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mirror of https://github.com/ppy/osu.git synced 2024-11-12 00:27:25 +08:00

Seek master clock on multi-spectator start

This commit is contained in:
smoogipoo 2021-06-11 16:25:45 +09:00
parent 75d825c85c
commit a99cb79738
3 changed files with 31 additions and 2 deletions

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
@ -33,6 +34,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
/// </summary>
public IAdjustableClock MasterClock { get; }
public event Action ReadyToStart;
/// <summary>
/// The player clocks.
/// </summary>
@ -80,13 +83,19 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
int readyCount = playerClocks.Count(s => !s.WaitingOnFrames.Value);
if (readyCount == playerClocks.Count)
return hasStarted = true;
return performStart();
if (readyCount > 0)
{
firstStartAttemptTime ??= Time.Current;
if (Time.Current - firstStartAttemptTime > MAXIMUM_START_DELAY)
return performStart();
}
bool performStart()
{
ReadyToStart?.Invoke();
return hasStarted = true;
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Timing;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
@ -15,6 +16,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
/// </summary>
IAdjustableClock MasterClock { get; }
/// <summary>
/// An event which is invoked when gameplay is ready to start.
/// </summary>
event Action ReadyToStart;
/// <summary>
/// Adds an <see cref="ISpectatorPlayerClock"/> to manage.
/// </summary>

View File

@ -101,6 +101,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
}, leaderboardContainer.Add);
syncManager.ReadyToStart += onReadyToStart;
}
protected override void LoadComplete()
@ -129,6 +131,18 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
private bool isCandidateAudioSource([CanBeNull] ISpectatorPlayerClock clock)
=> clock?.IsRunning == true && !clock.IsCatchingUp && !clock.WaitingOnFrames.Value;
private void onReadyToStart()
{
var startTime = instances.Where(i => i.Score != null)
.SelectMany(i => i.Score.Replay.Frames)
.Select(f => f.Time)
.DefaultIfEmpty(0)
.Max();
masterClockContainer.Seek(startTime);
masterClockContainer.Start();
}
protected override void OnUserStateChanged(int userId, SpectatorState spectatorState)
{
}