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Merge branch 'master' into editor-file-drop-support

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Dan Balasescu 2020-10-05 19:28:44 +09:00 committed by GitHub
commit a920342a09
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25 changed files with 886 additions and 137 deletions

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@ -1,7 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@ -10,40 +16,180 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuSelectionHandler : SelectionHandler
{
public override bool HandleMovement(MoveSelectionEvent moveEvent)
protected override void OnSelectionChanged()
{
Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue);
Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue);
base.OnSelectionChanged();
// Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
bool canOperate = SelectedHitObjects.Count() > 1 || SelectedHitObjects.Any(s => s is Slider);
SelectionBox.CanRotate = canOperate;
SelectionBox.CanScaleX = canOperate;
SelectionBox.CanScaleY = canOperate;
}
protected override void OnDragOperationEnded()
{
base.OnDragOperationEnded();
referenceOrigin = null;
}
public override bool HandleMovement(MoveSelectionEvent moveEvent) =>
moveSelection(moveEvent.InstantDelta);
/// <summary>
/// During a transform, the initial origin is stored so it can be used throughout the operation.
/// </summary>
private Vector2? referenceOrigin;
public override bool HandleScale(Vector2 scale, Anchor reference)
{
adjustScaleFromAnchor(ref scale, reference);
var hitObjects = selectedMovableObjects;
// for the time being, allow resizing of slider paths only if the slider is
// the only hit object selected. with a group selection, it's likely the user
// is not looking to change the duration of the slider but expand the whole pattern.
if (hitObjects.Length == 1 && hitObjects.First() is Slider slider)
{
if (h is Spinner)
{
// Spinners don't support position adjustments
continue;
}
Quad quad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value));
Vector2 pathRelativeDeltaScale = new Vector2(1 + scale.X / quad.Width, 1 + scale.Y / quad.Height);
// Stacking is not considered
minPosition = Vector2.ComponentMin(minPosition, Vector2.ComponentMin(h.EndPosition + moveEvent.InstantDelta, h.Position + moveEvent.InstantDelta));
maxPosition = Vector2.ComponentMax(maxPosition, Vector2.ComponentMax(h.EndPosition + moveEvent.InstantDelta, h.Position + moveEvent.InstantDelta));
foreach (var point in slider.Path.ControlPoints)
point.Position.Value *= pathRelativeDeltaScale;
}
if (minPosition.X < 0 || minPosition.Y < 0 || maxPosition.X > DrawWidth || maxPosition.Y > DrawHeight)
return false;
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
else
{
if (h is Spinner)
{
// Spinners don't support position adjustments
continue;
}
// move the selection before scaling if dragging from top or left anchors.
if ((reference & Anchor.x0) > 0 && !moveSelection(new Vector2(-scale.X, 0))) return false;
if ((reference & Anchor.y0) > 0 && !moveSelection(new Vector2(0, -scale.Y))) return false;
h.Position += moveEvent.InstantDelta;
Quad quad = getSurroundingQuad(hitObjects);
foreach (var h in hitObjects)
{
h.Position = new Vector2(
quad.TopLeft.X + (h.X - quad.TopLeft.X) / quad.Width * (quad.Width + scale.X),
quad.TopLeft.Y + (h.Y - quad.TopLeft.Y) / quad.Height * (quad.Height + scale.Y)
);
}
}
return true;
}
private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference)
{
// cancel out scale in axes we don't care about (based on which drag handle was used).
if ((reference & Anchor.x1) > 0) scale.X = 0;
if ((reference & Anchor.y1) > 0) scale.Y = 0;
// reverse the scale direction if dragging from top or left.
if ((reference & Anchor.x0) > 0) scale.X = -scale.X;
if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y;
}
public override bool HandleRotation(float delta)
{
var hitObjects = selectedMovableObjects;
Quad quad = getSurroundingQuad(hitObjects);
referenceOrigin ??= quad.Centre;
foreach (var h in hitObjects)
{
h.Position = rotatePointAroundOrigin(h.Position, referenceOrigin.Value, delta);
if (h is IHasPath path)
{
foreach (var point in path.Path.ControlPoints)
point.Position.Value = rotatePointAroundOrigin(point.Position.Value, Vector2.Zero, delta);
}
}
// this isn't always the case but let's be lenient for now.
return true;
}
private bool moveSelection(Vector2 delta)
{
var hitObjects = selectedMovableObjects;
Quad quad = getSurroundingQuad(hitObjects);
if (quad.TopLeft.X + delta.X < 0 ||
quad.TopLeft.Y + delta.Y < 0 ||
quad.BottomRight.X + delta.X > DrawWidth ||
quad.BottomRight.Y + delta.Y > DrawHeight)
return false;
foreach (var h in hitObjects)
h.Position += delta;
return true;
}
/// <summary>
/// Returns a gamefield-space quad surrounding the provided hit objects.
/// </summary>
/// <param name="hitObjects">The hit objects to calculate a quad for.</param>
private Quad getSurroundingQuad(OsuHitObject[] hitObjects) =>
getSurroundingQuad(hitObjects.SelectMany(h => new[] { h.Position, h.EndPosition }));
/// <summary>
/// Returns a gamefield-space quad surrounding the provided points.
/// </summary>
/// <param name="points">The points to calculate a quad for.</param>
private Quad getSurroundingQuad(IEnumerable<Vector2> points)
{
if (!SelectedHitObjects.Any())
return new Quad();
Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue);
Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue);
// Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted
foreach (var p in points)
{
minPosition = Vector2.ComponentMin(minPosition, p);
maxPosition = Vector2.ComponentMax(maxPosition, p);
}
Vector2 size = maxPosition - minPosition;
return new Quad(minPosition.X, minPosition.Y, size.X, size.Y);
}
/// <summary>
/// All osu! hitobjects which can be moved/rotated/scaled.
/// </summary>
private OsuHitObject[] selectedMovableObjects => SelectedHitObjects
.OfType<OsuHitObject>()
.Where(h => !(h is Spinner))
.ToArray();
/// <summary>
/// Rotate a point around an arbitrary origin.
/// </summary>
/// <param name="point">The point.</param>
/// <param name="origin">The centre origin to rotate around.</param>
/// <param name="angle">The angle to rotate (in degrees).</param>
private static Vector2 rotatePointAroundOrigin(Vector2 point, Vector2 origin, float angle)
{
angle = -angle;
point.X -= origin.X;
point.Y -= origin.Y;
Vector2 ret;
ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(MathUtils.DegreesToRadians(angle));
ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(MathUtils.DegreesToRadians(angle));
ret.X += origin.X;
ret.Y += origin.Y;
return ret;
}
}
}

