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Initial conversion of taiko to use ScrollingPlayfield.
This commit is contained in:
parent
8585561557
commit
a95ee7494f
@ -151,13 +151,9 @@ namespace osu.Desktop.Tests.Visual
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private void addBarLine(bool major, double delay = scroll_time)
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private void addBarLine(bool major, double delay = scroll_time)
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{
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{
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BarLine bl = new BarLine
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BarLine bl = new BarLine { StartTime = playfield.Time.Current + delay };
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{
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StartTime = playfield.Time.Current + delay,
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ScrollTime = scroll_time
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};
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playfield.AddBarLine(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
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playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
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}
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}
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private void addSwell(double duration = default_duration)
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private void addSwell(double duration = default_duration)
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@ -166,7 +162,6 @@ namespace osu.Desktop.Tests.Visual
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{
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{
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StartTime = playfield.Time.Current + scroll_time,
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StartTime = playfield.Time.Current + scroll_time,
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Duration = duration,
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Duration = duration,
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ScrollTime = scroll_time
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}));
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}));
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}
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}
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@ -180,7 +175,6 @@ namespace osu.Desktop.Tests.Visual
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StartTime = playfield.Time.Current + scroll_time,
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StartTime = playfield.Time.Current + scroll_time,
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IsStrong = strong,
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IsStrong = strong,
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Duration = duration,
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Duration = duration,
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ScrollTime = scroll_time,
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};
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};
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playfield.Add(new DrawableDrumRoll(d));
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playfield.Add(new DrawableDrumRoll(d));
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@ -191,7 +185,6 @@ namespace osu.Desktop.Tests.Visual
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Hit h = new Hit
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Hit h = new Hit
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{
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{
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StartTime = playfield.Time.Current + scroll_time,
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StartTime = playfield.Time.Current + scroll_time,
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ScrollTime = scroll_time,
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IsStrong = strong
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IsStrong = strong
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};
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};
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@ -206,7 +199,6 @@ namespace osu.Desktop.Tests.Visual
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Hit h = new Hit
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Hit h = new Hit
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{
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{
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StartTime = playfield.Time.Current + scroll_time,
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StartTime = playfield.Time.Current + scroll_time,
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ScrollTime = scroll_time,
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IsStrong = strong
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IsStrong = strong
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};
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};
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@ -5,13 +5,16 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using OpenTK;
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using OpenTK;
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using osu.Game.Rulesets.Objects.Drawables;
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using System;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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{
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/// <summary>
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/// <summary>
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/// A line that scrolls alongside hit objects in the playfield and visualises control points.
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/// A line that scrolls alongside hit objects in the playfield and visualises control points.
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/// </summary>
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/// </summary>
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public class DrawableBarLine : Container
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public class DrawableBarLine : DrawableTaikoHitObject<BarLine>
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{
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{
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/// <summary>
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/// <summary>
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/// The width of the line tracker.
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/// The width of the line tracker.
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@ -34,15 +37,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected readonly BarLine BarLine;
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protected readonly BarLine BarLine;
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public DrawableBarLine(BarLine barLine)
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public DrawableBarLine(BarLine barLine)
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: base(barLine)
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{
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{
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BarLine = barLine;
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BarLine = barLine;
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.Centre;
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RelativePositionAxes = Axes.X;
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RelativeSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.Y;
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Width = tracker_width;
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Width = tracker_width;
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Children = new[]
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Children = new[]
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@ -56,24 +55,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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Alpha = 0.75f
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Alpha = 0.75f
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}
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}
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};
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};
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LifetimeStart = BarLine.StartTime - BarLine.ScrollTime * 2;
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LifetimeEnd = BarLine.StartTime + BarLine.ScrollTime;
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}
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}
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protected override void LoadComplete()
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protected override TaikoPiece CreateMainPiece() => new TaikoPiece();
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protected override void UpdateState(ArmedState state)
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{
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{
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base.LoadComplete();
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this.Delay(BarLine.StartTime - Time.Current).FadeOut(base_fadeout_time * BarLine.ScrollTime / 1000);
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}
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private void updateScrollPosition(double time) => this.MoveToX((float)((BarLine.StartTime - time) / BarLine.ScrollTime));
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protected override void Update()
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{
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base.Update();
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updateScrollPosition(Time.Current);
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}
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}
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}
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}
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}
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}
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@ -11,6 +11,7 @@ using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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{
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@ -34,27 +35,29 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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RelativeSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.X;
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AutoSizeAxes = Axes.X;
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Width = (float)HitObject.Duration;
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Container<DrawableDrumRollTick> tickContainer;
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MainPiece.Add(tickContainer = new Container<DrawableDrumRollTick>
