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Merge branch 'master' into custom-ipc-location

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Shivam 2020-05-22 19:51:31 +02:00 committed by GitHub
commit a973a324ac
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53 changed files with 854 additions and 353 deletions

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@ -52,6 +52,6 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.512.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.512.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.518.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2020.519.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit; using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
@ -14,7 +15,6 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests namespace osu.Game.Rulesets.Mania.Tests
@ -43,12 +43,18 @@ namespace osu.Game.Rulesets.Mania.Tests
}); });
} }
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
{
var time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
var pos = column.ScreenSpacePositionAtTime(time);
return new ManiaSnapResult(pos, time, column);
}
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both }; protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };
protected override void AddHitObject(DrawableHitObject hitObject) => column.Add((DrawableManiaHitObject)hitObject); protected override void AddHitObject(DrawableHitObject hitObject) => column.Add((DrawableManiaHitObject)hitObject);
public Column ColumnAt(Vector2 screenSpacePosition) => column; public ManiaPlayfield Playfield => null;
public int TotalColumns => 1;
} }
} }

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@ -7,7 +7,6 @@ using osu.Framework.Timing;
using osu.Game.Rulesets.Mania.Edit; using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests namespace osu.Game.Rulesets.Mania.Tests
@ -18,11 +17,9 @@ namespace osu.Game.Rulesets.Mania.Tests
[Cached(Type = typeof(IAdjustableClock))] [Cached(Type = typeof(IAdjustableClock))]
private readonly IAdjustableClock clock = new StopwatchClock(); private readonly IAdjustableClock clock = new StopwatchClock();
private readonly Column column;
protected ManiaSelectionBlueprintTestScene() protected ManiaSelectionBlueprintTestScene()
{ {
Add(column = new Column(0) Add(new Column(0)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -31,8 +28,6 @@ namespace osu.Game.Rulesets.Mania.Tests
}); });
} }
public Column ColumnAt(Vector2 screenSpacePosition) => column; public ManiaPlayfield Playfield => null;
public int TotalColumns => 1;
} }
} }

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@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
[Cached(typeof(IManiaHitObjectComposer))]
public class TestSceneManiaBeatSnapGrid : EditorClockTestScene, IManiaHitObjectComposer
{
[Cached(typeof(IScrollingInfo))]
private ScrollingTestContainer.TestScrollingInfo scrollingInfo = new ScrollingTestContainer.TestScrollingInfo();
[Cached(typeof(EditorBeatmap))]
private EditorBeatmap editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition()));
private readonly ManiaBeatSnapGrid beatSnapGrid;
public TestSceneManiaBeatSnapGrid()
{
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 200 });
editorBeatmap.ControlPointInfo.Add(10000, new TimingControlPoint { BeatLength = 200 });
BeatDivisor.Value = 3;
// Some sane defaults
scrollingInfo.Algorithm.Algorithm = ScrollVisualisationMethod.Constant;
scrollingInfo.Direction.Value = ScrollingDirection.Up;
scrollingInfo.TimeRange.Value = 1000;
Children = new Drawable[]
{
Playfield = new ManiaPlayfield(new List<StageDefinition>
{
new StageDefinition { Columns = 4 },
new StageDefinition { Columns = 3 }
})
{
Clock = new FramedClock(new StopwatchClock())
},
beatSnapGrid = new ManiaBeatSnapGrid()
};
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
// We're providing a constant scroll algorithm.
float relativePosition = Playfield.Stages[0].HitObjectContainer.ToLocalSpace(e.ScreenSpaceMousePosition).Y / Playfield.Stages[0].HitObjectContainer.DrawHeight;
double timeValue = scrollingInfo.TimeRange.Value * relativePosition;
beatSnapGrid.SelectionTimeRange = (timeValue, timeValue);
return true;
}
public ManiaPlayfield Playfield { get; }
}
}

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@ -42,6 +42,7 @@ namespace osu.Game.Rulesets.Mania.Tests
public void TestDragOffscreenSelectionVerticallyUpScroll() public void TestDragOffscreenSelectionVerticallyUpScroll()
{ {
DrawableHitObject lastObject = null; DrawableHitObject lastObject = null;
double originalTime = 0;
Vector2 originalPosition = Vector2.Zero; Vector2 originalPosition = Vector2.Zero;
setScrollStep(ScrollingDirection.Up); setScrollStep(ScrollingDirection.Up);
@ -49,6 +50,7 @@ namespace osu.Game.Rulesets.Mania.Tests
AddStep("seek to last object", () => AddStep("seek to last object", () =>
{ {
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last()); lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
originalTime = lastObject.HitObject.StartTime;
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
}); });
@ -64,19 +66,20 @@ namespace osu.Game.Rulesets.Mania.Tests
AddStep("move mouse downwards", () => AddStep("move mouse downwards", () =>
{ {
InputManager.MoveMouseTo(lastObject, new Vector2(0, 20)); InputManager.MoveMouseTo(lastObject, new Vector2(0, lastObject.ScreenSpaceDrawQuad.Height * 4));
InputManager.ReleaseButton(MouseButton.Left); InputManager.ReleaseButton(MouseButton.Left);
}); });
AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0)); AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0));
AddAssert("hitobjects moved downwards", () => lastObject.DrawPosition.Y - originalPosition.Y > 0); AddAssert("hitobjects moved downwards", () => lastObject.DrawPosition.Y - originalPosition.Y > 0);
AddAssert("hitobjects not moved too far", () => lastObject.DrawPosition.Y - originalPosition.Y < 50); AddAssert("hitobject has moved time", () => lastObject.HitObject.StartTime == originalTime + 125);
} }
[Test] [Test]
public void TestDragOffscreenSelectionVerticallyDownScroll() public void TestDragOffscreenSelectionVerticallyDownScroll()
{ {
DrawableHitObject lastObject = null; DrawableHitObject lastObject = null;
double originalTime = 0;
Vector2 originalPosition = Vector2.Zero; Vector2 originalPosition = Vector2.Zero;
setScrollStep(ScrollingDirection.Down); setScrollStep(ScrollingDirection.Down);
@ -84,6 +87,7 @@ namespace osu.Game.Rulesets.Mania.Tests
AddStep("seek to last object", () => AddStep("seek to last object", () =>
{ {
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last()); lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
originalTime = lastObject.HitObject.StartTime;
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
}); });
@ -99,13 +103,13 @@ namespace osu.Game.Rulesets.Mania.Tests
AddStep("move mouse upwards", () => AddStep("move mouse upwards", () =>
{ {
InputManager.MoveMouseTo(lastObject, new Vector2(0, -20)); InputManager.MoveMouseTo(lastObject, new Vector2(0, -lastObject.ScreenSpaceDrawQuad.Height * 4));
InputManager.ReleaseButton(MouseButton.Left); InputManager.ReleaseButton(MouseButton.Left);
}); });
AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0)); AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0));
AddAssert("hitobjects moved upwards", () => originalPosition.Y - lastObject.DrawPosition.Y > 0); AddAssert("hitobjects moved upwards", () => originalPosition.Y - lastObject.DrawPosition.Y > 0);
AddAssert("hitobjects not moved too far", () => originalPosition.Y - lastObject.DrawPosition.Y < 50); AddAssert("hitobject has moved time", () => lastObject.HitObject.StartTime == originalTime + 125);
} }
[Test] [Test]
@ -207,7 +211,7 @@ namespace osu.Game.Rulesets.Mania.Tests
}; };
for (int i = 0; i < 10; i++) for (int i = 0; i < 10; i++)
EditorBeatmap.Add(new Note { StartTime = 100 * i }); EditorBeatmap.Add(new Note { StartTime = 125 * i });
} }
} }
} }

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@ -2,8 +2,10 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components; using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osuTK; using osuTK;
@ -17,6 +19,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private readonly EditNotePiece headPiece; private readonly EditNotePiece headPiece;
private readonly EditNotePiece tailPiece; private readonly EditNotePiece tailPiece;
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
public HoldNotePlacementBlueprint() public HoldNotePlacementBlueprint()
: base(new HoldNote()) : base(new HoldNote())
{ {
@ -36,8 +41,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
if (Column != null) if (Column != null)
{ {
headPiece.Y = PositionAt(HitObject.StartTime); headPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.StartTime)).Y;
tailPiece.Y = PositionAt(HitObject.EndTime); tailPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.EndTime)).Y;
} }
var topPosition = new Vector2(headPiece.DrawPosition.X, Math.Min(headPiece.DrawPosition.Y, tailPiece.DrawPosition.Y)); var topPosition = new Vector2(headPiece.DrawPosition.X, Math.Min(headPiece.DrawPosition.Y, tailPiece.DrawPosition.Y));
@ -59,23 +64,28 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private double originalStartTime; private double originalStartTime;
public override void UpdatePosition(Vector2 screenSpacePosition) public override void UpdatePosition(SnapResult result)
{ {
base.UpdatePosition(screenSpacePosition); base.UpdatePosition(result);
if (PlacementActive) if (PlacementActive)
{ {
var endTime = TimeAt(screenSpacePosition); if (result.Time is double endTime)
{
HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime; HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime;
HitObject.Duration = Math.Abs(endTime - originalStartTime); HitObject.Duration = Math.Abs(endTime - originalStartTime);
} }
}
else else
{ {
headPiece.Width = tailPiece.Width = SnappedWidth; if (result is ManiaSnapResult maniaResult)
headPiece.X = tailPiece.X = SnappedMousePosition.X; {
headPiece.Width = tailPiece.Width = maniaResult.Column.DrawWidth;
headPiece.X = tailPiece.X = ToLocalSpace(result.ScreenSpacePosition).X;
}
originalStartTime = HitObject.StartTime = TimeAt(screenSpacePosition); if (result.Time is double startTime)
originalStartTime = HitObject.StartTime = startTime;
} }
} }
} }

