mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:52:53 +08:00
Merge remote-tracking branch 'upstream/master' into tgi74-hit-shake
This commit is contained in:
commit
aa96d91762
24
.vscode/launch.json
vendored
24
.vscode/launch.json
vendored
@ -11,7 +11,11 @@
|
|||||||
],
|
],
|
||||||
"cwd": "${workspaceRoot}",
|
"cwd": "${workspaceRoot}",
|
||||||
"preLaunchTask": "Build tests (Debug)",
|
"preLaunchTask": "Build tests (Debug)",
|
||||||
"env": {},
|
"linux": {
|
||||||
|
"env": {
|
||||||
|
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.1:${env:LD_LIBRARY_PATH}"
|
||||||
|
}
|
||||||
|
},
|
||||||
"console": "internalConsole"
|
"console": "internalConsole"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -24,7 +28,11 @@
|
|||||||
],
|
],
|
||||||
"cwd": "${workspaceRoot}",
|
"cwd": "${workspaceRoot}",
|
||||||
"preLaunchTask": "Build tests (Release)",
|
"preLaunchTask": "Build tests (Release)",
|
||||||
"env": {},
|
"linux": {
|
||||||
|
"env": {
|
||||||
|
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.1:${env:LD_LIBRARY_PATH}"
|
||||||
|
}
|
||||||
|
},
|
||||||
"console": "internalConsole"
|
"console": "internalConsole"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -37,7 +45,11 @@
|
|||||||
],
|
],
|
||||||
"cwd": "${workspaceRoot}",
|
"cwd": "${workspaceRoot}",
|
||||||
"preLaunchTask": "Build osu! (Debug)",
|
"preLaunchTask": "Build osu! (Debug)",
|
||||||
"env": {},
|
"linux": {
|
||||||
|
"env": {
|
||||||
|
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1:${env:LD_LIBRARY_PATH}"
|
||||||
|
}
|
||||||
|
},
|
||||||
"console": "internalConsole"
|
"console": "internalConsole"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -50,7 +62,11 @@
|
|||||||
],
|
],
|
||||||
"cwd": "${workspaceRoot}",
|
"cwd": "${workspaceRoot}",
|
||||||
"preLaunchTask": "Build osu! (Release)",
|
"preLaunchTask": "Build osu! (Release)",
|
||||||
"env": {},
|
"linux": {
|
||||||
|
"env": {
|
||||||
|
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1:${env:LD_LIBRARY_PATH}"
|
||||||
|
}
|
||||||
|
},
|
||||||
"console": "internalConsole"
|
"console": "internalConsole"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
private DrawableFruit createDrawable(int index)
|
private DrawableFruit createDrawable(int index)
|
||||||
{
|
{
|
||||||
Fruit fruit = index == 5
|
Fruit fruit = index == 5
|
||||||
? new BananaShower.Banana
|
? new Banana
|
||||||
{
|
{
|
||||||
StartTime = 1000000000000,
|
StartTime = 1000000000000,
|
||||||
IndexInBeatmap = index,
|
IndexInBeatmap = index,
|
||||||
|
@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
|||||||
{
|
{
|
||||||
public class CatchBeatmapProcessor : BeatmapProcessor
|
public class CatchBeatmapProcessor : BeatmapProcessor
|
||||||
{
|
{
|
||||||
|
public const int RNG_SEED = 1337;
|
||||||
|
|
||||||
public CatchBeatmapProcessor(IBeatmap beatmap)
|
public CatchBeatmapProcessor(IBeatmap beatmap)
|
||||||
: base(beatmap)
|
: base(beatmap)
|
||||||
{
|
{
|
||||||
@ -22,12 +24,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
|||||||
|
|
||||||
public override void PostProcess()
|
public override void PostProcess()
|
||||||
{
|
{
|
||||||
|
base.PostProcess();
|
||||||
|
|
||||||
applyPositionOffsets();
|
applyPositionOffsets();
|
||||||
|
|
||||||
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
|
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
|
||||||
|
|
||||||
base.PostProcess();
|
|
||||||
|
|
||||||
int index = 0;
|
int index = 0;
|
||||||
foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
|
foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
|
||||||
{
|
{
|
||||||
@ -37,8 +39,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public const int RNG_SEED = 1337;
|
|
||||||
|
|
||||||
private void applyPositionOffsets()
|
private void applyPositionOffsets()
|
||||||
{
|
{
|
||||||
var rng = new FastRandom(RNG_SEED);
|
var rng = new FastRandom(RNG_SEED);
|
||||||
@ -49,9 +49,9 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
|||||||
switch (obj)
|
switch (obj)
|
||||||
{
|
{
|
||||||
case BananaShower bananaShower:
|
case BananaShower bananaShower:
|
||||||
foreach (var nested in bananaShower.NestedHitObjects)
|
foreach (var banana in bananaShower.NestedHitObjects.OfType<Banana>())
|
||||||
{
|
{
|
||||||
((BananaShower.Banana)nested).X = (float)rng.NextDouble();
|
banana.X = (float)rng.NextDouble();
|
||||||
rng.Next(); // osu!stable retrieved a random banana type
|
rng.Next(); // osu!stable retrieved a random banana type
|
||||||
rng.Next(); // osu!stable retrieved a random banana rotation
|
rng.Next(); // osu!stable retrieved a random banana rotation
|
||||||
rng.Next(); // osu!stable retrieved a random banana colour
|
rng.Next(); // osu!stable retrieved a random banana colour
|
||||||
|
36
osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs
Normal file
36
osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Catch.Judgements
|
||||||
|
{
|
||||||
|
public class CatchBananaJudgement : CatchJudgement
|
||||||
|
{
|
||||||
|
public override bool AffectsCombo => false;
|
||||||
|
|
||||||
|
public override bool ShouldExplode => true;
|
||||||
|
|
||||||
|
protected override int NumericResultFor(HitResult result)
|
||||||
|
{
|
||||||
|
switch (result)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
return 0;
|
||||||
|
case HitResult.Perfect:
|
||||||
|
return 1100;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override float HealthIncreaseFor(HitResult result)
|
||||||
|
{
|
||||||
|
switch (result)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
return 0;
|
||||||
|
case HitResult.Perfect:
|
||||||
|
return 8;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
32
osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
Normal file
32
osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Catch.Judgements
|
||||||
|
{
|
||||||
|
public class CatchDropletJudgement : CatchJudgement
|
||||||
|
{
|
||||||
|
protected override int NumericResultFor(HitResult result)
|
||||||
|
{
|
||||||
|
switch (result)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
return 0;
|
||||||
|
case HitResult.Perfect:
|
||||||
|
return 30;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override float HealthIncreaseFor(HitResult result)
|
||||||
|
{
|
||||||
|
switch (result)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
return 0;
|
||||||
|
case HitResult.Perfect:
|
||||||
|
return 7;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -2,11 +2,51 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Judgements
|
namespace osu.Game.Rulesets.Catch.Judgements
|
||||||
{
|
{
|
||||||
public class CatchJudgement : Judgement
|
public class CatchJudgement : Judgement
|
||||||
{
|
{
|
||||||
// todo: wangs
|
public override HitResult MaxResult => HitResult.Perfect;
|
||||||
|
|
||||||
|
protected override int NumericResultFor(HitResult result)
|
||||||
|
{
|
||||||
|
switch (result)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
return 0;
|
||||||
|
case HitResult.Perfect:
|
||||||
|
return 300;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The base health increase for the result achieved.
|
||||||
|
/// </summary>
|
||||||
|
public float HealthIncrease => HealthIncreaseFor(Result);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether fruit on the platter should explode or drop.
|
||||||
|
/// Note that this is only checked if the owning object is also <see cref="IHasComboInformation.LastInCombo" />
|
||||||
|
/// </summary>
|
||||||
|
public virtual bool ShouldExplode => IsHit;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Convert a <see cref="HitResult"/> to a base health increase.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="result">The value to convert.</param>
|
||||||
|
/// <returns>The base health increase.</returns>
|
||||||
|
protected virtual float HealthIncreaseFor(HitResult result)
|
||||||
|
{
|
||||||
|
switch (result)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
return 0;
|
||||||
|
case HitResult.Perfect:
|
||||||
|
return 10.2f;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,34 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Catch.Judgements
|
||||||
|
{
|
||||||
|
public class CatchTinyDropletJudgement : CatchJudgement
|
||||||
|
{
|
||||||
|
public override bool AffectsCombo => false;
|
||||||
|
|
||||||
|
protected override int NumericResultFor(HitResult result)
|
||||||
|
{
|
||||||
|
switch (result)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
return 0;
|
||||||
|
case HitResult.Perfect:
|
||||||
|
return 10;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override float HealthIncreaseFor(HitResult result)
|
||||||
|
{
|
||||||
|
switch (result)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
return 0;
|
||||||
|
case HitResult.Perfect:
|
||||||
|
return 4;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
10
osu.Game.Rulesets.Catch/Objects/Banana.cs
Normal file
10
osu.Game.Rulesets.Catch/Objects/Banana.cs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Catch.Objects
|
||||||
|
{
|
||||||
|
public class Banana : Fruit
|
||||||
|
{
|
||||||
|
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
|
||||||
|
}
|
||||||
|
}
|
@ -37,10 +37,5 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
public double EndTime => StartTime + Duration;
|
public double EndTime => StartTime + Duration;
|
||||||
|
|
||||||
public double Duration { get; set; }
|
public double Duration { get; set; }
|
||||||
|
|
||||||
public class Banana : Fruit
|
|
||||||
{
|
|
||||||
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
17
osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBanana.cs
Normal file
17
osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBanana.cs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Catch.Judgements;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||||
|
{
|
||||||
|
public class DrawableBanana : DrawableFruit
|
||||||
|
{
|
||||||
|
public DrawableBanana(Banana h)
|
||||||
|
: base(h)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override CatchJudgement CreateJudgement() => new CatchBananaJudgement();
|
||||||
|
}
|
||||||
|
}
|
@ -5,9 +5,7 @@ using System;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Judgements;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||||
{
|
{
|
||||||
@ -24,15 +22,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
|||||||
|
|
||||||
InternalChild = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
|
InternalChild = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
|
||||||
|
|
||||||
foreach (var b in s.NestedHitObjects.Cast<BananaShower.Banana>())
|
foreach (var b in s.NestedHitObjects.Cast<Banana>())
|
||||||
AddNested(getVisualRepresentation?.Invoke(b));
|
AddNested(getVisualRepresentation?.Invoke(b));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
protected override bool ProvidesJudgement => false;
|
||||||
{
|
|
||||||
if (timeOffset >= 0)
|
|
||||||
AddJudgement(new Judgement { Result = NestedHitObjects.Cast<DrawableCatchHitObject>().Any(n => n.Judgements.Any(j => j.IsHit)) ? HitResult.Perfect : HitResult.Miss });
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void AddNested(DrawableHitObject h)
|
protected override void AddNested(DrawableHitObject h)
|
||||||
{
|
{
|
||||||
|
@ -2,14 +2,14 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Catch.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using OpenTK;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using OpenTK.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||||
{
|
{
|
||||||
@ -58,8 +58,14 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
|||||||
if (CheckPosition == null) return;
|
if (CheckPosition == null) return;
|
||||||
|
|
||||||
if (timeOffset >= 0)
|
if (timeOffset >= 0)
|
||||||
AddJudgement(new Judgement { Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss });
|
{
|
||||||
|
var judgement = CreateJudgement();
|
||||||
|
judgement.Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss;
|
||||||
|
AddJudgement(judgement);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual CatchJudgement CreateJudgement() => new CatchJudgement();
|
||||||
|
|
||||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||||
{
|
{
|
||||||
|
@ -6,6 +6,7 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
|
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
|
using osu.Game.Rulesets.Catch.Judgements;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||||
{
|
{
|
||||||
@ -23,6 +24,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
|||||||
Masking = false;
|
Masking = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override CatchJudgement CreateJudgement() => new CatchDropletJudgement();
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
|
@ -0,0 +1,19 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using OpenTK;
|
||||||
|
using osu.Game.Rulesets.Catch.Judgements;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||||
|
{
|
||||||
|
public class DrawableTinyDroplet : DrawableDroplet
|
||||||
|
{
|
||||||
|
public DrawableTinyDroplet(Droplet h)
|
||||||
|
: base(h)
|
||||||
|
{
|
||||||
|
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS) / 8;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override CatchJudgement CreateJudgement() => new CatchTinyDropletJudgement();
|
||||||
|
}
|
||||||
|
}
|
@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (h is BananaShower.Banana)
|
if (h is Banana)
|
||||||
{
|
{
|
||||||
// auto bananas unrealistically warp to catch 100% combo.
|
// auto bananas unrealistically warp to catch 100% combo.
|
||||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
|
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
|
||||||
@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
|||||||
{
|
{
|
||||||
switch (nestedObj)
|
switch (nestedObj)
|
||||||
{
|
{
|
||||||
case BananaShower.Banana _:
|
case Banana _:
|
||||||
case TinyDroplet _:
|
case TinyDroplet _:
|
||||||
case Droplet _:
|
case Droplet _:
|
||||||
case Fruit _:
|
case Fruit _:
|
||||||
|
@ -1,10 +1,12 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Catch.Judgements;
|
using osu.Game.Rulesets.Catch.Judgements;
|
||||||
using osu.Game.Rulesets.Catch.Objects;
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
|
|
||||||
@ -17,28 +19,57 @@ namespace osu.Game.Rulesets.Catch.Scoring
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private float hpDrainRate;
|
||||||
|
|
||||||
protected override void SimulateAutoplay(Beatmap<CatchHitObject> beatmap)
|
protected override void SimulateAutoplay(Beatmap<CatchHitObject> beatmap)
|
||||||
{
|
{
|
||||||
|
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
|
||||||
|
|
||||||
foreach (var obj in beatmap.HitObjects)
|
foreach (var obj in beatmap.HitObjects)
|
||||||
{
|
{
|
||||||
switch (obj)
|
switch (obj)
|
||||||
{
|
{
|
||||||
case JuiceStream stream:
|
case JuiceStream stream:
|
||||||
foreach (var _ in stream.NestedHitObjects.Cast<CatchHitObject>())
|
foreach (var nestedObject in stream.NestedHitObjects)
|
||||||
|
switch (nestedObject)
|
||||||
|
{
|
||||||
|
case TinyDroplet _:
|
||||||
|
AddJudgement(new CatchTinyDropletJudgement { Result = HitResult.Perfect });
|
||||||
|
break;
|
||||||
|
case Droplet _:
|
||||||
|
AddJudgement(new CatchDropletJudgement { Result = HitResult.Perfect });
|
||||||
|
break;
|
||||||
|
case Fruit _:
|
||||||
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
|
break;
|
||||||
case BananaShower shower:
|
case BananaShower shower:
|
||||||
foreach (var _ in shower.NestedHitObjects.Cast<CatchHitObject>())
|
foreach (var _ in shower.NestedHitObjects.Cast<CatchHitObject>())
|
||||||
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
AddJudgement(new CatchBananaJudgement { Result = HitResult.Perfect });
|
||||||
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
|
||||||
break;
|
break;
|
||||||
case Fruit _:
|
case Fruit _:
|
||||||
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
base.SimulateAutoplay(beatmap);
|
private const double harshness = 0.01;
|
||||||
|
|
||||||
|
protected override void OnNewJudgement(Judgement judgement)
|
||||||
|
{
|
||||||
|
base.OnNewJudgement(judgement);
|
||||||
|
|
||||||
|
if (judgement.Result == HitResult.Miss)
|
||||||
|
{
|
||||||
|
if (!judgement.IsBonus)
|
||||||
|
Health.Value -= hpDrainRate * (harshness * 2);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (judgement is CatchJudgement catchJudgement)
|
||||||
|
Health.Value += Math.Max(catchJudgement.HealthIncrease - hpDrainRate, 0) * harshness;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -38,14 +38,16 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
{
|
{
|
||||||
switch (h)
|
switch (h)
|
||||||
{
|
{
|
||||||
|
case Banana banana:
|
||||||
|
return new DrawableBanana(banana);
|
||||||
case Fruit fruit:
|
case Fruit fruit:
|
||||||
return new DrawableFruit(fruit);
|
return new DrawableFruit(fruit);
|
||||||
case JuiceStream stream:
|
case JuiceStream stream:
|
||||||
return new DrawableJuiceStream(stream, GetVisualRepresentation);
|
return new DrawableJuiceStream(stream, GetVisualRepresentation);
|
||||||
case BananaShower banana:
|
case BananaShower shower:
|
||||||
return new DrawableBananaShower(banana, GetVisualRepresentation);
|
return new DrawableBananaShower(shower, GetVisualRepresentation);
|
||||||
case TinyDroplet tiny:
|
case TinyDroplet tiny:
|
||||||
return new DrawableDroplet(tiny) { Scale = new Vector2(0.5f) };
|
return new DrawableTinyDroplet(tiny);
|
||||||
case Droplet droplet:
|
case Droplet droplet:
|
||||||
return new DrawableDroplet(droplet);
|
return new DrawableDroplet(droplet);
|
||||||
}
|
}
|
||||||
|
@ -11,6 +11,7 @@ using osu.Framework.Graphics.Textures;
|
|||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Catch.Judgements;
|
||||||
using osu.Game.Rulesets.Catch.Objects;
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
using osu.Game.Rulesets.Catch.Objects.Drawable;
|
using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||||
using osu.Game.Rulesets.Catch.Replays;
|
using osu.Game.Rulesets.Catch.Replays;
|
||||||
@ -78,12 +79,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
|
|
||||||
if (!fruit.StaysOnPlate)
|
if (!fruit.StaysOnPlate)
|
||||||
runAfterLoaded(() => MovableCatcher.Explode(caughtFruit));
|
runAfterLoaded(() => MovableCatcher.Explode(caughtFruit));
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (fruit.HitObject.LastInCombo)
|
if (fruit.HitObject.LastInCombo)
|
||||||
{
|
{
|
||||||
if (judgement.IsHit)
|
if (((CatchJudgement)judgement).ShouldExplode)
|
||||||
runAfterLoaded(() => MovableCatcher.Explode());
|
runAfterLoaded(() => MovableCatcher.Explode());
|
||||||
else
|
else
|
||||||
MovableCatcher.Drop();
|
MovableCatcher.Drop();
|
||||||
|
@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
|
var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
|
||||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
columns[i].Add(new DrawableNote(obj, columns[i].Action));
|
columns[i].Add(new DrawableNote(obj));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
|
var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
|
||||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
columns[i].Add(new DrawableHoldNote(obj, columns[i].Action));
|
columns[i].Add(new DrawableHoldNote(obj));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Height = 0.85f,
|
Height = 0.85f,
|
||||||
AccentColour = Color4.OrangeRed,
|
AccentColour = Color4.OrangeRed,
|
||||||
Action = action,
|
Action = { Value = action },
|
||||||
VisibleTimeRange = { Value = 2000 }
|
VisibleTimeRange = { Value = 2000 }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -63,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLower()}")
|
Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLower()}")
|
||||||
{
|
{
|
||||||
Child = new DrawableNote(note, ManiaAction.Key1) { AccentColour = Color4.OrangeRed }
|
Child = new DrawableNote(note) { AccentColour = Color4.OrangeRed }
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@ -78,7 +79,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLower()}")
|
Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLower()}")
|
||||||
{
|
{
|
||||||
Child = new DrawableHoldNote(note, ManiaAction.Key1)
|
Child = new DrawableHoldNote(note)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
AccentColour = Color4.OrangeRed,
|
AccentColour = Color4.OrangeRed,
|
||||||
@ -136,6 +137,13 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||||
|
{
|
||||||
|
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
||||||
|
dependencies.CacheAs<IBindable<ManiaAction>>(new Bindable<ManiaAction>());
|
||||||
|
return dependencies;
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
@ -145,9 +153,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
if (!(obj.HitObject is IHasEndTime endTime))
|
if (!(obj.HitObject is IHasEndTime endTime))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (!obj.HasNestedHitObjects)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
foreach (var nested in obj.NestedHitObjects)
|
foreach (var nested in obj.NestedHitObjects)
|
||||||
{
|
{
|
||||||
double finalPosition = (nested.HitObject.StartTime - obj.HitObject.StartTime) / endTime.Duration;
|
double finalPosition = (nested.HitObject.StartTime - obj.HitObject.StartTime) / endTime.Duration;
|
||||||
|
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
|
var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
|
||||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
stage.Add(new DrawableNote(obj, stage.Columns[i].Action));
|
stage.Add(new DrawableNote(obj));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
|
var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
|
||||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
stage.Add(new DrawableHoldNote(obj, stage.Columns[i].Action));
|
stage.Add(new DrawableHoldNote(obj));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,6 +8,7 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
|||||||
public class HoldNoteJudgement : ManiaJudgement
|
public class HoldNoteJudgement : ManiaJudgement
|
||||||
{
|
{
|
||||||
public override bool AffectsCombo => false;
|
public override bool AffectsCombo => false;
|
||||||
|
|
||||||
protected override int NumericResultFor(HitResult result) => 0;
|
protected override int NumericResultFor(HitResult result) => 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -38,8 +38,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
|
|
||||||
private readonly Container<DrawableHoldNoteTick> tickContainer;
|
private readonly Container<DrawableHoldNoteTick> tickContainer;
|
||||||
|
|
||||||
public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
|
public DrawableHoldNote(HoldNote hitObject)
|
||||||
: base(hitObject, action)
|
: base(hitObject)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
|
|
||||||
@ -57,12 +57,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
HoldStartTime = () => holdStartTime
|
HoldStartTime = () => holdStartTime
|
||||||
})
|
})
|
||||||
},
|
},
|
||||||
head = new DrawableHeadNote(this, action)
|
head = new DrawableHeadNote(this)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Origin = Anchor.TopCentre
|
Origin = Anchor.TopCentre
|
||||||
},
|
},
|
||||||
tail = new DrawableTailNote(this, action)
|
tail = new DrawableTailNote(this)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Origin = Anchor.TopCentre
|
Origin = Anchor.TopCentre
|
||||||
@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime)
|
if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (action != Action)
|
if (action != Action.Value)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
|
// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
|
||||||
@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
if (!holdStartTime.HasValue)
|
if (!holdStartTime.HasValue)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (action != Action)
|
if (action != Action.Value)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
holdStartTime = null;
|
holdStartTime = null;
|
||||||
@ -154,8 +154,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
{
|
{
|
||||||
private readonly DrawableHoldNote holdNote;
|
private readonly DrawableHoldNote holdNote;
|
||||||
|
|
||||||
public DrawableHeadNote(DrawableHoldNote holdNote, ManiaAction action)
|
public DrawableHeadNote(DrawableHoldNote holdNote)
|
||||||
: base(holdNote.HitObject.Head, action)
|
: base(holdNote.HitObject.Head)
|
||||||
{
|
{
|
||||||
this.holdNote = holdNote;
|
this.holdNote = holdNote;
|
||||||
}
|
}
|
||||||
@ -191,8 +191,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
|
|
||||||
private readonly DrawableHoldNote holdNote;
|
private readonly DrawableHoldNote holdNote;
|
||||||
|
|
||||||
public DrawableTailNote(DrawableHoldNote holdNote, ManiaAction action)
|
public DrawableTailNote(DrawableHoldNote holdNote)
|
||||||
: base(holdNote.HitObject.Tail, action)
|
: base(holdNote.HitObject.Tail)
|
||||||
{
|
{
|
||||||
this.holdNote = holdNote;
|
this.holdNote = holdNote;
|
||||||
}
|
}
|
||||||
@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
if (!holdNote.holdStartTime.HasValue)
|
if (!holdNote.holdStartTime.HasValue)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (action != Action)
|
if (action != Action.Value)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
UpdateJudgement(true);
|
UpdateJudgement(true);
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -10,30 +11,26 @@ using osu.Game.Rulesets.UI.Scrolling;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||||
{
|
{
|
||||||
public abstract class DrawableManiaHitObject<TObject> : DrawableHitObject<ManiaHitObject>
|
public abstract class DrawableManiaHitObject : DrawableHitObject<ManiaHitObject>
|
||||||
where TObject : ManiaHitObject
|
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The key that will trigger input for this hit object.
