mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 11:07:52 +08:00
Rename SkinnableTargetContainer
to SkinComponentsContainer
Also use full `SkinComponentsContainerLookup` instead of the sub-type. This will potentially be useful once we bring in per-ruleset targets.
This commit is contained in:
parent
b1cf6d83d8
commit
a92e42bb84
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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if (withModifiedSkin)
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{
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AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
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AddStep("update target", () => Player.ChildrenOfType<SkinnableTargetContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
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AddStep("update target", () => Player.ChildrenOfType<SkinComponentsContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
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AddStep("exit player", () => Player.Exit());
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CreateTest();
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}
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@ -28,11 +28,11 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
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{
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if (lookup is GlobalSkinComponentLookup targetComponent)
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if (lookup is SkinComponentsContainerLookup componentLookup)
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{
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switch (targetComponent.Lookup)
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switch (componentLookup.Target)
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{
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case GlobalSkinComponentLookup.LookupType.MainHUDComponents:
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case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
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var components = base.GetDrawableComponent(lookup) as Container;
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if (providesComboCounter && components != null)
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@ -88,7 +88,7 @@ namespace osu.Game.Tests.Skins
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var skin = new TestSkin(new SkinInfo(), null, storage);
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Assert.That(skin.DrawableComponentInfo, Has.Count.EqualTo(2));
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Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents], Has.Length.EqualTo(9));
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Assert.That(skin.DrawableComponentInfo[SkinComponentsContainerLookup.TargetArea.MainHUDComponents], Has.Length.EqualTo(9));
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}
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}
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@ -101,10 +101,10 @@ namespace osu.Game.Tests.Skins
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var skin = new TestSkin(new SkinInfo(), null, storage);
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Assert.That(skin.DrawableComponentInfo, Has.Count.EqualTo(2));
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Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents], Has.Length.EqualTo(6));
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Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.SongSelect], Has.Length.EqualTo(1));
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Assert.That(skin.DrawableComponentInfo[SkinComponentsContainerLookup.TargetArea.MainHUDComponents], Has.Length.EqualTo(6));
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Assert.That(skin.DrawableComponentInfo[SkinComponentsContainerLookup.TargetArea.SongSelect], Has.Length.EqualTo(1));
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var skinnableInfo = skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.SongSelect].First();
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var skinnableInfo = skin.DrawableComponentInfo[SkinComponentsContainerLookup.TargetArea.SongSelect].First();
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Assert.That(skinnableInfo.Type, Is.EqualTo(typeof(SkinnableSprite)));
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Assert.That(skinnableInfo.Settings.First().Key, Is.EqualTo("sprite_name"));
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@ -115,10 +115,10 @@ namespace osu.Game.Tests.Skins
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using (var storage = new ZipArchiveReader(stream))
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{
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var skin = new TestSkin(new SkinInfo(), null, storage);
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Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents], Has.Length.EqualTo(8));
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Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(UnstableRateCounter)));
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Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(ColourHitErrorMeter)));
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Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(LegacySongProgress)));
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Assert.That(skin.DrawableComponentInfo[SkinComponentsContainerLookup.TargetArea.MainHUDComponents], Has.Length.EqualTo(8));
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Assert.That(skin.DrawableComponentInfo[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(UnstableRateCounter)));
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Assert.That(skin.DrawableComponentInfo[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(ColourHitErrorMeter)));
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Assert.That(skin.DrawableComponentInfo[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(LegacySongProgress)));
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}
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}
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@ -36,8 +36,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestEmptyLegacyBeatmapSkinFallsBack()
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{
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CreateSkinTest(TrianglesSkin.CreateInfo(), () => new LegacyBeatmapSkin(new BeatmapInfo(), null));
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AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
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AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(GlobalSkinComponentLookup.LookupType.MainHUDComponents, skinManager.CurrentSkin.Value));
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AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
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AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(SkinComponentsContainerLookup.TargetArea.MainHUDComponents, skinManager.CurrentSkin.Value));
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}
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protected void CreateSkinTest(SkinInfo gameCurrentSkin, Func<ISkin> getBeatmapSkin)
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@ -52,9 +52,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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});
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}
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protected bool AssertComponentsFromExpectedSource(GlobalSkinComponentLookup.LookupType target, ISkin expectedSource)
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protected bool AssertComponentsFromExpectedSource(SkinComponentsContainerLookup.TargetArea target, ISkin expectedSource)
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{
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var targetContainer = Player.ChildrenOfType<SkinnableTargetContainer>().First(s => s.Target == target);
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var targetContainer = Player.ChildrenOfType<SkinComponentsContainer>().First(s => s.Lookup.Target == target);
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var actualComponentsContainer = targetContainer.ChildrenOfType<Container>().SingleOrDefault(c => c.Parent == targetContainer);
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if (actualComponentsContainer == null)
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@ -62,7 +62,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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var actualInfo = actualComponentsContainer.CreateSerialisedInfo();
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var expectedComponentsContainer = expectedSource.GetDrawableComponent(new GlobalSkinComponentLookup(target)) as Container;
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var expectedComponentsContainer = expectedSource.GetDrawableComponent(new SkinComponentsContainerLookup(target)) as Container;
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if (expectedComponentsContainer == null)
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return false;
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@ -235,8 +235,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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createNew();
