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Merge pull request #20495 from Feodor0090/playlist-overflow-fix

Fix playlist overlay overflowing at high UI scales
This commit is contained in:
Dan Balasescu 2022-09-27 13:53:14 +09:00 committed by GitHub
commit aa3956cfbb
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 26 additions and 9 deletions

View File

@ -8,6 +8,7 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
@ -24,7 +25,7 @@ namespace osu.Game.Overlays.Music
public class PlaylistOverlay : VisibilityContainer
{
private const float transition_duration = 600;
private const float playlist_height = 510;
public const float PLAYLIST_HEIGHT = 510;
private readonly BindableList<Live<BeatmapSetInfo>> beatmapSets = new BindableList<Live<BeatmapSetInfo>>();
@ -130,7 +131,7 @@ namespace osu.Game.Overlays.Music
filter.Search.HoldFocus = true;
Schedule(() => filter.Search.TakeFocus());
this.ResizeTo(new Vector2(1, playlist_height), transition_duration, Easing.OutQuint);
this.ResizeTo(new Vector2(1, RelativeSizeAxes.HasFlagFast(Axes.Y) ? 1f : PLAYLIST_HEIGHT), transition_duration, Easing.OutQuint);
this.FadeIn(transition_duration, Easing.OutQuint);
}

View File

@ -38,6 +38,7 @@ namespace osu.Game.Overlays
private const float transition_length = 800;
private const float progress_height = 10;
private const float bottom_black_area_height = 55;
private const float margin = 10;
private Drawable background;
private ProgressBar progressBar;
@ -53,6 +54,7 @@ namespace osu.Game.Overlays
private Container dragContainer;
private Container playerContainer;
private Container playlistContainer;
protected override string PopInSampleName => "UI/now-playing-pop-in";
protected override string PopOutSampleName => "UI/now-playing-pop-out";
@ -69,7 +71,7 @@ namespace osu.Game.Overlays
public NowPlayingOverlay()
{
Width = 400;
Margin = new MarginPadding(10);
Margin = new MarginPadding(margin);
}
[BackgroundDependencyLoader]
@ -82,7 +84,6 @@ namespace osu.Game.Overlays
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
playerContainer = new Container
@ -182,8 +183,13 @@ namespace osu.Game.Overlays
}
},
},
playlistContainer = new Container
{
RelativeSizeAxes = Axes.X,
Y = player_height + margin,
}
}
},
};
}
@ -193,11 +199,10 @@ namespace osu.Game.Overlays
{
LoadComponentAsync(playlist = new PlaylistOverlay
{
RelativeSizeAxes = Axes.X,
Y = player_height + 10,
RelativeSizeAxes = Axes.Both,
}, _ =>
{
dragContainer.Add(playlist);
playlistContainer.Add(playlist);
playlist.State.BindValueChanged(s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint), true);
@ -242,7 +247,18 @@ namespace osu.Game.Overlays
{
base.UpdateAfterChildren();
Height = dragContainer.Height;
playlistContainer.Height = MathF.Min(Parent.DrawHeight - margin * 3 - player_height, PlaylistOverlay.PLAYLIST_HEIGHT);
float height = player_height;
if (playlist != null)
{
height += playlist.DrawHeight;
if (playlist.State.Value == Visibility.Visible)
height += margin;
}
Height = dragContainer.Height = height;
}
protected override void Update()