diff --git a/osu.Game/Screens/Edit/EditorTable.cs b/osu.Game/Screens/Edit/EditorTable.cs index e5dc540b06..4d8393e829 100644 --- a/osu.Game/Screens/Edit/EditorTable.cs +++ b/osu.Game/Screens/Edit/EditorTable.cs @@ -30,6 +30,10 @@ namespace osu.Game.Screens.Edit protected readonly FillFlowContainer BackgroundFlow; + // We can avoid potentially thousands of objects being added to the input sub-tree since item selection is being handled by the BackgroundFlow + // and no items in the underlying table are clickable. + protected override bool ShouldBeConsideredForInput(Drawable child) => child == BackgroundFlow && base.ShouldBeConsideredForInput(child); + protected EditorTable() { RelativeSizeAxes = Axes.X;