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Change "judgment" to "judgement"
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@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.UI
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var hitWindows = new OsuHitWindows();
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var hitWindows = new OsuHitWindows();
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foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
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foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
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poolDictionary.Add(result, new DrawableJudgementPool(result, onJudgmentLoaded));
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poolDictionary.Add(result, new DrawableJudgementPool(result, onJudgementLoaded));
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AddRangeInternal(poolDictionary.Values);
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AddRangeInternal(poolDictionary.Values);
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@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.UI
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}
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}
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}
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}
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private void onJudgmentLoaded(DrawableOsuJudgement judgement)
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private void onJudgementLoaded(DrawableOsuJudgement judgement)
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{
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{
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judgementAboveHitObjectLayer.Add(judgement.GetProxyAboveHitObjectsContent());
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judgementAboveHitObjectLayer.Add(judgement.GetProxyAboveHitObjectsContent());
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}
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}
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