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Add rate adjustment settings for all time mods (DT/HT/NC/DC/WU/… (#7121)

Add rate adjustment settings for all time mods (DT/HT/NC/DC/WU/WD)

Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
This commit is contained in:
Dean Herbert 2019-12-13 22:39:37 +09:00 committed by GitHub
commit a904660ed3
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 115 additions and 40 deletions

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Rulesets.Mods
@ -13,9 +15,23 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage Icon => FontAwesome.Solid.Question;
public override string Description => "Whoaaaaa...";
private readonly BindableNumber<double> tempoAdjust = new BindableDouble(1);
private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);
protected ModDaycore()
{
SpeedChange.BindValueChanged(val =>
{
freqAdjust.Value = SpeedChange.Default;
tempoAdjust.Value = val.NewValue / SpeedChange.Default;
}, true);
}
public override void ApplyToTrack(Track track)
{
track.Frequency.Value *= RateAdjust;
// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
track.AddAdjustment(AdjustableProperty.Tempo, tempoAdjust);
}
}
}

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@ -3,12 +3,14 @@
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModDoubleTime : ModTimeAdjust
public abstract class ModDoubleTime : ModRateAdjust
{
public override string Name => "Double Time";
public override string Acronym => "DT";
@ -19,6 +21,14 @@ namespace osu.Game.Rulesets.Mods
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModHalfTime)).ToArray();
protected override double RateAdjust => 1.5;
[SettingSource("Speed increase", "The actual increase to apply")]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble
{
MinValue = 1.01,
MaxValue = 2,
Default = 1.5,
Value = 1.5,
Precision = 0.01,
};
}
}

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@ -3,12 +3,14 @@
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModHalfTime : ModTimeAdjust
public abstract class ModHalfTime : ModRateAdjust
{
public override string Name => "Half Time";
public override string Acronym => "HT";
@ -19,6 +21,14 @@ namespace osu.Game.Rulesets.Mods
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModDoubleTime)).ToArray();
protected override double RateAdjust => 0.75;
[SettingSource("Speed decrease", "The actual decrease to apply")]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble
{
MinValue = 0.5,
MaxValue = 0.99,
Default = 0.75,
Value = 0.75,
Precision = 0.01,
};
}
}

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
@ -14,9 +16,23 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage Icon => OsuIcon.ModNightcore;
public override string Description => "Uguuuuuuuu...";
private readonly BindableNumber<double> tempoAdjust = new BindableDouble(1);
private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);
protected ModNightcore()
{
SpeedChange.BindValueChanged(val =>
{
freqAdjust.Value = SpeedChange.Default;
tempoAdjust.Value = val.NewValue / SpeedChange.Default;
}, true);
}
public override void ApplyToTrack(Track track)
{
track.Frequency.Value *= RateAdjust;
// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
track.AddAdjustment(AdjustableProperty.Tempo, tempoAdjust);
}
}
}

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@ -1,20 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModTimeAdjust : Mod, IApplicableToTrack
public abstract class ModRateAdjust : Mod, IApplicableToTrack
{
public override Type[] IncompatibleMods => new[] { typeof(ModTimeRamp) };
protected abstract double RateAdjust { get; }
public abstract BindableNumber<double> SpeedChange { get; }
public virtual void ApplyToTrack(Track track)
{
track.Tempo.Value *= RateAdjust;
track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
}
}
}