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@ -39,6 +39,9 @@ namespace osu.Game.Rulesets.Osu.Mods
base.ApplyToDrawableHitObjects(drawables);
}
private double lastSliderHeadFadeOutStartTime;
private double lastSliderHeadFadeOutDuration;
protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
{
if (!(drawable is DrawableOsuHitObject d))
@ -54,7 +57,35 @@ namespace osu.Game.Rulesets.Osu.Mods
switch (drawable)
{
case DrawableSliderTail sliderTail:
// use stored values from head circle to achieve same fade sequence.
fadeOutDuration = lastSliderHeadFadeOutDuration;
fadeOutStartTime = lastSliderHeadFadeOutStartTime;
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
sliderTail.FadeOut(fadeOutDuration);
break;
case DrawableSliderRepeat sliderRepeat:
// use stored values from head circle to achieve same fade sequence.
fadeOutDuration = lastSliderHeadFadeOutDuration;
fadeOutStartTime = lastSliderHeadFadeOutStartTime;
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
// only apply to circle piece reverse arrow is not affected by hidden.
sliderRepeat.CirclePiece.FadeOut(fadeOutDuration);
break;
case DrawableHitCircle circle:
if (circle is DrawableSliderHead)
{
lastSliderHeadFadeOutDuration = fadeOutDuration;
lastSliderHeadFadeOutStartTime = fadeOutStartTime;
}
// we don't want to see the approach circle
using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
circle.ApproachCircle.Hide();

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@ -51,6 +51,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
InternalChildren = new Drawable[]
{
Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
Ball = new SliderBall(s, this)
@ -62,7 +63,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Alpha = 0
},
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
};
}