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@ -77,6 +77,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
public override Quad SelectionQuad => ScreenSpaceDrawQuad; public override Quad SelectionQuad => ScreenSpaceDrawQuad;
public override Vector2 SelectionPoint => DrawableObject.Head.ScreenSpaceDrawQuad.Centre; public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.Head.ScreenSpaceDrawQuad.Centre;
} }
} }

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@ -1,43 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{ {
public abstract class ManiaPlacementBlueprint<T> : PlacementBlueprint, public abstract class ManiaPlacementBlueprint<T> : PlacementBlueprint
IRequireHighFrequencyMousePosition // the playfield could be moving behind us
where T : ManiaHitObject where T : ManiaHitObject
{ {
protected new T HitObject => (T)base.HitObject; protected new T HitObject => (T)base.HitObject;
protected Column Column; private Column column;
/// <summary> public Column Column
/// The current mouse position, snapped to the closest column. {
/// </summary> get => column;
protected Vector2 SnappedMousePosition { get; private set; } set
{
if (value == column)
return;
/// <summary> column = value;
/// The width of the closest column to the current mouse position. HitObject.Column = column.Index;
/// </summary> }
protected float SnappedWidth { get; private set; } }
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
protected ManiaPlacementBlueprint(T hitObject) protected ManiaPlacementBlueprint(T hitObject)
: base(hitObject) : base(hitObject)
@ -51,105 +42,18 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
return false; return false;
if (Column == null) if (Column == null)
return base.OnMouseDown(e); return false;
HitObject.Column = Column.Index; BeginPlacement(true);
BeginPlacement(TimeAt(e.ScreenSpaceMousePosition), true);
return true; return true;
} }
public override void UpdatePosition(Vector2 screenSpacePosition) public override void UpdatePosition(SnapResult result)
{ {
base.UpdatePosition(result);
if (!PlacementActive) if (!PlacementActive)
Column = ColumnAt(screenSpacePosition); Column = (result as ManiaSnapResult)?.Column;
if (Column == null) return;
SnappedWidth = Column.DrawWidth;
// Snap to the column
var parentPos = Parent.ToLocalSpace(Column.ToScreenSpace(new Vector2(Column.DrawWidth / 2, 0)));
SnappedMousePosition = new Vector2(parentPos.X, Parent.ToLocalSpace(screenSpacePosition).Y);
}
protected double TimeAt(Vector2 screenSpacePosition)
{
if (Column == null)
return 0;
var hitObjectContainer = Column.HitObjectContainer;
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
// so we need to flip the vertical coordinate in the hitobject container's space
var hitObjectPos = mouseToHitObjectPosition(Column.HitObjectContainer.ToLocalSpace(screenSpacePosition)).Y;
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
hitObjectPos = hitObjectContainer.DrawHeight - hitObjectPos;
return scrollingInfo.Algorithm.TimeAt(hitObjectPos,
EditorClock.CurrentTime,
scrollingInfo.TimeRange.Value,
hitObjectContainer.DrawHeight);
}
protected float PositionAt(double time)
{
var pos = scrollingInfo.Algorithm.PositionAt(time,
EditorClock.CurrentTime,
scrollingInfo.TimeRange.Value,
Column.HitObjectContainer.DrawHeight);
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
pos = Column.HitObjectContainer.DrawHeight - pos;
return hitObjectToMousePosition(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent)).Y;
}
protected Column ColumnAt(Vector2 screenSpacePosition)
=> composer.ColumnAt(screenSpacePosition);
/// <summary>
/// Converts a mouse position to a hitobject position.
/// </summary>
/// <remarks>
/// Blueprints are centred on the mouse position, such that the hitobject position is anchored at the top or bottom of the blueprint depending on the scroll direction.
/// </remarks>
/// <param name="mousePosition">The mouse position.</param>
/// <returns>The resulting hitobject position, acnhored at the top or bottom of the blueprint depending on the scroll direction.</returns>
private Vector2 mouseToHitObjectPosition(Vector2 mousePosition)
{
switch (scrollingInfo.Direction.Value)
{
case ScrollingDirection.Up:
mousePosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
break;
case ScrollingDirection.Down:
mousePosition.Y += DefaultNotePiece.NOTE_HEIGHT / 2;
break;
}
return mousePosition;
}
/// <summary>
/// Converts a hitobject position to a mouse position.
/// </summary>
/// <param name="hitObjectPosition">The hitobject position.</param>
/// <returns>The resulting mouse position, anchored at the centre of the hitobject.</returns>
private Vector2 hitObjectToMousePosition(Vector2 hitObjectPosition)
{
switch (scrollingInfo.Direction.Value)
{
case ScrollingDirection.Up:
hitObjectPosition.Y += DefaultNotePiece.NOTE_HEIGHT / 2;
break;
case ScrollingDirection.Down:
hitObjectPosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
break;
}
return hitObjectPosition;
} }
} }
} }

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@ -3,6 +3,7 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components; using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osuTK.Input; using osuTK.Input;
@ -11,22 +12,25 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{ {
public class NotePlacementBlueprint : ManiaPlacementBlueprint<Note> public class NotePlacementBlueprint : ManiaPlacementBlueprint<Note>
{ {
private readonly EditNotePiece piece;
public NotePlacementBlueprint() public NotePlacementBlueprint()
: base(new Note()) : base(new Note())
{ {
Origin = Anchor.Centre; RelativeSizeAxes = Axes.Both;
AutoSizeAxes = Axes.Y; InternalChild = piece = new EditNotePiece { Origin = Anchor.Centre };
InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
} }
protected override void Update() public override void UpdatePosition(SnapResult result)
{ {
base.Update(); base.UpdatePosition(result);
Width = SnappedWidth; if (result is ManiaSnapResult maniaResult)
Position = SnappedMousePosition; {
piece.Width = maniaResult.Column.DrawWidth;
piece.Position = ToLocalSpace(result.ScreenSpacePosition);
}
} }
protected override bool OnMouseDown(MouseDownEvent e) protected override bool OnMouseDown(MouseDownEvent e)

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@ -2,14 +2,11 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit namespace osu.Game.Rulesets.Mania.Edit
{ {
public interface IManiaHitObjectComposer public interface IManiaHitObjectComposer
{ {
Column ColumnAt(Vector2 screenSpacePosition); ManiaPlayfield Playfield { get; }
int TotalColumns { get; }
} }
} }