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{
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RelativeSizeAxes = Axes.Both,
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RelativeChildOffset = new Vector2((float)HitObject.StartTime, 0),
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RelativeChildSize = new Vector2((float)HitObject.Duration, 1)
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});
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foreach (var tick in drumRoll.Ticks)
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foreach (var tick in drumRoll.Ticks)
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{
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{
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var newTick = new DrawableDrumRollTick(tick)
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var newTick = new DrawableDrumRollTick(tick) { X = (float)tick.StartTime };
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{
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X = (float)((tick.StartTime - HitObject.StartTime) / HitObject.Duration)
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};
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newTick.OnJudgement += onTickJudgement;
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newTick.OnJudgement += onTickJudgement;
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AddNested(newTick);
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AddNested(newTick);
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MainPiece.Add(newTick);
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tickContainer.Add(newTick);
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}
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}
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}
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}
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protected override TaikoJudgement CreateJudgement() => new TaikoJudgement { SecondHit = HitObject.IsStrong };
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protected override TaikoJudgement CreateJudgement() => new TaikoJudgement { SecondHit = HitObject.IsStrong };
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protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece
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protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
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{
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Length = (float)(HitObject.Duration / HitObject.ScrollTime),
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PlayfieldLengthReference = () => Parent.DrawSize.X
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};
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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@ -63,17 +66,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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accentDarkColour = colours.YellowDarker;
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accentDarkColour = colours.YellowDarker;
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// This is naive, however it's based on the reasoning that the hit target
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// is further than mid point of the play field, so the time taken to scroll in should always
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// be greater than the time taken to scroll out to the left of the screen.
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// Thus, using PreEmpt here is enough for the drum roll to completely scroll out.
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LifetimeEnd = HitObject.EndTime + HitObject.ScrollTime;
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}
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private void onTickJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> obj)
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private void onTickJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> obj)
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{
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{
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if (obj.Judgement.Result == HitResult.Hit)
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if (obj.Judgement.Result == HitResult.Hit)
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@ -47,11 +47,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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}
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}
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}
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}
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protected override void UpdateScrollPosition(double time)
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{
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// Ticks don't move
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}
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protected override bool HandleKeyPress(Key key)
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protected override bool HandleKeyPress(Key key)
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{
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{
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return Judgement.Result == HitResult.None && UpdateJudgement(true);
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return Judgement.Result == HitResult.None && UpdateJudgement(true);
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@ -118,7 +118,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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});
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});
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MainPiece.Add(symbol = new SwellSymbolPiece());
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MainPiece.Add(symbol = new SwellSymbolPiece());
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -189,20 +188,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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Expire();
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Expire();
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}
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}
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protected override void UpdateScrollPosition(double time)
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protected override void Update()
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{
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{
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// Make the swell stop at the hit target
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base.Update();
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double t = Math.Min(HitObject.StartTime, time);
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// Make the swell stop at the hit target
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X = (float)Math.Max(Time.Current, HitObject.StartTime);
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double t = Math.Min(HitObject.StartTime, Time.Current);
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if (t == HitObject.StartTime && !hasStarted)
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if (t == HitObject.StartTime && !hasStarted)
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{
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{
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OnStart?.Invoke();
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OnStart?.Invoke();
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hasStarted = true;
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hasStarted = true;
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}
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}
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base.UpdateScrollPosition(t);
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}
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}
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protected override bool HandleKeyPress(Key key)
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protected override bool HandleKeyPress(Key key)
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{
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{
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if (Judgement.Result != HitResult.None)
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if (Judgement.Result != HitResult.None)
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@ -12,7 +12,7 @@ using OpenTK.Input;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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{
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public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableHitObject<TaikoHitObject, TaikoJudgement>
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public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableScrollingHitObject<TaikoHitObject, TaikoJudgement>
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where TaikoHitType : TaikoHitObject
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where TaikoHitType : TaikoHitObject
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{
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{
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/// <summary>
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/// <summary>
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@ -38,30 +38,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
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Size = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
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RelativePositionAxes = Axes.X;
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Add(MainPiece = CreateMainPiece());
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Add(MainPiece = CreateMainPiece());
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MainPiece.KiaiMode = HitObject.Kiai;
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MainPiece.KiaiMode = HitObject.Kiai;
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LifetimeStart = HitObject.StartTime - HitObject.ScrollTime * 2;
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}
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}
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protected override TaikoJudgement CreateJudgement() => new TaikoJudgement();
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protected override TaikoJudgement CreateJudgement() => new TaikoJudgement();
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protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
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protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
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/// <summary>
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/// Sets the scroll position of the DrawableHitObject relative to the offset between
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/// a time value and the HitObject's StartTime.
