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Attempt to fix intermittent failures on new tests

See https://github.com/ppy/osu/pull/25418/checks?check_run_id=18886372597.
This commit is contained in:
Dean Herbert 2023-11-22 21:46:35 +09:00
parent f1f820bec3
commit aa8dc6bd80
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@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.Editing
RulesetInfo rulesetInfo = new OsuRuleset().RulesetInfo; RulesetInfo rulesetInfo = new OsuRuleset().RulesetInfo;
addStepClickLink("00:00:000", waitForSeek: false); addStepClickLink("00:00:000", waitForSeek: false);
AddAssert("received 'must be in edit'", AddUntilStep("received 'must be in edit'",
() => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEditorToHandleLinks), () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEditorToHandleLinks),
() => Is.EqualTo(1)); () => Is.EqualTo(1));
@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect); AddUntilStep("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
addStepClickLink("00:00:000 (1)", waitForSeek: false); addStepClickLink("00:00:000 (1)", waitForSeek: false);
AddAssert("received 'must be in edit'", AddUntilStep("received 'must be in edit'",
() => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEditorToHandleLinks), () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEditorToHandleLinks),
() => Is.EqualTo(2)); () => Is.EqualTo(2));
@ -47,12 +47,12 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("ruleset is osu!", () => editorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); AddAssert("ruleset is osu!", () => editorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo));
addStepClickLink("00:000", "invalid link", waitForSeek: false); addStepClickLink("00:000", "invalid link", waitForSeek: false);
AddAssert("received 'failed to process'", AddUntilStep("received 'failed to process'",
() => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToParseEditorLink), () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToParseEditorLink),
() => Is.EqualTo(1)); () => Is.EqualTo(1));
addStepClickLink("50000:00:000", "too long link", waitForSeek: false); addStepClickLink("50000:00:000", "too long link", waitForSeek: false);
AddAssert("received 'failed to process'", AddUntilStep("received 'failed to process'",
() => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToParseEditorLink), () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToParseEditorLink),
() => Is.EqualTo(2)); () => Is.EqualTo(2));
} }