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@ -0,0 +1,213 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Edit
{
/// <summary>
/// A grid which displays coloured beat divisor lines in proximity to the selection or placement cursor.
/// </summary>
public class ManiaBeatSnapGrid : Component
{
private const double visible_range = 750;
/// <summary>
/// The range of time values of the current selection.
/// </summary>
public (double start, double end)? SelectionTimeRange
{
set
{
if (value == selectionTimeRange)
return;
selectionTimeRange = value;
lineCache.Invalidate();
}
}
[Resolved]
private EditorBeatmap beatmap { get; set; }
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
[Resolved]
private Bindable<WorkingBeatmap> working { get; set; }
[Resolved]
private OsuColour colours { get; set; }
[Resolved]
private BindableBeatDivisor beatDivisor { get; set; }
private readonly List<ScrollingHitObjectContainer> grids = new List<ScrollingHitObjectContainer>();
private readonly Cached lineCache = new Cached();
private (double start, double end)? selectionTimeRange;
[BackgroundDependencyLoader]
private void load(IManiaHitObjectComposer composer)
{
foreach (var stage in composer.Playfield.Stages)
{
foreach (var column in stage.Columns)
{
var lineContainer = new ScrollingHitObjectContainer();
grids.Add(lineContainer);
column.UnderlayElements.Add(lineContainer);
}
}
beatDivisor.BindValueChanged(_ => createLines(), true);
}
protected override void Update()
{
base.Update();
if (!lineCache.IsValid)
{
lineCache.Validate();
createLines();
}
}
private readonly Stack<DrawableGridLine> availableLines = new Stack<DrawableGridLine>();
private void createLines()
{
foreach (var grid in grids)
{
foreach (var line in grid.Objects.OfType<DrawableGridLine>())
availableLines.Push(line);
grid.Clear(false);
}
if (selectionTimeRange == null)
return;
var range = selectionTimeRange.Value;
var timingPoint = beatmap.ControlPointInfo.TimingPointAt(range.start - visible_range);
double time = timingPoint.Time;
int beat = 0;
// progress time until in the visible range.
while (time < range.start - visible_range)
{
time += timingPoint.BeatLength / beatDivisor.Value;
beat++;
}
while (time < range.end + visible_range)
{
var nextTimingPoint = beatmap.ControlPointInfo.TimingPointAt(time);
// switch to the next timing point if we have reached it.
if (nextTimingPoint.Time > timingPoint.Time)
{
beat = 0;
time = nextTimingPoint.Time;
timingPoint = nextTimingPoint;
}
Color4 colour = BindableBeatDivisor.GetColourFor(
BindableBeatDivisor.GetDivisorForBeatIndex(Math.Max(1, beat), beatDivisor.Value), colours);
foreach (var grid in grids)
{
if (!availableLines.TryPop(out var line))
line = new DrawableGridLine();
line.HitObject.StartTime = time;
line.Colour = colour;
grid.Add(line);
}
beat++;
time += timingPoint.BeatLength / beatDivisor.Value;
}
foreach (var grid in grids)
{
// required to update ScrollingHitObjectContainer's cache.
grid.UpdateSubTree();
foreach (var line in grid.Objects.OfType<DrawableGridLine>())
{
time = line.HitObject.StartTime;
if (time >= range.start && time <= range.end)
line.Alpha = 1;
else
{
double timeSeparation = time < range.start ? range.start - time : time - range.end;
line.Alpha = (float)Math.Max(0, 1 - timeSeparation / visible_range);
}
}
}
}
private class DrawableGridLine : DrawableHitObject
{
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
public DrawableGridLine()
: base(new HitObject())
{
RelativeSizeAxes = Axes.X;
Height = 2;
AddInternal(new Box { RelativeSizeAxes = Axes.Both });
}
[BackgroundDependencyLoader]
private void load()
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
Origin = Anchor = direction.NewValue == ScrollingDirection.Up
? Anchor.TopLeft
: Anchor.BottomLeft;
}
protected override void UpdateInitialTransforms()
{
// don't perform any fading we are handling that ourselves.
}
protected override void UpdateStateTransforms(ArmedState state)
{
LifetimeEnd = HitObject.StartTime + visible_range;
}
}
}
}

View File

@ -6,9 +6,12 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Input;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
@ -20,18 +23,26 @@ namespace osu.Game.Rulesets.Mania.Edit
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
{ {
private DrawableManiaEditRuleset drawableRuleset; private DrawableManiaEditRuleset drawableRuleset;
private ManiaBeatSnapGrid beatSnapGrid;
private InputManager inputManager;
public ManiaHitObjectComposer(Ruleset ruleset) public ManiaHitObjectComposer(Ruleset ruleset)
: base(ruleset) : base(ruleset)
{ {
} }
/// <summary> [BackgroundDependencyLoader]
/// Retrieves the column that intersects a screen-space position. private void load()
/// </summary> {
/// <param name="screenSpacePosition">The screen-space position.</param> AddInternal(beatSnapGrid = new ManiaBeatSnapGrid());
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns> }
public Column ColumnAt(Vector2 screenSpacePosition) => drawableRuleset.GetColumnByPosition(screenSpacePosition);
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
private DependencyContainer dependencies; private DependencyContainer dependencies;
@ -42,28 +53,22 @@ namespace osu.Game.Rulesets.Mania.Edit
public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo; public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo;
public int TotalColumns => Playfield.TotalColumns; public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
public override (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time)
{ {
var hoc = Playfield.GetColumn(0).HitObjectContainer; var column = Playfield.GetColumnByPosition(screenSpacePosition);
float targetPosition = hoc.ToLocalSpace(ToScreenSpace(position)).Y; if (column == null)
return new SnapResult(screenSpacePosition, null);
if (drawableRuleset.ScrollingInfo.Direction.Value == ScrollingDirection.Down) double targetTime = column.TimeAtScreenSpacePosition(screenSpacePosition);
{
// We're dealing with screen coordinates in which the position decreases towards the centre of the screen resulting in an increase in start time.
// The scrolling algorithm instead assumes a top anchor meaning an increase in time corresponds to an increase in position,
// so when scrolling downwards the coordinates need to be flipped.
targetPosition = hoc.DrawHeight - targetPosition;
}
double targetTime = drawableRuleset.ScrollingInfo.Algorithm.TimeAt(targetPosition, // apply beat snapping
EditorClock.CurrentTime, targetTime = BeatSnapProvider.SnapTime(targetTime);
drawableRuleset.ScrollingInfo.TimeRange.Value,
hoc.DrawHeight);
return base.GetSnappedPosition(position, targetTime); // convert back to screen space
screenSpacePosition = column.ScreenSpacePositionAtTime(targetTime);
return new ManiaSnapResult(screenSpacePosition, targetTime, column);
} }
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null) protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
@ -83,5 +88,28 @@ namespace osu.Game.Rulesets.Mania.Edit
new NoteCompositionTool(), new NoteCompositionTool(),
new HoldNoteCompositionTool() new HoldNoteCompositionTool()
}; };
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (BlueprintContainer.CurrentTool is SelectTool)
{
if (EditorBeatmap.SelectedHitObjects.Any())
{
beatSnapGrid.SelectionTimeRange = (EditorBeatmap.SelectedHitObjects.Min(h => h.StartTime), EditorBeatmap.SelectedHitObjects.Max(h => h.GetEndTime()));
}
else
beatSnapGrid.SelectionTimeRange = null;
}
else
{
var result = SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
if (result.Time is double time)
beatSnapGrid.SelectionTimeRange = (time, time);
else
beatSnapGrid.SelectionTimeRange = null;
}
}
} }
} }

View File

@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Edit
private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent) private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
{ {
var currentColumn = composer.ColumnAt(moveEvent.ScreenSpacePosition); var currentColumn = composer.Playfield.GetColumnByPosition(moveEvent.ScreenSpacePosition);
if (currentColumn == null) if (currentColumn == null)
return; return;
@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Mania.Edit
maxColumn = obj.Column; maxColumn = obj.Column;
} }
columnDelta = Math.Clamp(columnDelta, -minColumn, composer.TotalColumns - 1 - maxColumn); columnDelta = Math.Clamp(columnDelta, -minColumn, composer.Playfield.TotalColumns - 1 - maxColumn);
foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>()) foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
obj.Column += columnDelta; obj.Column += columnDelta;

View File

@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.UI;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit
{
public class ManiaSnapResult : SnapResult
{
public readonly Column Column;
public ManiaSnapResult(Vector2 screenSpacePosition, double time, Column column)
: base(screenSpacePosition, time)
{
Column = column;
}
}
}

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@ -17,6 +17,7 @@ using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {
@ -37,6 +38,8 @@ namespace osu.Game.Rulesets.Mania.UI
internal readonly Container TopLevelContainer; internal readonly Container TopLevelContainer;
public Container UnderlayElements => hitObjectArea.UnderlayElements;
public Column(int index) public Column(int index)
{ {
Index = index; Index = index;
@ -140,5 +143,54 @@ namespace osu.Game.Rulesets.Mania.UI
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border // This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos)); => DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
/// <summary>
/// Given a time, return the screen space position within this column.
/// </summary>
public Vector2 ScreenSpacePositionAtTime(double time)
{
var pos = ScrollingInfo.Algorithm.PositionAt(time, Time.Current, ScrollingInfo.TimeRange.Value, HitObjectContainer.DrawHeight);
switch (ScrollingInfo.Direction.Value)
{
case ScrollingDirection.Down:
// We're dealing with screen coordinates in which the position decreases towards the centre of the screen resulting in an increase in start time.
// The scrolling algorithm instead assumes a top anchor meaning an increase in time corresponds to an increase in position,
// so when scrolling downwards the coordinates need to be flipped.
pos = HitObjectContainer.DrawHeight - pos;
// Blueprints are centred on the mouse position, such that the hitobject position is anchored at the top or bottom of the blueprint depending on the scroll direction.
pos -= DefaultNotePiece.NOTE_HEIGHT / 2;
break;
case ScrollingDirection.Up:
pos += DefaultNotePiece.NOTE_HEIGHT / 2;
break;
}
return HitObjectContainer.ToScreenSpace(new Vector2(HitObjectContainer.DrawWidth / 2, pos));
}
/// <summary>
/// Given a position in screen space, return the time within this column.
/// </summary>
public double TimeAtScreenSpacePosition(Vector2 screenSpacePosition)
{
// convert to local space of column so we can snap and fetch correct location.
Vector2 localPosition = HitObjectContainer.ToLocalSpace(screenSpacePosition);
switch (ScrollingInfo.Direction.Value)
{
case ScrollingDirection.Down:
// as above
localPosition.Y = HitObjectContainer.DrawHeight - localPosition.Y;
break;
}
// offset for the fact that blueprints are centered, as above.
localPosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
return ScrollingInfo.Algorithm.TimeAt(localPosition.Y, Time.Current, ScrollingInfo.TimeRange.Value, HitObjectContainer.DrawHeight);
}
} }
} }

