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Fix test, make strong hits have LargeBonus judgement
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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
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{
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{
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public class TaikoStrongJudgement : TaikoJudgement
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public class TaikoStrongJudgement : TaikoJudgement
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{
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{
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public override HitResult MaxResult => HitResult.SmallBonus;
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public override HitResult MaxResult => HitResult.LargeBonus;
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// MainObject already changes the HP
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// MainObject already changes the HP
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protected override double HealthIncreaseFor(HitResult result) => 0;
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protected override double HealthIncreaseFor(HitResult result) => 0;
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@ -11,7 +11,6 @@ using osu.Game.Beatmaps.Formats;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osuTK;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Objects
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namespace osu.Game.Rulesets.Taiko.Objects
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