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AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
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AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Alpha == 0);
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AddUntilStep("wait for hud load", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
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AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Alpha == 0);
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AddUntilStep("wait for hud load", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
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AddStep("bind on update", () =>
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{
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@ -254,10 +254,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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createNew();
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AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
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AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Alpha == 0);
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AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Alpha == 0);
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AddStep("reload components", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Reload());
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AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().ComponentsLoaded);
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AddStep("reload components", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Reload());
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AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().ComponentsLoaded);
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}
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private void createNew(Action<HUDOverlay>? action = null)
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@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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base.SetUpSteps();
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AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
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AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
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AddStep("reload skin editor", () =>
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{
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@ -339,25 +339,25 @@ namespace osu.Game.Overlays.SkinEditor
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settingsSidebar.Add(new SkinSettingsToolbox(component));
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}
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private IEnumerable<SkinnableTargetContainer> availableTargets => targetScreen.ChildrenOfType<SkinnableTargetContainer>();
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private IEnumerable<SkinComponentsContainer> availableTargets => targetScreen.ChildrenOfType<SkinComponentsContainer>();
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private ISerialisableDrawableContainer? getFirstTarget() => availableTargets.FirstOrDefault();
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private ISerialisableDrawableContainer? getTarget(GlobalSkinComponentLookup.LookupType target)
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private ISerialisableDrawableContainer? getTarget(SkinComponentsContainerLookup.TargetArea target)
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{
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return availableTargets.FirstOrDefault(c => c.Target == target);
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return availableTargets.FirstOrDefault(c => c.Lookup.Target == target);
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}
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private void revert()
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{
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SkinnableTargetContainer[] targetContainers = availableTargets.ToArray();
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SkinComponentsContainer[] targetContainers = availableTargets.ToArray();
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foreach (var t in targetContainers)
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{
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currentSkin.Value.ResetDrawableTarget(t);
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// add back default components
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getTarget(t.Target)?.Reload();
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getTarget(t.Lookup.Target)?.Reload();
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}
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}
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@ -370,7 +370,7 @@ namespace osu.Game.Overlays.SkinEditor
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if (!hasBegunMutating)
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return;
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SkinnableTargetContainer[] targetContainers = availableTargets.ToArray();
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SkinComponentsContainer[] targetContainers = availableTargets.ToArray();
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foreach (var t in targetContainers)
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currentSkin.Value.UpdateDrawableTarget(t);
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@ -88,7 +88,7 @@ namespace osu.Game.Screens.Play
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private readonly BindableBool holdingForHUD = new BindableBool();
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private readonly SkinnableTargetContainer mainComponents;
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private readonly SkinComponentsContainer mainComponents;
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/// <summary>
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/// A flow which sits at the left side of the screen to house leaderboard (and related) components.
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@ -390,7 +390,7 @@ namespace osu.Game.Screens.Play
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}
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}
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private partial class MainComponentsContainer : SkinnableTargetContainer
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private partial class MainComponentsContainer : SkinComponentsContainer
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{
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private Bindable<ScoringMode> scoringMode;
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@ -398,7 +398,7 @@ namespace osu.Game.Screens.Play
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private OsuConfigManager config { get; set; }
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public MainComponentsContainer()
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: base(GlobalSkinComponentLookup.LookupType.MainHUDComponents)
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: base(new SkinComponentsContainerLookup(SkinComponentsContainerLookup.TargetArea.MainHUDComponents))
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{
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RelativeSizeAxes = Axes.Both;
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}
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@ -273,7 +273,7 @@ namespace osu.Game.Screens.Select
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}
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}
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},
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new SkinnableTargetContainer(GlobalSkinComponentLookup.LookupType.SongSelect)
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new SkinComponentsContainer(new SkinComponentsContainerLookup(SkinComponentsContainerLookup.TargetArea.SongSelect))
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{
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RelativeSizeAxes = Axes.Both,
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},
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@ -90,10 +90,10 @@ namespace osu.Game.Skinning
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switch (lookup)
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{
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case GlobalSkinComponentLookup globalLookup:
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switch (globalLookup.Lookup)
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case SkinComponentsContainerLookup componentLookup:
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switch (componentLookup.Target)
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{
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case GlobalSkinComponentLookup.LookupType.SongSelect:
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case SkinComponentsContainerLookup.TargetArea.SongSelect:
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var songSelectComponents = new DefaultSkinComponentsContainer(_ =>
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{
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// do stuff when we need to.