|
/// The <see cref="ManiaAction"/> which causes this <see cref="DrawableManiaHitObject{TObject}"/> to be hit.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected ManiaAction Action { get; }
|
protected readonly IBindable<ManiaAction> Action = new Bindable<ManiaAction>();
|
||||||
|
|
||||||
public new TObject HitObject;
|
|
||||||
|
|
||||||
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||||
|
|
||||||
protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null)
|
protected DrawableManiaHitObject(ManiaHitObject hitObject)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
{
|
{
|
||||||
HitObject = hitObject;
|
|
||||||
|
|
||||||
if (action != null)
|
|
||||||
Action = action.Value;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(IScrollingInfo scrollingInfo)
|
private void load([CanBeNull] IBindable<ManiaAction> action, [NotNull] IScrollingInfo scrollingInfo)
|
||||||
{
|
{
|
||||||
|
if (action != null)
|
||||||
|
Action.BindTo(action);
|
||||||
|
|
||||||
Direction.BindTo(scrollingInfo.Direction);
|
Direction.BindTo(scrollingInfo.Direction);
|
||||||
Direction.BindValueChanged(OnDirectionChanged, true);
|
Direction.BindValueChanged(OnDirectionChanged, true);
|
||||||
}
|
}
|
||||||
@ -42,6 +39,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
{
|
{
|
||||||
Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
|
||||||
|
where TObject : ManiaHitObject
|
||||||
|
{
|
||||||
|
public new readonly TObject HitObject;
|
||||||
|
|
||||||
|
protected DrawableManiaHitObject(TObject hitObject)
|
||||||
|
: base(hitObject)
|
||||||
|
{
|
||||||
|
HitObject = hitObject;
|
||||||
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
protected override void UpdateState(ArmedState state)
|
||||||
{
|
{
|
||||||
|
@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
{
|
{
|
||||||
private readonly NotePiece headPiece;
|
private readonly NotePiece headPiece;
|
||||||
|
|
||||||
public DrawableNote(Note hitObject, ManiaAction action)
|
public DrawableNote(Note hitObject)
|
||||||
: base(hitObject, action)
|
: base(hitObject)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
AutoSizeAxes = Axes.Y;
|
AutoSizeAxes = Axes.Y;
|
||||||
@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
|
|
||||||
public virtual bool OnPressed(ManiaAction action)
|
public virtual bool OnPressed(ManiaAction action)
|
||||||
{
|
{
|
||||||
if (action != Action)
|
if (action != Action.Value)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
return UpdateJudgement(true);
|
return UpdateJudgement(true);
|
||||||
|
@ -7,6 +7,8 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Mania.UI.Components;
|
using osu.Game.Rulesets.Mania.UI.Components;
|
||||||
@ -19,21 +21,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
private const float column_width = 45;
|
private const float column_width = 45;
|
||||||
private const float special_column_width = 70;
|
private const float special_column_width = 70;
|
||||||
|
|
||||||
private ManiaAction action;
|
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
|
||||||
|
|
||||||
public ManiaAction Action
|
|
||||||
{
|
|
||||||
get => action;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (action == value)
|
|
||||||
return;
|
|
||||||
action = value;
|
|
||||||
|
|
||||||
background.Action = value;
|
|
||||||
keyArea.Action = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private readonly ColumnBackground background;
|
private readonly ColumnBackground background;
|
||||||
private readonly ColumnKeyArea keyArea;
|
private readonly ColumnKeyArea keyArea;
|
||||||
@ -130,6 +118,13 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||||
|
{
|
||||||
|
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
||||||
|
dependencies.CacheAs<IBindable<ManiaAction>>(Action);
|
||||||
|
return dependencies;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds a DrawableHitObject to this Playfield.
|
/// Adds a DrawableHitObject to this Playfield.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
|||||||
{
|
{
|
||||||
public class ColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
public class ColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||||
{
|
{
|
||||||
public ManiaAction Action;
|
private readonly IBindable<ManiaAction> action = new Bindable<ManiaAction>();
|
||||||
|
|
||||||
private Box background;
|
private Box background;
|
||||||
private Box backgroundOverlay;
|
private Box backgroundOverlay;
|
||||||
@ -25,8 +25,10 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
|||||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(IScrollingInfo scrollingInfo)
|
private void load(IBindable<ManiaAction> action, IScrollingInfo scrollingInfo)
|
||||||
{
|
{
|
||||||
|
this.action.BindTo(action);
|
||||||
|
|
||||||
InternalChildren = new[]
|
InternalChildren = new[]
|
||||||
{
|
{
|
||||||
background = new Box
|
background = new Box
|
||||||
@ -91,14 +93,14 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
|||||||
|
|
||||||
public bool OnPressed(ManiaAction action)
|
public bool OnPressed(ManiaAction action)
|
||||||
{
|
{
|
||||||
if (action == Action)
|
if (action == this.action.Value)
|
||||||
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
|
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool OnReleased(ManiaAction action)
|
public bool OnReleased(ManiaAction action)
|
||||||
{
|
{
|
||||||
if (action == Action)
|
if (action == this.action.Value)
|
||||||
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
|
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -21,15 +21,16 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
|||||||
private const float key_icon_size = 10;
|
private const float key_icon_size = 10;
|
||||||
private const float key_icon_corner_radius = 3;
|
private const float key_icon_corner_radius = 3;
|
||||||
|
|
||||||
public ManiaAction Action;
|
private readonly IBindable<ManiaAction> action = new Bindable<ManiaAction>();
|
||||||
|
|
||||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||||
|
|
||||||
private Container keyIcon;
|
private Container keyIcon;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(IScrollingInfo scrollingInfo)
|
private void load(IBindable<ManiaAction> action, IScrollingInfo scrollingInfo)
|
||||||
{
|
{
|
||||||
|
this.action.BindTo(action);
|
||||||
|
|
||||||
Drawable gradient;
|
Drawable gradient;
|
||||||
|
|
||||||
InternalChildren = new[]
|
InternalChildren = new[]
|
||||||
@ -107,14 +108,14 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
|||||||
|
|
||||||
public bool OnPressed(ManiaAction action)
|
public bool OnPressed(ManiaAction action)
|
||||||
{
|
{
|
||||||
if (action == Action)
|
if (action == this.action.Value)
|
||||||
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
|
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool OnReleased(ManiaAction action)
|
public bool OnReleased(ManiaAction action)
|
||||||
{
|
{
|
||||||
if (action == Action)
|
if (action == this.action.Value)
|
||||||
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
|
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -101,18 +101,16 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
protected override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
|
protected override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
|
||||||
{
|
{
|
||||||
ManiaAction action = Playfield.Columns.ElementAt(h.Column).Action;
|
switch (h)
|
||||||
|
{
|
||||||
var holdNote = h as HoldNote;
|
case HoldNote holdNote:
|
||||||
if (holdNote != null)
|
return new DrawableHoldNote(holdNote);
|
||||||
return new DrawableHoldNote(holdNote, action);
|
case Note note:
|
||||||
|
return new DrawableNote(note);
|
||||||
var note = h as Note;
|
default:
|
||||||
if (note != null)
|
|
||||||
return new DrawableNote(note, action);
|
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);
|
protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);
|
||||||
|
|
||||||
|
@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
var column = new Column(direction)
|
var column = new Column(direction)
|
||||||
{
|
{
|
||||||
IsSpecial = isSpecial,
|
IsSpecial = isSpecial,
|
||||||
Action = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++
|
Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
|
||||||
};
|
};
|
||||||
|
|
||||||
AddColumn(column);
|
AddColumn(column);
|
||||||
|
@ -15,10 +15,10 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void PostProcess()
|
public override void PreProcess()
|
||||||
{
|
{
|
||||||
|
base.PreProcess();
|
||||||
applyStacking((Beatmap<OsuHitObject>)Beatmap);
|
applyStacking((Beatmap<OsuHitObject>)Beatmap);
|
||||||
base.PostProcess();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void applyStacking(Beatmap<OsuHitObject> beatmap)
|
private void applyStacking(Beatmap<OsuHitObject> beatmap)
|
||||||
@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
|||||||
continue;
|
continue;
|
||||||
|
|
||||||
double endTime = (stackBaseObject as IHasEndTime)?.EndTime ?? stackBaseObject.StartTime;
|
double endTime = (stackBaseObject as IHasEndTime)?.EndTime ?? stackBaseObject.StartTime;
|
||||||
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f;
|
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
|
||||||
|
|
||||||
if (objectN.StartTime - endTime > stackThreshold)
|
if (objectN.StartTime - endTime > stackThreshold)
|
||||||
//We are no longer within stacking range of the next object.
|
//We are no longer within stacking range of the next object.
|
||||||
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
|||||||
OsuHitObject objectI = beatmap.HitObjects[i];
|
OsuHitObject objectI = beatmap.HitObjects[i];
|
||||||
if (objectI.StackHeight != 0 || objectI is Spinner) continue;
|
if (objectI.StackHeight != 0 || objectI is Spinner) continue;
|
||||||
|
|
||||||
double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f;
|
double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
|
||||||
|
|
||||||
/* If this object is a hitcircle, then we enter this "special" case.
|
/* If this object is a hitcircle, then we enter this "special" case.
|
||||||
* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.
|
* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using OpenTK;
|
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
@ -12,11 +11,6 @@ namespace osu.Game.Rulesets.Osu.Judgements
|
|||||||
{
|
{
|
||||||
public override HitResult MaxResult => HitResult.Great;
|
public override HitResult MaxResult => HitResult.Great;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The positional hit offset.
|
|
||||||
/// </summary>
|
|
||||||
public Vector2 PositionOffset;
|
|
||||||
|
|
||||||
protected override int NumericResultFor(HitResult result)
|
protected override int NumericResultFor(HitResult result)
|
||||||
{
|
{
|
||||||
switch (result)
|
switch (result)
|
||||||
|
@ -8,6 +8,7 @@ namespace osu.Game.Rulesets.Osu.Judgements
|
|||||||
public class OsuSliderTailJudgement : OsuJudgement
|
public class OsuSliderTailJudgement : OsuJudgement
|
||||||
{
|
{
|
||||||
public override bool AffectsCombo => false;
|
public override bool AffectsCombo => false;
|
||||||
|
|
||||||
protected override int NumericResultFor(HitResult result) => 0;
|
protected override int NumericResultFor(HitResult result) => 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -96,7 +96,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
AddJudgement(new OsuJudgement
|
AddJudgement(new OsuJudgement
|
||||||
{
|
{
|
||||||
Result = result,
|
Result = result,
|
||||||
PositionOffset = Vector2.Zero //todo: set to correct value
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
base.AccentColour = value;
|
base.AccentColour = value;
|
||||||
Body.AccentColour = AccentColour;
|
Body.AccentColour = AccentColour;
|
||||||
Ball.AccentColour = AccentColour;
|
Ball.AccentColour = AccentColour;
|
||||||
if (HasNestedHitObjects)
|
|
||||||
foreach (var drawableHitObject in NestedHitObjects)
|
foreach (var drawableHitObject in NestedHitObjects)
|
||||||
drawableHitObject.AccentColour = AccentColour;
|
drawableHitObject.AccentColour = AccentColour;
|
||||||
}
|
}
|
||||||
@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
if (!userTriggered && Time.Current >= slider.EndTime)
|
if (!userTriggered && Time.Current >= slider.EndTime)
|
||||||
{
|
{
|
||||||
var judgementsCount = NestedHitObjects.Count;
|
var judgementsCount = NestedHitObjects.Count();
|
||||||
var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
|
var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
|
||||||
|
|
||||||
var hitFraction = (double)judgementsHit / judgementsCount;
|
var hitFraction = (double)judgementsHit / judgementsCount;
|
||||||
|
@ -11,7 +11,6 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
|
|||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.UI
|
namespace osu.Game.Rulesets.Osu.UI
|
||||||
{
|
{
|
||||||
@ -75,7 +74,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
DrawableOsuJudgement explosion = new DrawableOsuJudgement(judgement, judgedObject)
|
DrawableOsuJudgement explosion = new DrawableOsuJudgement(judgement, judgedObject)
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition + ((OsuJudgement)judgement).PositionOffset
|
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition
|
||||||
};
|
};
|
||||||
|
|
||||||
judgementLayer.Add(explosion);
|
judgementLayer.Add(explosion);
|
||||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
private void loadBarLines()
|
private void loadBarLines()
|
||||||
{
|
{
|
||||||
TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
|
TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
|
||||||
double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime;
|
double lastHitTime = 1 + ((lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime);
|
||||||
|
|
||||||
var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList();
|
var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList();
|
||||||
|
|
||||||
|
@ -11,6 +11,7 @@ using osu.Game.Audio;
|
|||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Beatmaps.Formats;
|
using osu.Game.Beatmaps.Formats;
|
||||||
using osu.Game.Beatmaps.Timing;
|
using osu.Game.Beatmaps.Timing;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Beatmaps.Formats
|
namespace osu.Game.Tests.Beatmaps.Formats
|
||||||
@ -211,5 +212,41 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
Assert.IsTrue(hitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP));
|
Assert.IsTrue(hitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeCustomSamples()
|
||||||
|
{
|
||||||
|
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||||
|
using (var resStream = Resource.OpenResource("custom-samples.osu"))
|
||||||
|
using (var stream = new StreamReader(resStream))
|
||||||
|
{
|
||||||
|
var hitObjects = decoder.Decode(stream).HitObjects;
|
||||||
|
|
||||||
|
Assert.AreEqual("hitnormal", getTestableSampleInfo(hitObjects[0]).Name);
|
||||||
|
Assert.AreEqual("hitnormal", getTestableSampleInfo(hitObjects[1]).Name);
|
||||||
|
Assert.AreEqual("hitnormal2", getTestableSampleInfo(hitObjects[2]).Name);
|
||||||
|
Assert.AreEqual("hitnormal", getTestableSampleInfo(hitObjects[3]).Name);
|
||||||
|
}
|
||||||
|
|
||||||
|
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(new SampleInfo { Name = "hitnormal" });
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeCustomHitObjectSamples()
|
||||||
|
{
|
||||||
|
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||||
|
using (var resStream = Resource.OpenResource("custom-hitobject-samples.osu"))
|
||||||
|
using (var stream = new StreamReader(resStream))
|
||||||
|
{
|
||||||
|
var hitObjects = decoder.Decode(stream).HitObjects;
|
||||||
|
|
||||||
|
Assert.AreEqual("hit_1.wav", hitObjects[0].Samples[0].LookupNames.First());
|
||||||
|
Assert.AreEqual("hit_2.wav", hitObjects[1].Samples[0].LookupNames.First());
|
||||||
|
Assert.AreEqual("hitnormal2", getTestableSampleInfo(hitObjects[2]).Name);
|
||||||
|
Assert.AreEqual("hit_1.wav", hitObjects[3].Samples[0].LookupNames.First());
|
||||||
|
}
|
||||||
|
|
||||||
|
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(new SampleInfo { Name = "hitnormal" });
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -118,7 +118,11 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
public void TestParity(string beatmap)
|
public void TestParity(string beatmap)
|
||||||
{
|
{
|
||||||
var legacy = decode(beatmap, out Beatmap json);
|
var legacy = decode(beatmap, out Beatmap json);
|
||||||
json.WithDeepEqual(legacy).IgnoreProperty(r => r.DeclaringType == typeof(HitWindows)).Assert();
|
json.WithDeepEqual(legacy)
|
||||||
|
.IgnoreProperty(r => r.DeclaringType == typeof(HitWindows)
|
||||||
|
// Todo: CustomSampleBank shouldn't exist going forward, we need a conversion mechanism
|
||||||
|
|| r.Name == nameof(LegacyDecoder<Beatmap>.LegacySampleControlPoint.CustomSampleBank))
|
||||||
|
.Assert();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
16
osu.Game.Tests/Resources/custom-hitobject-samples.osu
Normal file
16
osu.Game.Tests/Resources/custom-hitobject-samples.osu
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
osu file format v14
|
||||||
|
|
||||||
|
[General]
|
||||||
|
SampleSet: Normal
|
||||||
|
|
||||||
|
[TimingPoints]
|
||||||
|
2170,468.75,4,1,0,40,1,0
|
||||||
|
2638,-100,4,1,1,40,0,0
|
||||||
|
3107,-100,4,1,2,40,0,0
|
||||||
|
3576,-100,4,1,0,40,0,0
|
||||||
|
|
||||||
|
[HitObjects]
|
||||||
|
255,193,2170,1,0,0:0:0:0:hit_1.wav
|
||||||
|
256,191,2638,5,0,0:0:0:0:hit_2.wav
|
||||||
|
255,193,3107,1,0,0:0:0:0:
|
||||||
|
256,191,3576,1,0,0:0:0:0:hit_1.wav
|
16
osu.Game.Tests/Resources/custom-samples.osu
Normal file
16
osu.Game.Tests/Resources/custom-samples.osu
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
osu file format v14
|
||||||
|
|
||||||
|
[General]
|
||||||
|
SampleSet: Normal
|
||||||
|
|
||||||
|
[TimingPoints]
|
||||||
|
2170,468.75,4,1,0,40,1,0
|
||||||
|
2638,-100,4,1,1,40,0,0
|
||||||
|
3107,-100,4,1,2,40,0,0
|
||||||
|
3576,-100,4,1,0,40,0,0
|
||||||
|
|
||||||
|
[HitObjects]
|
||||||
|
255,193,2170,1,0,0:0:0:0:
|
||||||
|
256,191,2638,5,0,0:0:0:0:
|
||||||
|
255,193,3107,1,0,0:0:0:0:
|
||||||
|
256,191,3576,1,0,0:0:0:0:
|
@ -65,17 +65,19 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
foreach (var rulesetInfo in rulesets.AvailableRulesets)
|
foreach (var rulesetInfo in rulesets.AvailableRulesets)
|
||||||
{
|
{
|
||||||
var ruleset = rulesetInfo.CreateInstance();
|
var instance = rulesetInfo.CreateInstance();
|
||||||
var testBeatmap = createTestBeatmap(rulesetInfo);
|
var testBeatmap = createTestBeatmap(rulesetInfo);
|
||||||
|
|
||||||
beatmaps.Add(testBeatmap);
|
beatmaps.Add(testBeatmap);
|
||||||
|
|
||||||
|
AddStep("set ruleset", () => Ruleset.Value = rulesetInfo);
|
||||||
|
|
||||||
selectBeatmap(testBeatmap);
|
selectBeatmap(testBeatmap);
|
||||||
|
|
||||||
testBeatmapLabels(ruleset);
|
testBeatmapLabels(instance);
|
||||||
|
|
||||||
// TODO: adjust cases once more info is shown for other gamemodes
|
// TODO: adjust cases once more info is shown for other gamemodes
|
||||||
switch (ruleset)
|
switch (instance)
|
||||||
{
|
{
|
||||||
case OsuRuleset _:
|
case OsuRuleset _:
|
||||||
testInfoLabels(5);
|
testInfoLabels(5);
|
||||||
|
@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
foreach (var rulesetInfo in rulesets.AvailableRulesets)
|
foreach (var rulesetInfo in rulesets.AvailableRulesets)
|
||||||
{
|
{
|
||||||
Ruleset ruleset = rulesetInfo.CreateInstance();
|
Ruleset ruleset = rulesetInfo.CreateInstance();
|
||||||
AddStep($"switch to {ruleset.Description}", () => modSelect.Ruleset.Value = rulesetInfo);
|
AddStep($"switch to {ruleset.Description}", () => Ruleset.Value = rulesetInfo);
|
||||||
|
|
||||||
switch (ruleset)
|
switch (ruleset)
|
||||||
{
|
{
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace osu.Game.Audio
|
namespace osu.Game.Audio
|
||||||
{
|
{
|
||||||
@ -32,5 +33,21 @@ namespace osu.Game.Audio
|
|||||||
/// The sample volume.