View File

@ -12,6 +12,9 @@ namespace osu.Game.Rulesets.Mania.UI.Components
public class ColumnHitObjectArea : HitObjectArea public class ColumnHitObjectArea : HitObjectArea
{ {
public readonly Container Explosions; public readonly Container Explosions;
public readonly Container UnderlayElements;
private readonly Drawable hitTarget; private readonly Drawable hitTarget;
public ColumnHitObjectArea(int columnIndex, HitObjectContainer hitObjectContainer) public ColumnHitObjectArea(int columnIndex, HitObjectContainer hitObjectContainer)
@ -19,6 +22,11 @@ namespace osu.Game.Rulesets.Mania.UI.Components
{ {
AddRangeInternal(new[] AddRangeInternal(new[]
{ {
UnderlayElements = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = 2,
},
hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget, columnIndex), _ => new DefaultHitTarget()) hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget, columnIndex), _ => new DefaultHitTarget())
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,

View File

@ -23,7 +23,6 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {
@ -108,13 +107,6 @@ namespace osu.Game.Rulesets.Mania.UI
private void updateTimeRange() => TimeRange.Value = configTimeRange.Value * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value; private void updateTimeRange() => TimeRange.Value = configTimeRange.Value * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value;
/// <summary>
/// Retrieves the column that intersects a screen-space position.
/// </summary>
/// <param name="screenSpacePosition">The screen-space position.</param>
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
public Column GetColumnByPosition(Vector2 screenSpacePosition) => Playfield.GetColumnByPosition(screenSpacePosition);
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer(); public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages); protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);

View File

@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Mania.UI
[Cached] [Cached]
public class ManiaPlayfield : ScrollingPlayfield public class ManiaPlayfield : ScrollingPlayfield
{ {
public IReadOnlyList<Stage> Stages => stages;
private readonly List<Stage> stages = new List<Stage>(); private readonly List<Stage> stages = new List<Stage>();
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => stages.Any(s => s.ReceivePositionalInputAt(screenSpacePos)); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => stages.Any(s => s.ReceivePositionalInputAt(screenSpacePos));

View File

@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
[Cached] [Cached]
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor(); private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
[Cached(typeof(IDistanceSnapProvider))] [Cached(typeof(IPositionSnapProvider))]
private readonly SnapProvider snapProvider = new SnapProvider(); private readonly SnapProvider snapProvider = new SnapProvider();
private TestOsuDistanceSnapGrid grid; private TestOsuDistanceSnapGrid grid;
@ -172,9 +172,9 @@ namespace osu.Game.Rulesets.Osu.Tests
} }
} }
private class SnapProvider : IDistanceSnapProvider private class SnapProvider : IPositionSnapProvider
{ {
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time); public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
public float GetBeatSnapDistanceAt(double referenceTime) => (float)beat_length; public float GetBeatSnapDistanceAt(double referenceTime) => (float)beat_length;

View File

@ -5,7 +5,6 @@ using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osuTK;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
@ -40,6 +39,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
return base.OnMouseDown(e); return base.OnMouseDown(e);
} }
public override void UpdatePosition(Vector2 screenSpacePosition) => HitObject.Position = ToLocalSpace(screenSpacePosition); public override void UpdatePosition(SnapResult result)
{
base.UpdatePosition(result);
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
}
} }
} }

View File

@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private IEditorChangeHandler changeHandler { get; set; } private IEditorChangeHandler changeHandler { get; set; }
[Resolved(CanBeNull = true)] [Resolved(CanBeNull = true)]
private IDistanceSnapProvider snapProvider { get; set; } private IPositionSnapProvider snapProvider { get; set; }
[Resolved] [Resolved]
private OsuColour colours { get; set; } private OsuColour colours { get; set; }
@ -162,11 +162,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
if (ControlPoint == slider.Path.ControlPoints[0]) if (ControlPoint == slider.Path.ControlPoints[0])
{ {
// Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account // Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account
(Vector2 snappedPosition, double snappedTime) = snapProvider?.GetSnappedPosition(e.MousePosition, slider.StartTime) ?? (e.MousePosition, slider.StartTime); var result = snapProvider?.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition);
Vector2 movementDelta = snappedPosition - slider.Position;
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? e.ScreenSpaceMousePosition) - slider.Position;
slider.Position += movementDelta; slider.Position += movementDelta;
slider.StartTime = snappedTime; slider.StartTime = result?.Time ?? slider.StartTime;
// Since control points are relative to the position of the slider, they all need to be offset backwards by the delta // Since control points are relative to the position of the slider, they all need to be offset backwards by the delta
for (int i = 1; i < slider.Path.ControlPoints.Count; i++) for (int i = 1; i < slider.Path.ControlPoints.Count; i++)

View File

@ -67,13 +67,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
inputManager = GetContainingInputManager(); inputManager = GetContainingInputManager();
} }
public override void UpdatePosition(Vector2 screenSpacePosition) public override void UpdatePosition(SnapResult result)
{ {
base.UpdatePosition(result);
switch (state) switch (state)
{ {
case PlacementState.Initial: case PlacementState.Initial:
BeginPlacement(); BeginPlacement();
HitObject.Position = ToLocalSpace(screenSpacePosition); HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
break; break;
case PlacementState.Body: case PlacementState.Body:

View File

@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)), new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)),
}; };
public override Vector2 SelectionPoint => ((DrawableSlider)DrawableObject).HeadCircle.ScreenSpaceDrawQuad.Centre; public override Vector2 ScreenSpaceSelectionPoint => ((DrawableSlider)DrawableObject).HeadCircle.ScreenSpaceDrawQuad.Centre;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);

View File

@ -8,7 +8,6 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
using osuTK;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
@ -60,9 +59,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
return true; return true;
} }
public override void UpdatePosition(Vector2 screenSpacePosition)
{
}
} }
} }

View File

@ -12,6 +12,7 @@ using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Audio; using osu.Game.Rulesets.Taiko.Audio;
using osu.Game.Screens.Play;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.UI namespace osu.Game.Rulesets.Taiko.UI
@ -145,6 +146,9 @@ namespace osu.Game.Rulesets.Taiko.UI
centreHit.Colour = colours.Pink; centreHit.Colour = colours.Pink;
} }
[Resolved(canBeNull: true)]
private GameplayClock gameplayClock { get; set; }
public bool OnPressed(TaikoAction action) public bool OnPressed(TaikoAction action)
{ {
Drawable target = null; Drawable target = null;
@ -157,6 +161,7 @@ namespace osu.Game.Rulesets.Taiko.UI
target = centreHit; target = centreHit;
back = centre; back = centre;
if (gameplayClock?.IsSeeking != true)
drumSample.Centre?.Play(); drumSample.Centre?.Play();
} }
else if (action == RimAction) else if (action == RimAction)
@ -164,6 +169,7 @@ namespace osu.Game.Rulesets.Taiko.UI
target = rimHit; target = rimHit;
back = rim; back = rim;
if (gameplayClock?.IsSeeking != true)
drumSample.Rim?.Play(); drumSample.Rim?.Play();
} }

View File

@ -0,0 +1,73 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Tests.NonVisual
{
public class BarLineGeneratorTest
{
[Test]
public void TestRoundingErrorCompensation()
{
// The aim of this test is to make sure bar line generation compensates for floating-point errors.
// The premise of the test is that we have a single timing point that should result in bar lines
// that start at a time point that is a whole number every seventh beat.
// The fact it's every seventh beat is important - it's a number indivisible by 2, which makes
// it susceptible to rounding inaccuracies. In fact this was originally spotted in cases of maps
// that met exactly this criteria.
const int beat_length_numerator = 2000;
const int beat_length_denominator = 7;
const TimeSignatures signature = TimeSignatures.SimpleQuadruple;
var beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new HitObject { StartTime = 0 },
new HitObject { StartTime = 120_000 }
},
ControlPointInfo = new ControlPointInfo()
};
beatmap.ControlPointInfo.Add(0, new TimingControlPoint
{
BeatLength = (double)beat_length_numerator / beat_length_denominator,
TimeSignature = signature
});
var barLines = new BarLineGenerator<BarLine>(beatmap).BarLines;
for (int i = 0; i * beat_length_denominator < barLines.Count; i++)
{
var barLine = barLines[i * beat_length_denominator];
var expectedTime = beat_length_numerator * (int)signature * i;
// every seventh bar's start time should be at least greater than the whole number we expect.
// It cannot be less, as that can affect overlapping scroll algorithms
// (the previous timing point might be chosen incorrectly if this is not the case)
Assert.GreaterOrEqual(barLine.StartTime, expectedTime);
// on the other side, make sure we don't stray too far from the expected time either.
Assert.IsTrue(Precision.AlmostEquals(barLine.StartTime, expectedTime));
// check major/minor lines for good measure too
Assert.AreEqual(i % (int)signature == 0, barLine.Major);
}
}
private class BarLine : IBarLine
{
public double StartTime { get; set; }
public bool Major { get; set; }
}
}
}