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@ -101,7 +101,7 @@ namespace osu.Game.Skinning
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return songSelectComponents;
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case GlobalSkinComponentLookup.LookupType.MainHUDComponents:
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case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
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var skinnableTargetWrapper = new DefaultSkinComponentsContainer(container =>
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{
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var score = container.OfType<DefaultScoreCounter>().FirstOrDefault();
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@ -45,11 +45,11 @@ namespace osu.Game.Skinning
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public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
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{
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if (lookup is GlobalSkinComponentLookup targetComponent)
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if (lookup is SkinComponentsContainerLookup targetComponent)
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{
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switch (targetComponent.Lookup)
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switch (targetComponent.Target)
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{
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case GlobalSkinComponentLookup.LookupType.MainHUDComponents:
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case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
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// this should exist in LegacySkin instead, but there isn't a fallback skin for LegacySkins yet.
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// therefore keep the check here until fallback default legacy skin is supported.
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if (!this.HasFont(LegacyFont.Score))
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@ -343,10 +343,10 @@ namespace osu.Game.Skinning
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switch (lookup)
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{
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case GlobalSkinComponentLookup target:
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switch (target.Lookup)
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case SkinComponentsContainerLookup componentLookup:
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switch (componentLookup.Target)
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{
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case GlobalSkinComponentLookup.LookupType.MainHUDComponents:
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case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
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var skinnableTargetWrapper = new DefaultSkinComponentsContainer(container =>
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{
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var score = container.OfType<LegacyScoreCounter>().FirstOrDefault();
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@ -37,9 +37,9 @@ namespace osu.Game.Skinning
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public SkinConfiguration Configuration { get; set; }
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public IDictionary<GlobalSkinComponentLookup.LookupType, SerialisedDrawableInfo[]> DrawableComponentInfo => drawableComponentInfo;
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public IDictionary<SkinComponentsContainerLookup.TargetArea, SerialisedDrawableInfo[]> DrawableComponentInfo => drawableComponentInfo;
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private readonly Dictionary<GlobalSkinComponentLookup.LookupType, SerialisedDrawableInfo[]> drawableComponentInfo = new Dictionary<GlobalSkinComponentLookup.LookupType, SerialisedDrawableInfo[]>();
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private readonly Dictionary<SkinComponentsContainerLookup.TargetArea, SerialisedDrawableInfo[]> drawableComponentInfo = new Dictionary<SkinComponentsContainerLookup.TargetArea, SerialisedDrawableInfo[]>();
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public abstract ISample? GetSample(ISampleInfo sampleInfo);
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@ -100,7 +100,7 @@ namespace osu.Game.Skinning
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Configuration = new SkinConfiguration();
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// skininfo files may be null for default skin.
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foreach (GlobalSkinComponentLookup.LookupType skinnableTarget in Enum.GetValues<GlobalSkinComponentLookup.LookupType>())
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foreach (SkinComponentsContainerLookup.TargetArea skinnableTarget in Enum.GetValues<SkinComponentsContainerLookup.TargetArea>())
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{
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string filename = $"{skinnableTarget}.json";
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@ -143,18 +143,18 @@ namespace osu.Game.Skinning
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/// Remove all stored customisations for the provided target.
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/// </summary>
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/// <param name="targetContainer">The target container to reset.</param>
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public void ResetDrawableTarget(SkinnableTargetContainer targetContainer)
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public void ResetDrawableTarget(SkinComponentsContainer targetContainer)
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{
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DrawableComponentInfo.Remove(targetContainer.Target);
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DrawableComponentInfo.Remove(targetContainer.Lookup.Target);
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}
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/// <summary>
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/// Update serialised information for the provided target.
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/// </summary>
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/// <param name="targetContainer">The target container to serialise to this skin.</param>
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public void UpdateDrawableTarget(SkinnableTargetContainer targetContainer)
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public void UpdateDrawableTarget(SkinComponentsContainer targetContainer)
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{
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DrawableComponentInfo[targetContainer.Target] = ((ISerialisableDrawableContainer)targetContainer).CreateSerialisedInfo().ToArray();
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DrawableComponentInfo[targetContainer.Lookup.Target] = ((ISerialisableDrawableContainer)targetContainer).CreateSerialisedInfo().ToArray();
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}
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public virtual Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
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@ -165,8 +165,8 @@ namespace osu.Game.Skinning
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case SkinnableSprite.SpriteComponentLookup sprite:
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return this.GetAnimation(sprite.LookupName, false, false);
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case GlobalSkinComponentLookup target:
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if (!DrawableComponentInfo.TryGetValue(target.Lookup, out var skinnableInfo))
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case SkinComponentsContainerLookup componentLookup:
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if (!DrawableComponentInfo.TryGetValue(componentLookup.Target, out var skinnableInfo))
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return null;
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var components = new List<Drawable>();
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@ -11,11 +11,20 @@ using osu.Framework.Graphics.Containers;
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namespace osu.Game.Skinning
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{
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public partial class SkinnableTargetContainer : SkinReloadableDrawable, ISerialisableDrawableContainer
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/// <summary>
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/// A container which holds many skinnable components, with functionality to add, remove and reload layouts.