|
/// The sample volume.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int Volume;
|
public int Volume;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Retrieve all possible filenames that can be used as a source, returned in order of preference (highest first).
|
||||||
|
/// </summary>
|
||||||
|
public virtual IEnumerable<string> LookupNames
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrEmpty(Namespace))
|
||||||
|
yield return $"{Namespace}/{Bank}-{Name}";
|
||||||
|
|
||||||
|
yield return $"{Bank}-{Name}"; // Without namespace as a fallback even when we have a namespace
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public SampleInfo Clone() => (SampleInfo)MemberwiseClone();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,23 +6,9 @@ using osu.Game.Rulesets.Objects.Types;
|
|||||||
|
|
||||||
namespace osu.Game.Beatmaps
|
namespace osu.Game.Beatmaps
|
||||||
{
|
{
|
||||||
public interface IBeatmapProcessor
|
|
||||||
{
|
|
||||||
IBeatmap Beatmap { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Post-processes <see cref="Beatmap"/> to add mode-specific components that aren't added during conversion.
|
/// Provides functionality to alter a <see cref="IBeatmap"/> after it has been converted.
|
||||||
/// <para>
|
|
||||||
/// An example of such a usage is for combo colours.
|
|
||||||
/// </para>
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void PostProcess();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Processes a post-converted Beatmap.
|
|
||||||
/// </summary>
|
|
||||||
/// <typeparam name="TObject">The type of HitObject contained in the Beatmap.</typeparam>
|
|
||||||
public class BeatmapProcessor : IBeatmapProcessor
|
public class BeatmapProcessor : IBeatmapProcessor
|
||||||
{
|
{
|
||||||
public IBeatmap Beatmap { get; }
|
public IBeatmap Beatmap { get; }
|
||||||
@ -32,13 +18,7 @@ namespace osu.Game.Beatmaps
|
|||||||
Beatmap = beatmap;
|
Beatmap = beatmap;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
public virtual void PreProcess()
|
||||||
/// Post-processes a Beatmap to add mode-specific components that aren't added during conversion.
|
|
||||||
/// <para>
|
|
||||||
/// An example of such a usage is for combo colours.
|
|
||||||
/// </para>
|
|
||||||
/// </summary>
|
|
||||||
public virtual void PostProcess()
|
|
||||||
{
|
{
|
||||||
IHasComboInformation lastObj = null;
|
IHasComboInformation lastObj = null;
|
||||||
|
|
||||||
@ -62,5 +42,9 @@ namespace osu.Game.Beatmaps
|
|||||||
lastObj = obj;
|
lastObj = obj;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public virtual void PostProcess()
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -13,7 +13,13 @@ namespace osu.Game.Beatmaps
|
|||||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||||
public int ID { get; set; }
|
public int ID { get; set; }
|
||||||
|
|
||||||
public int? OnlineBeatmapSetID { get; set; }
|
private int? onlineBeatmapSetID;
|
||||||
|
|
||||||
|
public int? OnlineBeatmapSetID
|
||||||
|
{
|
||||||
|
get { return onlineBeatmapSetID; }
|
||||||
|
set { onlineBeatmapSetID = value > 0 ? value : null; }
|
||||||
|
}
|
||||||
|
|
||||||
public BeatmapMetadata Metadata { get; set; }
|
public BeatmapMetadata Metadata { get; set; }
|
||||||
|
|
||||||
|
@ -14,6 +14,15 @@ namespace osu.Game.Beatmaps.ControlPoints
|
|||||||
|
|
||||||
public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
|
public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
|
||||||
|
|
||||||
public bool Equals(ControlPoint other) => Time.Equals(other?.Time);
|
/// <summary>
|
||||||
|
/// Whether this <see cref="ControlPoint"/> provides the same parametric changes as another <see cref="ControlPoint"/>.
|
||||||
|
/// Basically an equality check without considering the <see cref="Time"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="other">The <see cref="ControlPoint"/> to compare to.</param>
|
||||||
|
/// <returns>Whether this <see cref="ControlPoint"/> is equivalent to <paramref name="other"/>.</returns>
|
||||||
|
public virtual bool EquivalentTo(ControlPoint other) => true;
|
||||||
|
|
||||||
|
public bool Equals(ControlPoint other)
|
||||||
|
=> EquivalentTo(other) && Time.Equals(other?.Time);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -17,5 +17,10 @@ namespace osu.Game.Beatmaps.ControlPoints
|
|||||||
}
|
}
|
||||||
|
|
||||||
private double speedMultiplier = 1;
|
private double speedMultiplier = 1;
|
||||||
|
|
||||||
|
public override bool EquivalentTo(ControlPoint other)
|
||||||
|
=> base.EquivalentTo(other)
|
||||||
|
&& other is DifficultyControlPoint difficulty
|
||||||
|
&& SpeedMultiplier.Equals(difficulty.SpeedMultiplier);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -14,5 +14,11 @@ namespace osu.Game.Beatmaps.ControlPoints
|
|||||||
/// Whether the first bar line of this control point is ignored.
|
/// Whether the first bar line of this control point is ignored.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool OmitFirstBarLine;
|
public bool OmitFirstBarLine;
|
||||||
|
|
||||||
|
public override bool EquivalentTo(ControlPoint other)
|
||||||
|
=> base.EquivalentTo(other)
|
||||||
|
&& other is EffectControlPoint effect
|
||||||
|
&& KiaiMode.Equals(effect.KiaiMode)
|
||||||
|
&& OmitFirstBarLine.Equals(effect.OmitFirstBarLine);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -30,5 +30,25 @@ namespace osu.Game.Beatmaps.ControlPoints
|
|||||||
Name = sampleName,
|
Name = sampleName,
|
||||||
Volume = SampleVolume,
|
Volume = SampleVolume,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Applies <see cref="SampleBank"/> and <see cref="SampleVolume"/> to a <see cref="SampleInfo"/> if necessary, returning the modified <see cref="SampleInfo"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sampleInfo">The <see cref="SampleInfo"/>. This will not be modified.</param>
|
||||||
|
/// <returns>The modified <see cref="SampleInfo"/>. This does not share a reference with <paramref name="sampleInfo"/>.</returns>
|
||||||
|
public virtual SampleInfo ApplyTo(SampleInfo sampleInfo)
|
||||||
|
{
|
||||||
|
var newSampleInfo = sampleInfo.Clone();
|
||||||
|
newSampleInfo.Bank = sampleInfo.Bank ?? SampleBank;
|
||||||
|
newSampleInfo.Name = sampleInfo.Name;
|
||||||
|
newSampleInfo.Volume = sampleInfo.Volume > 0 ? sampleInfo.Volume : SampleVolume;
|
||||||
|
return newSampleInfo;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool EquivalentTo(ControlPoint other)
|
||||||
|
=> base.EquivalentTo(other)
|
||||||
|
&& other is SampleControlPoint sample
|
||||||
|
&& SampleBank.Equals(sample.SampleBank)
|
||||||
|
&& SampleVolume.Equals(sample.SampleVolume);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -23,5 +23,11 @@ namespace osu.Game.Beatmaps.ControlPoints
|
|||||||
}
|
}
|
||||||
|
|
||||||
private double beatLength = 1000;
|
private double beatLength = 1000;
|
||||||
|
|
||||||
|
public override bool EquivalentTo(ControlPoint other)
|
||||||
|
=> base.EquivalentTo(other)
|
||||||
|
&& other is TimingControlPoint timing
|
||||||
|
&& TimeSignature.Equals(timing.TimeSignature)
|
||||||
|
&& BeatLength.Equals(timing.BeatLength);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -289,9 +289,9 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
if (split.Length >= 4)
|
if (split.Length >= 4)
|
||||||
sampleSet = (LegacySampleBank)int.Parse(split[3]);
|
sampleSet = (LegacySampleBank)int.Parse(split[3]);
|
||||||
|
|
||||||
//SampleBank sampleBank = SampleBank.Default;
|
int customSampleBank = 0;
|
||||||
//if (split.Length >= 5)
|
if (split.Length >= 5)
|
||||||
// sampleBank = (SampleBank)int.Parse(split[4]);
|
customSampleBank = int.Parse(split[4]);
|
||||||
|
|
||||||
int sampleVolume = defaultSampleVolume;
|
int sampleVolume = defaultSampleVolume;
|
||||||
if (split.Length >= 6)
|
if (split.Length >= 6)
|
||||||
@ -314,13 +314,9 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
if (stringSampleSet == @"none")
|
if (stringSampleSet == @"none")
|
||||||
stringSampleSet = @"normal";
|
stringSampleSet = @"normal";
|
||||||
|
|
||||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time);
|
|
||||||
SampleControlPoint samplePoint = beatmap.ControlPointInfo.SamplePointAt(time);
|
|
||||||
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);
|
|
||||||
|
|
||||||
if (timingChange)
|
if (timingChange)
|
||||||
{
|
{
|
||||||
beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint
|
handleTimingControlPoint(new TimingControlPoint
|
||||||
{
|
{
|
||||||
Time = time,
|
Time = time,
|
||||||
BeatLength = beatLength,
|
BeatLength = beatLength,
|
||||||
@ -328,41 +324,68 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
if (speedMultiplier != difficultyPoint.SpeedMultiplier)
|
handleDifficultyControlPoint(new DifficultyControlPoint
|
||||||
{
|
|
||||||
beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == time);
|
|
||||||
beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint
|
|
||||||
{
|
{
|
||||||
Time = time,
|
Time = time,
|
||||||
SpeedMultiplier = speedMultiplier
|
SpeedMultiplier = speedMultiplier
|
||||||
});
|
});
|
||||||
}
|
|
||||||
|
|
||||||
if (stringSampleSet != samplePoint.SampleBank || sampleVolume != samplePoint.SampleVolume)
|
handleEffectControlPoint(new EffectControlPoint
|
||||||
{
|
|
||||||
beatmap.ControlPointInfo.SamplePoints.Add(new SampleControlPoint
|
|
||||||
{
|
|
||||||
Time = time,
|
|
||||||
SampleBank = stringSampleSet,
|
|
||||||
SampleVolume = sampleVolume
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine)
|
|
||||||
{
|
|
||||||
beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint
|
|
||||||
{
|
{
|
||||||
Time = time,
|
Time = time,
|
||||||
KiaiMode = kiaiMode,
|
KiaiMode = kiaiMode,
|
||||||
OmitFirstBarLine = omitFirstBarSignature
|
OmitFirstBarLine = omitFirstBarSignature
|
||||||
});
|
});
|
||||||
}
|
|
||||||
|
handleSampleControlPoint(new LegacySampleControlPoint
|
||||||
|
{
|
||||||
|
Time = time,
|
||||||
|
SampleBank = stringSampleSet,
|
||||||
|
SampleVolume = sampleVolume,
|
||||||
|
CustomSampleBank = customSampleBank
|
||||||
|
});
|
||||||
}
|
}
|
||||||
catch (FormatException e)
|
catch (FormatException e)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void handleTimingControlPoint(TimingControlPoint newPoint)
|
||||||
|
{
|
||||||
|
beatmap.ControlPointInfo.TimingPoints.Add(newPoint);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void handleDifficultyControlPoint(DifficultyControlPoint newPoint)
|
||||||
|
{
|
||||||
|
var existing = beatmap.ControlPointInfo.DifficultyPointAt(newPoint.Time);
|
||||||
|
|
||||||
|
if (newPoint.EquivalentTo(existing))
|
||||||
|
return;
|
||||||
|
|
||||||
|
beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == newPoint.Time);
|
||||||
|
beatmap.ControlPointInfo.DifficultyPoints.Add(newPoint);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void handleEffectControlPoint(EffectControlPoint newPoint)
|
||||||
|
{
|
||||||
|
var existing = beatmap.ControlPointInfo.EffectPointAt(newPoint.Time);
|
||||||
|
|
||||||
|
if (newPoint.EquivalentTo(existing))
|
||||||
|
return;
|
||||||
|
|
||||||
|
beatmap.ControlPointInfo.EffectPoints.Add(newPoint);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void handleSampleControlPoint(SampleControlPoint newPoint)
|
||||||
|
{
|
||||||
|
var existing = beatmap.ControlPointInfo.SamplePointAt(newPoint.Time);
|
||||||
|
|
||||||
|
if (newPoint.EquivalentTo(existing))
|
||||||
|
return;
|
||||||
|
|
||||||
|
beatmap.ControlPointInfo.SamplePoints.Add(newPoint);
|
||||||
|
}
|
||||||
|
|
||||||
private void handleHitObject(string line)
|
private void handleHitObject(string line)
|
||||||
{
|
{
|
||||||
// If the ruleset wasn't specified, assume the osu!standard ruleset.
|
// If the ruleset wasn't specified, assume the osu!standard ruleset.
|
||||||
|
@ -5,6 +5,8 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using osu.Framework.Logging;
|
using osu.Framework.Logging;
|
||||||
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps.Formats
|
namespace osu.Game.Beatmaps.Formats
|
||||||
@ -167,5 +169,25 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
Pass = 2,
|
Pass = 2,
|
||||||
Foreground = 3
|
Foreground = 3
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal class LegacySampleControlPoint : SampleControlPoint
|
||||||
|
{
|
||||||
|
public int CustomSampleBank;
|
||||||
|
|
||||||
|
public override SampleInfo ApplyTo(SampleInfo sampleInfo)
|
||||||
|
{
|
||||||
|
var baseInfo = base.ApplyTo(sampleInfo);
|
||||||
|
|
||||||
|
if (CustomSampleBank > 1)
|
||||||
|
baseInfo.Name += CustomSampleBank;
|
||||||
|
|
||||||
|
return baseInfo;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool EquivalentTo(ControlPoint other)
|
||||||
|
=> base.EquivalentTo(other)
|
||||||
|
&& other is LegacySampleControlPoint legacy
|
||||||
|
&& CustomSampleBank == legacy.CustomSampleBank;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,6 +7,9 @@ using osu.Game.Rulesets.Objects;
|
|||||||
|
|
||||||
namespace osu.Game.Beatmaps
|
namespace osu.Game.Beatmaps
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Provides functionality to convert a <see cref="IBeatmap"/> for a <see cref="Ruleset"/>.
|
||||||
|
/// </summary>
|
||||||
public interface IBeatmapConverter
|
public interface IBeatmapConverter
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
40
osu.Game/Beatmaps/IBeatmapProcessor.cs
Normal file
40
osu.Game/Beatmaps/IBeatmapProcessor.cs
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
namespace osu.Game.Beatmaps
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Provides functionality to alter a <see cref="IBeatmap"/> after it has been converted.
|
||||||
|
/// </summary>
|
||||||
|
public interface IBeatmapProcessor
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The <see cref="IBeatmap"/> to process. This should already be converted to the applicable <see cref="Ruleset"/>.
|
||||||
|
/// </summary>
|
||||||
|
IBeatmap Beatmap { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Processes the converted <see cref="Beatmap"/> prior to <see cref="HitObject.ApplyDefaults"/> being invoked.
|
||||||
|
/// <para>
|
||||||
|
/// Nested <see cref="HitObject"/>s generated during <see cref="HitObject.ApplyDefaults"/> will not be present by this point,
|
||||||
|
/// and no mods will have been applied to the <see cref="HitObject"/>s.
|
||||||
|
/// </para>
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This can only be used to add alterations to <see cref="HitObject"/>s generated directly through the conversion process.