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@ -3,42 +3,58 @@
using System;
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToTrack, IApplicableToBeatmap
public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToBeatmap, IApplicableToTrack
{
/// <summary>
/// The point in the beatmap at which the final ramping rate should be reached.
/// </summary>
private const double final_rate_progress = 0.75f;
public override Type[] IncompatibleMods => new[] { typeof(ModTimeAdjust) };
protected abstract double FinalRateAdjustment { get; }
[SettingSource("Final rate", "The final speed to ramp to")]
public abstract BindableNumber<double> FinalRate { get; }
private double finalRateTime;
private double beginRampTime;
public BindableNumber<double> SpeedChange { get; } = new BindableDouble
{
Default = 1,
Value = 1,
Precision = 0.01,
};
private Track track;
public virtual void ApplyToTrack(Track track)
protected ModTimeRamp()
{
// for preview purpose at song select. eventually we'll want to be able to update every frame.
FinalRate.BindValueChanged(val => applyAdjustment(1), true);
}
public void ApplyToTrack(Track track)
{
this.track = track;
track.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
lastAdjust = 1;
// for preview purposes. during gameplay, Update will overwrite this setting.
applyAdjustment(1);
FinalRate.TriggerChange();
}
public virtual void ApplyToBeatmap(IBeatmap beatmap)
{
HitObject lastObject = beatmap.HitObjects.LastOrDefault();
SpeedChange.SetDefault();
beginRampTime = beatmap.HitObjects.FirstOrDefault()?.StartTime ?? 0;
finalRateTime = final_rate_progress * (lastObject?.GetEndTime() ?? 0);
}
@ -48,20 +64,11 @@ namespace osu.Game.Rulesets.Mods
applyAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
}
private double lastAdjust = 1;
/// <summary>
/// Adjust the rate along the specified ramp
/// </summary>
/// <param name="amount">The amount of adjustment to apply (from 0..1).</param>
private void applyAdjustment(double amount)
{
double adjust = 1 + (Math.Sign(FinalRateAdjustment) * Math.Clamp(amount, 0, 1) * Math.Abs(FinalRateAdjustment));
track.Tempo.Value /= lastAdjust;
track.Tempo.Value *= adjust;
lastAdjust = adjust;
}
private void applyAdjustment(double amount) =>
SpeedChange.Value = 1 + (FinalRate.Value - 1) * Math.Clamp(amount, 0, 1);
}
}

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@ -3,7 +3,9 @@
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Mods
{
@ -15,7 +17,15 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage Icon => FontAwesome.Solid.ChevronCircleDown;
public override double ScoreMultiplier => 1.0;
protected override double FinalRateAdjustment => -0.25;
[SettingSource("Final rate", "The speed increase to ramp towards")]
public override BindableNumber<double> FinalRate { get; } = new BindableDouble
{
MinValue = 0.5,
MaxValue = 0.99,
Default = 0.75,
Value = 0.75,
Precision = 0.01,
};
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp)).ToArray();
}

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@ -3,7 +3,9 @@
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Mods
{
@ -15,7 +17,15 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage Icon => FontAwesome.Solid.ChevronCircleUp;
public override double ScoreMultiplier => 1.0;
protected override double FinalRateAdjustment => 0.5;
[SettingSource("Final rate", "The speed increase to ramp towards")]
public override BindableNumber<double> FinalRate { get; } = new BindableDouble
{
MinValue = 1.01,
MaxValue = 2,
Default = 1.5,
Value = 1.5,
Precision = 0.01,
};
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown)).ToArray();
}

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@ -43,7 +43,7 @@ namespace osu.Game.Screens.Play
private readonly double firstHitObjectTime;
public readonly Bindable<double> UserPlaybackRate = new BindableDouble(1)
public readonly BindableNumber<double> UserPlaybackRate = new BindableDouble(1)
{
Default = 1,
MinValue = 0.5,
@ -73,7 +73,6 @@ namespace osu.Game.Screens.Play
RelativeSizeAxes = Axes.Both;
track = beatmap.Track;
track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
@ -120,7 +119,6 @@ namespace osu.Game.Screens.Play
Seek(startTime);
adjustableClock.ProcessFrame();
UserPlaybackRate.ValueChanged += _ => updateRate();
}
public void Restart()
@ -223,7 +221,8 @@ namespace osu.Game.Screens.Play
speedAdjustmentsApplied = true;
track.ResetSpeedAdjustments();
track.Tempo.Value = UserPlaybackRate.Value;
track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
foreach (var mod in mods.OfType<IApplicableToTrack>())
mod.ApplyToTrack(track);
@ -244,8 +243,6 @@ namespace osu.Game.Screens.Play
track.ResetSpeedAdjustments();
speedAdjustmentsApplied = false;
}
track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
}
}
}