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@ -6,9 +6,11 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
@ -22,6 +24,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly Drawable scaleContainer;
public readonly Drawable CirclePiece;
public override bool DisplayResult => false;
public DrawableSliderRepeat(SliderRepeat sliderRepeat, DrawableSlider drawableSlider)
@ -34,7 +38,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Origin = Anchor.Centre;
InternalChild = scaleContainer = new ReverseArrowPiece();
InternalChild = scaleContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new[]
{
// no default for this; only visible in legacy skins.
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderTailHitCircle), _ => Empty()),
arrow = new ReverseArrowPiece(),
}
};
}
private readonly IBindable<float> scaleBindable = new BindableFloat();
@ -85,6 +100,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private bool hasRotation;
private readonly ReverseArrowPiece arrow;
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
{
// When the repeat is hit, the arrow should fade out on spot rather than following the slider
@ -114,18 +131,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
float aimRotation = MathUtils.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X));
while (Math.Abs(aimRotation - Rotation) > 180)
aimRotation += aimRotation < Rotation ? 360 : -360;
while (Math.Abs(aimRotation - arrow.Rotation) > 180)
aimRotation += aimRotation < arrow.Rotation ? 360 : -360;
if (!hasRotation)
{
Rotation = aimRotation;
arrow.Rotation = aimRotation;
hasRotation = true;
}
else
{
// If we're already snaking, interpolate to smooth out sharp curves (linear sliders, mainly).
Rotation = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 100), Rotation, aimRotation, 0, 50, Easing.OutQuint);
arrow.Rotation = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 100), arrow.Rotation, aimRotation, 0, 50, Easing.OutQuint);
}
}
}

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@ -1,15 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking, ITrackSnaking
{
private readonly Slider slider;
private readonly SliderTailCircle tailCircle;
/// <summary>
/// The judgement text is provided by the <see cref="DrawableSlider"/>.
@ -18,28 +23,73 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public bool Tracking { get; set; }
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> pathVersion = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new BindableFloat();
public DrawableSliderTail(Slider slider, SliderTailCircle hitCircle)
: base(hitCircle)
private readonly SkinnableDrawable circlePiece;
private readonly Container scaleContainer;
public DrawableSliderTail(Slider slider, SliderTailCircle tailCircle)
: base(tailCircle)
{
this.slider = slider;
this.tailCircle = tailCircle;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
AlwaysPresent = true;
InternalChildren = new Drawable[]
{
scaleContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new Drawable[]
{
// no default for this; only visible in legacy skins.
circlePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderTailHitCircle), _ => Empty())
}
},
};
}
positionBindable.BindTo(hitCircle.PositionBindable);
pathVersion.BindTo(slider.Path.Version);
[BackgroundDependencyLoader]
private void load()
{
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
scaleBindable.BindTo(HitObject.ScaleBindable);
}
positionBindable.BindValueChanged(_ => updatePosition());
pathVersion.BindValueChanged(_ => updatePosition(), true);
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
// TODO: This has no drawable content. Support for skins should be added.
circlePiece.FadeInFromZero(HitObject.TimeFadeIn);
}
protected override void UpdateStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
Debug.Assert(HitObject.HitWindows != null);
switch (state)
{
case ArmedState.Idle:
this.Delay(HitObject.TimePreempt).FadeOut(500);
Expire(true);
break;
case ArmedState.Miss:
this.FadeOut(100);
break;
case ArmedState.Hit:
// todo: temporary / arbitrary
this.Delay(800).FadeOut();
break;
}
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
@ -48,6 +98,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
private void updatePosition() => Position = HitObject.Position - slider.Position;
public void UpdateSnakingPosition(Vector2 start, Vector2 end) =>
Position = tailCircle.RepeatIndex % 2 == 0 ? end : start;
}
}

