(0, -5),
|
||||
Alpha = 0,
|
||||
Children = new[]
|
||||
HoverBackground = new Box
|
||||
{
|
||||
tooltip1 = new SpriteText()
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Additive = true,
|
||||
Colour = new Color4(60, 60, 60, 255),
|
||||
Alpha = 0,
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
Direction = FlowDirection.HorizontalOnly,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Padding = new MarginPadding { Left = 5, Right = 5 },
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
TextSize = 22,
|
||||
DrawableIcon = new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
DrawableText = new SpriteText
|
||||
{
|
||||
Margin = new MarginPadding { Left = 5 },
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
},
|
||||
tooltip2 = new SpriteText
|
||||
},
|
||||
tooltipContainer = new FlowContainer
|
||||
{
|
||||
Direction = FlowDirection.VerticalOnly,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Position = new Vector2(5, -5),
|
||||
Alpha = 0,
|
||||
Children = new[]
|
||||
{
|
||||
TextSize = 15
|
||||
tooltip1 = new SpriteText()
|
||||
{
|
||||
TextSize = 22,
|
||||
},
|
||||
tooltip2 = new SpriteText
|
||||
{
|
||||
TextSize = 15
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
paddingLeft = new Container { RelativeSizeAxes = Axes.Y };
|
||||
paddingRight = new Container { RelativeSizeAxes = Axes.Y };
|
||||
paddingIcon = new Container
|
||||
{
|
||||
Size = new Vector2(5, 0),
|
||||
Alpha = 0
|
||||
};
|
||||
|
||||
Padding = 10;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Size = new Vector2(WIDTH, 1);
|
||||
}
|
||||
|
||||
public override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
HoverBackground,
|
||||
new FlowContainer
|
||||
{
|
||||
Direction = FlowDirection.HorizontalOnly,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
paddingLeft,
|
||||
DrawableIcon,
|
||||
paddingIcon,
|
||||
DrawableText,
|
||||
paddingRight
|
||||
},
|
||||
},
|
||||
tooltipContainer
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
//todo: find a way to avoid using this (autosize needs to be able to ignore certain drawables.. in this case the tooltip)
|
||||
Size = new Vector2(WIDTH + DrawableText.Size.X, 1);
|
||||
Size = new Vector2(WIDTH + (DrawableText.IsVisible ? DrawableText.Size.X : 0), 1);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
|
@ -76,9 +76,12 @@
|
||||
<Compile Include="GameModes\Charts\ChartInfo.cs" />
|
||||
<Compile Include="GameModes\Edit\Editor.cs" />
|
||||
<Compile Include="GameModes\GameModeWhiteBox.cs" />
|
||||
<Compile Include="GameModes\Menu\Button.cs" />
|
||||
<Compile Include="GameModes\Menu\FlowContainerWithOrigin.cs" />
|
||||
<Compile Include="GameModes\Menu\Intro.cs" />
|
||||
<Compile Include="GameModes\Menu\ButtonSystem.cs" />
|
||||
<Compile Include="GameModes\Menu\MainMenu.cs" />
|
||||
<Compile Include="GameModes\Menu\MenuVisualisation.cs" />
|
||||
<Compile Include="GameModes\Menu\OsuLogo.cs" />
|
||||
<Compile Include="GameModes\Multiplayer\Lobby.cs" />
|
||||
<Compile Include="GameModes\Multiplayer\Match.cs" />
|
||||
@ -103,6 +106,7 @@
|
||||
<Compile Include="GameModes\Play\Taiko\TaikoHitRenderer.cs" />
|
||||
<Compile Include="GameModes\Play\Taiko\TaikoPlayfield.cs" />
|
||||
<Compile Include="GameModes\Edit\EditSongSelect.cs" />
|
||||
<Compile Include="Input\GlobalHotkeys.cs" />
|
||||
<Compile Include="Graphics\Background\Background.cs" />
|
||||
<Compile Include="Graphics\Containers\ParallaxContainer.cs" />
|
||||
<Compile Include="Graphics\Cursor\OsuCursorContainer.cs" />
|
||||
@ -129,11 +133,13 @@
|
||||
<Compile Include="Online\API\SecurePassword.cs" />
|
||||
<Compile Include="Online\API\Requests\ListChannels.cs" />
|
||||
<Compile Include="Online\Chat\Channel.cs" />
|
||||
<Compile Include="Online\Chat\Display\ChannelDisplay.cs" />
|
||||
<Compile Include="Online\Chat\Display\ChatLine.cs" />
|
||||
<Compile Include="Online\Chat\Message.cs" />
|
||||
<Compile Include="Online\User.cs" />
|
||||
<Compile Include="OsuGame.cs" />
|
||||
<Compile Include="OsuGameBase.cs" />
|
||||
<Compile Include="Overlays\ChatConsole.cs" />
|
||||
<Compile Include="Overlays\Options.cs" />
|
||||
<Compile Include="Overlays\Toolbar.cs" />
|
||||
<Compile Include="Overlays\ToolbarButton.cs" />
|
||||
|
9
osu.sln
9
osu.sln
@ -19,8 +19,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Framework.Desktop", "os
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Desktop.VisualTests", "osu.Desktop.VisualTests\osu.Desktop.VisualTests.csproj", "{69051C69-12AE-4E7D-A3E6-460D2E282312}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Game.Tests", "osu.Game.Tests\osu.Game.Tests.csproj", "{54377672-20B1-40AF-8087-5CF73BF3953A}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@ -58,12 +56,6 @@ Global
|
||||
{69051C69-12AE-4E7D-A3E6-460D2E282312}.Deploy|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{69051C69-12AE-4E7D-A3E6-460D2E282312}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{69051C69-12AE-4E7D-A3E6-460D2E282312}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{54377672-20B1-40AF-8087-5CF73BF3953A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{54377672-20B1-40AF-8087-5CF73BF3953A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{54377672-20B1-40AF-8087-5CF73BF3953A}.Deploy|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{54377672-20B1-40AF-8087-5CF73BF3953A}.Deploy|Any CPU.Build.0 = Release|Any CPU
|
||||
{54377672-20B1-40AF-8087-5CF73BF3953A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{54377672-20B1-40AF-8087-5CF73BF3953A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
@ -75,7 +67,6 @@ Global
|
||||
{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58} = {0D37A2AD-80A4-464F-A1DE-1560B70F1CE3}
|
||||
{65DC628F-A640-4111-AB35-3A5652BC1E17} = {7A75DFA2-DE65-4458-98AF-26AF96FFD6DC}
|
||||
{69051C69-12AE-4E7D-A3E6-460D2E282312} = {0D37A2AD-80A4-464F-A1DE-1560B70F1CE3}
|
||||
{54377672-20B1-40AF-8087-5CF73BF3953A} = {0D37A2AD-80A4-464F-A1DE-1560B70F1CE3}
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
Policies = $0
|
||||
|
Loading…
Reference in New Issue
Block a user