View File

@ -29,8 +29,22 @@ namespace osu.Game.Tests.ScrollAlgorithms
[Test] [Test]
public void TestDisplayStartTime() public void TestDisplayStartTime()
{ {
// Sequential scroll algorithm approximates the start time // easy cases - time range adjusted for velocity fits within control point duration
// This should be fixed in the future Assert.AreEqual(2500, algorithm.GetDisplayStartTime(5000, 0, 2500, 1)); // 5000 - (2500 / 1)
Assert.AreEqual(13750, algorithm.GetDisplayStartTime(15000, 0, 2500, 1)); // 15000 - (2500 / 2)
Assert.AreEqual(20000, algorithm.GetDisplayStartTime(25000, 0, 2500, 1)); // 25000 - (2500 / 0.5)
// hard case - time range adjusted for velocity exceeds control point duration
// 1st multiplier point takes 10000 / 2500 = 4 scroll lengths
// 2nd multiplier point takes 10000 / (2500 / 2) = 8 scroll lengths
// 3rd multiplier point takes 2500 / (2500 * 2) = 0.5 scroll lengths up to hitobject start
// absolute position of the hitobject = 1000 * (4 + 8 + 0.5) = 12500
// minus one scroll length allowance = 12500 - 1000 = 11500 = 11.5 [scroll lengths]
// therefore the start time lies within the second multiplier point (because 11.5 < 4 + 8)
// its exact time position is = 10000 + 7.5 * (2500 / 2) = 19375
Assert.AreEqual(19375, algorithm.GetDisplayStartTime(22500, 0, 2500, 1000));
} }
[Test] [Test]

View File

@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Editing
[Cached(typeof(EditorBeatmap))] [Cached(typeof(EditorBeatmap))]
private readonly EditorBeatmap editorBeatmap; private readonly EditorBeatmap editorBeatmap;
[Cached(typeof(IDistanceSnapProvider))] [Cached(typeof(IPositionSnapProvider))]
private readonly SnapProvider snapProvider = new SnapProvider(); private readonly SnapProvider snapProvider = new SnapProvider();
public TestSceneDistanceSnapGrid() public TestSceneDistanceSnapGrid()
@ -151,9 +151,9 @@ namespace osu.Game.Tests.Visual.Editing
=> (Vector2.Zero, 0); => (Vector2.Zero, 0);
} }
private class SnapProvider : IDistanceSnapProvider private class SnapProvider : IPositionSnapProvider
{ {
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time); public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
public float GetBeatSnapDistanceAt(double referenceTime) => 10; public float GetBeatSnapDistanceAt(double referenceTime) => 10;

View File

@ -16,6 +16,7 @@ using osu.Game.Configuration;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osuTK; using osuTK;
@ -77,19 +78,18 @@ namespace osu.Game.Tests.Visual.Gameplay
} }
}; };
setUpHitObjects(); hitObjectSpawnDelegate?.Cancel();
}); });
private void setUpHitObjects() private void setUpHitObjects() => AddStep("set up hit objects", () =>
{ {
scrollContainers.ForEach(c => c.ControlPoints.Add(new MultiplierControlPoint(0))); scrollContainers.ForEach(c => c.ControlPoints.Add(new MultiplierControlPoint(0)));
for (int i = spawn_rate / 2; i <= time_range; i += spawn_rate) for (int i = spawn_rate / 2; i <= time_range; i += spawn_rate)
addHitObject(Time.Current + i); addHitObject(Time.Current + i);
hitObjectSpawnDelegate?.Cancel();
hitObjectSpawnDelegate = Scheduler.AddDelayed(() => addHitObject(Time.Current + time_range), spawn_rate, true); hitObjectSpawnDelegate = Scheduler.AddDelayed(() => addHitObject(Time.Current + time_range), spawn_rate, true);
} });
private IList<MultiplierControlPoint> testControlPoints => new List<MultiplierControlPoint> private IList<MultiplierControlPoint> testControlPoints => new List<MultiplierControlPoint>
{ {
@ -101,6 +101,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestScrollAlgorithms() public void TestScrollAlgorithms()
{ {
setUpHitObjects();
AddStep("constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant)); AddStep("constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
AddStep("overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping)); AddStep("overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
AddStep("sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential)); AddStep("sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
@ -113,6 +115,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestConstantScrollLifetime() public void TestConstantScrollLifetime()
{ {
setUpHitObjects();
AddStep("set constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant)); AddStep("set constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
// scroll container time range must be less than the rate of spawning hitobjects // scroll container time range must be less than the rate of spawning hitobjects
// otherwise the hitobjects will spawn already partly visible on screen and look wrong // otherwise the hitobjects will spawn already partly visible on screen and look wrong
@ -122,14 +126,40 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestSequentialScrollLifetime() public void TestSequentialScrollLifetime()
{ {
setUpHitObjects();
AddStep("set sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential)); AddStep("set sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0)); AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0));
AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current)); AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current));
} }
[Test]
public void TestSlowSequentialScroll()
{
AddStep("set sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range));
AddStep("add control points", () => addControlPoints(
new List<MultiplierControlPoint>
{
new MultiplierControlPoint { Velocity = 0.1 }
},
Time.Current + time_range));
// All of the hit objects added below should be immediately visible on screen
AddStep("add hit objects", () =>
{
for (int i = 0; i < 20; ++i)
{
addHitObject(Time.Current + time_range * (2 + 0.1 * i));
}
});
}
[Test] [Test]
public void TestOverlappingScrollLifetime() public void TestOverlappingScrollLifetime()
{ {
setUpHitObjects();
AddStep("set overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping)); AddStep("set overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0)); AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0));
AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current)); AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current));
@ -221,7 +251,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private class TestDrawableControlPoint : DrawableHitObject<HitObject> private class TestDrawableControlPoint : DrawableHitObject<HitObject>
{ {
public TestDrawableControlPoint(ScrollingDirection direction, double time) public TestDrawableControlPoint(ScrollingDirection direction, double time)
: base(new HitObject { StartTime = time }) : base(new HitObject { StartTime = time, HitWindows = HitWindows.Empty })
{ {
Origin = Anchor.Centre; Origin = Anchor.Centre;
@ -252,7 +282,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private class TestDrawableHitObject : DrawableHitObject<HitObject> private class TestDrawableHitObject : DrawableHitObject<HitObject>
{ {
public TestDrawableHitObject(double time) public TestDrawableHitObject(double time)
: base(new HitObject { StartTime = time }) : base(new HitObject { StartTime = time, HitWindows = HitWindows.Empty })
{ {
Origin = Anchor.Custom; Origin = Anchor.Custom;
OriginPosition = new Vector2(75 / 4.0f); OriginPosition = new Vector2(75 / 4.0f);

View File

@ -34,7 +34,7 @@ namespace osu.Game.Beatmaps
/// <summary> /// <summary>
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps. /// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
/// </summary> /// </summary>
public partial class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo> public partial class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>, IDisposable
{ {
/// <summary> /// <summary>
/// Fired when a single difficulty has been hidden. /// Fired when a single difficulty has been hidden.
@ -433,6 +433,11 @@ namespace osu.Game.Beatmaps
return endTime - startTime; return endTime - startTime;
} }
public void Dispose()
{
onlineLookupQueue?.Dispose();
}
/// <summary> /// <summary>
/// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation. /// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
/// </summary> /// </summary>

View File

@ -23,7 +23,7 @@ namespace osu.Game.Beatmaps
{ {
public partial class BeatmapManager public partial class BeatmapManager
{ {
private class BeatmapOnlineLookupQueue private class BeatmapOnlineLookupQueue : IDisposable
{ {
private readonly IAPIProvider api; private readonly IAPIProvider api;
private readonly Storage storage; private readonly Storage storage;
@ -180,6 +180,11 @@ namespace osu.Game.Beatmaps
return false; return false;
} }
public void Dispose()
{
cacheDownloadRequest?.Dispose();
}
[Serializable] [Serializable]
[SuppressMessage("ReSharper", "InconsistentNaming")] [SuppressMessage("ReSharper", "InconsistentNaming")]
private class CachedOnlineBeatmapLookup private class CachedOnlineBeatmapLookup

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@ -337,6 +337,7 @@ namespace osu.Game
{ {
base.Dispose(isDisposing); base.Dispose(isDisposing);
RulesetStore?.Dispose(); RulesetStore?.Dispose();
BeatmapManager?.Dispose();
contextFactory.FlushConnections(); contextFactory.FlushConnections();
} }