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@ -176,6 +176,7 @@ namespace osu.Game.Rulesets.Osu.Objects
// if this is to change, we should revisit this.
AddNested(TailCircle = new SliderTailCircle(this)
{
RepeatIndex = e.SpanIndex,
StartTime = e.Time,
Position = EndPosition,
StackHeight = StackHeight
@ -183,10 +184,9 @@ namespace osu.Game.Rulesets.Osu.Objects
break;
case SliderEventType.Repeat:
AddNested(new SliderRepeat
AddNested(new SliderRepeat(this)
{
RepeatIndex = e.SpanIndex,
SpanDuration = SpanDuration,
StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration,
Position = Position + Path.PositionAt(e.PathProgress),
StackHeight = StackHeight,

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@ -1,9 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Osu.Objects
{
public class SliderCircle : HitCircle
{
}
}

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@ -0,0 +1,50 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
/// <summary>
/// A hit circle which is at the end of a slider path (either repeat or final tail).
/// </summary>
public abstract class SliderEndCircle : HitCircle
{
private readonly Slider slider;
protected SliderEndCircle(Slider slider)
{
this.slider = slider;
}
public int RepeatIndex { get; set; }
public double SpanDuration => slider.SpanDuration;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
if (RepeatIndex > 0)
{
// Repeat points after the first span should appear behind the still-visible one.
TimeFadeIn = 0;
// The next end circle should appear exactly after the previous circle (on the same end) is hit.
TimePreempt = SpanDuration * 2;
}
else
{
// taken from osu-stable
const float first_end_circle_preempt_adjust = 2 / 3f;
// The first end circle should fade in with the slider.
TimePreempt = (StartTime - slider.StartTime) + slider.TimePreempt * first_end_circle_preempt_adjust;
}
}
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -1,35 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
public class SliderRepeat : OsuHitObject
public class SliderRepeat : SliderEndCircle
{
public int RepeatIndex { get; set; }
public double SpanDuration { get; set; }
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
public SliderRepeat(Slider slider)
: base(slider)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
// Out preempt should be one span early to give the user ample warning.
TimePreempt += SpanDuration;
// We want to show the first RepeatPoint as the TimePreempt dictates but on short (and possibly fast) sliders
// we may need to cut down this time on following RepeatPoints to only show up to two RepeatPoints at any given time.
if (RepeatIndex > 0)
TimePreempt = Math.Min(SpanDuration * 2, TimePreempt);
}
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public override Judgement CreateJudgement() => new SliderRepeatJudgement();
public class SliderRepeatJudgement : OsuJudgement

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
@ -13,18 +12,13 @@ namespace osu.Game.Rulesets.Osu.Objects
/// Note that this should not be used for timing correctness.
/// See <see cref="SliderEventType.LegacyLastTick"/> usage in <see cref="Slider"/> for more information.
/// </summary>
public class SliderTailCircle : SliderCircle
public class SliderTailCircle : SliderEndCircle
{
private readonly IBindable<int> pathVersion = new Bindable<int>();
public SliderTailCircle(Slider slider)
: base(slider)
{
pathVersion.BindTo(slider.Path.Version);
pathVersion.BindValueChanged(_ => Position = slider.EndPosition);
}
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public override Judgement CreateJudgement() => new SliderTailJudgement();
public class SliderTailJudgement : OsuJudgement

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@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Osu
ReverseArrow,
HitCircleText,
SliderHeadHitCircle,
SliderTailHitCircle,
SliderFollowCircle,
SliderBall,
SliderBody,

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@ -1,9 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Skinning;
@ -15,6 +18,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
private bool disjointTrail;
private double lastTrailTime;
private IBindable<float> cursorSize;
public LegacyCursorTrail()
{
@ -22,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
private void load(ISkinSource skin, OsuConfigManager config)
{
Texture = skin.GetTexture("cursortrail");
disjointTrail = skin.GetTexture("cursormiddle") == null;
@ -32,12 +36,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
// stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation.
Texture.ScaleAdjust *= 1.6f;
}
cursorSize = config.GetBindable<float>(OsuSetting.GameplayCursorSize).GetBoundCopy();
}
protected override double FadeDuration => disjointTrail ? 150 : 500;
protected override bool InterpolateMovements => !disjointTrail;
protected override float IntervalMultiplier => 1 / Math.Max(cursorSize.Value, 1);
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (!disjointTrail)

