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Apply documentation settings for better readability
Co-authored-by: Dean Herbert <pe@ppy.sh> Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
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@ -24,7 +24,7 @@ namespace osu.Game.Skinning
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public event Action SourceChanged;
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public event Action SourceChanged;
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/// <summary>
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/// <summary>
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/// The list of skins provided by this <see cref="SkinProvidingContainer"/>.
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/// Skins which should be exposed by this container, in order of lookup precedence.
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/// </summary>
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/// </summary>
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protected readonly BindableList<ISkin> SkinSources = new BindableList<ISkin>();
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protected readonly BindableList<ISkin> SkinSources = new BindableList<ISkin>();
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@ -44,7 +44,7 @@ namespace osu.Game.Skinning
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protected virtual bool AllowColourLookup => true;
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protected virtual bool AllowColourLookup => true;
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/// <summary>
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/// <summary>
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/// Constructs a new <see cref="SkinProvidingContainer"/> with a single skin added to the protected <see cref="SkinSources"/> list.
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/// Constructs a new <see cref="SkinProvidingContainer"/> initialised with a single skin source.
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/// </summary>
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/// </summary>
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public SkinProvidingContainer(ISkin skin)
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public SkinProvidingContainer(ISkin skin)
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: this()
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: this()
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@ -54,7 +54,7 @@ namespace osu.Game.Skinning
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/// <summary>
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/// <summary>
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/// Constructs a new <see cref="SkinProvidingContainer"/> with no sources.
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/// Constructs a new <see cref="SkinProvidingContainer"/> with no sources.
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/// Up to the implementation for adding to the <see cref="SkinSources"/> list.
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/// Implementations can add or change sources through the <see cref="SkinSources"/> list.
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/// </summary>
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/// </summary>
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protected SkinProvidingContainer()
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protected SkinProvidingContainer()
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{
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{
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