View File

@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Edit
private IAdjustableClock adjustableClock { get; set; } private IAdjustableClock adjustableClock { get; set; }
[Resolved] [Resolved]
private IBeatSnapProvider beatSnapProvider { get; set; } protected IBeatSnapProvider BeatSnapProvider { get; private set; }
protected ComposeBlueprintContainer BlueprintContainer { get; private set; } protected ComposeBlueprintContainer BlueprintContainer { get; private set; }
@ -244,9 +244,6 @@ namespace osu.Game.Rulesets.Edit
public void BeginPlacement(HitObject hitObject) public void BeginPlacement(HitObject hitObject)
{ {
EditorBeatmap.PlacementObject.Value = hitObject; EditorBeatmap.PlacementObject.Value = hitObject;
if (distanceSnapGrid != null)
hitObject.StartTime = GetSnappedPosition(distanceSnapGrid.ToLocalSpace(inputManager.CurrentState.Mouse.Position), hitObject.StartTime).time;
} }
public void EndPlacement(HitObject hitObject, bool commit) public void EndPlacement(HitObject hitObject, bool commit)
@ -257,7 +254,8 @@ namespace osu.Game.Rulesets.Edit
{ {
EditorBeatmap.Add(hitObject); EditorBeatmap.Add(hitObject);
adjustableClock.Seek(hitObject.GetEndTime()); if (adjustableClock.CurrentTime < hitObject.StartTime)
adjustableClock.Seek(hitObject.StartTime);
} }
showGridFor(Enumerable.Empty<HitObject>()); showGridFor(Enumerable.Empty<HitObject>());
@ -265,40 +263,48 @@ namespace osu.Game.Rulesets.Edit
public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject); public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject);
public override (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => distanceSnapGrid?.GetSnappedPosition(position) ?? (position, time); public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
if (distanceSnapGrid == null) return new SnapResult(screenSpacePosition, null);
// TODO: move distance snap grid to OsuHitObjectComposer.
(Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition));
return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time);
}
public override float GetBeatSnapDistanceAt(double referenceTime) public override float GetBeatSnapDistanceAt(double referenceTime)
{ {
DifficultyControlPoint difficultyPoint = EditorBeatmap.ControlPointInfo.DifficultyPointAt(referenceTime); DifficultyControlPoint difficultyPoint = EditorBeatmap.ControlPointInfo.DifficultyPointAt(referenceTime);
return (float)(100 * EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / beatSnapProvider.BeatDivisor); return (float)(100 * EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / BeatSnapProvider.BeatDivisor);
} }
public override float DurationToDistance(double referenceTime, double duration) public override float DurationToDistance(double referenceTime, double duration)
{ {
double beatLength = beatSnapProvider.GetBeatLengthAtTime(referenceTime); double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceTime);
return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceTime)); return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceTime));
} }
public override double DistanceToDuration(double referenceTime, float distance) public override double DistanceToDuration(double referenceTime, float distance)
{ {
double beatLength = beatSnapProvider.GetBeatLengthAtTime(referenceTime); double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceTime);
return distance / GetBeatSnapDistanceAt(referenceTime) * beatLength; return distance / GetBeatSnapDistanceAt(referenceTime) * beatLength;
} }
public override double GetSnappedDurationFromDistance(double referenceTime, float distance) public override double GetSnappedDurationFromDistance(double referenceTime, float distance)
=> beatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime) - referenceTime; => BeatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime) - referenceTime;
public override float GetSnappedDistanceFromDistance(double referenceTime, float distance) public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
{ {
var snappedEndTime = beatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime); var snappedEndTime = BeatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime);
return DurationToDistance(referenceTime, snappedEndTime - referenceTime); return DurationToDistance(referenceTime, snappedEndTime - referenceTime);
} }
} }
[Cached(typeof(HitObjectComposer))] [Cached(typeof(HitObjectComposer))]
[Cached(typeof(IDistanceSnapProvider))] [Cached(typeof(IPositionSnapProvider))]
public abstract class HitObjectComposer : CompositeDrawable, IDistanceSnapProvider public abstract class HitObjectComposer : CompositeDrawable, IPositionSnapProvider
{ {
internal HitObjectComposer() internal HitObjectComposer()
{ {
@ -323,7 +329,7 @@ namespace osu.Game.Rulesets.Edit
[CanBeNull] [CanBeNull]
protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null; protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;
public abstract (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time); public abstract SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
public abstract float GetBeatSnapDistanceAt(double referenceTime); public abstract float GetBeatSnapDistanceAt(double referenceTime);

View File

@ -5,9 +5,14 @@ using osuTK;
namespace osu.Game.Rulesets.Edit namespace osu.Game.Rulesets.Edit
{ {
public interface IDistanceSnapProvider public interface IPositionSnapProvider
{ {
(Vector2 position, double time) GetSnappedPosition(Vector2 position, double time); /// <summary>
/// Given a position, find a valid time snap.
/// </summary>
/// <param name="screenSpacePosition">The screen-space position to be snapped.</param>
/// <returns>The time and position post-snapping.</returns>
SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
/// <summary> /// <summary>
/// Retrieves the distance between two points within a timing point that are one beat length apart. /// Retrieves the distance between two points within a timing point that are one beat length apart.

View File

@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Edit
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos);
public override Vector2 SelectionPoint => DrawableObject.ScreenSpaceDrawQuad.Centre; public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.ScreenSpaceDrawQuad.Centre;
public override Quad SelectionQuad => DrawableObject.ScreenSpaceDrawQuad; public override Quad SelectionQuad => DrawableObject.ScreenSpaceDrawQuad;

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@ -61,11 +61,9 @@ namespace osu.Game.Rulesets.Edit
/// <summary> /// <summary>
/// Signals that the placement of <see cref="HitObject"/> has started. /// Signals that the placement of <see cref="HitObject"/> has started.
/// </summary> /// </summary>
/// <param name="startTime">The start time of <see cref="HitObject"/> at the placement point. If null, the current clock time is used.</param>
/// <param name="commitStart">Whether this call is committing a value for HitObject.StartTime and continuing with further adjustments.</param> /// <param name="commitStart">Whether this call is committing a value for HitObject.StartTime and continuing with further adjustments.</param>
protected void BeginPlacement(double? startTime = null, bool commitStart = false) protected void BeginPlacement(bool commitStart = false)
{ {
HitObject.StartTime = startTime ?? EditorClock.CurrentTime;
placementHandler.BeginPlacement(HitObject); placementHandler.BeginPlacement(HitObject);
PlacementActive |= commitStart; PlacementActive |= commitStart;
} }
@ -83,11 +81,18 @@ namespace osu.Game.Rulesets.Edit
PlacementActive = false; PlacementActive = false;
} }
[Resolved(canBeNull: true)]
private IFrameBasedClock editorClock { get; set; }
/// <summary> /// <summary>
/// Updates the position of this <see cref="PlacementBlueprint"/> to a new screen-space position. /// Updates the position of this <see cref="PlacementBlueprint"/> to a new screen-space position.
/// </summary> /// </summary>
/// <param name="screenSpacePosition">The screen-space position.</param> /// <param name="snapResult">The snap result information.</param>
public abstract void UpdatePosition(Vector2 screenSpacePosition); public virtual void UpdatePosition(SnapResult snapResult)
{
if (!PlacementActive)
HitObject.StartTime = snapResult.Time ?? editorClock?.CurrentTime ?? Time.Current;
}
/// <summary> /// <summary>
/// Invokes <see cref="Objects.HitObject.ApplyDefaults(ControlPointInfo,BeatmapDifficulty)"/>, /// Invokes <see cref="Objects.HitObject.ApplyDefaults(ControlPointInfo,BeatmapDifficulty)"/>,

View File

@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Edit
/// <summary> /// <summary>
/// The screen-space point that causes this <see cref="OverlaySelectionBlueprint"/> to be selected. /// The screen-space point that causes this <see cref="OverlaySelectionBlueprint"/> to be selected.
/// </summary> /// </summary>
public virtual Vector2 SelectionPoint => ScreenSpaceDrawQuad.Centre; public virtual Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.Centre;
/// <summary> /// <summary>
/// The screen-space quad that outlines this <see cref="OverlaySelectionBlueprint"/> for selections. /// The screen-space quad that outlines this <see cref="OverlaySelectionBlueprint"/> for selections.

