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Fixes small oversight
was applying a value when it wasn't supposed to be applied.
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@ -38,16 +38,20 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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{
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slider1 = new ExpandableSlider<float, SizeSlider<float>>
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slider1 = new ExpandableSlider<float, SizeSlider<float>>
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{
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{
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Current = new BindableFloat(1.0f)
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Current = new BindableFloat
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{
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{
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Default = 1.0f,
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MinValue = 1.0f,
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MaxValue = 10.0f,
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MaxValue = 10.0f,
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Precision = 0.01f,
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Precision = 0.01f,
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},
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},
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},
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},
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slider2 = new ExpandableSlider<double>
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slider2 = new ExpandableSlider<double>
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{
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{
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Current = new BindableDouble(1.0)
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Current = new BindableDouble
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{
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Default = 1.0,
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MinValue = 1.0
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MaxValue = 10.0,
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MaxValue = 10.0,
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Precision = 0.01,
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Precision = 0.01,
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},
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},
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