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mirror of https://github.com/ppy/osu.git synced 2024-12-05 10:33:22 +08:00

Remove unnecessary local subscription in BeatmapCarousel

Not sure why I left this around during the refactor. This is 100%
handled by the `DetachedBeatmapStore`.

Removing this subscription reduces overheads by a huge amount for users
with large beatmap databases. My hypothesis is that subscriptions are
more expensive based on **the number of results matching**. This one
matches almost every beatmap so removing it is a large win.
This commit is contained in:
Dean Herbert 2024-11-27 14:24:57 +09:00
parent 573aaf6637
commit aa3d3a6344
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@ -29,7 +29,6 @@ using osu.Game.Input.Bindings;
using osu.Game.Screens.Select.Carousel;
using osuTK;
using osuTK.Input;
using Realms;
namespace osu.Game.Screens.Select
{
@ -207,8 +206,6 @@ namespace osu.Game.Screens.Select
private CarouselRoot root;
private IDisposable? subscriptionBeatmaps;
private readonly DrawablePool<DrawableCarouselBeatmapSet> setPool = new DrawablePool<DrawableCarouselBeatmapSet>(100);
private Sample? spinSample;
@ -258,13 +255,6 @@ namespace osu.Game.Screens.Select
}
}
protected override void LoadComplete()
{
base.LoadComplete();
subscriptionBeatmaps = realm.RegisterForNotifications(r => r.All<BeatmapInfo>().Where(b => !b.Hidden), beatmapsChanged);
}
private readonly HashSet<BeatmapSetInfo> setsRequiringUpdate = new HashSet<BeatmapSetInfo>();
private readonly HashSet<BeatmapSetInfo> setsRequiringRemoval = new HashSet<BeatmapSetInfo>();
@ -366,35 +356,6 @@ namespace osu.Game.Screens.Select
BeatmapSetInfo? fetchFromID(Guid id) => realm.Realm.Find<BeatmapSetInfo>(id);
}
private void beatmapsChanged(IRealmCollection<BeatmapInfo> sender, ChangeSet? changes)
{
// we only care about actual changes in hidden status.
if (changes == null)
return;
bool changed = false;
foreach (int i in changes.InsertedIndices)
{
var beatmapInfo = sender[i];
var beatmapSet = beatmapInfo.BeatmapSet;
Debug.Assert(beatmapSet != null);
// Only require to action here if the beatmap is missing.
// This avoids processing these events unnecessarily when new beatmaps are imported, for example.
if (root.BeatmapSetsByID.TryGetValue(beatmapSet.ID, out var existingSets)
&& existingSets.SelectMany(s => s.Beatmaps).All(b => b.BeatmapInfo.ID != beatmapInfo.ID))
{
updateBeatmapSet(beatmapSet.Detach());
changed = true;
}
}
if (changed)
invalidateAfterChange();
}
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
{
removeBeatmapSet(beatmapSet.ID);
@ -1292,12 +1253,5 @@ namespace osu.Game.Screens.Select
return ScrollableExtent * ((scrollbarPosition - top_padding) / (ScrollbarMovementExtent - (top_padding + bottom_padding)));
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
subscriptionBeatmaps?.Dispose();
}
}
}