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Convert RulesetResourcesSkin
to plain ResourcesSkin
and pass non-null resources
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parent
d484469906
commit
a98b5618b8
@ -13,38 +13,32 @@ using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Game.Audio;
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using osu.Game.Rulesets;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// An <see cref="ISkin"/> providing the resources of the ruleset for accessibility during lookups.
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/// An <see cref="ISkin"/> that uses an underlying <see cref="IResourceStore{T}"/> with namespaces for resources retrieval.
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/// </summary>
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public class RulesetResourcesSkin : ISkin
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public class ResourcesSkin : ISkin
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{
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private readonly TextureStore? textures;
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private readonly ISampleStore? samples;
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private readonly TextureStore textures;
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private readonly ISampleStore samples;
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public RulesetResourcesSkin(Ruleset ruleset, GameHost host, AudioManager audio)
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public ResourcesSkin(IResourceStore<byte[]> resources, GameHost host, AudioManager audio)
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{
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IResourceStore<byte[]>? resources = ruleset.CreateResourceStore();
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if (resources != null)
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{
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textures = new TextureStore(host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, @"Textures")));
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samples = audio.GetSampleStore(new NamespacedResourceStore<byte[]>(resources, @"Samples"));
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}
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textures = new TextureStore(host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, @"Textures")));
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samples = audio.GetSampleStore(new NamespacedResourceStore<byte[]>(resources, @"Samples"));
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}
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public Drawable? GetDrawableComponent(ISkinComponent component) => null;
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public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => textures?.Get(componentName, wrapModeS, wrapModeT);
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public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => textures.Get(componentName, wrapModeS, wrapModeT);
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public ISample? GetSample(ISampleInfo sampleInfo)
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{
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foreach (var lookup in sampleInfo.LookupNames)
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{
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ISample? sample = samples?.Get(lookup);
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ISample? sample = samples.Get(lookup);
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if (sample != null)
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return sample;
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}
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@ -56,7 +50,7 @@ namespace osu.Game.Skinning
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#region Disposal
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~RulesetResourcesSkin()
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~ResourcesSkin()
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{
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// required to potentially clean up sample store from audio hierarchy.
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Dispose(false);
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@ -77,8 +71,8 @@ namespace osu.Game.Skinning
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isDisposed = true;
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textures?.Dispose();
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samples?.Dispose();
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textures.Dispose();
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samples.Dispose();
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}
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#endregion
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@ -6,6 +6,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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@ -87,11 +88,18 @@ namespace osu.Game.Skinning
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}
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}
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var defaultSkinIndex = SkinSources.IndexOf(skinManager.DefaultSkin);
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if (defaultSkinIndex >= 0)
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SkinSources.Insert(defaultSkinIndex, new RulesetResourcesSkin(Ruleset, host, audio));
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else
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SkinSources.Add(new RulesetResourcesSkin(Ruleset, host, audio));
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if (Ruleset.CreateResourceStore() is IResourceStore<byte[]> resources)
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{
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int defaultSkinIndex = SkinSources.IndexOf(skinManager.DefaultSkin);
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if (defaultSkinIndex >= 0)
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SkinSources.Insert(defaultSkinIndex, new ResourcesSkin(resources, host, audio));
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else
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{
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// Tests may potentially override the SkinManager with another source that doesn't include it in AllSources.
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SkinSources.Add(new ResourcesSkin(resources, host, audio));
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}
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}
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}
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protected ISkin GetLegacyRulesetTransformedSkin(ISkin legacySkin)
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