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Attempt to fix intermittent failures on new tests
See https://github.com/ppy/osu/pull/25418/checks?check_run_id=18886372597.
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@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.Editing
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RulesetInfo rulesetInfo = new OsuRuleset().RulesetInfo;
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addStepClickLink("00:00:000", waitForSeek: false);
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AddAssert("received 'must be in edit'",
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AddUntilStep("received 'must be in edit'",
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() => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEditorToHandleLinks),
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() => Is.EqualTo(1));
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@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Editing
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AddUntilStep("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
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addStepClickLink("00:00:000 (1)", waitForSeek: false);
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AddAssert("received 'must be in edit'",
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AddUntilStep("received 'must be in edit'",
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() => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEditorToHandleLinks),
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() => Is.EqualTo(2));
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@ -47,12 +47,12 @@ namespace osu.Game.Tests.Visual.Editing
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AddAssert("ruleset is osu!", () => editorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo));
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addStepClickLink("00:000", "invalid link", waitForSeek: false);
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AddAssert("received 'failed to process'",
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AddUntilStep("received 'failed to process'",
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() => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToParseEditorLink),
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() => Is.EqualTo(1));
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addStepClickLink("50000:00:000", "too long link", waitForSeek: false);
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AddAssert("received 'failed to process'",
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AddUntilStep("received 'failed to process'",
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() => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToParseEditorLink),
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() => Is.EqualTo(2));
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}
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