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@ -21,10 +21,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
public class LegacyMainCirclePiece : CompositeDrawable
{
private readonly string priorityLookup;
private readonly bool hasNumber;
public LegacyMainCirclePiece(string priorityLookup = null)
public LegacyMainCirclePiece(string priorityLookup = null, bool hasNumber = true)
{
this.priorityLookup = priorityLookup;
this.hasNumber = hasNumber;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
}
@ -70,7 +72,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
}
}
},
hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
};
if (hasNumber)
{
AddInternal(hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
{
Font = OsuFont.Numeric.With(size: 40),
UseFullGlyphHeight = false,
@ -78,8 +84,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
};
});
}
bool overlayAboveNumber = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true;
@ -107,7 +113,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
state.BindValueChanged(updateState, true);
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
if (hasNumber)
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
}
private void updateState(ValueChangedEvent<ArmedState> state)
@ -120,16 +127,19 @@ namespace osu.Game.Rulesets.Osu.Skinning
circleSprites.FadeOut(legacy_fade_duration, Easing.Out);
circleSprites.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
var legacyVersion = skin.GetConfig<LegacySetting, decimal>(LegacySetting.Version)?.Value;
if (legacyVersion >= 2.0m)
// legacy skins of version 2.0 and newer only apply very short fade out to the number piece.
hitCircleText.FadeOut(legacy_fade_duration / 4, Easing.Out);
else
if (hasNumber)
{
// old skins scale and fade it normally along other pieces.
hitCircleText.FadeOut(legacy_fade_duration, Easing.Out);
hitCircleText.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
var legacyVersion = skin.GetConfig<LegacySetting, decimal>(LegacySetting.Version)?.Value;
if (legacyVersion >= 2.0m)
// legacy skins of version 2.0 and newer only apply very short fade out to the number piece.
hitCircleText.FadeOut(legacy_fade_duration / 4, Easing.Out);
else
{
// old skins scale and fade it normally along other pieces.
hitCircleText.FadeOut(legacy_fade_duration, Easing.Out);
hitCircleText.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
}
}
break;

View File

@ -66,6 +66,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
return null;
case OsuSkinComponents.SliderTailHitCircle:
if (hasHitCircle.Value)
return new LegacyMainCirclePiece("sliderendcircle", false);
return null;
case OsuSkinComponents.SliderHeadHitCircle:
if (hasHitCircle.Value)
return new LegacyMainCirclePiece("sliderstartcircle");

View File

@ -119,6 +119,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
/// </summary>
protected virtual bool InterpolateMovements => true;
protected virtual float IntervalMultiplier => 1.0f;
private Vector2? lastPosition;
private readonly InputResampler resampler = new InputResampler();
@ -147,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
float distance = diff.Length;
Vector2 direction = diff / distance;
float interval = partSize.X / 2.5f;
float interval = partSize.X / 2.5f * IntervalMultiplier;
for (float d = interval; d < distance; d += interval)
{

View File

@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneComposeSelectBox : OsuTestScene
{
private Container selectionArea;
public TestSceneComposeSelectBox()
{
ComposeSelectionBox selectionBox = null;
AddStep("create box", () =>
Child = selectionArea = new Container
{
Size = new Vector2(300),
Position = -new Vector2(150),
Anchor = Anchor.Centre,
Children = new Drawable[]
{
selectionBox = new ComposeSelectionBox
{
CanRotate = true,
CanScaleX = true,
CanScaleY = true,
OnRotation = handleRotation,
OnScale = handleScale
}
}
});
AddToggleStep("toggle rotation", state => selectionBox.CanRotate = state);
AddToggleStep("toggle x", state => selectionBox.CanScaleX = state);
AddToggleStep("toggle y", state => selectionBox.CanScaleY = state);
}
private void handleScale(DragEvent e, Anchor reference)
{
if ((reference & Anchor.y1) == 0)
{
int directionY = (reference & Anchor.y0) > 0 ? -1 : 1;
if (directionY < 0)
selectionArea.Y += e.Delta.Y;
selectionArea.Height += directionY * e.Delta.Y;
}
if ((reference & Anchor.x1) == 0)
{
int directionX = (reference & Anchor.x0) > 0 ? -1 : 1;
if (directionX < 0)
selectionArea.X += e.Delta.X;
selectionArea.Width += directionX * e.Delta.X;
}
}
private void handleRotation(DragEvent e)
{
// kinda silly and wrong, but just showing that the drag handles work.
selectionArea.Rotation += e.Delta.X;
}
}
}