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/// </summary>
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/// <param name="time"></param>
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protected virtual void UpdateScrollPosition(double time) => X = (float)((HitObject.StartTime - time) / HitObject.ScrollTime);
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protected override void Update()
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{
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UpdateScrollPosition(Time.Current);
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}
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protected virtual bool HandleKeyPress(Key key) => false;
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protected virtual bool HandleKeyPress(Key key) => false;
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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@ -8,16 +8,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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{
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{
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public class ElongatedCirclePiece : CirclePiece
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public class ElongatedCirclePiece : CirclePiece
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{
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{
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/// <summary>
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/// As we are being used to define the absolute size of hits, we need to be given a relative reference of our containing playfield container.
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/// </summary>
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public Func<float> PlayfieldLengthReference;
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/// <summary>
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/// The length of this piece as a multiple of the value returned by <see cref="PlayfieldLengthReference"/>
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/// </summary>
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public float Length;
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public ElongatedCirclePiece()
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public ElongatedCirclePiece()
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{
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{
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RelativeSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.Y;
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@ -35,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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Right = padding,
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Right = padding,
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};
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};
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Width = (PlayfieldLengthReference?.Invoke() ?? 0) * Length + DrawHeight;
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Width = Parent.DrawSize.X + DrawHeight;
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}
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}
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}
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}
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}
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}
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ret.Add(new DrumRollTick
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ret.Add(new DrumRollTick
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{
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{
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FirstTick = first,
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FirstTick = first,
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ScrollTime = ScrollTime,
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TickSpacing = tickSpacing,
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TickSpacing = tickSpacing,
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StartTime = t,
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StartTime = t,
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IsStrong = IsStrong,
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IsStrong = IsStrong,
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@ -24,16 +24,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
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/// </summary>
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/// </summary>
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public const float DEFAULT_STRONG_SIZE = DEFAULT_SIZE * STRONG_SCALE;
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public const float DEFAULT_STRONG_SIZE = DEFAULT_SIZE * STRONG_SCALE;
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/// <summary>
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/// The time taken from the initial (off-screen) spawn position to the centre of the hit target for a <see cref="TimingControlPoint.BeatLength"/> of 1000ms.
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/// </summary>
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private const double scroll_time = 6000;
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/// <summary>
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/// Our adjusted <see cref="scroll_time"/> taking into consideration local <see cref="TimingControlPoint.BeatLength"/> and other speed multipliers.
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/// </summary>
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public double ScrollTime;
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/// <summary>
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/// <summary>
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/// Whether this HitObject is a "strong" type.
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/// Whether this HitObject is a "strong" type.
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/// Strong hit objects give more points for hitting the hit object with both keys.
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/// Strong hit objects give more points for hitting the hit object with both keys.
