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Remove unnecessary (for now) scheduling
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parent
df31acb294
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@ -128,15 +128,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
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}
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}
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samplesBindable = HitObject.SamplesBindable.GetBoundCopy();
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samplesBindable = HitObject.SamplesBindable.GetBoundCopy();
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samplesBindable.ItemsAdded += _ => scheduleLoadSamples();
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samplesBindable.ItemsAdded += _ => loadSamples();
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samplesBindable.ItemsRemoved += _ => scheduleLoadSamples();
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samplesBindable.ItemsRemoved += _ => loadSamples();
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updateState(ArmedState.Idle, true);
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updateState(ArmedState.Idle, true);
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onDefaultsApplied();
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onDefaultsApplied();
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}
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}
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private void scheduleLoadSamples() => Scheduler.AddOnce(loadSamples);
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private void loadSamples()
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private void loadSamples()
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{
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{
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var samples = GetSamples().ToArray();
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var samples = GetSamples().ToArray();
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