|
||||||
|
/// </remarks>
|
||||||
|
void PreProcess();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Processes the converted <see cref="Beatmap"/> after <see cref="HitObject.ApplyDefaults"/> has been invoked.
|
||||||
|
/// <para>
|
||||||
|
/// Nested <see cref="HitObject"/>s generated during <see cref="HitObject.ApplyDefaults"/> will be present by this point,
|
||||||
|
/// and mods will have been applied to all <see cref="HitObject"/>s.
|
||||||
|
/// </para>
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This should be used to add alterations to <see cref="HitObject"/>s while they are in their most playable state.
|
||||||
|
/// </remarks>
|
||||||
|
void PostProcess();
|
||||||
|
}
|
||||||
|
}
|
@ -116,6 +116,10 @@ namespace osu.Game.Beatmaps
|
|||||||
mod.ApplyToDifficulty(converted.BeatmapInfo.BaseDifficulty);
|
mod.ApplyToDifficulty(converted.BeatmapInfo.BaseDifficulty);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
IBeatmapProcessor processor = rulesetInstance.CreateBeatmapProcessor(converted);
|
||||||
|
|
||||||
|
processor?.PreProcess();
|
||||||
|
|
||||||
// Compute default values for hitobjects, including creating nested hitobjects in-case they're needed
|
// Compute default values for hitobjects, including creating nested hitobjects in-case they're needed
|
||||||
foreach (var obj in converted.HitObjects)
|
foreach (var obj in converted.HitObjects)
|
||||||
obj.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty);
|
obj.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty);
|
||||||
@ -124,8 +128,7 @@ namespace osu.Game.Beatmaps
|
|||||||
foreach (var obj in converted.HitObjects)
|
foreach (var obj in converted.HitObjects)
|
||||||
mod.ApplyToHitObject(obj);
|
mod.ApplyToHitObject(obj);
|
||||||
|
|
||||||
// Post-process
|
processor?.PostProcess();
|
||||||
rulesetInstance.CreateBeatmapProcessor(converted)?.PostProcess();
|
|
||||||
|
|
||||||
return converted;
|
return converted;
|
||||||
}
|
}
|
||||||
|
@ -8,16 +8,20 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Input.Bindings;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
|
|
||||||
namespace osu.Game.Graphics.Containers
|
namespace osu.Game.Graphics.Containers
|
||||||
{
|
{
|
||||||
public class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner
|
public class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner, IKeyBindingHandler<GlobalAction>
|
||||||
{
|
{
|
||||||
private SampleChannel samplePopIn;
|
private SampleChannel samplePopIn;
|
||||||
private SampleChannel samplePopOut;
|
private SampleChannel samplePopOut;
|
||||||
|
|
||||||
|
protected virtual bool PlaySamplesOnStateChange => true;
|
||||||
|
|
||||||
private PreviewTrackManager previewTrackManager;
|
private PreviewTrackManager previewTrackManager;
|
||||||
|
|
||||||
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
|
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
|
||||||
@ -63,18 +67,33 @@ namespace osu.Game.Graphics.Containers
|
|||||||
return base.OnClick(state);
|
return base.OnClick(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool OnPressed(GlobalAction action)
|
||||||
|
{
|
||||||
|
if (action == GlobalAction.Back)
|
||||||
|
{
|
||||||
|
State = Visibility.Hidden;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OnReleased(GlobalAction action) => false;
|
||||||
|
|
||||||
private void onStateChanged(Visibility visibility)
|
private void onStateChanged(Visibility visibility)
|
||||||
{
|
{
|
||||||
switch (visibility)
|
switch (visibility)
|
||||||
{
|
{
|
||||||
case Visibility.Visible:
|
case Visibility.Visible:
|
||||||
if (OverlayActivationMode != OverlayActivation.Disabled)
|
if (OverlayActivationMode != OverlayActivation.Disabled)
|
||||||
samplePopIn?.Play();
|
{
|
||||||
|
if (PlaySamplesOnStateChange) samplePopIn?.Play();
|
||||||
|
}
|
||||||
else
|
else
|
||||||
State = Visibility.Hidden;
|
State = Visibility.Hidden;
|
||||||
break;
|
break;
|
||||||
case Visibility.Hidden:
|
case Visibility.Hidden:
|
||||||
samplePopOut?.Play();
|
if (PlaySamplesOnStateChange) samplePopOut?.Play();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -11,9 +11,9 @@ using osu.Framework.Graphics.Sprites;
|
|||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using System;
|
using System;
|
||||||
using System.Diagnostics;
|
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using OpenTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Graphics.Cursor
|
namespace osu.Game.Graphics.Cursor
|
||||||
{
|
{
|
||||||
@ -25,9 +25,8 @@ namespace osu.Game.Graphics.Cursor
|
|||||||
protected override Drawable CreateCursor() => new Cursor();
|
protected override Drawable CreateCursor() => new Cursor();
|
||||||
|
|
||||||
private Bindable<bool> cursorRotate;
|
private Bindable<bool> cursorRotate;
|
||||||
private bool dragging;
|
private DragRotationState dragRotationState;
|
||||||
|
private Vector2 positionMouseDown;
|
||||||
private bool startRotation;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load([NotNull] OsuConfigManager config, [CanBeNull] ScreenshotManager screenshotManager)
|
private void load([NotNull] OsuConfigManager config, [CanBeNull] ScreenshotManager screenshotManager)
|
||||||
@ -40,18 +39,18 @@ namespace osu.Game.Graphics.Cursor
|
|||||||
|
|
||||||
protected override bool OnMouseMove(InputState state)
|
protected override bool OnMouseMove(InputState state)
|
||||||
{
|
{
|
||||||
if (cursorRotate && dragging)
|
if (dragRotationState != DragRotationState.NotDragging)
|
||||||
{
|
{
|
||||||
Debug.Assert(state.Mouse.PositionMouseDown != null);
|
var position = state.Mouse.Position;
|
||||||
|
var distance = Vector2Extensions.Distance(position, positionMouseDown);
|
||||||
// don't start rotating until we're moved a minimum distance away from the mouse down location,
|
// don't start rotating until we're moved a minimum distance away from the mouse down location,
|
||||||
// else it can have an annoying effect.
|
// else it can have an annoying effect.
|
||||||
// ReSharper disable once PossibleInvalidOperationException
|
if (dragRotationState == DragRotationState.DragStarted && distance > 30)
|
||||||
startRotation |= Vector2Extensions.Distance(state.Mouse.Position, state.Mouse.PositionMouseDown.Value) > 30;
|
dragRotationState = DragRotationState.Rotating;
|
||||||
|
// don't rotate when distance is zero to avoid NaN
|
||||||
if (startRotation)
|
if (dragRotationState == DragRotationState.Rotating && distance > 0)
|
||||||
{
|
{
|
||||||
Vector2 offset = state.Mouse.Position - state.Mouse.PositionMouseDown.Value;
|
Vector2 offset = state.Mouse.Position - positionMouseDown;
|
||||||
float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
|
float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
|
||||||
|
|
||||||
// Always rotate in the direction of least distance
|
// Always rotate in the direction of least distance
|
||||||
@ -67,12 +66,6 @@ namespace osu.Game.Graphics.Cursor
|
|||||||
return base.OnMouseMove(state);
|
return base.OnMouseMove(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnDragStart(InputState state)
|
|
||||||
{
|
|
||||||
dragging = true;
|
|
||||||
return base.OnDragStart(state);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||||
{
|
{
|
||||||
ActiveCursor.Scale = new Vector2(1);
|
ActiveCursor.Scale = new Vector2(1);
|
||||||
@ -80,6 +73,12 @@ namespace osu.Game.Graphics.Cursor
|
|||||||
|
|
||||||
((Cursor)ActiveCursor).AdditiveLayer.Alpha = 0;
|
((Cursor)ActiveCursor).AdditiveLayer.Alpha = 0;
|
||||||
((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
|
((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
|
||||||
|
|
||||||
|
if (args.Button == MouseButton.Left && cursorRotate)
|
||||||
|
{
|
||||||
|
dragRotationState = DragRotationState.DragStarted;
|
||||||
|
positionMouseDown = state.Mouse.Position;
|
||||||
|
}
|
||||||
return base.OnMouseDown(state, args);
|
return base.OnMouseDown(state, args);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -87,14 +86,16 @@ namespace osu.Game.Graphics.Cursor
|
|||||||
{
|
{
|
||||||
if (!state.Mouse.HasMainButtonPressed)
|
if (!state.Mouse.HasMainButtonPressed)
|
||||||
{
|
{
|
||||||
dragging = false;
|
|
||||||
startRotation = false;
|
|
||||||
|
|
||||||
((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, Easing.OutQuint);
|
((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, Easing.OutQuint);
|
||||||
ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), Easing.OutElasticHalf);
|
|
||||||
ActiveCursor.ScaleTo(1, 500, Easing.OutElastic);
|
ActiveCursor.ScaleTo(1, 500, Easing.OutElastic);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (args.Button == MouseButton.Left)
|
||||||
|
{
|
||||||
|
if (dragRotationState == DragRotationState.Rotating)
|
||||||
|
ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), Easing.OutElasticHalf);
|
||||||
|
dragRotationState = DragRotationState.NotDragging;
|
||||||
|
}
|
||||||
return base.OnMouseUp(state, args);
|
return base.OnMouseUp(state, args);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -160,5 +161,12 @@ namespace osu.Game.Graphics.Cursor
|
|||||||
cursorScale.TriggerChange();
|
cursorScale.TriggerChange();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private enum DragRotationState
|
||||||
|
{
|
||||||
|
NotDragging,
|
||||||
|
DragStarted,
|
||||||
|
Rotating,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,9 +2,10 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using OpenTK.Input;
|
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using System;
|
using System;
|
||||||
|
using osu.Game.Input.Bindings;
|
||||||
|
using OpenTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Graphics.UserInterface
|
namespace osu.Game.Graphics.UserInterface
|
||||||
{
|
{
|
||||||
@ -19,6 +20,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
public Action Exit;
|
public Action Exit;
|
||||||
|
|
||||||
private bool focus;
|
private bool focus;
|
||||||
|
|
||||||
public bool HoldFocus
|
public bool HoldFocus
|
||||||
{
|
{
|
||||||
get { return focus; }
|
get { return focus; }
|
||||||
@ -26,7 +28,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
{
|
{
|
||||||
focus = value;
|
focus = value;
|
||||||
if (!focus && HasFocus)
|
if (!focus && HasFocus)
|
||||||
GetContainingInputManager().ChangeFocus(null);
|
base.KillFocus();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -41,18 +43,34 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
{
|
{
|
||||||
if (!args.Repeat && args.Key == Key.Escape)
|
if (!HasFocus) return false;
|
||||||
{
|
|
||||||
if (Text.Length > 0)
|
if (args.Key == Key.Escape)
|
||||||
Text = string.Empty;
|
return false; // disable the framework-level handling of escape key for confority (we use GlobalAction.Back).
|
||||||
else
|
|
||||||
Exit?.Invoke();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return base.OnKeyDown(state, args);
|
return base.OnKeyDown(state, args);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override bool OnPressed(GlobalAction action)
|
||||||
|
{
|
||||||
|
if (action == GlobalAction.Back)
|
||||||
|
{
|
||||||
|
if (Text.Length > 0)
|
||||||
|
{
|
||||||
|
Text = string.Empty;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.OnPressed(action);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void KillFocus()
|
||||||
|
{
|
||||||
|
base.KillFocus();
|
||||||
|
Exit?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
public override bool RequestsFocus => HoldFocus;
|
public override bool RequestsFocus => HoldFocus;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
{
|
{
|
||||||
protected override Drawable GetDrawableCharacter(char c) => new PasswordMaskChar(CalculatedTextSize);
|
protected override Drawable GetDrawableCharacter(char c) => new PasswordMaskChar(CalculatedTextSize);
|
||||||
|
|
||||||
public override bool AllowClipboardExport => false;
|
protected override bool AllowClipboardExport => false;
|
||||||
|
|
||||||
private readonly CapsWarning warning;
|
private readonly CapsWarning warning;
|
||||||
|
|
||||||
|
@ -9,10 +9,12 @@ using osu.Framework.Input;
|
|||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Game.Input.Bindings;
|
||||||
|
|
||||||
namespace osu.Game.Graphics.UserInterface
|
namespace osu.Game.Graphics.UserInterface
|
||||||
{
|
{
|
||||||
public class OsuTextBox : TextBox
|
public class OsuTextBox : TextBox, IKeyBindingHandler<GlobalAction>
|
||||||
{
|
{
|
||||||
protected override Color4 BackgroundUnfocused => Color4.Black.Opacity(0.5f);
|
protected override Color4 BackgroundUnfocused => Color4.Black.Opacity(0.5f);
|
||||||
protected override Color4 BackgroundFocused => OsuColour.Gray(0.3f).Opacity(0.8f);
|
protected override Color4 BackgroundFocused => OsuColour.Gray(0.3f).Opacity(0.8f);
|
||||||
@ -33,10 +35,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
TextContainer.Height = 0.5f;
|
TextContainer.Height = 0.5f;
|
||||||
CornerRadius = 5;
|
CornerRadius = 5;
|
||||||
|
|
||||||
Current.DisabledChanged += disabled =>
|
Current.DisabledChanged += disabled => { Alpha = disabled ? 0.3f : 1; };
|
||||||
{
|
|
||||||
Alpha = disabled ? 0.3f : 1;
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -59,5 +58,18 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
}
|
}
|
||||||
|
|
||||||
protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), TextSize = CalculatedTextSize };
|
protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), TextSize = CalculatedTextSize };
|
||||||
|
|
||||||
|
public virtual bool OnPressed(GlobalAction action)
|
||||||
|
{
|
||||||
|
if (action == GlobalAction.Back)
|
||||||
|
{
|
||||||
|
KillFocus();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OnReleased(GlobalAction action) => false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -34,8 +34,6 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
{
|
{
|
||||||
if (HandlePendingText(state)) return true;
|
|
||||||
|
|
||||||
if (!state.Keyboard.ControlPressed && !state.Keyboard.ShiftPressed)
|
if (!state.Keyboard.ControlPressed && !state.Keyboard.ShiftPressed)
|
||||||
{
|
{
|
||||||
switch (args.Key)
|
switch (args.Key)
|
||||||
|
@ -45,7 +45,9 @@ namespace osu.Game.Input.Bindings
|
|||||||
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
|
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
|
||||||
{
|
{
|
||||||
new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
|
new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
|
||||||
new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry)
|
new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry),
|
||||||
|
new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed),
|
||||||
|
new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
|
||||||
};
|
};
|
||||||
|
|
||||||
protected override IEnumerable<Drawable> KeyBindingInputQueue =>
|
protected override IEnumerable<Drawable> KeyBindingInputQueue =>
|
||||||
@ -85,6 +87,12 @@ namespace osu.Game.Input.Bindings
|
|||||||
ToggleGameplayMouseButtons,
|
ToggleGameplayMouseButtons,
|
||||||
|
|
||||||
[Description("Go back")]
|
[Description("Go back")]
|
||||||
Back
|
Back,
|
||||||
|
|
||||||
|
[Description("Increase scroll speed")]
|
||||||
|
IncreaseScrollSpeed,
|
||||||
|
|
||||||
|
[Description("Decrease scroll speed")]
|
||||||
|
DecreaseScrollSpeed,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
376
osu.Game/Migrations/20180628011956_RemoveNegativeSetIDs.Designer.cs
generated
Normal file
376
osu.Game/Migrations/20180628011956_RemoveNegativeSetIDs.Designer.cs
generated
Normal file
@ -0,0 +1,376 @@
|
|||||||
|
// <auto-generated />
|
||||||
|
using System;
|
||||||
|
using Microsoft.EntityFrameworkCore;
|
||||||
|
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||||
|
using Microsoft.EntityFrameworkCore.Migrations;
|
||||||
|
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||||
|
using osu.Game.Database;
|
||||||
|
|
||||||
|
namespace osu.Game.Migrations
|
||||||
|
{
|
||||||
|
[DbContext(typeof(OsuDbContext))]
|
||||||
|
[Migration("20180628011956_RemoveNegativeSetIDs")]
|
||||||
|
partial class RemoveNegativeSetIDs
|
||||||
|
{
|
||||||
|
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||||
|
{
|
||||||
|
#pragma warning disable 612, 618
|
||||||
|
modelBuilder
|
||||||
|
.HasAnnotation("ProductVersion", "2.1.1-rtm-30846");
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
|
||||||
|
{
|
||||||
|
b.Property<int>("ID")
|
||||||
|
.ValueGeneratedOnAdd();
|
||||||
|
|
||||||
|
b.Property<float>("ApproachRate");
|
||||||
|
|
||||||
|
b.Property<float>("CircleSize");
|
||||||
|
|
||||||
|
b.Property<float>("DrainRate");
|
||||||
|
|
||||||
|
b.Property<float>("OverallDifficulty");
|
||||||
|
|
||||||
|
b.Property<double>("SliderMultiplier");
|
||||||
|
|
||||||
|
b.Property<double>("SliderTickRate");
|
||||||
|
|
||||||
|
b.HasKey("ID");
|
||||||
|
|
||||||
|
b.ToTable("BeatmapDifficulty");
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
|
||||||
|
{
|
||||||
|
b.Property<int>("ID")
|
||||||
|
.ValueGeneratedOnAdd();
|
||||||
|
|
||||||
|
b.Property<int>("AudioLeadIn");
|
||||||
|
|
||||||
|
b.Property<int>("BaseDifficultyID");
|
||||||
|
|
||||||
|
b.Property<int>("BeatDivisor");
|
||||||
|
|
||||||
|
b.Property<int>("BeatmapSetInfoID");
|
||||||
|
|
||||||
|
b.Property<bool>("Countdown");
|
||||||
|
|
||||||
|
b.Property<double>("DistanceSpacing");
|
||||||
|
|
||||||
|
b.Property<int>("GridSize");
|
||||||
|
|
||||||
|
b.Property<string>("Hash");
|
||||||
|
|
||||||
|
b.Property<bool>("Hidden");
|
||||||
|
|
||||||
|
b.Property<bool>("LetterboxInBreaks");
|
||||||
|
|
||||||
|
b.Property<string>("MD5Hash");
|
||||||
|
|
||||||
|
b.Property<int?>("MetadataID");
|
||||||
|
|
||||||
|
b.Property<int?>("OnlineBeatmapID");
|
||||||
|
|
||||||
|
b.Property<string>("Path");
|
||||||
|
|
||||||
|
b.Property<int>("RulesetID");
|
||||||
|
|
||||||
|
b.Property<bool>("SpecialStyle");
|
||||||
|
|
||||||
|
b.Property<float>("StackLeniency");
|
||||||
|
|
||||||
|
b.Property<double>("StarDifficulty");
|
||||||
|
|
||||||
|
b.Property<string>("StoredBookmarks");
|
||||||
|
|
||||||
|
b.Property<double>("TimelineZoom");
|
||||||
|
|
||||||
|
b.Property<string>("Version");
|
||||||
|
|
||||||
|
b.Property<bool>("WidescreenStoryboard");
|
||||||
|
|
||||||
|
b.HasKey("ID");
|
||||||
|
|
||||||
|
b.HasIndex("BaseDifficultyID");
|
||||||
|
|
||||||
|
b.HasIndex("BeatmapSetInfoID");
|
||||||
|
|
||||||
|
b.HasIndex("Hash");
|
||||||
|
|
||||||
|
b.HasIndex("MD5Hash");
|
||||||
|
|
||||||
|
b.HasIndex("MetadataID");
|
||||||
|
|
||||||
|
b.HasIndex("OnlineBeatmapID")
|
||||||
|
.IsUnique();
|
||||||
|
|
||||||
|
b.HasIndex("RulesetID");
|
||||||
|
|
||||||
|
b.ToTable("BeatmapInfo");
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
