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Merge pull request #22939 from peppy/fix-tournament-round-edit-save-button
Fix tournament interface save button not usable after changing match progression/round
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commit
aa0677630f
@ -332,13 +332,6 @@ namespace osu.Game.Tournament
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private void saveChanges()
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private void saveChanges()
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{
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{
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foreach (var r in ladder.Rounds)
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r.Matches = ladder.Matches.Where(p => p.Round.Value == r).Select(p => p.ID).ToList();
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ladder.Progressions = ladder.Matches.Where(p => p.Progression.Value != null).Select(p => new TournamentProgression(p.ID, p.Progression.Value.ID)).Concat(
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ladder.Matches.Where(p => p.LosersProgression.Value != null).Select(p => new TournamentProgression(p.ID, p.LosersProgression.Value.ID, true)))
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.ToList();
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// Serialise before opening stream for writing, so if there's a failure it will leave the file in the previous state.
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// Serialise before opening stream for writing, so if there's a failure it will leave the file in the previous state.
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string serialisedLadder = GetSerialisedLadder();
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string serialisedLadder = GetSerialisedLadder();
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@ -349,6 +342,13 @@ namespace osu.Game.Tournament
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public string GetSerialisedLadder()
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public string GetSerialisedLadder()
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{
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{
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foreach (var r in ladder.Rounds)
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r.Matches = ladder.Matches.Where(p => p.Round.Value == r).Select(p => p.ID).ToList();
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ladder.Progressions = ladder.Matches.Where(p => p.Progression.Value != null).Select(p => new TournamentProgression(p.ID, p.Progression.Value.ID)).Concat(
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ladder.Matches.Where(p => p.LosersProgression.Value != null).Select(p => new TournamentProgression(p.ID, p.LosersProgression.Value.ID, true)))
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.ToList();
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return JsonConvert.SerializeObject(ladder,
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return JsonConvert.SerializeObject(ladder,
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new JsonSerializerSettings
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new JsonSerializerSettings
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{
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{
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