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Initial conversion of taiko to use ScrollingPlayfield.

This commit is contained in:
smoogipooo 2017-08-08 16:01:18 +09:00
parent 8585561557
commit a95ee7494f
11 changed files with 41 additions and 123 deletions

View File

@ -151,13 +151,9 @@ namespace osu.Desktop.Tests.Visual
private void addBarLine(bool major, double delay = scroll_time) private void addBarLine(bool major, double delay = scroll_time)
{ {
BarLine bl = new BarLine BarLine bl = new BarLine { StartTime = playfield.Time.Current + delay };
{
StartTime = playfield.Time.Current + delay,
ScrollTime = scroll_time
};
playfield.AddBarLine(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl)); playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
} }
private void addSwell(double duration = default_duration) private void addSwell(double duration = default_duration)
@ -166,7 +162,6 @@ namespace osu.Desktop.Tests.Visual
{ {
StartTime = playfield.Time.Current + scroll_time, StartTime = playfield.Time.Current + scroll_time,
Duration = duration, Duration = duration,
ScrollTime = scroll_time
})); }));
} }
@ -180,7 +175,6 @@ namespace osu.Desktop.Tests.Visual
StartTime = playfield.Time.Current + scroll_time, StartTime = playfield.Time.Current + scroll_time,
IsStrong = strong, IsStrong = strong,
Duration = duration, Duration = duration,
ScrollTime = scroll_time,
}; };
playfield.Add(new DrawableDrumRoll(d)); playfield.Add(new DrawableDrumRoll(d));
@ -191,7 +185,6 @@ namespace osu.Desktop.Tests.Visual
Hit h = new Hit Hit h = new Hit
{ {
StartTime = playfield.Time.Current + scroll_time, StartTime = playfield.Time.Current + scroll_time,
ScrollTime = scroll_time,
IsStrong = strong IsStrong = strong
}; };
@ -206,7 +199,6 @@ namespace osu.Desktop.Tests.Visual
Hit h = new Hit Hit h = new Hit
{ {
StartTime = playfield.Time.Current + scroll_time, StartTime = playfield.Time.Current + scroll_time,
ScrollTime = scroll_time,
IsStrong = strong IsStrong = strong
}; };

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@ -5,13 +5,16 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using OpenTK; using OpenTK;
using osu.Game.Rulesets.Objects.Drawables;
using System;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
/// <summary> /// <summary>
/// A line that scrolls alongside hit objects in the playfield and visualises control points. /// A line that scrolls alongside hit objects in the playfield and visualises control points.
/// </summary> /// </summary>
public class DrawableBarLine : Container public class DrawableBarLine : DrawableTaikoHitObject<BarLine>
{ {
/// <summary> /// <summary>
/// The width of the line tracker. /// The width of the line tracker.
@ -34,15 +37,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected readonly BarLine BarLine; protected readonly BarLine BarLine;
public DrawableBarLine(BarLine barLine) public DrawableBarLine(BarLine barLine)
: base(barLine)
{ {
BarLine = barLine; BarLine = barLine;
Anchor = Anchor.CentreLeft;
Origin = Anchor.Centre;
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.Y;
Width = tracker_width; Width = tracker_width;
Children = new[] Children = new[]
@ -56,24 +55,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Alpha = 0.75f Alpha = 0.75f
} }
}; };
LifetimeStart = BarLine.StartTime - BarLine.ScrollTime * 2;
LifetimeEnd = BarLine.StartTime + BarLine.ScrollTime;
} }
protected override void LoadComplete() protected override TaikoPiece CreateMainPiece() => new TaikoPiece();
protected override void UpdateState(ArmedState state)
{ {
base.LoadComplete();
this.Delay(BarLine.StartTime - Time.Current).FadeOut(base_fadeout_time * BarLine.ScrollTime / 1000);
}
private void updateScrollPosition(double time) => this.MoveToX((float)((BarLine.StartTime - time) / BarLine.ScrollTime));
protected override void Update()
{
base.Update();
updateScrollPosition(Time.Current);
} }
} }
} }