View File

@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// The result of a position/time snapping process.
/// </summary>
public class SnapResult
{
/// <summary>
/// The screen space position, potentially altered for snapping.
/// </summary>
public Vector2 ScreenSpacePosition;
/// <summary>
/// The resultant time for snapping, if a value could be attained.
/// </summary>
public double? Time;
public SnapResult(Vector2 screenSpacePosition, double? time)
{
ScreenSpacePosition = screenSpacePosition;
Time = time;
}
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Utils; using osu.Framework.Utils;
@ -46,6 +47,16 @@ namespace osu.Game.Rulesets.Objects
for (double t = currentTimingPoint.Time; Precision.DefinitelyBigger(endTime, t); t += barLength, currentBeat++) for (double t = currentTimingPoint.Time; Precision.DefinitelyBigger(endTime, t); t += barLength, currentBeat++)
{ {
var roundedTime = Math.Round(t, MidpointRounding.AwayFromZero);
// in the case of some bar lengths, rounding errors can cause t to be slightly less than
// the expected whole number value due to floating point inaccuracies.
// if this is the case, apply rounding.
if (Precision.AlmostEquals(t, roundedTime))
{
t = roundedTime;
}
BarLines.Add(new TBarLine BarLines.Add(new TBarLine
{ {
StartTime = t, StartTime = t,

View File

@ -11,13 +11,13 @@ using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Framework.Audio;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Screens.Play;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Rulesets.Objects.Drawables namespace osu.Game.Rulesets.Objects.Drawables
@ -96,8 +96,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </remarks> /// </remarks>
protected virtual float SamplePlaybackPosition => 0.5f; protected virtual float SamplePlaybackPosition => 0.5f;
private readonly BindableDouble balanceAdjust = new BindableDouble();
private BindableList<HitSampleInfo> samplesBindable; private BindableList<HitSampleInfo> samplesBindable;
private Bindable<double> startTimeBindable; private Bindable<double> startTimeBindable;
private Bindable<bool> userPositionalHitSounds; private Bindable<bool> userPositionalHitSounds;
@ -173,7 +171,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
} }
Samples = new SkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s))); Samples = new SkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)));
Samples.AddAdjustment(AdjustableProperty.Balance, balanceAdjust);
AddInternal(Samples); AddInternal(Samples);
} }
@ -260,7 +257,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
} }
} }
if (state.Value != ArmedState.Idle && LifetimeEnd == double.MaxValue || HitObject.HitWindows == null) if (LifetimeEnd == double.MaxValue && (state.Value != ArmedState.Idle || HitObject.HitWindows == null))
Expire(); Expire();
// apply any custom state overrides // apply any custom state overrides
@ -352,6 +349,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
{ {
} }
[Resolved(canBeNull: true)]
private GameplayClock gameplayClock { get; set; }
/// <summary> /// <summary>
/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>. /// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
/// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit. /// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit.
@ -360,8 +360,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
{ {
const float balance_adjust_amount = 0.4f; const float balance_adjust_amount = 0.4f;
balanceAdjust.Value = balance_adjust_amount * (userPositionalHitSounds.Value ? SamplePlaybackPosition - 0.5f : 0); if (Samples != null && gameplayClock?.IsSeeking != true)
Samples?.Play(); {
Samples.Balance.Value = balance_adjust_amount * (userPositionalHitSounds.Value ? SamplePlaybackPosition - 0.5f : 0);
Samples.Play();
}
} }
protected override void Update() protected override void Update()

View File

@ -29,14 +29,16 @@ namespace osu.Game.Rulesets.UI
/// </summary> /// </summary>
internal bool FrameStablePlayback = true; internal bool FrameStablePlayback = true;
[Cached] public GameplayClock GameplayClock => stabilityGameplayClock;
public GameplayClock GameplayClock { get; }
[Cached(typeof(GameplayClock))]
private readonly StabilityGameplayClock stabilityGameplayClock;
public FrameStabilityContainer(double gameplayStartTime = double.MinValue) public FrameStabilityContainer(double gameplayStartTime = double.MinValue)
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
GameplayClock = new GameplayClock(framedClock = new FramedClock(manualClock = new ManualClock())); stabilityGameplayClock = new StabilityGameplayClock(framedClock = new FramedClock(manualClock = new ManualClock()));
this.gameplayStartTime = gameplayStartTime; this.gameplayStartTime = gameplayStartTime;
} }
@ -57,7 +59,7 @@ namespace osu.Game.Rulesets.UI
{ {
if (clock != null) if (clock != null)
{ {
parentGameplayClock = clock; stabilityGameplayClock.ParentGameplayClock = parentGameplayClock = clock;
GameplayClock.IsPaused.BindTo(clock.IsPaused); GameplayClock.IsPaused.BindTo(clock.IsPaused);
} }
} }
@ -187,5 +189,17 @@ namespace osu.Game.Rulesets.UI
} }
public ReplayInputHandler ReplayInputHandler { get; set; } public ReplayInputHandler ReplayInputHandler { get; set; }
private class StabilityGameplayClock : GameplayClock
{
public IFrameBasedClock ParentGameplayClock;
public StabilityGameplayClock(FramedClock underlyingClock)
: base(underlyingClock)
{
}
public override bool IsSeeking => ParentGameplayClock != null && Math.Abs(CurrentTime - ParentGameplayClock.CurrentTime) > 200;
}
} }
} }

View File

@ -22,8 +22,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
public double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength) public double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength)
{ {
double adjustedTime = TimeAt(-offset, originTime, timeRange, scrollLength); return TimeAt(-(scrollLength + offset), originTime, timeRange, scrollLength);
return adjustedTime - timeRange - 1000;
} }
public float GetLength(double startTime, double endTime, double timeRange, float scrollLength) public float GetLength(double startTime, double endTime, double timeRange, float scrollLength)

View File

@ -15,12 +15,12 @@ namespace osu.Game.Rulesets.UI.Scrolling
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>(); protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
[Resolved] [Resolved]
private IScrollingInfo scrollingInfo { get; set; } protected IScrollingInfo ScrollingInfo { get; private set; }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
Direction.BindTo(scrollingInfo.Direction); Direction.BindTo(ScrollingInfo.Direction);
} }
protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer(); protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer();

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@ -49,7 +49,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>(); private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
[Resolved(canBeNull: true)] [Resolved(canBeNull: true)]
private IDistanceSnapProvider snapProvider { get; set; } private IPositionSnapProvider snapProvider { get; set; }
protected BlueprintContainer() protected BlueprintContainer()
{ {
@ -326,7 +326,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{ {
foreach (var blueprint in SelectionBlueprints) foreach (var blueprint in SelectionBlueprints)
{ {
if (blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint)) if (blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.ScreenSpaceSelectionPoint))
blueprint.Select(); blueprint.Select();
else else
blueprint.Deselect(); blueprint.Deselect();
@ -384,7 +384,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
// Movement is tracked from the blueprint of the earliest hitobject, since it only makes sense to distance snap from that hitobject // Movement is tracked from the blueprint of the earliest hitobject, since it only makes sense to distance snap from that hitobject
movementBlueprint = selectionHandler.SelectedBlueprints.OrderBy(b => b.HitObject.StartTime).First(); movementBlueprint = selectionHandler.SelectedBlueprints.OrderBy(b => b.HitObject.StartTime).First();
movementBlueprintOriginalPosition = movementBlueprint.SelectionPoint; // todo: unsure if correct movementBlueprintOriginalPosition = movementBlueprint.ScreenSpaceSelectionPoint; // todo: unsure if correct
} }
/// <summary> /// <summary>
@ -405,16 +405,19 @@ namespace osu.Game.Screens.Edit.Compose.Components
Vector2 movePosition = movementBlueprintOriginalPosition.Value + e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition; Vector2 movePosition = movementBlueprintOriginalPosition.Value + e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
// Retrieve a snapped position. // Retrieve a snapped position.
(Vector2 snappedPosition, double snappedTime) = snapProvider.GetSnappedPosition(ToLocalSpace(movePosition), draggedObject.StartTime); var result = snapProvider.SnapScreenSpacePositionToValidTime(movePosition);
// Move the hitobjects. // Move the hitobjects.
if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, ToScreenSpace(snappedPosition)))) if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, result.ScreenSpacePosition)))
return true; return true;
if (result.Time.HasValue)
{
// Apply the start time at the newly snapped-to position // Apply the start time at the newly snapped-to position
double offset = snappedTime - draggedObject.StartTime; double offset = result.Time.Value - draggedObject.StartTime;
foreach (HitObject obj in selectionHandler.SelectedHitObjects) foreach (HitObject obj in selectionHandler.SelectedHitObjects)
obj.StartTime += offset; obj.StartTime += offset;
}
return true; return true;
} }

View File

@ -11,7 +11,6 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components namespace osu.Game.Screens.Edit.Compose.Components
{ {
@ -65,12 +64,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
createPlacement(); createPlacement();
} }
private void updatePlacementPosition(Vector2 screenSpacePosition) private void updatePlacementPosition()
{ {
Vector2 snappedGridPosition = composer.GetSnappedPosition(ToLocalSpace(screenSpacePosition), 0).position; var snapResult = composer.SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
Vector2 snappedScreenSpacePosition = ToScreenSpace(snappedGridPosition);
currentPlacement.UpdatePosition(snappedScreenSpacePosition); currentPlacement.UpdatePosition(snapResult);
} }
#endregion #endregion
@ -85,7 +83,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
removePlacement(); removePlacement();
if (currentPlacement != null) if (currentPlacement != null)
updatePlacementPosition(inputManager.CurrentState.Mouse.Position); updatePlacementPosition();
} }
protected sealed override SelectionBlueprint CreateBlueprintFor(HitObject hitObject) protected sealed override SelectionBlueprint CreateBlueprintFor(HitObject hitObject)
@ -117,7 +115,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
placementBlueprintContainer.Child = currentPlacement = blueprint; placementBlueprintContainer.Child = currentPlacement = blueprint;
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame // Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
updatePlacementPosition(inputManager.CurrentState.Mouse.Position); updatePlacementPosition();
} }
} }

