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mirror of https://github.com/ppy/osu.git synced 2024-12-14 18:42:56 +08:00

Use schedule to workaround seek issue instead

This commit is contained in:
Dean Herbert 2022-03-19 17:23:37 +09:00
parent cf2212e794
commit a903aee17e

View File

@ -615,16 +615,22 @@ namespace osu.Game.Screens.Play
/// <param name="time">The destination time to seek to.</param>
internal void NonFrameStableSeek(double time)
{
if (frameStablePlaybackResetDelegate?.Cancelled == false && !frameStablePlaybackResetDelegate.Completed)
frameStablePlaybackResetDelegate.RunTask();
// TODO: This schedule should not be required and is a temporary hotfix.
// See https://github.com/ppy/osu/issues/17267 for the issue.
// See https://github.com/ppy/osu/pull/17302 for a better fix which needs some more time.
ScheduleAfterChildren(() =>
{
if (frameStablePlaybackResetDelegate?.Cancelled == false && !frameStablePlaybackResetDelegate.Completed)
frameStablePlaybackResetDelegate.RunTask();
bool wasFrameStable = DrawableRuleset.FrameStablePlayback;
DrawableRuleset.FrameStablePlayback = false;
bool wasFrameStable = DrawableRuleset.FrameStablePlayback;
DrawableRuleset.FrameStablePlayback = false;
Seek(time);
Seek(time);
// Delay resetting frame-stable playback for one frame to give the FrameStabilityContainer a chance to seek.
frameStablePlaybackResetDelegate = ScheduleAfterChildren(() => DrawableRuleset.FrameStablePlayback = wasFrameStable);
// Delay resetting frame-stable playback for one frame to give the FrameStabilityContainer a chance to seek.
frameStablePlaybackResetDelegate = ScheduleAfterChildren(() => DrawableRuleset.FrameStablePlayback = wasFrameStable);
});
}
/// <summary>