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@ -11,6 +11,7 @@ using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
@ -34,27 +35,29 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X; AutoSizeAxes = Axes.X;
Width = (float)HitObject.Duration;
Container<DrawableDrumRollTick> tickContainer;
MainPiece.Add(tickContainer = new Container<DrawableDrumRollTick>
{
RelativeSizeAxes = Axes.Both,
RelativeChildOffset = new Vector2((float)HitObject.StartTime, 0),
RelativeChildSize = new Vector2((float)HitObject.Duration, 1)
});
foreach (var tick in drumRoll.Ticks) foreach (var tick in drumRoll.Ticks)
{ {
var newTick = new DrawableDrumRollTick(tick) var newTick = new DrawableDrumRollTick(tick) { X = (float)tick.StartTime };
{
X = (float)((tick.StartTime - HitObject.StartTime) / HitObject.Duration)
};
newTick.OnJudgement += onTickJudgement; newTick.OnJudgement += onTickJudgement;
AddNested(newTick); AddNested(newTick);
MainPiece.Add(newTick); tickContainer.Add(newTick);
} }
} }
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement { SecondHit = HitObject.IsStrong }; protected override TaikoJudgement CreateJudgement() => new TaikoJudgement { SecondHit = HitObject.IsStrong };
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
{
Length = (float)(HitObject.Duration / HitObject.ScrollTime),
PlayfieldLengthReference = () => Parent.DrawSize.X
};
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
@ -63,17 +66,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
accentDarkColour = colours.YellowDarker; accentDarkColour = colours.YellowDarker;
} }
protected override void LoadComplete()
{
base.LoadComplete();
// This is naive, however it's based on the reasoning that the hit target
// is further than mid point of the play field, so the time taken to scroll in should always
// be greater than the time taken to scroll out to the left of the screen.
// Thus, using PreEmpt here is enough for the drum roll to completely scroll out.
LifetimeEnd = HitObject.EndTime + HitObject.ScrollTime;
}
private void onTickJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> obj) private void onTickJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> obj)
{ {
if (obj.Judgement.Result == HitResult.Hit) if (obj.Judgement.Result == HitResult.Hit)

View File

@ -47,11 +47,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
} }
} }
protected override void UpdateScrollPosition(double time)
{
// Ticks don't move
}
protected override bool HandleKeyPress(Key key) protected override bool HandleKeyPress(Key key)
{ {
return Judgement.Result == HitResult.None && UpdateJudgement(true); return Judgement.Result == HitResult.None && UpdateJudgement(true);

View File

@ -118,7 +118,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}); });
MainPiece.Add(symbol = new SwellSymbolPiece()); MainPiece.Add(symbol = new SwellSymbolPiece());
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -189,20 +188,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Expire(); Expire();
} }
protected override void UpdateScrollPosition(double time) protected override void Update()
{ {
// Make the swell stop at the hit target base.Update();
double t = Math.Min(HitObject.StartTime, time);
// Make the swell stop at the hit target
X = (float)Math.Max(Time.Current, HitObject.StartTime);
double t = Math.Min(HitObject.StartTime, Time.Current);
if (t == HitObject.StartTime && !hasStarted) if (t == HitObject.StartTime && !hasStarted)
{ {
OnStart?.Invoke(); OnStart?.Invoke();
hasStarted = true; hasStarted = true;
} }
base.UpdateScrollPosition(t);
} }
protected override bool HandleKeyPress(Key key) protected override bool HandleKeyPress(Key key)
{ {
if (Judgement.Result != HitResult.None) if (Judgement.Result != HitResult.None)

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@ -12,7 +12,7 @@ using OpenTK.Input;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableHitObject<TaikoHitObject, TaikoJudgement> public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableScrollingHitObject<TaikoHitObject, TaikoJudgement>
where TaikoHitType : TaikoHitObject where TaikoHitType : TaikoHitObject
{ {
/// <summary> /// <summary>
@ -38,30 +38,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
Size = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE); Size = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
RelativePositionAxes = Axes.X;
Add(MainPiece = CreateMainPiece()); Add(MainPiece = CreateMainPiece());
MainPiece.KiaiMode = HitObject.Kiai; MainPiece.KiaiMode = HitObject.Kiai;
LifetimeStart = HitObject.StartTime - HitObject.ScrollTime * 2;
} }
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement(); protected override TaikoJudgement CreateJudgement() => new TaikoJudgement();
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece(); protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
/// <summary>
/// Sets the scroll position of the DrawableHitObject relative to the offset between
/// a time value and the HitObject's StartTime.
/// </summary>
/// <param name="time"></param>
protected virtual void UpdateScrollPosition(double time) => X = (float)((HitObject.StartTime - time) / HitObject.ScrollTime);
protected override void Update()
{
UpdateScrollPosition(Time.Current);
}
protected virtual bool HandleKeyPress(Key key) => false; protected virtual bool HandleKeyPress(Key key) => false;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)

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@ -8,16 +8,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{ {
public class ElongatedCirclePiece : CirclePiece public class ElongatedCirclePiece : CirclePiece
{ {
/// <summary>
/// As we are being used to define the absolute size of hits, we need to be given a relative reference of our containing playfield container.
/// </summary>
public Func<float> PlayfieldLengthReference;
/// <summary>
/// The length of this piece as a multiple of the value returned by <see cref="PlayfieldLengthReference"/>
/// </summary>
public float Length;
public ElongatedCirclePiece() public ElongatedCirclePiece()
{ {
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.Y;
@ -35,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
Right = padding, Right = padding,
}; };
Width = (PlayfieldLengthReference?.Invoke() ?? 0) * Length + DrawHeight; Width = Parent.DrawSize.X + DrawHeight;
} }
} }
} }

View File

@ -80,7 +80,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
ret.Add(new DrumRollTick ret.Add(new DrumRollTick
{ {
FirstTick = first, FirstTick = first,
ScrollTime = ScrollTime,
TickSpacing = tickSpacing, TickSpacing = tickSpacing,
StartTime = t, StartTime = t,
IsStrong = IsStrong, IsStrong = IsStrong,