View File

@ -43,7 +43,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected OsuColour Colours { get; private set; } protected OsuColour Colours { get; private set; }
[Resolved] [Resolved]
protected IDistanceSnapProvider SnapProvider { get; private set; } protected IPositionSnapProvider SnapProvider { get; private set; }
[Resolved] [Resolved]
private EditorBeatmap beatmap { get; set; } private EditorBeatmap beatmap { get; set; }

View File

@ -17,9 +17,9 @@ using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{ {
[Cached(typeof(IDistanceSnapProvider))] [Cached(typeof(IPositionSnapProvider))]
[Cached] [Cached]
public class Timeline : ZoomableScrollContainer, IDistanceSnapProvider public class Timeline : ZoomableScrollContainer, IPositionSnapProvider
{ {
public readonly Bindable<bool> WaveformVisible = new Bindable<bool>(); public readonly Bindable<bool> WaveformVisible = new Bindable<bool>();
public readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>(); public readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
@ -181,11 +181,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
[Resolved] [Resolved]
private IBeatSnapProvider beatSnapProvider { get; set; } private IBeatSnapProvider beatSnapProvider { get; set; }
public double GetTimeFromScreenSpacePosition(Vector2 position) public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) =>
=> getTimeFromPosition(Content.ToLocalSpace(position)); new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition))));
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) =>
(position, beatSnapProvider.SnapTime(getTimeFromPosition(position)));
private double getTimeFromPosition(Vector2 localPosition) => private double getTimeFromPosition(Vector2 localPosition) =>
(localPosition.X / Content.DrawWidth) * track.Length; (localPosition.X / Content.DrawWidth) * track.Length;

View File

@ -186,7 +186,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
} }
} }
public override Vector2 SelectionPoint => ScreenSpaceDrawQuad.TopLeft; public override Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.TopLeft;
public class DragBar : Container public class DragBar : Container
{ {
@ -275,14 +275,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
OnDragHandled?.Invoke(e); OnDragHandled?.Invoke(e);
var time = timeline.GetTimeFromScreenSpacePosition(e.ScreenSpaceMousePosition); if (timeline.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition).Time is double time)
{
switch (hitObject) switch (hitObject)
{ {
case IHasRepeats repeatHitObject: case IHasRepeats repeatHitObject:
// find the number of repeats which can fit in the requested time. // find the number of repeats which can fit in the requested time.
var lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1); var lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1);
var proposedCount = Math.Max(0, (int)((time - hitObject.StartTime) / lengthOfOneRepeat) - 1); var proposedCount = Math.Max(0, (int)Math.Round((time - hitObject.StartTime) / lengthOfOneRepeat) - 1);
if (proposedCount == repeatHitObject.RepeatCount) if (proposedCount == repeatHitObject.RepeatCount)
return; return;
@ -302,6 +302,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
beatmap.UpdateHitObject(hitObject); beatmap.UpdateHitObject(hitObject);
} }
}
protected override void OnDragEnd(DragEndEvent e) protected override void OnDragEnd(DragEndEvent e)
{ {

View File

@ -31,6 +31,11 @@ namespace osu.Game.Screens.Play
public bool IsRunning => underlyingClock.IsRunning; public bool IsRunning => underlyingClock.IsRunning;
/// <summary>
/// Whether an ongoing seek operation is active.
/// </summary>
public virtual bool IsSeeking => false;
public void ProcessFrame() public void ProcessFrame()
{ {
// we do not want to process the underlying clock. // we do not want to process the underlying clock.

View File

@ -4,11 +4,11 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio; using osu.Game.Audio;
namespace osu.Game.Skinning namespace osu.Game.Skinning
@ -17,25 +17,32 @@ namespace osu.Game.Skinning
{ {
private readonly ISampleInfo[] hitSamples; private readonly ISampleInfo[] hitSamples;
private List<(AdjustableProperty property, BindableDouble bindable)> adjustments;
private SampleChannel[] channels;
[Resolved] [Resolved]
private ISampleStore samples { get; set; } private ISampleStore samples { get; set; }
public SkinnableSound(ISampleInfo hitSamples)
: this(new[] { hitSamples })
{
}
public SkinnableSound(IEnumerable<ISampleInfo> hitSamples) public SkinnableSound(IEnumerable<ISampleInfo> hitSamples)
{ {
this.hitSamples = hitSamples.ToArray(); this.hitSamples = hitSamples.ToArray();
} InternalChild = samplesContainer = new AudioContainer<DrawableSample>();
public SkinnableSound(ISampleInfo hitSamples)
{
this.hitSamples = new[] { hitSamples };
} }
private bool looping; private bool looping;
private readonly AudioContainer<DrawableSample> samplesContainer;
public BindableNumber<double> Volume => samplesContainer.Volume;
public BindableNumber<double> Balance => samplesContainer.Balance;
public BindableNumber<double> Frequency => samplesContainer.Frequency;
public BindableNumber<double> Tempo => samplesContainer.Tempo;
public bool Looping public bool Looping
{ {
get => looping; get => looping;
@ -45,33 +52,23 @@ namespace osu.Game.Skinning
looping = value; looping = value;
channels?.ForEach(c => c.Looping = looping); samplesContainer.ForEach(c => c.Looping = looping);
} }
} }
public void Play() => channels?.ForEach(c => c.Play()); public void Play() => samplesContainer.ForEach(c =>
public void Stop() => channels?.ForEach(c => c.Stop());
public void AddAdjustment(AdjustableProperty type, BindableDouble adjustBindable)
{ {
if (adjustments == null) adjustments = new List<(AdjustableProperty, BindableDouble)>(); if (c.AggregateVolume.Value > 0)
c.Play();
});
adjustments.Add((type, adjustBindable)); public void Stop() => samplesContainer.ForEach(c => c.Stop());
channels?.ForEach(c => c.AddAdjustment(type, adjustBindable));
}
public void RemoveAdjustment(AdjustableProperty type, BindableDouble adjustBindable)
{
adjustments?.Remove((type, adjustBindable));
channels?.ForEach(c => c.RemoveAdjustment(type, adjustBindable));
}
public override bool IsPresent => Scheduler.HasPendingTasks; public override bool IsPresent => Scheduler.HasPendingTasks;
protected override void SkinChanged(ISkinSource skin, bool allowFallback) protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{ {
channels = hitSamples.Select(s => var channels = hitSamples.Select(s =>
{ {
var ch = skin.GetSample(s); var ch = skin.GetSample(s);
@ -88,27 +85,12 @@ namespace osu.Game.Skinning
{ {
ch.Looping = looping; ch.Looping = looping;
ch.Volume.Value = s.Volume / 100.0; ch.Volume.Value = s.Volume / 100.0;
if (adjustments != null)
{
foreach (var (property, bindable) in adjustments)
ch.AddAdjustment(property, bindable);
}
} }
return ch; return ch;
}).Where(c => c != null).ToArray(); }).Where(c => c != null);
}
protected override void Dispose(bool isDisposing) samplesContainer.ChildrenEnumerable = channels.Select(c => new DrawableSample(c));
{
base.Dispose(isDisposing);
if (channels != null)
{
foreach (var c in channels)
c.Dispose();
}
} }
} }
} }

View File

@ -71,9 +71,12 @@ namespace osu.Game.Tests.Visual
{ {
base.Update(); base.Update();
currentBlueprint.UpdatePosition(InputManager.CurrentState.Mouse.Position); currentBlueprint.UpdatePosition(SnapForBlueprint(currentBlueprint));
} }
protected virtual SnapResult SnapForBlueprint(PlacementBlueprint blueprint) =>
new SnapResult(InputManager.CurrentState.Mouse.Position, null);
public override void Add(Drawable drawable) public override void Add(Drawable drawable)
{ {
base.Add(drawable); base.Add(drawable);
@ -81,7 +84,7 @@ namespace osu.Game.Tests.Visual
if (drawable is PlacementBlueprint blueprint) if (drawable is PlacementBlueprint blueprint)
{ {
blueprint.Show(); blueprint.Show();
blueprint.UpdatePosition(InputManager.CurrentState.Mouse.Position); blueprint.UpdatePosition(SnapForBlueprint(blueprint));
} }
} }

View File

@ -24,7 +24,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.518.0" /> <PackageReference Include="ppy.osu.Framework" Version="2020.519.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.512.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.512.0" />
<PackageReference Include="Sentry" Version="2.1.1" /> <PackageReference Include="Sentry" Version="2.1.1" />
<PackageReference Include="SharpCompress" Version="0.25.0" /> <PackageReference Include="SharpCompress" Version="0.25.0" />

View File

@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" /> <Reference Include="System.Net.Http" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.518.0" /> <PackageReference Include="ppy.osu.Framework.iOS" Version="2020.519.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.512.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.512.0" />
</ItemGroup> </ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. --> <!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
@ -80,7 +80,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.518.0" /> <PackageReference Include="ppy.osu.Framework" Version="2020.519.0" />
<PackageReference Include="SharpCompress" Version="0.25.0" /> <PackageReference Include="SharpCompress" Version="0.25.0" />
<PackageReference Include="NUnit" Version="3.12.0" /> <PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />