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Add rate adjustment settings for all time mods (DT/HT/NC/DC/WU/… (#7121)
Add rate adjustment settings for all time mods (DT/HT/NC/DC/WU/WD) Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
This commit is contained in:
commit
a904660ed3
@ -1,7 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Rulesets.Mods
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@ -13,9 +15,23 @@ namespace osu.Game.Rulesets.Mods
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public override IconUsage Icon => FontAwesome.Solid.Question;
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public override string Description => "Whoaaaaa...";
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private readonly BindableNumber<double> tempoAdjust = new BindableDouble(1);
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private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);
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protected ModDaycore()
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{
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SpeedChange.BindValueChanged(val =>
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{
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freqAdjust.Value = SpeedChange.Default;
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tempoAdjust.Value = val.NewValue / SpeedChange.Default;
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}, true);
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}
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public override void ApplyToTrack(Track track)
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{
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track.Frequency.Value *= RateAdjust;
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// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
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track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
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track.AddAdjustment(AdjustableProperty.Tempo, tempoAdjust);
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}
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}
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}
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@ -3,12 +3,14 @@
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModDoubleTime : ModTimeAdjust
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public abstract class ModDoubleTime : ModRateAdjust
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{
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public override string Name => "Double Time";
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public override string Acronym => "DT";
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@ -19,6 +21,14 @@ namespace osu.Game.Rulesets.Mods
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModHalfTime)).ToArray();
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protected override double RateAdjust => 1.5;
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[SettingSource("Speed increase", "The actual increase to apply")]
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public override BindableNumber<double> SpeedChange { get; } = new BindableDouble
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{
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MinValue = 1.01,
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MaxValue = 2,
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Default = 1.5,
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Value = 1.5,
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Precision = 0.01,
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};
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}
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}
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@ -3,12 +3,14 @@
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModHalfTime : ModTimeAdjust
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public abstract class ModHalfTime : ModRateAdjust
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{
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public override string Name => "Half Time";
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public override string Acronym => "HT";
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@ -19,6 +21,14 @@ namespace osu.Game.Rulesets.Mods
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModDoubleTime)).ToArray();
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protected override double RateAdjust => 0.75;
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[SettingSource("Speed decrease", "The actual decrease to apply")]
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public override BindableNumber<double> SpeedChange { get; } = new BindableDouble
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{
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MinValue = 0.5,
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MaxValue = 0.99,
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Default = 0.75,
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Value = 0.75,
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Precision = 0.01,
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};
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}
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}
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@ -1,7 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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@ -14,9 +16,23 @@ namespace osu.Game.Rulesets.Mods
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public override IconUsage Icon => OsuIcon.ModNightcore;
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public override string Description => "Uguuuuuuuu...";
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private readonly BindableNumber<double> tempoAdjust = new BindableDouble(1);
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private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);
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protected ModNightcore()
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{
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SpeedChange.BindValueChanged(val =>
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{
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freqAdjust.Value = SpeedChange.Default;
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tempoAdjust.Value = val.NewValue / SpeedChange.Default;
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}, true);
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}
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public override void ApplyToTrack(Track track)
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{
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track.Frequency.Value *= RateAdjust;
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// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
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track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
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track.AddAdjustment(AdjustableProperty.Tempo, tempoAdjust);
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}
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}
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}
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@ -1,20 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModTimeAdjust : Mod, IApplicableToTrack
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public abstract class ModRateAdjust : Mod, IApplicableToTrack
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{
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public override Type[] IncompatibleMods => new[] { typeof(ModTimeRamp) };
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protected abstract double RateAdjust { get; }
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public abstract BindableNumber<double> SpeedChange { get; }
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public virtual void ApplyToTrack(Track track)
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{
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track.Tempo.Value *= RateAdjust;
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track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
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}
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}
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}
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@ -3,42 +3,58 @@
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using System;
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using System.Linq;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToTrack, IApplicableToBeatmap
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public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToBeatmap, IApplicableToTrack
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{
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/// <summary>
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/// The point in the beatmap at which the final ramping rate should be reached.
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/// </summary>
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private const double final_rate_progress = 0.75f;
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public override Type[] IncompatibleMods => new[] { typeof(ModTimeAdjust) };
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protected abstract double FinalRateAdjustment { get; }
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[SettingSource("Final rate", "The final speed to ramp to")]
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public abstract BindableNumber<double> FinalRate { get; }
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private double finalRateTime;
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private double beginRampTime;
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public BindableNumber<double> SpeedChange { get; } = new BindableDouble
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{
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Default = 1,
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Value = 1,
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Precision = 0.01,
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};
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private Track track;
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public virtual void ApplyToTrack(Track track)
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protected ModTimeRamp()
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{
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// for preview purpose at song select. eventually we'll want to be able to update every frame.
