diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 4c55938e49..1427453c5f 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -128,6 +128,12 @@ namespace osu.Game.Rulesets.Objects.Drawables private readonly Bindable state = new Bindable(); + /// + /// The state of this . + /// + /// + /// For pooled hitobjects, is recommended to be used instead for better editor/rewinding support. + /// public IBindable State => state; ///