View File

@ -0,0 +1,312 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components
{
public class ComposeSelectionBox : CompositeDrawable
{
public Action<DragEvent> OnRotation;
public Action<DragEvent, Anchor> OnScale;
public Action OperationStarted;
public Action OperationEnded;
private bool canRotate;
/// <summary>
/// Whether rotation support should be enabled.
/// </summary>
public bool CanRotate
{
get => canRotate;
set
{
canRotate = value;
recreate();
}
}
private bool canScaleX;
/// <summary>
/// Whether vertical scale support should be enabled.
/// </summary>
public bool CanScaleX
{
get => canScaleX;
set
{
canScaleX = value;
recreate();
}
}
private bool canScaleY;
/// <summary>
/// Whether horizontal scale support should be enabled.
/// </summary>
public bool CanScaleY
{
get => canScaleY;
set
{
canScaleY = value;
recreate();
}
}
public const float BORDER_RADIUS = 3;
[Resolved]
private OsuColour colours { get; set; }
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both;
recreate();
}
private void recreate()
{
if (LoadState < LoadState.Loading)
return;
InternalChildren = new Drawable[]
{
new Container
{
Masking = true,
BorderThickness = BORDER_RADIUS,
BorderColour = colours.YellowDark,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0
},
}
},
};
if (CanRotate)
{
const float separation = 40;
AddRangeInternal(new Drawable[]
{
new Box
{
Colour = colours.YellowLight,
Blending = BlendingParameters.Additive,
Alpha = 0.3f,
Size = new Vector2(BORDER_RADIUS, separation),
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
},
new RotationDragHandle
{
Anchor = Anchor.TopCentre,
Y = -separation,
HandleDrag = e => OnRotation?.Invoke(e),
OperationStarted = operationStarted,
OperationEnded = operationEnded
}
});
}
if (CanScaleY)
{
AddRangeInternal(new[]
{
createDragHandle(Anchor.TopCentre),
createDragHandle(Anchor.BottomCentre),
});
}
if (CanScaleX)
{
AddRangeInternal(new[]
{
createDragHandle(Anchor.CentreLeft),
createDragHandle(Anchor.CentreRight),
});
}
if (CanScaleX && CanScaleY)
{
AddRangeInternal(new[]
{
createDragHandle(Anchor.TopLeft),
createDragHandle(Anchor.TopRight),
createDragHandle(Anchor.BottomLeft),
createDragHandle(Anchor.BottomRight),
});
}
ScaleDragHandle createDragHandle(Anchor anchor) =>
new ScaleDragHandle(anchor)
{
HandleDrag = e => OnScale?.Invoke(e, anchor),
OperationStarted = operationStarted,
OperationEnded = operationEnded
};
}
private int activeOperations;
private void operationEnded()
{
if (--activeOperations == 0)
OperationEnded?.Invoke();
}
private void operationStarted()
{
if (activeOperations++ == 0)
OperationStarted?.Invoke();
}
private class ScaleDragHandle : DragHandle
{
public ScaleDragHandle(Anchor anchor)
{
Anchor = anchor;
}
}
private class RotationDragHandle : DragHandle
{
private SpriteIcon icon;
[BackgroundDependencyLoader]
private void load()
{
Size *= 2;
AddInternal(icon = new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),
Icon = FontAwesome.Solid.Redo,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
}
protected override void UpdateHoverState()
{
base.UpdateHoverState();
icon.Colour = !HandlingMouse && IsHovered ? Color4.White : Color4.Black;
}
}
private class DragHandle : Container
{
public Action OperationStarted;
public Action OperationEnded;
public Action<DragEvent> HandleDrag { get; set; }
private Circle circle;
[Resolved]
private OsuColour colours { get; set; }
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(10);
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
{
circle = new Circle
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
UpdateHoverState();
}
protected override bool OnHover(HoverEvent e)
{
UpdateHoverState();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
UpdateHoverState();
}
protected bool HandlingMouse;
protected override bool OnMouseDown(MouseDownEvent e)
{
HandlingMouse = true;
UpdateHoverState();
return true;
}
protected override bool OnDragStart(DragStartEvent e)
{
OperationStarted?.Invoke();
return true;
}
protected override void OnDrag(DragEvent e)
{
HandleDrag?.Invoke(e);
base.OnDrag(e);
}
protected override void OnDragEnd(DragEndEvent e)
{
HandlingMouse = false;
OperationEnded?.Invoke();
UpdateHoverState();
base.OnDragEnd(e);
}
protected override void OnMouseUp(MouseUpEvent e)
{
HandlingMouse = false;
UpdateHoverState();
base.OnMouseUp(e);
}
protected virtual void UpdateHoverState()
{
circle.Colour = HandlingMouse ? colours.GrayF : (IsHovered ? colours.Red : colours.YellowDark);
this.ScaleTo(HandlingMouse || IsHovered ? 1.5f : 1, 100, Easing.OutQuint);
}
}
}
}