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FinalRate.BindValueChanged(val => applyAdjustment(1), true);
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}
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public void ApplyToTrack(Track track)
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{
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this.track = track;
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track.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
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lastAdjust = 1;
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// for preview purposes. during gameplay, Update will overwrite this setting.
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applyAdjustment(1);
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FinalRate.TriggerChange();
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}
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public virtual void ApplyToBeatmap(IBeatmap beatmap)
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{
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HitObject lastObject = beatmap.HitObjects.LastOrDefault();
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SpeedChange.SetDefault();
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beginRampTime = beatmap.HitObjects.FirstOrDefault()?.StartTime ?? 0;
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finalRateTime = final_rate_progress * (lastObject?.GetEndTime() ?? 0);
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}
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@ -48,20 +64,11 @@ namespace osu.Game.Rulesets.Mods
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applyAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
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}
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private double lastAdjust = 1;
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/// <summary>
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/// Adjust the rate along the specified ramp
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/// </summary>
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/// <param name="amount">The amount of adjustment to apply (from 0..1).</param>
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private void applyAdjustment(double amount)
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{
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double adjust = 1 + (Math.Sign(FinalRateAdjustment) * Math.Clamp(amount, 0, 1) * Math.Abs(FinalRateAdjustment));
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track.Tempo.Value /= lastAdjust;
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track.Tempo.Value *= adjust;
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lastAdjust = adjust;
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}
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private void applyAdjustment(double amount) =>
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SpeedChange.Value = 1 + (FinalRate.Value - 1) * Math.Clamp(amount, 0, 1);
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}
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}
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@ -3,7 +3,9 @@
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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namespace osu.Game.Rulesets.Mods
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{
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@ -15,7 +17,15 @@ namespace osu.Game.Rulesets.Mods
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public override IconUsage Icon => FontAwesome.Solid.ChevronCircleDown;
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public override double ScoreMultiplier => 1.0;
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protected override double FinalRateAdjustment => -0.25;
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[SettingSource("Final rate", "The speed increase to ramp towards")]
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public override BindableNumber<double> FinalRate { get; } = new BindableDouble
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{
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MinValue = 0.5,
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MaxValue = 0.99,
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Default = 0.75,
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Value = 0.75,
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Precision = 0.01,
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};
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp)).ToArray();
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}
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@ -3,7 +3,9 @@
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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namespace osu.Game.Rulesets.Mods
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{
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@ -15,7 +17,15 @@ namespace osu.Game.Rulesets.Mods
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public override IconUsage Icon => FontAwesome.Solid.ChevronCircleUp;
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public override double ScoreMultiplier => 1.0;
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protected override double FinalRateAdjustment => 0.5;
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[SettingSource("Final rate", "The speed increase to ramp towards")]
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public override BindableNumber<double> FinalRate { get; } = new BindableDouble
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{
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MinValue = 1.01,
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MaxValue = 2,
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Default = 1.5,
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Value = 1.5,
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Precision = 0.01,
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};
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown)).ToArray();
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}
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private readonly double firstHitObjectTime;
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public readonly Bindable<double> UserPlaybackRate = new BindableDouble(1)
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public readonly BindableNumber<double> UserPlaybackRate = new BindableDouble(1)
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{
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Default = 1,
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MinValue = 0.5,
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@ -73,7 +73,6 @@ namespace osu.Game.Screens.Play
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RelativeSizeAxes = Axes.Both;
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track = beatmap.Track;
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track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
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adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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@ -120,7 +119,6 @@ namespace osu.Game.Screens.Play
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Seek(startTime);
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adjustableClock.ProcessFrame();
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UserPlaybackRate.ValueChanged += _ => updateRate();
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}
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public void Restart()
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@ -223,7 +221,8 @@ namespace osu.Game.Screens.Play
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speedAdjustmentsApplied = true;
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track.ResetSpeedAdjustments();
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track.Tempo.Value = UserPlaybackRate.Value;
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track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
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track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
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foreach (var mod in mods.OfType<IApplicableToTrack>())
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mod.ApplyToTrack(track);
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@ -244,8 +243,6 @@ namespace osu.Game.Screens.Play
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track.ResetSpeedAdjustments();
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speedAdjustmentsApplied = false;
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}
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track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
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}
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}
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}
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