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Moved proxy behaviour to drumroll container

This commit is contained in:
Tim Oliver 2020-04-23 18:15:12 +08:00
parent b471a240cc
commit a9897ba627

View File

@ -195,7 +195,8 @@ namespace osu.Game.Rulesets.Taiko.UI
{ {
Name = "Top level hit objects", Name = "Top level hit objects",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
} },
drumRollHitContainer.CreateProxy()
}; };
} }
@ -241,7 +242,7 @@ namespace osu.Game.Rulesets.Taiko.UI
drawableHit = new DrawableFlyingCentreHit(Time.Current, isStrong); drawableHit = new DrawableFlyingCentreHit(Time.Current, isStrong);
drumRollHitContainer.Add(drawableHit); drumRollHitContainer.Add(drawableHit);
topLevelHitContainer.Add(drawableHit.CreateProxiedContent());
} }
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result) internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)