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OsuLogo beat sound
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@ -37,6 +37,7 @@ namespace osu.Game.Screens.Menu
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private readonly LogoVisualisation visualizer;
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private SampleChannel sampleClick;
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private SampleChannel sampleBeat;
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private readonly Container colourAndTriangles;
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@ -214,6 +215,7 @@ namespace osu.Game.Screens.Menu
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private void load(TextureStore textures, AudioManager audio)
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{
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sampleClick = audio.Sample.Get(@"Menu/menuhit");
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sampleBeat = audio.Sample.Get(@"Menu/heartbeat");
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logo.Texture = textures.Get(@"Menu/logo");
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ripple.Texture = textures.Get(@"Menu/logo");
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}
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@ -224,6 +226,9 @@ namespace osu.Game.Screens.Menu
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{
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base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
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if (Hovering)
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sampleBeat.Play();
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lastBeatIndex = beatIndex;
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var beatLength = timingPoint.BeatLength;
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