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mirror of https://github.com/ppy/osu.git synced 2025-02-13 15:03:13 +08:00

Add necessary newlines

This commit is contained in:
Alden Wu 2022-10-18 22:59:58 -07:00
parent 343c560b1b
commit a9b8ba94fa

View File

@ -237,11 +237,13 @@ namespace osu.Game.Rulesets.Osu.Skinning
return; return;
quadBatch ??= renderer.CreateQuadBatch<TexturedVertex2D>(200, 4); quadBatch ??= renderer.CreateQuadBatch<TexturedVertex2D>(200, 4);
if (points.Count > quadBatch.Size * 4 && quadBatch.Size != 10922) if (points.Count > quadBatch.Size * 4 && quadBatch.Size != 10922)
{ {
int batchSize = Math.Min((int)(quadBatch.Size * 1.5f), 10922); int batchSize = Math.Min((int)(quadBatch.Size * 1.5f), 10922);
quadBatch = renderer.CreateQuadBatch<TexturedVertex2D>(batchSize, 4); quadBatch = renderer.CreateQuadBatch<TexturedVertex2D>(batchSize, 4);
} }
texture ??= renderer.WhitePixel; texture ??= renderer.WhitePixel;
RectangleF textureRect = texture.GetTextureRect(); RectangleF textureRect = texture.GetTextureRect();
@ -269,6 +271,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
var color = Color4.White; var color = Color4.White;
double timeDoingFinalFadeOut = finalFadeOutTime - point.Time / final_fade_out_speed; double timeDoingFinalFadeOut = finalFadeOutTime - point.Time / final_fade_out_speed;
if (timeDoingFinalFadeOut > 0 && point.Time > firstVisiblePointTimeAfterSmokeEnded) if (timeDoingFinalFadeOut > 0 && point.Time > firstVisiblePointTimeAfterSmokeEnded)
{ {
float fraction = Math.Clamp((float)(timeDoingFinalFadeOut / final_fade_out_duration), 0, 1); float fraction = Math.Clamp((float)(timeDoingFinalFadeOut / final_fade_out_duration), 0, 1);
@ -278,6 +281,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
else else
{ {
double timeDoingInitialFadeOut = initialFadeOutTime - point.Time; double timeDoingInitialFadeOut = initialFadeOutTime - point.Time;
if (timeDoingInitialFadeOut > 0) if (timeDoingInitialFadeOut > 0)
{ {
float fraction = Math.Clamp((float)(timeDoingInitialFadeOut / initial_fade_out_duration), 0, 1); float fraction = Math.Clamp((float)(timeDoingInitialFadeOut / initial_fade_out_duration), 0, 1);
@ -287,6 +291,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
if (point.Time > firstVisiblePointTimeAfterSmokeEnded) if (point.Time > firstVisiblePointTimeAfterSmokeEnded)
{ {
double timeDoingReFadeIn = reFadeInTime - point.Time / re_fade_in_speed; double timeDoingReFadeIn = reFadeInTime - point.Time / re_fade_in_speed;
if (timeDoingReFadeIn > 0) if (timeDoingReFadeIn > 0)
{ {
float fraction = Math.Clamp((float)(timeDoingReFadeIn / re_fade_in_duration), 0, 1); float fraction = Math.Clamp((float)(timeDoingReFadeIn / re_fade_in_duration), 0, 1);