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Fix test, make strong hits have LargeBonus judgement

This commit is contained in:
sw1tchbl4d3 2022-08-30 15:00:46 +02:00
parent b185194d07
commit a9aa928ce6
2 changed files with 1 additions and 2 deletions

View File

@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{ {
public class TaikoStrongJudgement : TaikoJudgement public class TaikoStrongJudgement : TaikoJudgement
{ {
public override HitResult MaxResult => HitResult.SmallBonus; public override HitResult MaxResult => HitResult.LargeBonus;
// MainObject already changes the HP // MainObject already changes the HP
protected override double HealthIncreaseFor(HitResult result) => 0; protected override double HealthIncreaseFor(HitResult result) => 0;

View File

@ -11,7 +11,6 @@ using osu.Game.Beatmaps.Formats;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Taiko.Objects namespace osu.Game.Rulesets.Taiko.Objects