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/// Used to allow user customisation of skin layouts.
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/// </summary>
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/// <remarks>
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/// This is currently used as a means of serialising skin layouts to files.
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/// Currently, one json file in a skin will represent one <see cref="SkinComponentsContainer"/>, containing
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/// the output of <see cref="ISerialisableDrawableContainer.CreateSerialisedInfo"/>.
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/// </remarks>
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public partial class SkinComponentsContainer : SkinReloadableDrawable, ISerialisableDrawableContainer
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{
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private Container? content;
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public GlobalSkinComponentLookup.LookupType Target { get; }
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public SkinComponentsContainerLookup Lookup { get; }
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public IBindableList<ISerialisableDrawable> Components => components;
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@ -27,9 +36,9 @@ namespace osu.Game.Skinning
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private CancellationTokenSource? cancellationSource;
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public SkinnableTargetContainer(GlobalSkinComponentLookup.LookupType target)
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public SkinComponentsContainer(SkinComponentsContainerLookup lookup)
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{
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Target = target;
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Lookup = lookup;
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}
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public void Reload(SerialisedDrawableInfo[] skinnableInfo)
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@ -46,7 +55,7 @@ namespace osu.Game.Skinning
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});
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}
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public void Reload() => Reload(CurrentSkin.GetDrawableComponent(new GlobalSkinComponentLookup(Target)) as Container);
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public void Reload() => Reload(CurrentSkin.GetDrawableComponent(Lookup) as Container);
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public void Reload(Container? componentsContainer)
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{
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@ -3,16 +3,16 @@
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namespace osu.Game.Skinning
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{
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public class GlobalSkinComponentLookup : ISkinComponentLookup
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public class SkinComponentsContainerLookup : ISkinComponentLookup
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{
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public readonly LookupType Lookup;
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public readonly TargetArea Target;
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public GlobalSkinComponentLookup(LookupType lookup)
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public SkinComponentsContainerLookup(TargetArea target)
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{
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Lookup = lookup;
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Target = target;
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}
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public enum LookupType
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public enum TargetArea
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{
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MainHUDComponents,
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SongSelect
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@ -68,10 +68,10 @@ namespace osu.Game.Skinning
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switch (lookup)
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{
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case GlobalSkinComponentLookup target:
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switch (target.Lookup)
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case SkinComponentsContainerLookup componentLookup:
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switch (componentLookup.Target)
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{
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case GlobalSkinComponentLookup.LookupType.SongSelect:
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case SkinComponentsContainerLookup.TargetArea.SongSelect:
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var songSelectComponents = new DefaultSkinComponentsContainer(_ =>
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{
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// do stuff when we need to.
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@ -79,7 +79,7 @@ namespace osu.Game.Skinning
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return songSelectComponents;
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case GlobalSkinComponentLookup.LookupType.MainHUDComponents:
|
||||
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
|
||||
var skinnableTargetWrapper = new DefaultSkinComponentsContainer(container =>
|
||||
{
|
||||
var score = container.OfType<DefaultScoreCounter>().FirstOrDefault();
|
||||
|
@ -45,13 +45,13 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
private void addResetTargetsStep()
|
||||
{
|
||||
AddStep("reset targets", () => this.ChildrenOfType<SkinnableTargetContainer>().ForEach(t =>
|
||||
AddStep("reset targets", () => this.ChildrenOfType<SkinComponentsContainer>().ForEach(t =>
|
||||
{
|
||||
LegacySkin.ResetDrawableTarget(t);
|
||||
t.Reload();
|
||||
}));
|
||||
|
||||
AddUntilStep("wait for components to load", () => this.ChildrenOfType<SkinnableTargetContainer>().All(t => t.ComponentsLoaded));
|
||||
AddUntilStep("wait for components to load", () => this.ChildrenOfType<SkinComponentsContainer>().All(t => t.ComponentsLoaded));
|
||||
}
|
||||
|
||||
public partial class SkinProvidingPlayer : TestPlayer
|
||||
|
Loading…
Reference in New Issue
Block a user