|
||||||
|
{
|
||||||
|
b.Property<int>("ID")
|
||||||
|
.ValueGeneratedOnAdd();
|
||||||
|
|
||||||
|
b.Property<string>("Artist");
|
||||||
|
|
||||||
|
b.Property<string>("ArtistUnicode");
|
||||||
|
|
||||||
|
b.Property<string>("AudioFile");
|
||||||
|
|
||||||
|
b.Property<string>("AuthorString")
|
||||||
|
.HasColumnName("Author");
|
||||||
|
|
||||||
|
b.Property<string>("BackgroundFile");
|
||||||
|
|
||||||
|
b.Property<int>("PreviewTime");
|
||||||
|
|
||||||
|
b.Property<string>("Source");
|
||||||
|
|
||||||
|
b.Property<string>("Tags");
|
||||||
|
|
||||||
|
b.Property<string>("Title");
|
||||||
|
|
||||||
|
b.Property<string>("TitleUnicode");
|
||||||
|
|
||||||
|
b.HasKey("ID");
|
||||||
|
|
||||||
|
b.ToTable("BeatmapMetadata");
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
|
||||||
|
{
|
||||||
|
b.Property<int>("ID")
|
||||||
|
.ValueGeneratedOnAdd();
|
||||||
|
|
||||||
|
b.Property<int>("BeatmapSetInfoID");
|
||||||
|
|
||||||
|
b.Property<int>("FileInfoID");
|
||||||
|
|
||||||
|
b.Property<string>("Filename")
|
||||||
|
.IsRequired();
|
||||||
|
|
||||||
|
b.HasKey("ID");
|
||||||
|
|
||||||
|
b.HasIndex("BeatmapSetInfoID");
|
||||||
|
|
||||||
|
b.HasIndex("FileInfoID");
|
||||||
|
|
||||||
|
b.ToTable("BeatmapSetFileInfo");
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
|
||||||
|
{
|
||||||
|
b.Property<int>("ID")
|
||||||
|
.ValueGeneratedOnAdd();
|
||||||
|
|
||||||
|
b.Property<bool>("DeletePending");
|
||||||
|
|
||||||
|
b.Property<string>("Hash");
|
||||||
|
|
||||||
|
b.Property<int?>("MetadataID");
|
||||||
|
|
||||||
|
b.Property<int?>("OnlineBeatmapSetID");
|
||||||
|
|
||||||
|
b.Property<bool>("Protected");
|
||||||
|
|
||||||
|
b.HasKey("ID");
|
||||||
|
|
||||||
|
b.HasIndex("DeletePending");
|
||||||
|
|
||||||
|
b.HasIndex("Hash")
|
||||||
|
.IsUnique();
|
||||||
|
|
||||||
|
b.HasIndex("MetadataID");
|
||||||
|
|
||||||
|
b.HasIndex("OnlineBeatmapSetID")
|
||||||
|
.IsUnique();
|
||||||
|
|
||||||
|
b.ToTable("BeatmapSetInfo");
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
|
||||||
|
{
|
||||||
|
b.Property<int>("ID")
|
||||||
|
.ValueGeneratedOnAdd();
|
||||||
|
|
||||||
|
b.Property<int>("IntKey")
|
||||||
|
.HasColumnName("Key");
|
||||||
|
|
||||||
|
b.Property<int?>("RulesetID");
|
||||||
|
|
||||||
|
b.Property<string>("StringValue")
|
||||||
|
.HasColumnName("Value");
|
||||||
|
|
||||||
|
b.Property<int?>("Variant");
|
||||||
|
|
||||||
|
b.HasKey("ID");
|
||||||
|
|
||||||
|
b.HasIndex("RulesetID", "Variant");
|
||||||
|
|
||||||
|
b.ToTable("Settings");
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
|
||||||
|
{
|
||||||
|
b.Property<int>("ID")
|
||||||
|
.ValueGeneratedOnAdd();
|
||||||
|
|
||||||
|
b.Property<int>("IntAction")
|
||||||
|
.HasColumnName("Action");
|
||||||
|
|
||||||
|
b.Property<string>("KeysString")
|
||||||
|
.HasColumnName("Keys");
|
||||||
|
|
||||||
|
b.Property<int?>("RulesetID");
|
||||||
|
|
||||||
|
b.Property<int?>("Variant");
|
||||||
|
|
||||||
|
b.HasKey("ID");
|
||||||
|
|
||||||
|
b.HasIndex("IntAction");
|
||||||
|
|
||||||
|
b.HasIndex("RulesetID", "Variant");
|
||||||
|
|
||||||
|
b.ToTable("KeyBinding");
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
|
||||||
|
{
|
||||||
|
b.Property<int>("ID")
|
||||||
|
.ValueGeneratedOnAdd();
|
||||||
|
|
||||||
|
b.Property<string>("Hash");
|
||||||
|
|
||||||
|
b.Property<int>("ReferenceCount");
|
||||||
|
|
||||||
|
b.HasKey("ID");
|
||||||
|
|
||||||
|
b.HasIndex("Hash")
|
||||||
|
.IsUnique();
|
||||||
|
|
||||||
|
b.HasIndex("ReferenceCount");
|
||||||
|
|
||||||
|
b.ToTable("FileInfo");
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
|
||||||
|
{
|
||||||
|
b.Property<int?>("ID")
|
||||||
|
.ValueGeneratedOnAdd();
|
||||||
|
|
||||||
|
b.Property<bool>("Available");
|
||||||
|
|
||||||
|
b.Property<string>("InstantiationInfo");
|
||||||
|
|
||||||
|
b.Property<string>("Name");
|
||||||
|
|
||||||
|
b.Property<string>("ShortName");
|
||||||
|
|
||||||
|
b.HasKey("ID");
|
||||||
|
|
||||||
|
b.HasIndex("Available");
|
||||||
|
|
||||||
|
b.HasIndex("ShortName")
|
||||||
|
.IsUnique();
|
||||||
|
|
||||||
|
b.ToTable("RulesetInfo");
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
|
||||||
|
{
|
||||||
|
b.Property<int>("ID")
|
||||||
|
.ValueGeneratedOnAdd();
|
||||||
|
|
||||||
|
b.Property<int>("FileInfoID");
|
||||||
|
|
||||||
|
b.Property<string>("Filename")
|
||||||
|
.IsRequired();
|
||||||
|
|
||||||
|
b.Property<int>("SkinInfoID");
|
||||||
|
|
||||||
|
b.HasKey("ID");
|
||||||
|
|
||||||
|
b.HasIndex("FileInfoID");
|
||||||
|
|
||||||
|
b.HasIndex("SkinInfoID");
|
||||||
|
|
||||||
|
b.ToTable("SkinFileInfo");
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Skinning.SkinInfo", b =>
|
||||||
|
{
|
||||||
|
b.Property<int>("ID")
|
||||||
|
.ValueGeneratedOnAdd();
|
||||||
|
|
||||||
|
b.Property<string>("Creator");
|
||||||
|
|
||||||
|
b.Property<bool>("DeletePending");
|
||||||
|
|
||||||
|
b.Property<string>("Name");
|
||||||
|
|
||||||
|
b.HasKey("ID");
|
||||||
|
|
||||||
|
b.ToTable("SkinInfo");
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
|
||||||
|
{
|
||||||
|
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
|
||||||
|
.WithMany()
|
||||||
|
.HasForeignKey("BaseDifficultyID")
|
||||||
|
.OnDelete(DeleteBehavior.Cascade);
|
||||||
|
|
||||||
|
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
|
||||||
|
.WithMany("Beatmaps")
|
||||||
|
.HasForeignKey("BeatmapSetInfoID")
|
||||||
|
.OnDelete(DeleteBehavior.Cascade);
|
||||||
|
|
||||||
|
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
|
||||||
|
.WithMany("Beatmaps")
|
||||||
|
.HasForeignKey("MetadataID");
|
||||||
|
|
||||||
|
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
|
||||||
|
.WithMany()
|
||||||
|
.HasForeignKey("RulesetID")
|
||||||
|
.OnDelete(DeleteBehavior.Cascade);
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
|
||||||
|
{
|
||||||
|
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
|
||||||
|
.WithMany("Files")
|
||||||
|
.HasForeignKey("BeatmapSetInfoID")
|
||||||
|
.OnDelete(DeleteBehavior.Cascade);
|
||||||
|
|
||||||
|
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
|
||||||
|
.WithMany()
|
||||||
|
.HasForeignKey("FileInfoID")
|
||||||
|
.OnDelete(DeleteBehavior.Cascade);
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
|
||||||
|
{
|
||||||
|
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
|
||||||
|
.WithMany("BeatmapSets")
|
||||||
|
.HasForeignKey("MetadataID");
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
|
||||||
|
{
|
||||||
|
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
|
||||||
|
.WithMany()
|
||||||
|
.HasForeignKey("FileInfoID")
|
||||||
|
.OnDelete(DeleteBehavior.Cascade);
|
||||||
|
|
||||||
|
b.HasOne("osu.Game.Skinning.SkinInfo")
|
||||||
|
.WithMany("Files")
|
||||||
|
.HasForeignKey("SkinInfoID")
|
||||||
|
.OnDelete(DeleteBehavior.Cascade);
|
||||||
|
});
|
||||||
|
#pragma warning restore 612, 618
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
19
osu.Game/Migrations/20180628011956_RemoveNegativeSetIDs.cs
Normal file
19
osu.Game/Migrations/20180628011956_RemoveNegativeSetIDs.cs
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
using Microsoft.EntityFrameworkCore.Migrations;
|
||||||
|
|
||||||
|
namespace osu.Game.Migrations
|
||||||
|
{
|
||||||
|
public partial class RemoveNegativeSetIDs : Migration
|
||||||
|
{
|
||||||
|
protected override void Up(MigrationBuilder migrationBuilder)
|
||||||
|
{
|
||||||
|
// There was a change that baetmaps were being loaded with "-1" online IDs, which is completely incorrect.
|
||||||
|
// This ensures there will not be unique key conflicts as a result of these incorrectly imported beatmaps.
|
||||||
|
migrationBuilder.Sql("UPDATE BeatmapSetInfo SET OnlineBeatmapSetID = null WHERE OnlineBeatmapSetID <= 0");
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Down(MigrationBuilder migrationBuilder)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -49,7 +49,7 @@ namespace osu.Game.Online.API.Requests.Responses
|
|||||||
private DateTimeOffset submitted { get; set; }
|
private DateTimeOffset submitted { get; set; }
|
||||||
|
|
||||||
[JsonProperty(@"ranked_date")]
|
[JsonProperty(@"ranked_date")]
|
||||||
private DateTimeOffset ranked { get; set; }
|
private DateTimeOffset? ranked { get; set; }
|
||||||
|
|
||||||
[JsonProperty(@"last_updated")]
|
[JsonProperty(@"last_updated")]
|
||||||
private DateTimeOffset lastUpdated { get; set; }
|
private DateTimeOffset lastUpdated { get; set; }
|
||||||
|
@ -85,7 +85,7 @@ namespace osu.Game
|
|||||||
private OnScreenDisplay onscreenDisplay;
|
private OnScreenDisplay onscreenDisplay;
|
||||||
|
|
||||||
private Bindable<int> configRuleset;
|
private Bindable<int> configRuleset;
|
||||||
public Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||||
|
|
||||||
private Bindable<int> configSkin;
|
private Bindable<int> configSkin;
|
||||||
|
|
||||||
@ -147,10 +147,13 @@ namespace osu.Game
|
|||||||
|
|
||||||
dependencies.CacheAs(this);
|
dependencies.CacheAs(this);
|
||||||
|
|
||||||
|
dependencies.CacheAs(ruleset);
|
||||||
|
dependencies.CacheAs<IBindable<RulesetInfo>>(ruleset);
|
||||||
|
|
||||||
// bind config int to database RulesetInfo
|
// bind config int to database RulesetInfo
|
||||||
configRuleset = LocalConfig.GetBindable<int>(OsuSetting.Ruleset);
|
configRuleset = LocalConfig.GetBindable<int>(OsuSetting.Ruleset);
|
||||||
Ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First();
|
ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First();
|
||||||
Ruleset.ValueChanged += r => configRuleset.Value = r.ID ?? 0;
|
ruleset.ValueChanged += r => configRuleset.Value = r.ID ?? 0;
|
||||||
|
|
||||||
// bind config int to database SkinInfo
|
// bind config int to database SkinInfo
|
||||||
configSkin = LocalConfig.GetBindable<int>(OsuSetting.Skin);
|
configSkin = LocalConfig.GetBindable<int>(OsuSetting.Skin);
|
||||||
@ -216,7 +219,7 @@ namespace osu.Game
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Ruleset.Value = s.Ruleset;
|
ruleset.Value = s.Ruleset;
|
||||||
|
|
||||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(s.Beatmap);
|
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(s.Beatmap);
|
||||||
Beatmap.Value.Mods.Value = s.Mods;
|
Beatmap.Value.Mods.Value = s.Mods;
|
||||||
@ -247,7 +250,8 @@ namespace osu.Game
|
|||||||
new VolumeControlReceptor
|
new VolumeControlReceptor
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
ActionRequested = action => volume.Adjust(action)
|
ActionRequested = action => volume.Adjust(action),
|
||||||
|
ScrollActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise),
|
||||||
},
|
},
|
||||||
mainContent = new Container { RelativeSizeAxes = Axes.Both },
|
mainContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||||
overlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue },
|
overlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue },
|
||||||
@ -550,7 +554,7 @@ namespace osu.Game
|
|||||||
// the use case for not applying is in visual/unit tests.
|
// the use case for not applying is in visual/unit tests.
|
||||||
bool applyRestrictions = !currentScreen?.AllowBeatmapRulesetChange ?? false;
|
bool applyRestrictions = !currentScreen?.AllowBeatmapRulesetChange ?? false;
|
||||||
|
|
||||||
Ruleset.Disabled = applyRestrictions;
|
ruleset.Disabled = applyRestrictions;
|
||||||
Beatmap.Disabled = applyRestrictions;
|
Beatmap.Disabled = applyRestrictions;
|
||||||
|
|
||||||
mainContent.Padding = new MarginPadding { Top = ToolbarOffset };
|
mainContent.Padding = new MarginPadding { Top = ToolbarOffset };
|
||||||
|
@ -6,16 +6,16 @@ using System.Linq;
|
|||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Backgrounds;
|
using osu.Game.Graphics.Backgrounds;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using OpenTK.Input;
|
using OpenTK.Input;
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Game.Graphics.Containers;
|
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Dialog
|
namespace osu.Game.Overlays.Dialog
|
||||||
{
|
{
|
||||||
@ -23,6 +23,9 @@ namespace osu.Game.Overlays.Dialog
|
|||||||
{
|
{
|
||||||
public static readonly float ENTER_DURATION = 500;
|
public static readonly float ENTER_DURATION = 500;
|
||||||
public static readonly float EXIT_DURATION = 200;
|
public static readonly float EXIT_DURATION = 200;
|
||||||
|
|
||||||
|
protected override bool BlockPassThroughMouse => false;
|
||||||
|
|
||||||
private readonly Vector2 ringSize = new Vector2(100f);
|
private readonly Vector2 ringSize = new Vector2(100f);
|
||||||
private readonly Vector2 ringMinifiedSize = new Vector2(20f);
|
private readonly Vector2 ringMinifiedSize = new Vector2(20f);
|
||||||
private readonly Vector2 buttonsEnterSpacing = new Vector2(0f, 50f);
|
private readonly Vector2 buttonsEnterSpacing = new Vector2(0f, 50f);
|
||||||
@ -34,26 +37,28 @@ namespace osu.Game.Overlays.Dialog
|
|||||||
private readonly SpriteText header;
|
private readonly SpriteText header;
|
||||||
private readonly TextFlowContainer body;
|
private readonly TextFlowContainer body;
|
||||||
|
|
||||||
|
private bool actionInvoked;
|
||||||
|
|
||||||
public FontAwesome Icon
|
public FontAwesome Icon
|
||||||
{
|
{
|
||||||
get { return icon.Icon; }
|
get => icon.Icon;
|
||||||
set { icon.Icon = value; }
|
set => icon.Icon = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
public string HeaderText
|
public string HeaderText
|
||||||
{
|
{
|
||||||
get { return header.Text; }
|
get => header.Text;
|
||||||
set { header.Text = value; }
|
set => header.Text = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
public string BodyText
|
public string BodyText
|
||||||
{
|
{
|
||||||
set { body.Text = value; }
|
set => body.Text = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<PopupDialogButton> Buttons
|
public IEnumerable<PopupDialogButton> Buttons
|
||||||
{
|
{
|
||||||
get { return buttonsContainer.Children; }
|
get => buttonsContainer.Children;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
buttonsContainer.ChildrenEnumerable = value;
|
buttonsContainer.ChildrenEnumerable = value;
|
||||||
@ -62,71 +67,17 @@ namespace osu.Game.Overlays.Dialog
|
|||||||
var action = b.Action;
|
var action = b.Action;
|
||||||
b.Action = () =>
|
b.Action = () =>
|
||||||
{
|
{
|
||||||
Hide();
|
if (actionInvoked) return;
|
||||||
|
|
||||||
|
actionInvoked = true;
|
||||||
action?.Invoke();
|
action?.Invoke();
|
||||||
|
|
||||||
|
Hide();
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void pressButtonAtIndex(int index)
|
|
||||||
{
|
|
||||||
if (index < Buttons.Count())
|
|
||||||
Buttons.Skip(index).First().TriggerOnClick();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
|
||||||
{
|
|
||||||
if (args.Repeat) return false;
|
|
||||||
|
|
||||||
if (args.Key == Key.Enter || args.Key == Key.KeypadEnter)
|
|
||||||
{
|
|
||||||
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerOnClick();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// press button at number if 1-9 on number row or keypad are pressed
|
|
||||||
var k = args.Key;
|
|
||||||
if (k >= Key.Number1 && k <= Key.Number9)
|
|
||||||
{
|
|
||||||
pressButtonAtIndex(k - Key.Number1);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (k >= Key.Keypad1 && k <= Key.Keypad9)
|
|
||||||
{
|
|
||||||
pressButtonAtIndex(k - Key.Keypad1);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return base.OnKeyDown(state, args);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void PopIn()
|
|
||||||
{
|
|
||||||
base.PopIn();
|
|
||||||
|
|
||||||
// Reset various animations but only if the dialog animation fully completed
|
|
||||||
if (content.Alpha == 0)
|
|
||||||
{
|
|
||||||
buttonsContainer.TransformSpacingTo(buttonsEnterSpacing);
|
|
||||||
buttonsContainer.MoveToY(buttonsEnterSpacing.Y);
|
|
||||||
ring.ResizeTo(ringMinifiedSize);
|
|
||||||
}
|
|
||||||
|
|
||||||
content.FadeIn(ENTER_DURATION, Easing.OutQuint);
|
|
||||||
ring.ResizeTo(ringSize, ENTER_DURATION, Easing.OutQuint);
|
|
||||||
buttonsContainer.TransformSpacingTo(Vector2.Zero, ENTER_DURATION, Easing.OutQuint);
|
|
||||||
buttonsContainer.MoveToY(0, ENTER_DURATION, Easing.OutQuint);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void PopOut()
|
|
||||||
{
|
|
||||||
base.PopOut();
|
|
||||||
|
|
||||||
content.FadeOut(EXIT_DURATION, Easing.InSine);
|
|
||||||
}
|
|
||||||
|
|
||||||
public PopupDialog()
|
public PopupDialog()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
@ -136,9 +87,6 @@ namespace osu.Game.Overlays.Dialog
|
|||||||
content = new Container
|
content = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Anchor = Anchor.BottomCentre,
|
|
||||||
Origin = Anchor.BottomCentre,
|
|
||||||
Width = 0.4f,
|
|
||||||
Alpha = 0f,
|
Alpha = 0f,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
@ -243,5 +191,69 @@ namespace osu.Game.Overlays.Dialog
|
|||||||
},
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
|
{
|
||||||
|
if (args.Repeat) return false;
|
||||||
|
|
||||||
|
if (args.Key == Key.Enter || args.Key == Key.KeypadEnter)
|
||||||
|
{
|
||||||
|
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerOnClick();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// press button at number if 1-9 on number row or keypad are pressed
|
||||||
|
var k = args.Key;
|
||||||
|
if (k >= Key.Number1 && k <= Key.Number9)
|
||||||
|
{
|
||||||
|
pressButtonAtIndex(k - Key.Number1);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (k >= Key.Keypad1 && k <= Key.Keypad9)
|
||||||
|
{
|
||||||
|
pressButtonAtIndex(k - Key.Keypad1);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.OnKeyDown(state, args);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void PopIn()
|
||||||
|
{
|
||||||
|
base.PopIn();
|
||||||
|
|
||||||
|
actionInvoked = false;
|
||||||
|
|
||||||
|
// Reset various animations but only if the dialog animation fully completed
|
||||||
|
if (content.Alpha == 0)
|
||||||
|
{
|
||||||
|
buttonsContainer.TransformSpacingTo(buttonsEnterSpacing);
|
||||||
|
buttonsContainer.MoveToY(buttonsEnterSpacing.Y);
|
||||||
|
ring.ResizeTo(ringMinifiedSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
content.FadeIn(ENTER_DURATION, Easing.OutQuint);
|
||||||
|
ring.ResizeTo(ringSize, ENTER_DURATION, Easing.OutQuint);
|
||||||
|
buttonsContainer.TransformSpacingTo(Vector2.Zero, ENTER_DURATION, Easing.OutQuint);
|
||||||
|
buttonsContainer.MoveToY(0, ENTER_DURATION, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void PopOut()
|
||||||
|
{
|
||||||
|
if (!actionInvoked)
|
||||||
|
// In the case a user did not choose an action before a hide was triggered, press the last button.