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@ -49,12 +39,8 @@ namespace osu.Game.Rulesets.Taiko.Objects
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{
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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base.ApplyDefaults(controlPointInfo, difficulty);
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
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EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime);
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EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime);
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ScrollTime = scroll_time * (timingPoint.BeatLength * difficultyPoint.SpeedMultiplier / 1000) / difficulty.SliderMultiplier;
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Kiai |= effectPoint.KiaiMode;
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Kiai |= effectPoint.KiaiMode;
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}
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}
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}
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}
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@ -21,7 +21,7 @@ using System.Linq;
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namespace osu.Game.Rulesets.Taiko.UI
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namespace osu.Game.Rulesets.Taiko.UI
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{
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{
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public class TaikoHitRenderer : HitRenderer<TaikoHitObject, TaikoJudgement>
|
public class TaikoHitRenderer : ScrollingHitRenderer<TaikoPlayfield, TaikoHitObject, TaikoJudgement>
|
||||||
{
|
{
|
||||||
public TaikoHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
public TaikoHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||||
: base(beatmap, isForCurrentRuleset)
|
: base(beatmap, isForCurrentRuleset)
|
||||||
@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
barLine.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.Difficulty);
|
barLine.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.Difficulty);
|
||||||
|
|
||||||
bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0;
|
bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0;
|
||||||
taikoPlayfield.AddBarLine(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
|
taikoPlayfield.Add(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
|
||||||
|
|
||||||
double bl = currentPoint.BeatLength;
|
double bl = currentPoint.BeatLength;
|
||||||
if (bl < 800)
|
if (bl < 800)
|
||||||
|
@ -18,7 +18,7 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
{
|
{
|
||||||
public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgement>
|
public class TaikoPlayfield : ScrollingPlayfield<TaikoHitObject, TaikoJudgement>
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoHitRenderer"/>.
|
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoHitRenderer"/>.
|
||||||
@ -35,14 +35,14 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private const float left_area_size = 240;
|
private const float left_area_size = 240;
|
||||||
|
|
||||||
protected override Container<Drawable> Content => hitObjectContainer;
|
|
||||||
|
|
||||||
private readonly Container<HitExplosion> hitExplosionContainer;
|
private readonly Container<HitExplosion> hitExplosionContainer;
|
||||||
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
|
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
|
||||||
private readonly Container<DrawableBarLine> barLineContainer;
|
|
||||||
private readonly Container<DrawableTaikoJudgement> judgementContainer;
|
private readonly Container<DrawableTaikoJudgement> judgementContainer;
|
||||||
|
|
||||||
private readonly Container hitObjectContainer;
|
protected override Container<Drawable> Content => content;
|
||||||
|
private readonly Container content;
|
||||||
|
|
||||||
private readonly Container topLevelHitContainer;
|
private readonly Container topLevelHitContainer;
|
||||||
|
|
||||||
private readonly Container overlayBackgroundContainer;
|
private readonly Container overlayBackgroundContainer;
|
||||||
@ -52,6 +52,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
private readonly Box background;
|
private readonly Box background;
|
||||||
|
|
||||||
public TaikoPlayfield()
|
public TaikoPlayfield()
|
||||||
|
: base(Axes.X)
|
||||||
{
|
{
|
||||||
AddRangeInternal(new Drawable[]
|
AddRangeInternal(new Drawable[]
|
||||||
{
|
{
|
||||||
@ -96,10 +97,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
FillMode = FillMode.Fit,
|
FillMode = FillMode.Fit,
|
||||||
BlendingMode = BlendingMode.Additive,
|
BlendingMode = BlendingMode.Additive,
|
||||||
},
|
},
|
||||||
barLineContainer = new Container<DrawableBarLine>
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
},
|
|
||||||
new HitTarget
|
new HitTarget
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
@ -107,7 +104,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
FillMode = FillMode.Fit
|
FillMode = FillMode.Fit
|
||||||
},
|
},
|
||||||
hitObjectContainer = new Container
|
content = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
},
|
},
|
||||||
@ -205,11 +202,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
swell.OnStart += () => topLevelHitContainer.Add(swell.CreateProxy());
|
swell.OnStart += () => topLevelHitContainer.Add(swell.CreateProxy());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddBarLine(DrawableBarLine barLine)
|
|
||||||
{
|
|
||||||
barLineContainer.Add(barLine);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> judgedObject)
|
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> judgedObject)
|
||||||
{
|
{
|
||||||
bool wasHit = judgedObject.Judgement.Result == HitResult.Hit;
|
bool wasHit = judgedObject.Judgement.Result == HitResult.Hit;
|
||||||
|
Loading…
Reference in New Issue
Block a user