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Remove copy pasted comment
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@ -423,11 +423,6 @@ namespace osu.Game.Overlays.SkinEditor
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if (!canCopy.Value)
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if (!canCopy.Value)
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return;
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return;
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// This is an initial implementation just to get an idea of how people used this function.
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// There are a couple of differences from osu!stable's implementation which will require more work to match:
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// - The "clipboard" is not populated during the duplication process.
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// - The duplicated hitobjects are inserted after the original pattern (add one beat_length and then quantize using beat snap).
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// - The duplicated hitobjects are selected (but this is also applied for all paste operations so should be changed there).
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Copy();
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Copy();
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Paste();
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Paste();
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}
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}
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