|
||||||
|
// This is presumed to always be a sane default "cancel" action.
|
||||||
|
buttonsContainer.Last().TriggerOnClick();
|
||||||
|
|
||||||
|
base.PopOut();
|
||||||
|
content.FadeOut(EXIT_DURATION, Easing.InSine);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void pressButtonAtIndex(int index)
|
||||||
|
{
|
||||||
|
if (index < Buttons.Count())
|
||||||
|
Buttons.Skip(index).First().TriggerOnClick();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,12 +1,9 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Overlays.Dialog;
|
using osu.Game.Overlays.Dialog;
|
||||||
using OpenTK.Graphics;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
|
|
||||||
namespace osu.Game.Overlays
|
namespace osu.Game.Overlays
|
||||||
@ -16,6 +13,20 @@ namespace osu.Game.Overlays
|
|||||||
private readonly Container dialogContainer;
|
private readonly Container dialogContainer;
|
||||||
private PopupDialog currentDialog;
|
private PopupDialog currentDialog;
|
||||||
|
|
||||||
|
public DialogOverlay()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
Child = dialogContainer = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
};
|
||||||
|
|
||||||
|
Width = 0.4f;
|
||||||
|
Anchor = Anchor.BottomCentre;
|
||||||
|
Origin = Anchor.BottomCentre;
|
||||||
|
}
|
||||||
|
|
||||||
public void Push(PopupDialog dialog)
|
public void Push(PopupDialog dialog)
|
||||||
{
|
{
|
||||||
if (dialog == currentDialog) return;
|
if (dialog == currentDialog) return;
|
||||||
@ -30,6 +41,10 @@ namespace osu.Game.Overlays
|
|||||||
State = Visibility.Visible;
|
State = Visibility.Visible;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override bool PlaySamplesOnStateChange => false;
|
||||||
|
|
||||||
|
protected override bool BlockPassThroughKeyboard => true;
|
||||||
|
|
||||||
private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v)
|
private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v)
|
||||||
{
|
{
|
||||||
if (v != Visibility.Hidden) return;
|
if (v != Visibility.Hidden) return;
|
||||||
@ -50,32 +65,14 @@ namespace osu.Game.Overlays
|
|||||||
protected override void PopOut()
|
protected override void PopOut()
|
||||||
{
|
{
|
||||||
base.PopOut();
|
base.PopOut();
|
||||||
|
|
||||||
|
if (currentDialog?.State == Visibility.Visible)
|
||||||
|
{
|
||||||
|
currentDialog.Hide();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine);
|
this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine);
|
||||||
}
|
}
|
||||||
|
|
||||||
public DialogOverlay()
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
|
||||||
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
new Container
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Colour = Color4.Black.Opacity(0.5f),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
dialogContainer = new Container
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -35,16 +35,14 @@ namespace osu.Game.Overlays.Direct
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(OsuGame game, RulesetStore rulesets, OsuColour colours)
|
private void load(RulesetStore rulesets, OsuColour colours, Bindable<RulesetInfo> ruleset)
|
||||||
{
|
{
|
||||||
DisplayStyleControl.Dropdown.AccentColour = colours.BlueDark;
|
DisplayStyleControl.Dropdown.AccentColour = colours.BlueDark;
|
||||||
|
|
||||||
Ruleset.Value = game?.Ruleset.Value ?? rulesets.GetRuleset(0);
|
Ruleset.Value = ruleset ?? rulesets.GetRuleset(0);
|
||||||
foreach (var r in rulesets.AvailableRulesets)
|
foreach (var r in rulesets.AvailableRulesets)
|
||||||
{
|
|
||||||
modeButtons.Add(new RulesetToggleButton(Ruleset, r));
|
modeButtons.Add(new RulesetToggleButton(Ruleset, r));
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
private class RulesetToggleButton : OsuClickableContainer
|
private class RulesetToggleButton : OsuClickableContainer
|
||||||
{
|
{
|
||||||
|
@ -186,7 +186,7 @@ namespace osu.Game.Overlays.KeyBinding
|
|||||||
{
|
{
|
||||||
if (bindTarget.IsHovered)
|
if (bindTarget.IsHovered)
|
||||||
{
|
{
|
||||||
bindTarget.UpdateKeyCombination(new KeyCombination(KeyCombination.FromInputState(state).Keys.Append(state.Mouse.ScrollDelta.Y > 0 ? InputKey.MouseWheelUp : InputKey.MouseWheelDown)));
|
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state, state.Mouse.ScrollDelta));
|
||||||
finalise();
|
finalise();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -202,9 +202,6 @@ namespace osu.Game.Overlays.KeyBinding
|
|||||||
|
|
||||||
switch (args.Key)
|
switch (args.Key)
|
||||||
{
|
{
|
||||||
case Key.Escape:
|
|
||||||
finalise();
|
|
||||||
return true;
|
|
||||||
case Key.Delete:
|
case Key.Delete:
|
||||||
{
|
{
|
||||||
if (state.Keyboard.ShiftPressed)
|
if (state.Keyboard.ShiftPressed)
|
||||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
|
|
||||||
public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>();
|
public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>();
|
||||||
|
|
||||||
public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
public readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||||
|
|
||||||
private void rulesetChanged(RulesetInfo newRuleset)
|
private void rulesetChanged(RulesetInfo newRuleset)
|
||||||
{
|
{
|
||||||
@ -51,8 +51,8 @@ namespace osu.Game.Overlays.Mods
|
|||||||
refreshSelectedMods();
|
refreshSelectedMods();
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(permitNulls: true)]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours, OsuGame osu, RulesetStore rulesets, AudioManager audio)
|
private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio)
|
||||||
{
|
{
|
||||||
SelectedMods.ValueChanged += selectedModsChanged;
|
SelectedMods.ValueChanged += selectedModsChanged;
|
||||||
|
|
||||||
@ -60,13 +60,8 @@ namespace osu.Game.Overlays.Mods
|
|||||||
HighMultiplierColour = colours.Green;
|
HighMultiplierColour = colours.Green;
|
||||||
UnrankedLabel.Colour = colours.Blue;
|
UnrankedLabel.Colour = colours.Blue;
|
||||||
|
|
||||||
if (osu != null)
|
Ruleset.BindTo(ruleset);
|
||||||
Ruleset.BindTo(osu.Ruleset);
|
Ruleset.BindValueChanged(rulesetChanged, true);
|
||||||
else
|
|
||||||
Ruleset.Value = rulesets.AvailableRulesets.First();
|
|
||||||
|
|
||||||
Ruleset.ValueChanged += rulesetChanged;
|
|
||||||
Ruleset.TriggerChange();
|
|
||||||
|
|
||||||
sampleOn = audio.Sample.Get(@"UI/check-on");
|
sampleOn = audio.Sample.Get(@"UI/check-on");
|
||||||
sampleOff = audio.Sample.Get(@"UI/check-off");
|
sampleOff = audio.Sample.Get(@"UI/check-off");
|
||||||
|
@ -56,7 +56,13 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
|
|
||||||
reloadSkins();
|
reloadSkins();
|
||||||
|
|
||||||
skinDropdown.Bindable = config.GetBindable<int>(OsuSetting.Skin);
|
var skinBindable = config.GetBindable<int>(OsuSetting.Skin);
|
||||||
|
|
||||||
|
// Todo: This should not be necessary when OsuConfigManager is databased
|
||||||
|
if (skinDropdown.Items.All(s => s.Value != skinBindable.Value))
|
||||||
|
skinBindable.Value = 0;
|
||||||
|
|
||||||
|
skinDropdown.Bindable = skinBindable;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void reloadSkins() => skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair<string, int>(s.ToString(), s.ID));
|
private void reloadSkins() => skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair<string, int>(s.ToString(), s.ID));
|
||||||
|
@ -67,8 +67,8 @@ namespace osu.Game.Overlays.Toolbar
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader]
|
||||||
private void load(RulesetStore rulesets, OsuGame game)
|
private void load(RulesetStore rulesets, Bindable<RulesetInfo> parentRuleset)
|
||||||
{
|
{
|
||||||
this.rulesets = rulesets;
|
this.rulesets = rulesets;
|
||||||
foreach (var r in rulesets.AvailableRulesets)
|
foreach (var r in rulesets.AvailableRulesets)
|
||||||
@ -82,11 +82,7 @@ namespace osu.Game.Overlays.Toolbar
|
|||||||
|
|
||||||
ruleset.ValueChanged += rulesetChanged;
|
ruleset.ValueChanged += rulesetChanged;
|
||||||
ruleset.DisabledChanged += disabledChanged;
|
ruleset.DisabledChanged += disabledChanged;
|
||||||
|
ruleset.BindTo(parentRuleset);
|
||||||
if (game != null)
|
|
||||||
ruleset.BindTo(game.Ruleset);
|
|
||||||
else
|
|
||||||
ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
|
@ -9,11 +9,13 @@ using osu.Game.Input.Bindings;
|
|||||||
|
|
||||||
namespace osu.Game.Overlays.Volume
|
namespace osu.Game.Overlays.Volume
|
||||||
{
|
{
|
||||||
public class VolumeControlReceptor : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
|
public class VolumeControlReceptor : Container, IScrollBindingHandler<GlobalAction>, IHandleGlobalInput
|
||||||
{
|
{
|
||||||
public Func<GlobalAction, bool> ActionRequested;
|
public Func<GlobalAction, bool> ActionRequested;
|
||||||
|
public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
|
||||||
|
|
||||||
public bool OnPressed(GlobalAction action) => ActionRequested?.Invoke(action) ?? false;
|
public bool OnPressed(GlobalAction action) => ActionRequested?.Invoke(action) ?? false;
|
||||||
|
public bool OnScroll(GlobalAction action, float amount, bool isPrecise) => ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false;
|
||||||
public bool OnReleased(GlobalAction action) => false;
|
public bool OnReleased(GlobalAction action) => false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -12,17 +12,15 @@ using osu.Framework.Graphics.Effects;
|
|||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Graphics.UserInterface;
|
using osu.Framework.Graphics.UserInterface;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Framework.Input.Bindings;
|
|
||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Input.Bindings;
|
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Volume
|
namespace osu.Game.Overlays.Volume
|
||||||
{
|
{
|
||||||
public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
|
public class VolumeMeter : Container
|
||||||
{
|
{
|
||||||
private CircularProgress volumeCircle;
|
private CircularProgress volumeCircle;
|
||||||
private CircularProgress volumeCircleGlow;
|
private CircularProgress volumeCircleGlow;
|
||||||
@ -226,59 +224,27 @@ namespace osu.Game.Overlays.Volume
|
|||||||
|
|
||||||
private const float adjust_step = 0.05f;
|
private const float adjust_step = 0.05f;
|
||||||
|
|
||||||
public void Increase() => adjust(1);
|
public void Increase(double amount = 1, bool isPrecise = false) => adjust(amount, isPrecise);
|
||||||
public void Decrease() => adjust(-1);
|
public void Decrease(double amount = 1, bool isPrecise = false) => adjust(-amount, isPrecise);
|
||||||
|
|
||||||
private void adjust(int direction)
|
|
||||||
{
|
|
||||||
float amount = adjust_step * direction;
|
|
||||||
|
|
||||||
// handle the case where the OnPressed action was actually a mouse wheel.
|
|
||||||
// this allows for precise wheel handling.
|
|
||||||
var state = GetContainingInputManager().CurrentState;
|
|
||||||
if (state.Mouse?.ScrollDelta.Y != 0)
|
|
||||||
{
|
|
||||||
OnScroll(state);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Volume += amount;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool OnPressed(GlobalAction action)
|
|
||||||
{
|
|
||||||
if (!IsHovered) return false;
|
|
||||||
|
|
||||||
switch (action)
|
|
||||||
{
|
|
||||||
case GlobalAction.DecreaseVolume:
|
|
||||||
Decrease();
|
|
||||||
return true;
|
|
||||||
case GlobalAction.IncreaseVolume:
|
|
||||||
Increase();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// because volume precision is set to 0.01, this local is required to keep track of more precise adjustments and only apply when possible.
|
// because volume precision is set to 0.01, this local is required to keep track of more precise adjustments and only apply when possible.
|
||||||
private double scrollAmount;
|
private double adjustAccumulator;
|
||||||
|
|
||||||
|
private void adjust(double delta, bool isPrecise)
|
||||||
|
{
|
||||||
|
adjustAccumulator += delta * adjust_step * (isPrecise ? 0.1 : 1);
|
||||||
|
if (Math.Abs(adjustAccumulator) < Bindable.Precision)
|
||||||
|
return;
|
||||||
|
Volume += adjustAccumulator;
|
||||||
|
adjustAccumulator = 0;
|
||||||
|
}
|
||||||
|
|
||||||
protected override bool OnScroll(InputState state)
|
protected override bool OnScroll(InputState state)
|
||||||
{
|
{
|
||||||
scrollAmount += adjust_step * state.Mouse.ScrollDelta.Y * (state.Mouse.HasPreciseScroll ? 0.1f : 1);
|
adjust(state.Mouse.ScrollDelta.Y, state.Mouse.HasPreciseScroll);
|
||||||
|
|
||||||
if (Math.Abs(scrollAmount) < Bindable.Precision)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
Volume += scrollAmount;
|
|
||||||
scrollAmount = 0;
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool OnReleased(GlobalAction action) => false;
|
|
||||||
|
|
||||||
private const float transition_length = 500;
|
private const float transition_length = 500;
|
||||||
|
|
||||||
protected override bool OnHover(InputState state)
|
protected override bool OnHover(InputState state)
|
||||||
|
@ -93,7 +93,7 @@ namespace osu.Game.Overlays
|
|||||||
muteButton.Current.ValueChanged += _ => Show();
|
muteButton.Current.ValueChanged += _ => Show();
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Adjust(GlobalAction action)
|
public bool Adjust(GlobalAction action, float amount = 1, bool isPrecise = false)
|
||||||
{
|
{
|
||||||
if (!IsLoaded) return false;
|
if (!IsLoaded) return false;
|
||||||
|
|
||||||
@ -103,13 +103,13 @@ namespace osu.Game.Overlays
|
|||||||
if (State == Visibility.Hidden)
|
if (State == Visibility.Hidden)
|
||||||
Show();
|
Show();
|
||||||
else
|
else
|
||||||
volumeMeterMaster.Decrease();
|
volumeMeterMaster.Decrease(amount, isPrecise);
|
||||||
return true;
|
return true;
|
||||||
case GlobalAction.IncreaseVolume:
|
case GlobalAction.IncreaseVolume:
|
||||||
if (State == Visibility.Hidden)
|
if (State == Visibility.Hidden)
|
||||||
Show();
|
Show();
|
||||||
else
|
else
|
||||||
volumeMeterMaster.Increase();
|
volumeMeterMaster.Increase(amount, isPrecise);
|
||||||
return true;
|
return true;
|
||||||
case GlobalAction.ToggleMute:
|
case GlobalAction.ToggleMute:
|
||||||
Show();
|
Show();
|
||||||
|
@ -45,11 +45,15 @@ namespace osu.Game.Rulesets.Judgements
|
|||||||
public double TimeOffset { get; set; }
|
public double TimeOffset { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether the <see cref="Result"/> should affect the combo portion of the score.
|
/// Whether the <see cref="Result"/> should affect the current combo.
|
||||||
/// If false, the <see cref="Result"/> will be considered for the bonus portion of the score.