View File

@ -24,16 +24,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// </summary> /// </summary>
public const float DEFAULT_STRONG_SIZE = DEFAULT_SIZE * STRONG_SCALE; public const float DEFAULT_STRONG_SIZE = DEFAULT_SIZE * STRONG_SCALE;
/// <summary>
/// The time taken from the initial (off-screen) spawn position to the centre of the hit target for a <see cref="TimingControlPoint.BeatLength"/> of 1000ms.
/// </summary>
private const double scroll_time = 6000;
/// <summary>
/// Our adjusted <see cref="scroll_time"/> taking into consideration local <see cref="TimingControlPoint.BeatLength"/> and other speed multipliers.
/// </summary>
public double ScrollTime;
/// <summary> /// <summary>
/// Whether this HitObject is a "strong" type. /// Whether this HitObject is a "strong" type.
/// Strong hit objects give more points for hitting the hit object with both keys. /// Strong hit objects give more points for hitting the hit object with both keys.
@ -49,12 +39,8 @@ namespace osu.Game.Rulesets.Taiko.Objects
{ {
base.ApplyDefaults(controlPointInfo, difficulty); base.ApplyDefaults(controlPointInfo, difficulty);
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime); EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime);
ScrollTime = scroll_time * (timingPoint.BeatLength * difficultyPoint.SpeedMultiplier / 1000) / difficulty.SliderMultiplier;
Kiai |= effectPoint.KiaiMode; Kiai |= effectPoint.KiaiMode;
} }
} }

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@ -21,7 +21,7 @@ using System.Linq;
namespace osu.Game.Rulesets.Taiko.UI namespace osu.Game.Rulesets.Taiko.UI
{ {
public class TaikoHitRenderer : HitRenderer<TaikoHitObject, TaikoJudgement> public class TaikoHitRenderer : ScrollingHitRenderer<TaikoPlayfield, TaikoHitObject, TaikoJudgement>
{ {
public TaikoHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset) public TaikoHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset) : base(beatmap, isForCurrentRuleset)
@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Taiko.UI
barLine.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.Difficulty); barLine.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.Difficulty);
bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0; bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0;
taikoPlayfield.AddBarLine(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine)); taikoPlayfield.Add(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
double bl = currentPoint.BeatLength; double bl = currentPoint.BeatLength;
if (bl < 800) if (bl < 800)

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@ -18,7 +18,7 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.UI namespace osu.Game.Rulesets.Taiko.UI
{ {
public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgement> public class TaikoPlayfield : ScrollingPlayfield<TaikoHitObject, TaikoJudgement>
{ {
/// <summary> /// <summary>
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoHitRenderer"/>. /// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoHitRenderer"/>.
@ -35,14 +35,14 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary> /// </summary>
private const float left_area_size = 240; private const float left_area_size = 240;
protected override Container<Drawable> Content => hitObjectContainer;
private readonly Container<HitExplosion> hitExplosionContainer; private readonly Container<HitExplosion> hitExplosionContainer;
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer; private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
private readonly Container<DrawableBarLine> barLineContainer;
private readonly Container<DrawableTaikoJudgement> judgementContainer; private readonly Container<DrawableTaikoJudgement> judgementContainer;
private readonly Container hitObjectContainer; protected override Container<Drawable> Content => content;
private readonly Container content;
private readonly Container topLevelHitContainer; private readonly Container topLevelHitContainer;
private readonly Container overlayBackgroundContainer; private readonly Container overlayBackgroundContainer;
@ -52,6 +52,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Box background; private readonly Box background;
public TaikoPlayfield() public TaikoPlayfield()
: base(Axes.X)
{ {
AddRangeInternal(new Drawable[] AddRangeInternal(new Drawable[]
{ {
@ -96,10 +97,6 @@ namespace osu.Game.Rulesets.Taiko.UI
FillMode = FillMode.Fit, FillMode = FillMode.Fit,
BlendingMode = BlendingMode.Additive, BlendingMode = BlendingMode.Additive,
}, },
barLineContainer = new Container<DrawableBarLine>
{
RelativeSizeAxes = Axes.Both,
},
new HitTarget new HitTarget
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
@ -107,7 +104,7 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit FillMode = FillMode.Fit
}, },
hitObjectContainer = new Container content = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
@ -205,11 +202,6 @@ namespace osu.Game.Rulesets.Taiko.UI
swell.OnStart += () => topLevelHitContainer.Add(swell.CreateProxy()); swell.OnStart += () => topLevelHitContainer.Add(swell.CreateProxy());
} }
public void AddBarLine(DrawableBarLine barLine)
{
barLineContainer.Add(barLine);
}
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> judgedObject) public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> judgedObject)
{ {
bool wasHit = judgedObject.Judgement.Result == HitResult.Hit; bool wasHit = judgedObject.Judgement.Result == HitResult.Hit;