View File

@ -45,7 +45,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
Masking = true,
BorderColour = Color4.White,
BorderThickness = SelectionHandler.BORDER_RADIUS,
BorderThickness = ComposeSelectionBox.BORDER_RADIUS,
Child = new Box
{
RelativeSizeAxes = Axes.Both,

View File

@ -32,8 +32,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
public class SelectionHandler : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
{
public const float BORDER_RADIUS = 2;
public IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
private readonly List<SelectionBlueprint> selectedBlueprints;
@ -45,6 +43,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
private OsuSpriteText selectionDetailsText;
protected ComposeSelectionBox SelectionBox { get; private set; }
[Resolved(CanBeNull = true)]
protected EditorBeatmap EditorBeatmap { get; private set; }
@ -69,19 +69,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = BORDER_RADIUS,
BorderColour = colours.YellowDark,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0
}
},
// todo: should maybe be inside the SelectionBox?
new Container
{
Name = "info text",
@ -100,11 +88,38 @@ namespace osu.Game.Screens.Edit.Compose.Components
Font = OsuFont.Default.With(size: 11)
}
}
}
},
SelectionBox = CreateSelectionBox(),
}
};
}
public ComposeSelectionBox CreateSelectionBox()
=> new ComposeSelectionBox
{
OperationStarted = OnDragOperationBegan,
OperationEnded = OnDragOperationEnded,
OnRotation = e => HandleRotation(e.Delta.X),
OnScale = (e, anchor) => HandleScale(e.Delta, anchor),
};
/// <summary>
/// Fired when a drag operation ends from the selection box.
/// </summary>
protected virtual void OnDragOperationBegan()
{
ChangeHandler.BeginChange();
}
/// <summary>
/// Fired when a drag operation begins from the selection box.
/// </summary>
protected virtual void OnDragOperationEnded()
{
ChangeHandler.EndChange();
}
#region User Input Handling
/// <summary>
@ -119,7 +134,22 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// Whether any <see cref="DrawableHitObject"/>s could be moved.
/// Returning true will also propagate StartTime changes provided by the closest <see cref="IPositionSnapProvider.SnapScreenSpacePositionToValidTime"/>.
/// </returns>
public virtual bool HandleMovement(MoveSelectionEvent moveEvent) => true;
public virtual bool HandleMovement(MoveSelectionEvent moveEvent) => false;
/// <summary>
/// Handles the selected <see cref="DrawableHitObject"/>s being rotated.
/// </summary>
/// <param name="angle">The delta angle to apply to the selection.</param>
/// <returns>Whether any <see cref="DrawableHitObject"/>s could be moved.</returns>
public virtual bool HandleRotation(float angle) => false;
/// <summary>
/// Handles the selected <see cref="DrawableHitObject"/>s being scaled.
/// </summary>
/// <param name="scale">The delta scale to apply, in playfield local coordinates.</param>
/// <param name="anchor">The point of reference where the scale is originating from.</param>
/// <returns>Whether any <see cref="DrawableHitObject"/>s could be moved.</returns>
public virtual bool HandleScale(Vector2 scale, Anchor anchor) => false;
public bool OnPressed(PlatformAction action)
{
@ -222,11 +252,22 @@ namespace osu.Game.Screens.Edit.Compose.Components
selectionDetailsText.Text = count > 0 ? count.ToString() : string.Empty;
if (count > 0)
{
Show();
OnSelectionChanged();
}
else
Hide();
}
/// <summary>
/// Triggered whenever more than one object is selected, on each change.
/// Should update the selection box's state to match supported operations.
/// </summary>
protected virtual void OnSelectionChanged()
{
}
protected override void Update()
{
base.Update();