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual bool AffectsCombo => true;
|
public virtual bool AffectsCombo => true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether the <see cref="Result"/> should be counted as base (combo) or bonus score.
|
||||||
|
/// </summary>
|
||||||
|
public virtual bool IsBonus => !AffectsCombo;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The numeric representation for the result achieved.
|
/// The numeric representation for the result achieved.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -33,8 +33,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
protected virtual IEnumerable<SampleInfo> GetSamples() => HitObject.Samples;
|
protected virtual IEnumerable<SampleInfo> GetSamples() => HitObject.Samples;
|
||||||
|
|
||||||
private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
|
private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
|
||||||
public bool HasNestedHitObjects => nestedHitObjects.IsValueCreated;
|
public IEnumerable<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : Enumerable.Empty<DrawableHitObject>();
|
||||||
public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects.Value;
|
|
||||||
|
|
||||||
public event Action<DrawableHitObject, Judgement> OnJudgement;
|
public event Action<DrawableHitObject, Judgement> OnJudgement;
|
||||||
public event Action<DrawableHitObject, Judgement> OnJudgementRemoved;
|
public event Action<DrawableHitObject, Judgement> OnJudgementRemoved;
|
||||||
@ -50,12 +49,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been hit.
|
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been hit.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsHit => Judgements.Any(j => j.Final && j.IsHit) && (!HasNestedHitObjects || NestedHitObjects.All(n => n.IsHit));
|
public bool IsHit => Judgements.Any(j => j.Final && j.IsHit) && NestedHitObjects.All(n => n.IsHit);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
|
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool AllJudged => (!ProvidesJudgement || judgementFinalized) && (!HasNestedHitObjects || NestedHitObjects.All(h => h.AllJudged));
|
public bool AllJudged => (!ProvidesJudgement || judgementFinalized) && NestedHitObjects.All(h => h.AllJudged);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether this <see cref="DrawableHitObject"/> can be judged.
|
/// Whether this <see cref="DrawableHitObject"/> can be judged.
|
||||||
@ -90,13 +89,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
if (HitObject.SampleControlPoint == null)
|
if (HitObject.SampleControlPoint == null)
|
||||||
throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
|
throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
|
||||||
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
|
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
|
||||||
AddInternal(Samples = new SkinnableSound(samples.Select(s => new SampleInfo
|
|
||||||
{
|
samples = samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).ToArray();
|
||||||
Bank = s.Bank ?? HitObject.SampleControlPoint.SampleBank,
|
foreach (var s in samples)
|
||||||
Name = s.Name,
|
s.Namespace = SampleNamespace;
|
||||||
Volume = s.Volume > 0 ? s.Volume : HitObject.SampleControlPoint.SampleVolume,
|
|
||||||
Namespace = SampleNamespace
|
AddInternal(Samples = new SkinnableSound(samples));
|
||||||
}).ToArray()));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -206,7 +204,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
if (AllJudged)
|
if (AllJudged)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (HasNestedHitObjects)
|
|
||||||
foreach (var d in NestedHitObjects)
|
foreach (var d in NestedHitObjects)
|
||||||
judgementOccurred |= d.UpdateJudgement(userTriggered);
|
judgementOccurred |= d.UpdateJudgement(userTriggered);
|
||||||
|
|
||||||
|
@ -6,6 +6,7 @@ using osu.Game.Rulesets.Objects.Types;
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Globalization;
|
using System.Globalization;
|
||||||
|
using System.IO;
|
||||||
using osu.Game.Beatmaps.Formats;
|
using osu.Game.Beatmaps.Formats;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
@ -196,9 +197,6 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
var bank = (LegacyBeatmapDecoder.LegacySampleBank)Convert.ToInt32(split[0]);
|
var bank = (LegacyBeatmapDecoder.LegacySampleBank)Convert.ToInt32(split[0]);
|
||||||
var addbank = (LegacyBeatmapDecoder.LegacySampleBank)Convert.ToInt32(split[1]);
|
var addbank = (LegacyBeatmapDecoder.LegacySampleBank)Convert.ToInt32(split[1]);
|
||||||
|
|
||||||
// Let's not implement this for now, because this doesn't fit nicely into the bank structure
|
|
||||||
//string sampleFile = split2.Length > 4 ? split2[4] : string.Empty;
|
|
||||||
|
|
||||||
string stringBank = bank.ToString().ToLower();
|
string stringBank = bank.ToString().ToLower();
|
||||||
if (stringBank == @"none")
|
if (stringBank == @"none")
|
||||||
stringBank = null;
|
stringBank = null;
|
||||||
@ -211,6 +209,8 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
|
|
||||||
if (split.Length > 3)
|
if (split.Length > 3)
|
||||||
bankInfo.Volume = int.Parse(split[3]);
|
bankInfo.Volume = int.Parse(split[3]);
|
||||||
|
|
||||||
|
bankInfo.Filename = split.Length > 4 ? split[4] : null;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -252,6 +252,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
|
|
||||||
private List<SampleInfo> convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
|
private List<SampleInfo> convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
|
||||||
{
|
{
|
||||||
|
// Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario
|
||||||
|
if (!string.IsNullOrEmpty(bankInfo.Filename))
|
||||||
|
return new List<SampleInfo> { new FileSampleInfo { Filename = bankInfo.Filename } };
|
||||||
|
|
||||||
var soundTypes = new List<SampleInfo>
|
var soundTypes = new List<SampleInfo>
|
||||||
{
|
{
|
||||||
new SampleInfo
|
new SampleInfo
|
||||||
@ -297,14 +301,24 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
|||||||
|
|
||||||
private class SampleBankInfo
|
private class SampleBankInfo
|
||||||
{
|
{
|
||||||
|
public string Filename;
|
||||||
|
|
||||||
public string Normal;
|
public string Normal;
|
||||||
public string Add;
|
public string Add;
|
||||||
public int Volume;
|
public int Volume;
|
||||||
|
|
||||||
public SampleBankInfo Clone()
|
public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone();
|
||||||
{
|
|
||||||
return (SampleBankInfo)MemberwiseClone();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private class FileSampleInfo : SampleInfo
|
||||||
|
{
|
||||||
|
public string Filename;
|
||||||
|
|
||||||
|
public override IEnumerable<string> LookupNames => new[]
|
||||||
|
{
|
||||||
|
Filename,
|
||||||
|
Path.ChangeExtension(Filename, null)
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
[Flags]
|
[Flags]
|
||||||
|
@ -57,8 +57,18 @@ namespace osu.Game.Rulesets
|
|||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public abstract RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap);
|
public abstract RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="beatmap">The <see cref="IBeatmap"/> to be converted.</param>
|
||||||
|
/// <returns>The <see cref="IBeatmapConverter"/>.</returns>
|
||||||
public abstract IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap);
|
public abstract IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Optionally creates a <see cref="IBeatmapProcessor"/> to alter a <see cref="IBeatmap"/> after it has been converted.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="beatmap">The <see cref="IBeatmap"/> to be processed.</param>
|
||||||
|
/// <returns>The <see cref="IBeatmapProcessor"/>.</returns>
|
||||||
public virtual IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => null;
|
public virtual IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => null;
|
||||||
|
|
||||||
public abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap);
|
public abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap);
|
||||||
|
@ -84,7 +84,13 @@ namespace osu.Game.Rulesets
|
|||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo), (RulesetInfo)null)).RulesetInfo;
|
var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo, asm =>
|
||||||
|
{
|
||||||
|
// for the time being, let's ignore the version being loaded.
|
||||||
|
// this allows for debug builds to successfully load rulesets (even though debug rulesets have a 0.0.0 version).
|
||||||
|
asm.Version = null;
|
||||||
|
return Assembly.Load(asm);
|
||||||
|
}, null), (RulesetInfo)null)).RulesetInfo;
|
||||||
|
|
||||||
r.Name = instanceInfo.Name;
|
r.Name = instanceInfo.Name;
|
||||||
r.ShortName = instanceInfo.ShortName;
|
r.ShortName = instanceInfo.ShortName;
|
||||||
|
@ -261,14 +261,20 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
baseScore += judgement.NumericResult;
|
|
||||||
rollingMaxBaseScore += judgement.MaxNumericResult;
|
|
||||||
|
|
||||||
JudgedHits++;
|
JudgedHits++;
|
||||||
}
|
}
|
||||||
else if (judgement.IsHit)
|
|
||||||
|
if (judgement.IsBonus)
|
||||||
|
{
|
||||||
|
if (judgement.IsHit)
|
||||||
bonusScore += judgement.NumericResult;
|
bonusScore += judgement.NumericResult;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
baseScore += judgement.NumericResult;
|
||||||
|
rollingMaxBaseScore += judgement.MaxNumericResult;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Removes a judgement. This should reverse everything in <see cref="OnNewJudgement(Judgement)"/>.
|
/// Removes a judgement. This should reverse everything in <see cref="OnNewJudgement(Judgement)"/>.
|
||||||
@ -280,14 +286,18 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
HighestCombo.Value = judgement.HighestComboAtJudgement;
|
HighestCombo.Value = judgement.HighestComboAtJudgement;
|
||||||
|
|
||||||
if (judgement.AffectsCombo)
|
if (judgement.AffectsCombo)
|
||||||
|
JudgedHits--;
|
||||||
|
|
||||||
|
if (judgement.IsBonus)
|
||||||
|
{
|
||||||
|
if (judgement.IsHit)
|
||||||
|
bonusScore -= judgement.NumericResult;
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
baseScore -= judgement.NumericResult;
|
baseScore -= judgement.NumericResult;
|
||||||
rollingMaxBaseScore -= judgement.MaxNumericResult;
|
rollingMaxBaseScore -= judgement.MaxNumericResult;
|
||||||
|
|
||||||
JudgedHits--;
|
|
||||||
}
|
}
|
||||||
else if (judgement.IsHit)
|
|
||||||
bonusScore -= judgement.NumericResult;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateScore()
|
private void updateScore()
|
||||||
|
@ -4,30 +4,33 @@
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Game.Input.Bindings;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using OpenTK.Input;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.UI.Scrolling
|
namespace osu.Game.Rulesets.UI.Scrolling
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A type of <see cref="Playfield"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
|
/// A type of <see cref="Playfield"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract class ScrollingPlayfield : Playfield
|
public abstract class ScrollingPlayfield : Playfield, IKeyBindingHandler<GlobalAction>
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The default span of time visible by the length of the scrolling axes.
|
/// The default span of time visible by the length of the scrolling axes.
|
||||||
/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
|
/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private const double time_span_default = 1500;
|
private const double time_span_default = 1500;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The minimum span of time that may be visible by the length of the scrolling axes.
|
/// The minimum span of time that may be visible by the length of the scrolling axes.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private const double time_span_min = 50;
|
private const double time_span_min = 50;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The maximum span of time that may be visible by the length of the scrolling axes.
|
/// The maximum span of time that may be visible by the length of the scrolling axes.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private const double time_span_max = 10000;
|
private const double time_span_max = 10000;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
|
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -78,27 +81,26 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
HitObjects.TimeRange.BindTo(VisibleTimeRange);
|
HitObjects.TimeRange.BindTo(VisibleTimeRange);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
public bool OnPressed(GlobalAction action)
|
||||||
{
|
{
|
||||||
if (!UserScrollSpeedAdjustment)
|
if (!UserScrollSpeedAdjustment)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (state.Keyboard.ControlPressed)
|
switch (action)
|
||||||
{
|
{
|
||||||
switch (args.Key)
|
case GlobalAction.IncreaseScrollSpeed:
|
||||||
{
|
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 200, Easing.OutQuint);
|
||||||
case Key.Minus:
|
return true;
|
||||||
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 600, Easing.OutQuint);
|
case GlobalAction.DecreaseScrollSpeed:
|
||||||
break;
|
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 200, Easing.OutQuint);
|
||||||
case Key.Plus:
|
return true;
|
||||||
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 600, Easing.OutQuint);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool OnReleased(GlobalAction action) => false;
|
||||||
|
|
||||||
protected sealed override HitObjectContainer CreateHitObjectContainer()
|
protected sealed override HitObjectContainer CreateHitObjectContainer()
|
||||||
{
|
{
|
||||||
var container = new ScrollingHitObjectContainer();
|
var container = new ScrollingHitObjectContainer();
|
||||||
|
@ -47,15 +47,12 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (obj.HasNestedHitObjects)
|
|
||||||
{
|
|
||||||
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
|
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
|
||||||
|
|
||||||
// Nested hitobjects don't need to scroll, but they do need accurate positions
|
// Nested hitobjects don't need to scroll, but they do need accurate positions
|
||||||
UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
|
UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdatePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length)
|
public void UpdatePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length)
|
||||||
{
|
{
|
||||||
|
@ -48,15 +48,12 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (obj.HasNestedHitObjects)
|
|
||||||
{
|
|
||||||
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
|
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
|
||||||
|
|
||||||
// Nested hitobjects don't need to scroll, but they do need accurate positions
|
// Nested hitobjects don't need to scroll, but they do need accurate positions
|
||||||
UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
|
UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdatePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length)
|
public void UpdatePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length)
|
||||||
{
|
{
|
||||||
|
@ -40,8 +40,15 @@ namespace osu.Game.Screens
|
|||||||
while (screen.LoadState < LoadState.Ready)
|
while (screen.LoadState < LoadState.Ready)
|
||||||
Thread.Sleep(1);
|
Thread.Sleep(1);
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
base.Push(screen);
|
base.Push(screen);
|
||||||
}
|
}
|
||||||
|
catch (ScreenAlreadyExitedException)
|
||||||
|
{
|
||||||
|
// screen may have exited before the push was successful.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
|
@ -148,8 +148,6 @@ namespace osu.Game.Screens.Menu
|
|||||||
case Key.Space:
|
case Key.Space:
|
||||||
logo?.TriggerOnClick(state);
|
logo?.TriggerOnClick(state);
|
||||||
return true;
|
return true;
|
||||||
case Key.Escape:
|
|
||||||
return goBack();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
@ -181,16 +179,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool OnReleased(GlobalAction action)
|
public bool OnReleased(GlobalAction action) => false;
|
||||||
{
|
|
||||||
switch (action)
|
|
||||||
{
|
|
||||||
case GlobalAction.Back:
|
|
||||||
return true;
|
|
||||||
default:
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void onPlay()
|
private void onPlay()
|
||||||
{
|
{
|
||||||
|
@ -1,34 +1,34 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Game.Input.Bindings;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
using OpenTK.Input;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Menu
|
namespace osu.Game.Screens.Menu
|
||||||
{
|
{
|
||||||
public class ExitConfirmOverlay : HoldToConfirmOverlay
|
public class ExitConfirmOverlay : HoldToConfirmOverlay, IKeyBindingHandler<GlobalAction>
|
||||||
{
|
{
|
||||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
public bool OnPressed(GlobalAction action)
|
||||||
{
|
{
|
||||||
if (args.Key == Key.Escape && !args.Repeat)
|
if (action == GlobalAction.Back)
|
||||||
{
|
{
|
||||||
BeginConfirm();
|
BeginConfirm();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return base.OnKeyDown(state, args);
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
public bool OnReleased(GlobalAction action)
|
||||||
{
|
{
|
||||||
if (args.Key == Key.Escape)
|
if (action == GlobalAction.Back)
|
||||||
{
|
{
|
||||||
AbortConfirm();
|
AbortConfirm();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return base.OnKeyUp(state, args);
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,6 @@ using osu.Framework.Audio;
|
|||||||
using osu.Framework.Audio.Sample;
|
using osu.Framework.Audio.Sample;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Input;
|
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
@ -17,7 +16,6 @@ using osu.Game.Input.Bindings;
|
|||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Screens.Menu;
|
using osu.Game.Screens.Menu;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Input;
|
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
|
||||||
@ -82,22 +80,21 @@ namespace osu.Game.Screens
|
|||||||
private SampleChannel sampleExit;
|
private SampleChannel sampleExit;
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(BindableBeatmap beatmap, OsuGame osuGame, AudioManager audio)
|
private void load(BindableBeatmap beatmap, OsuGame osu, AudioManager audio, Bindable<RulesetInfo> ruleset)
|
||||||
{
|
{
|
||||||
if (beatmap != null)
|
|
||||||
Beatmap.BindTo(beatmap);
|
Beatmap.BindTo(beatmap);
|
||||||
|
Ruleset.BindTo(ruleset);
|
||||||
|
|
||||||
if (osuGame != null)
|
if (osu != null)
|
||||||
{
|
{
|
||||||
Ruleset.BindTo(osuGame.Ruleset);
|
OverlayActivationMode.BindTo(osu.OverlayActivationMode);
|
||||||
OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
|
|
||||||
|
|
||||||
updateOverlayStates = () =>
|
updateOverlayStates = () =>
|
||||||
{
|
{
|
||||||
if (HideOverlaysOnEnter)
|
if (HideOverlaysOnEnter)
|
||||||
osuGame.CloseAllOverlays();
|
osu.CloseAllOverlays();
|
||||||
else
|
else
|
||||||
osuGame.Toolbar.State = Visibility.Visible;
|
osu.Toolbar.State = Visibility.Visible;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -106,6 +103,8 @@ namespace osu.Game.Screens
|
|||||||
|
|
||||||
public bool OnPressed(GlobalAction action)
|
public bool OnPressed(GlobalAction action)
|
||||||
{
|
{
|
||||||
|
if (!IsCurrentScreen) return false;
|
||||||
|
|
||||||
if (action == GlobalAction.Back && AllowBackButton)
|
if (action == GlobalAction.Back && AllowBackButton)
|
||||||
{
|
{
|
||||||
Exit();
|
Exit();
|
||||||
@ -117,20 +116,6 @@ namespace osu.Game.Screens
|
|||||||
|
|
||||||
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back && AllowBackButton;
|
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back && AllowBackButton;
|
||||||
|
|
||||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
|
||||||
{
|
|
||||||
if (args.Repeat || !IsCurrentScreen) return false;
|
|
||||||
|
|
||||||
switch (args.Key)
|
|
||||||
{
|
|
||||||
case Key.Escape:
|
|
||||||
Exit();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return base.OnKeyDown(state, args);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnResuming(Screen last)
|
protected override void OnResuming(Screen last)
|
||||||
{
|
{
|
||||||
sampleExit?.Play();
|
sampleExit?.Play();
|
||||||
@ -195,11 +180,10 @@ namespace osu.Game.Screens
|
|||||||
|
|
||||||
if (Background != null && !Background.Equals(nextOsu?.Background))
|
if (Background != null && !Background.Equals(nextOsu?.Background))
|
||||||
{
|
{
|
||||||
if (nextOsu != null)
|
|
||||||
//We need to use MakeCurrent in case we are jumping up multiple game screens.
|
|
||||||
nextOsu.Background?.MakeCurrent();
|
|
||||||
else
|
|
||||||
Background.Exit();
|
Background.Exit();
|
||||||
|
|
||||||
|
//We need to use MakeCurrent in case we are jumping up multiple game screens.
|
||||||
|
nextOsu?.Background?.MakeCurrent();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (base.OnExiting(next))
|
if (base.OnExiting(next))
|
||||||
|
@ -1,12 +1,9 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Framework.Input;
|
|
||||||
using OpenTK.Input;
|
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using System.Linq;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play
|
namespace osu.Game.Screens.Play
|
||||||
{
|
{
|
||||||
@ -21,16 +18,5 @@ namespace osu.Game.Screens.Play
|
|||||||
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
|
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
|
||||||
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
|
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
|
||||||
{
|
|
||||||
if (!args.Repeat && args.Key == Key.Escape)
|
|
||||||
{
|
|
||||||
InternalButtons.Children.Last().TriggerOnClick();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return base.OnKeyDown(state, args);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,10 +15,13 @@ using osu.Game.Graphics.UserInterface;
|
|||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using OpenTK.Input;
|
using OpenTK.Input;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Game.Input.Bindings;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play
|
namespace osu.Game.Screens.Play
|
||||||
{
|
{
|
||||||
public abstract class GameplayMenuOverlay : OverlayContainer
|
public abstract class GameplayMenuOverlay : OverlayContainer, IKeyBindingHandler<GlobalAction>
|
||||||
{
|
{
|
||||||
private const int transition_duration = 200;
|
private const int transition_duration = 200;
|
||||||
private const int button_height = 70;
|
private const int button_height = 70;
|
||||||
@ -31,6 +34,11 @@ namespace osu.Game.Screens.Play
|
|||||||
public Action OnRetry;
|
public Action OnRetry;
|
||||||
public Action OnQuit;
|
public Action OnQuit;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Action that is invoked when <see cref="GlobalAction.Back"/> is triggered.
