diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs
index 3da28f3560..e84f34e0d5 100644
--- a/osu.Game/Screens/Play/GameplayClockContainer.cs
+++ b/osu.Game/Screens/Play/GameplayClockContainer.cs
@@ -29,6 +29,11 @@ namespace osu.Game.Screens.Play
///
protected readonly DecoupleableInterpolatingFramedClock AdjustableSource;
+ ///
+ /// The offset at which to start playing. Affects the time which the clock is reset to via .
+ ///
+ protected virtual double StartOffset => 0;
+
///
/// The source clock.
///
@@ -93,9 +98,12 @@ namespace osu.Game.Screens.Play
{
ChangeSource(SourceClock);
- AdjustableSource.Seek(0);
+ AdjustableSource.Seek(StartOffset);
AdjustableSource.Stop();
+ // Make sure the gameplay clock takes on the new time, otherwise the adjustable source will be seeked to the gameplay clock time in Start().
+ GameplayClock.UnderlyingClock.ProcessFrame();
+
if (!IsPaused.Value)
Start();
}
diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs
index f019e50b60..05d34fb8d4 100644
--- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs
+++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs
@@ -47,6 +47,9 @@ namespace osu.Game.Screens.Play
private readonly BindableDouble pauseFreqAdjust = new BindableDouble(1);
+ protected override double StartOffset => startOffset;
+ private double startOffset;
+
private readonly WorkingBeatmap beatmap;
private readonly double gameplayStartTime;
private readonly bool startAtGameplayStart;
@@ -74,27 +77,23 @@ namespace osu.Game.Screens.Play
userAudioOffset.BindValueChanged(offset => userOffsetClock.Offset = offset.NewValue, true);
// sane default provided by ruleset.
- double startTime = gameplayStartTime;
+ startOffset = gameplayStartTime;
if (!startAtGameplayStart)
{
- startTime = Math.Min(0, startTime);
+ startOffset = Math.Min(0, startOffset);
// if a storyboard is present, it may dictate the appropriate start time by having events in negative time space.
// this is commonly used to display an intro before the audio track start.
double? firstStoryboardEvent = beatmap.Storyboard.EarliestEventTime;
if (firstStoryboardEvent != null)
- startTime = Math.Min(startTime, firstStoryboardEvent.Value);
+ startOffset = Math.Min(startOffset, firstStoryboardEvent.Value);
// some beatmaps specify a current lead-in time which should be used instead of the ruleset-provided value when available.
// this is not available as an option in the live editor but can still be applied via .osu editing.
if (beatmap.BeatmapInfo.AudioLeadIn > 0)
- startTime = Math.Min(startTime, firstHitObjectTime - beatmap.BeatmapInfo.AudioLeadIn);
+ startOffset = Math.Min(startOffset, firstHitObjectTime - beatmap.BeatmapInfo.AudioLeadIn);
}
-
- Seek(startTime);
-
- AdjustableSource.ProcessFrame();
}
protected override void OnIsPausedChanged(ValueChangedEvent isPaused)