View File

@ -8,10 +8,12 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
@ -21,6 +23,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public class Timeline : ZoomableScrollContainer, IPositionSnapProvider
{
public readonly Bindable<bool> WaveformVisible = new Bindable<bool>();
public readonly Bindable<bool> ControlPointsVisible = new Bindable<bool>();
public readonly Bindable<bool> TicksVisible = new Bindable<bool>();
public readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
[Resolved]
@ -56,24 +63,43 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
private WaveformGraph waveform;
private ControlPointPart controlPoints;
private TimelineTickDisplay ticks;
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours)
{
Add(waveform = new WaveformGraph
AddRange(new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Blue.Opacity(0.2f),
LowColour = colours.BlueLighter,
MidColour = colours.BlueDark,
HighColour = colours.BlueDarker,
Depth = float.MaxValue
new Container
{
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue,
Children = new Drawable[]
{
waveform = new WaveformGraph
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Blue.Opacity(0.2f),
LowColour = colours.BlueLighter,
MidColour = colours.BlueDark,
HighColour = colours.BlueDarker,
},
controlPoints = new ControlPointPart
{
RelativeSizeAxes = Axes.Both
},
ticks = new TimelineTickDisplay(),
}
},
});
// We don't want the centre marker to scroll
AddInternal(new CentreMarker { Depth = float.MaxValue });
WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
ControlPointsVisible.ValueChanged += visible => controlPoints.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
TicksVisible.ValueChanged += visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
Beatmap.BindTo(beatmap);
Beatmap.BindValueChanged(b =>

View File

@ -25,6 +25,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
CornerRadius = 5;
OsuCheckbox waveformCheckbox;
OsuCheckbox controlPointsCheckbox;
OsuCheckbox ticksCheckbox;
InternalChildren = new Drawable[]
{
@ -57,12 +59,26 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Y,
Width = 160,
Padding = new MarginPadding { Horizontal = 15 },
Padding = new MarginPadding { Horizontal = 10 },
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 4),
Children = new[]
{
waveformCheckbox = new OsuCheckbox { LabelText = "Waveform" }
waveformCheckbox = new OsuCheckbox
{
LabelText = "Waveform",
Current = { Value = true },
},
controlPointsCheckbox = new OsuCheckbox
{
LabelText = "Control Points",
Current = { Value = true },
},
ticksCheckbox = new OsuCheckbox
{
LabelText = "Ticks",
Current = { Value = true },
}
}
}
}
@ -119,9 +135,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
};
waveformCheckbox.Current.Value = true;
Timeline.WaveformVisible.BindTo(waveformCheckbox.Current);
Timeline.ControlPointsVisible.BindTo(controlPointsCheckbox.Current);
Timeline.TicksVisible.BindTo(ticksCheckbox.Current);
}
private void changeZoom(float change) => Timeline.Zoom += change;

View File

@ -112,7 +112,6 @@ namespace osu.Game.Screens.Edit
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new TimelineTickDisplay(),
CreateTimelineContent(),
}
}, t =>

View File

@ -12,7 +12,6 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK;
@ -31,11 +30,6 @@ namespace osu.Game.Screens.Edit.Timing
{
}
protected override Drawable CreateTimelineContent() => new ControlPointPart
{
RelativeSizeAxes = Axes.Both,
};
protected override Drawable CreateMainContent() => new GridContainer
{
RelativeSizeAxes = Axes.Both,