|
||||||
|
/// </summary>
|
||||||
|
protected virtual Action BackAction => () => InternalButtons.Children.Last().TriggerOnClick();
|
||||||
|
|
||||||
public abstract string Header { get; }
|
public abstract string Header { get; }
|
||||||
public abstract string Description { get; }
|
public abstract string Description { get; }
|
||||||
|
|
||||||
@ -219,6 +227,19 @@ namespace osu.Game.Screens.Play
|
|||||||
return base.OnKeyDown(state, args);
|
return base.OnKeyDown(state, args);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool OnPressed(GlobalAction action)
|
||||||
|
{
|
||||||
|
if (action == GlobalAction.Back)
|
||||||
|
{
|
||||||
|
BackAction.Invoke();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
|
||||||
|
|
||||||
private void buttonSelectionChanged(DialogButton button, bool isSelected)
|
private void buttonSelectionChanged(DialogButton button, bool isSelected)
|
||||||
{
|
{
|
||||||
if (!isSelected)
|
if (!isSelected)
|
||||||
|
@ -6,11 +6,9 @@ using System.Linq;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Input;
|
|
||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using OpenTK.Input;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play
|
namespace osu.Game.Screens.Play
|
||||||
{
|
{
|
||||||
@ -138,16 +136,7 @@ namespace osu.Game.Screens.Play
|
|||||||
public override string Header => "paused";
|
public override string Header => "paused";
|
||||||
public override string Description => "you're not going to do what i think you're going to do, are ya?";
|
public override string Description => "you're not going to do what i think you're going to do, are ya?";
|
||||||
|
|
||||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
protected override Action BackAction => () => InternalButtons.Children.First().TriggerOnClick();
|
||||||
{
|
|
||||||
if (!args.Repeat && args.Key == Key.Escape)
|
|
||||||
{
|
|
||||||
InternalButtons.Children.First().TriggerOnClick();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return base.OnKeyDown(state, args);
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
|
@ -49,8 +49,6 @@ namespace osu.Game.Screens.Play
|
|||||||
public bool AllowLeadIn { get; set; } = true;
|
public bool AllowLeadIn { get; set; } = true;
|
||||||
public bool AllowResults { get; set; } = true;
|
public bool AllowResults { get; set; } = true;
|
||||||
|
|
||||||
protected override bool AllowBackButton => false;
|
|
||||||
|
|
||||||
private Bindable<bool> mouseWheelDisabled;
|
private Bindable<bool> mouseWheelDisabled;
|
||||||
private Bindable<double> userAudioOffset;
|
private Bindable<double> userAudioOffset;
|
||||||
|
|
||||||
@ -158,6 +156,7 @@ namespace osu.Game.Screens.Play
|
|||||||
userAudioOffset.TriggerChange();
|
userAudioOffset.TriggerChange();
|
||||||
|
|
||||||
ScoreProcessor = RulesetContainer.CreateScoreProcessor();
|
ScoreProcessor = RulesetContainer.CreateScoreProcessor();
|
||||||
|
if (!ScoreProcessor.Mode.Disabled)
|
||||||
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
|
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
|
@ -53,10 +53,9 @@ namespace osu.Game.Screens.Select
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load([CanBeNull] OsuGame osuGame)
|
private void load([CanBeNull] Bindable<RulesetInfo> parentRuleset)
|
||||||
{
|
{
|
||||||
if (osuGame != null)
|
ruleset.BindTo(parentRuleset);
|
||||||
ruleset.BindTo(osuGame.Ruleset);
|
|
||||||
ruleset.ValueChanged += _ => updateDisplay();
|
ruleset.ValueChanged += _ => updateDisplay();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -29,6 +29,7 @@ namespace osu.Game.Screens.Select
|
|||||||
private readonly TabControl<GroupMode> groupTabs;
|
private readonly TabControl<GroupMode> groupTabs;
|
||||||
|
|
||||||
private SortMode sort = SortMode.Title;
|
private SortMode sort = SortMode.Title;
|
||||||
|
|
||||||
public SortMode Sort
|
public SortMode Sort
|
||||||
{
|
{
|
||||||
get { return sort; }
|
get { return sort; }
|
||||||
@ -43,6 +44,7 @@ namespace osu.Game.Screens.Select
|
|||||||
}
|
}
|
||||||
|
|
||||||
private GroupMode group = GroupMode.All;
|
private GroupMode group = GroupMode.All;
|
||||||
|
|
||||||
public GroupMode Group
|
public GroupMode Group
|
||||||
{
|
{
|
||||||
get { return group; }
|
get { return group; }
|
||||||
@ -62,14 +64,15 @@ namespace osu.Game.Screens.Select
|
|||||||
Sort = sort,
|
Sort = sort,
|
||||||
SearchText = searchTextBox.Text,
|
SearchText = searchTextBox.Text,
|
||||||
AllowConvertedBeatmaps = showConverted,
|
AllowConvertedBeatmaps = showConverted,
|
||||||
Ruleset = ruleset
|
Ruleset = ruleset.Value
|
||||||
};
|
};
|
||||||
|
|
||||||
public Action Exit;
|
public Action Exit;
|
||||||
|
|
||||||
private readonly SearchTextBox searchTextBox;
|
private readonly SearchTextBox searchTextBox;
|
||||||
|
|
||||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => base.ReceiveMouseInputAt(screenSpacePos) || groupTabs.ReceiveMouseInputAt(screenSpacePos) || sortTabs.ReceiveMouseInputAt(screenSpacePos);
|
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) =>
|
||||||
|
base.ReceiveMouseInputAt(screenSpacePos) || groupTabs.ReceiveMouseInputAt(screenSpacePos) || sortTabs.ReceiveMouseInputAt(screenSpacePos);
|
||||||
|
|
||||||
public FilterControl()
|
public FilterControl()
|
||||||
{
|
{
|
||||||
@ -163,24 +166,22 @@ namespace osu.Game.Screens.Select
|
|||||||
searchTextBox.HoldFocus = true;
|
searchTextBox.HoldFocus = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||||
|
|
||||||
private Bindable<bool> showConverted;
|
private Bindable<bool> showConverted;
|
||||||
|
|
||||||
public readonly Box Background;
|
public readonly Box Background;
|
||||||
|
|
||||||
[BackgroundDependencyLoader(permitNulls: true)]
|
[BackgroundDependencyLoader(permitNulls: true)]
|
||||||
private void load(OsuColour colours, OsuGame osu, OsuConfigManager config)
|
private void load(OsuColour colours, IBindable<RulesetInfo> parentRuleset, OsuConfigManager config)
|
||||||
{
|
{
|
||||||
sortTabs.AccentColour = colours.GreenLight;
|
sortTabs.AccentColour = colours.GreenLight;
|
||||||
|
|
||||||
showConverted = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps);
|
showConverted = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps);
|
||||||
showConverted.ValueChanged += val => updateCriteria();
|
showConverted.ValueChanged += val => updateCriteria();
|
||||||
|
|
||||||
if (osu != null)
|
ruleset.BindTo(parentRuleset);
|
||||||
ruleset.BindTo(osu.Ruleset);
|
ruleset.BindValueChanged(val => updateCriteria(), true);
|
||||||
ruleset.ValueChanged += val => updateCriteria();
|
|
||||||
ruleset.TriggerChange();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria());
|
private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria());
|
||||||
|
@ -55,6 +55,8 @@ namespace osu.Game.Screens.Select
|
|||||||
private readonly Box box;
|
private readonly Box box;
|
||||||
private readonly Box light;
|
private readonly Box light;
|
||||||
|
|
||||||
|
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => box.ReceiveMouseInputAt(screenSpacePos);
|
||||||
|
|
||||||
public FooterButton()
|
public FooterButton()
|
||||||
{
|
{
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
|
@ -19,7 +19,6 @@ using osu.Game.Online.API;
|
|||||||
using osu.Game.Online.API.Requests;
|
using osu.Game.Online.API.Requests;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Logging;
|
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Select.Leaderboards
|
namespace osu.Game.Screens.Select.Leaderboards
|
||||||
@ -33,7 +32,7 @@ namespace osu.Game.Screens.Select.Leaderboards
|
|||||||
|
|
||||||
private FillFlowContainer<LeaderboardScore> scrollFlow;
|
private FillFlowContainer<LeaderboardScore> scrollFlow;
|
||||||
|
|
||||||
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||||
|
|
||||||
public Action<Score> ScoreSelected;
|
public Action<Score> ScoreSelected;
|
||||||
|
|
||||||
@ -41,7 +40,10 @@ namespace osu.Game.Screens.Select.Leaderboards
|
|||||||
|
|
||||||
private ScheduledDelegate showScoresDelegate;
|
private ScheduledDelegate showScoresDelegate;
|
||||||
|
|
||||||
|
private bool scoresLoadedOnce;
|
||||||
|
|
||||||
private IEnumerable<Score> scores;
|
private IEnumerable<Score> scores;
|
||||||
|
|
||||||
public IEnumerable<Score> Scores
|
public IEnumerable<Score> Scores
|
||||||
{
|
{
|
||||||
get { return scores; }
|
get { return scores; }
|
||||||
@ -49,6 +51,8 @@ namespace osu.Game.Screens.Select.Leaderboards
|
|||||||
{
|
{
|
||||||
scores = value;
|
scores = value;
|
||||||
|
|
||||||
|
scoresLoadedOnce = true;
|
||||||
|
|
||||||
scrollFlow?.FadeOut(fade_duration, Easing.OutQuint).Expire();
|
scrollFlow?.FadeOut(fade_duration, Easing.OutQuint).Expire();
|
||||||
scrollFlow = null;
|
scrollFlow = null;
|
||||||
|
|
||||||
@ -174,9 +178,8 @@ namespace osu.Game.Screens.Select.Leaderboards
|
|||||||
|
|
||||||
private APIAccess api;
|
private APIAccess api;
|
||||||
private BeatmapInfo beatmap;
|
private BeatmapInfo beatmap;
|
||||||
private OsuGame osuGame;
|
|
||||||
|
|
||||||
private ScheduledDelegate pendingBeatmapSwitch;
|
private ScheduledDelegate pendingUpdateScores;
|
||||||
|
|
||||||
public BeatmapInfo Beatmap
|
public BeatmapInfo Beatmap
|
||||||
{
|
{
|
||||||
@ -189,21 +192,17 @@ namespace osu.Game.Screens.Select.Leaderboards
|
|||||||
beatmap = value;
|
beatmap = value;
|
||||||
Scores = null;
|
Scores = null;
|
||||||
|
|
||||||
pendingBeatmapSwitch?.Cancel();
|
updateScores();
|
||||||
pendingBeatmapSwitch = Schedule(updateScores);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(permitNulls: true)]
|
[BackgroundDependencyLoader(permitNulls: true)]
|
||||||
private void load(APIAccess api, OsuGame osuGame)
|
private void load(APIAccess api, IBindable<RulesetInfo> parentRuleset)
|
||||||
{
|
{
|
||||||
this.api = api;
|
this.api = api;
|
||||||
this.osuGame = osuGame;
|
|
||||||
|
|
||||||
if (osuGame != null)
|
ruleset.BindTo(parentRuleset);
|
||||||
ruleset.BindTo(osuGame.Ruleset);
|
ruleset.ValueChanged += _ => updateScores();
|
||||||
|
|
||||||
ruleset.ValueChanged += r => updateScores();
|
|
||||||
|
|
||||||
if (api != null)
|
if (api != null)
|
||||||
api.OnStateChange += handleApiStateChange;
|
api.OnStateChange += handleApiStateChange;
|
||||||
@ -230,6 +229,16 @@ namespace osu.Game.Screens.Select.Leaderboards
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void updateScores()
|
private void updateScores()
|
||||||
|
{
|
||||||
|
// don't display any scores or placeholder until the first Scores_Set has been called.
|
||||||
|
// this avoids scope changes flickering a "no scores" placeholder before initialisation of song select is finished.
|
||||||
|
if (!scoresLoadedOnce) return;
|
||||||
|
|
||||||
|
getScoresRequest?.Cancel();
|
||||||
|
getScoresRequest = null;
|
||||||
|
|
||||||
|
pendingUpdateScores?.Cancel();
|
||||||
|
pendingUpdateScores = Schedule(() =>
|
||||||
{
|
{
|
||||||
if (Scope == LeaderboardScope.Local)
|
if (Scope == LeaderboardScope.Local)
|
||||||
{
|
{
|
||||||
@ -259,7 +268,7 @@ namespace osu.Game.Screens.Select.Leaderboards
|
|||||||
PlaceholderState = PlaceholderState.Retrieving;
|
PlaceholderState = PlaceholderState.Retrieving;
|
||||||
loading.Show();
|
loading.Show();
|
||||||
|
|
||||||
getScoresRequest = new GetScoresRequest(Beatmap, osuGame?.Ruleset.Value ?? Beatmap.Ruleset, Scope);
|
getScoresRequest = new GetScoresRequest(Beatmap, ruleset.Value ?? Beatmap.Ruleset, Scope);
|
||||||
getScoresRequest.Success += r => Schedule(() =>
|
getScoresRequest.Success += r => Schedule(() =>
|
||||||
{
|
{
|
||||||
Scores = r.Scores;
|
Scores = r.Scores;
|
||||||
@ -272,10 +281,10 @@ namespace osu.Game.Screens.Select.Leaderboards
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
PlaceholderState = PlaceholderState.NetworkFailure;
|
PlaceholderState = PlaceholderState.NetworkFailure;
|
||||||
Logger.Error(e, @"Couldn't fetch beatmap scores!");
|
|
||||||
});
|
});
|
||||||
|
|
||||||
api.Queue(getScoresRequest);
|
api.Queue(getScoresRequest);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private Placeholder currentPlaceholder;
|
private Placeholder currentPlaceholder;
|
||||||
|
@ -8,6 +8,7 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Audio.Sample;
|
using osu.Framework.Audio.Sample;
|
||||||
using osu.Framework.Audio.Track;
|
using osu.Framework.Audio.Track;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
@ -17,6 +18,7 @@ using osu.Game.Beatmaps;
|
|||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Screens.Backgrounds;
|
using osu.Game.Screens.Backgrounds;
|
||||||
using osu.Game.Screens.Edit;
|
using osu.Game.Screens.Edit;
|
||||||
using osu.Game.Screens.Menu;
|
using osu.Game.Screens.Menu;
|
||||||
@ -62,6 +64,8 @@ namespace osu.Game.Screens.Select
|
|||||||
private SampleChannel sampleChangeDifficulty;
|
private SampleChannel sampleChangeDifficulty;
|
||||||
private SampleChannel sampleChangeBeatmap;
|
private SampleChannel sampleChangeBeatmap;
|
||||||
|
|
||||||
|
protected new readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||||
|
|
||||||
private DependencyContainer dependencies;
|
private DependencyContainer dependencies;
|
||||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||||
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
||||||
@ -123,7 +127,7 @@ namespace osu.Game.Screens.Select
|
|||||||
Size = new Vector2(carousel_width, 1),
|
Size = new Vector2(carousel_width, 1),
|
||||||
Anchor = Anchor.CentreRight,
|
Anchor = Anchor.CentreRight,
|
||||||
Origin = Anchor.CentreRight,
|
Origin = Anchor.CentreRight,
|
||||||
SelectionChanged = carouselSelectionChanged,
|
SelectionChanged = updateSelectedBeatmap,
|
||||||
BeatmapSetsChanged = carouselBeatmapsLoaded,
|
BeatmapSetsChanged = carouselBeatmapsLoaded,
|
||||||
},
|
},
|
||||||
FilterControl = new FilterControl
|
FilterControl = new FilterControl
|
||||||
@ -177,9 +181,13 @@ namespace osu.Game.Screens.Select
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours)
|
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours)
|
||||||
{
|
{
|
||||||
dependencies.CacheAs(this);
|
dependencies.CacheAs(this);
|
||||||
|
dependencies.CacheAs(Ruleset);
|
||||||
|
dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
|
||||||
|
|
||||||
|
base.Ruleset.ValueChanged += r => updateSelectedBeatmap(beatmapNoDebounce);
|
||||||
|
|
||||||
if (Footer != null)
|
if (Footer != null)
|
||||||
{
|
{
|
||||||
@ -192,9 +200,6 @@ namespace osu.Game.Screens.Select
|
|||||||
if (this.beatmaps == null)
|
if (this.beatmaps == null)
|
||||||
this.beatmaps = beatmaps;
|
this.beatmaps = beatmaps;
|
||||||
|
|
||||||
if (osu != null)
|
|
||||||
Ruleset.BindTo(osu.Ruleset);
|
|
||||||
|
|
||||||
this.beatmaps.ItemAdded += onBeatmapSetAdded;
|
this.beatmaps.ItemAdded += onBeatmapSetAdded;
|
||||||
this.beatmaps.ItemRemoved += onBeatmapSetRemoved;
|
this.beatmaps.ItemRemoved += onBeatmapSetRemoved;
|
||||||
this.beatmaps.BeatmapHidden += onBeatmapHidden;
|
this.beatmaps.BeatmapHidden += onBeatmapHidden;
|
||||||
@ -250,9 +255,6 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
private ScheduledDelegate selectionChangedDebounce;
|
private ScheduledDelegate selectionChangedDebounce;
|
||||||
|
|
||||||
// We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds.
|
|
||||||
private BeatmapInfo beatmapNoDebounce;
|
|
||||||
|
|
||||||
private void workingBeatmapChanged(WorkingBeatmap beatmap)
|
private void workingBeatmapChanged(WorkingBeatmap beatmap)
|
||||||
{
|
{
|
||||||
if (beatmap is DummyWorkingBeatmap) return;
|
if (beatmap is DummyWorkingBeatmap) return;
|
||||||
@ -266,11 +268,17 @@ namespace osu.Game.Screens.Select
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds.
|
||||||
|
private BeatmapInfo beatmapNoDebounce;
|
||||||
|
private RulesetInfo rulesetNoDebounce;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// selection has been changed as the result of interaction with the carousel.
|
/// selection has been changed as the result of a user interaction.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void carouselSelectionChanged(BeatmapInfo beatmap)
|
private void updateSelectedBeatmap(BeatmapInfo beatmap)
|
||||||
{
|
{
|
||||||
|
var ruleset = base.Ruleset.Value;
|
||||||
|
|
||||||
void performLoad()
|
void performLoad()
|
||||||
{
|
{
|
||||||
// We may be arriving here due to another component changing the bindable Beatmap.
|
// We may be arriving here due to another component changing the bindable Beatmap.
|
||||||
@ -283,15 +291,18 @@ namespace osu.Game.Screens.Select
|
|||||||
ensurePlayingSelected(preview);
|
ensurePlayingSelected(preview);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Ruleset.Value = ruleset;
|
||||||
|
|
||||||
UpdateBeatmap(Beatmap.Value);
|
UpdateBeatmap(Beatmap.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (beatmap?.Equals(beatmapNoDebounce) == true)
|
if (beatmap?.Equals(beatmapNoDebounce) == true && ruleset?.Equals(rulesetNoDebounce) == true)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
selectionChangedDebounce?.Cancel();
|
selectionChangedDebounce?.Cancel();
|
||||||
|
|
||||||
beatmapNoDebounce = beatmap;
|
beatmapNoDebounce = beatmap;
|
||||||
|
rulesetNoDebounce = ruleset;
|
||||||
|
|
||||||
if (beatmap == null)
|
if (beatmap == null)
|
||||||
performLoad();
|
performLoad();
|
||||||
@ -460,7 +471,7 @@ namespace osu.Game.Screens.Select
|
|||||||
{
|
{
|
||||||
// in the case random selection failed, we want to trigger selectionChanged
|
// in the case random selection failed, we want to trigger selectionChanged
|
||||||
// to show the dummy beatmap (we have nothing else to display).
|
// to show the dummy beatmap (we have nothing else to display).
|
||||||
carouselSelectionChanged(null);
|
updateSelectedBeatmap(null);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -44,19 +44,17 @@ namespace osu.Game.Skinning
|
|||||||
|
|
||||||
private SampleChannel loadChannel(SampleInfo info, Func<string, SampleChannel> getSampleFunction)
|
private SampleChannel loadChannel(SampleInfo info, Func<string, SampleChannel> getSampleFunction)
|
||||||
{
|
{
|
||||||
SampleChannel ch = null;
|
foreach (var lookup in info.LookupNames)
|
||||||
|
{
|
||||||
if (info.Namespace != null)
|
var ch = getSampleFunction($"Gameplay/{lookup}");
|
||||||
ch = getSampleFunction($"Gameplay/{info.Namespace}/{info.Bank}-{info.Name}");
|
|
||||||
|
|
||||||
// try without namespace as a fallback.
|
|
||||||
if (ch == null)
|
if (ch == null)
|
||||||
ch = getSampleFunction($"Gameplay/{info.Bank}-{info.Name}");
|
continue;
|
||||||
|
|
||||||
if (ch != null)
|
|
||||||
ch.Volume.Value = info.Volume / 100.0;
|
ch.Volume.Value = info.Volume / 100.0;
|
||||||
|
|
||||||
return ch;
|
return ch;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
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Reference in New Issue
Block a user