1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:33:30 +08:00

Merge branch 'master' into discord-dnd-fix

This commit is contained in:
Salman Ahmed 2024-02-28 12:33:45 +03:00 committed by GitHub
commit a8fd74c919
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
3 changed files with 23 additions and 19 deletions

View File

@ -44,7 +44,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
SnakingOut.BindTo(configSnakingOut);
BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? 1;
BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
}

View File

@ -23,29 +23,35 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private partial class LegacyDrawableSliderPath : DrawableSliderPath
{
private const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS);
protected new float CalculatedBorderPortion
// Roughly matches osu!stable's slider border portions.
=> base.CalculatedBorderPortion * 0.77f;
protected override Color4 ColourAt(float position)
{
float realBorderPortion = shadow_portion + CalculatedBorderPortion;
float realGradientPortion = 1 - realBorderPortion;
if (position <= shadow_portion)
return new Color4(0f, 0f, 0f, 0.25f * position / shadow_portion);
if (position <= realBorderPortion)
return BorderColour;
position -= realBorderPortion;
// https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Renderers/MmSliderRendererGL.cs#L99
// float aaWidth = Math.Min(Math.Max(0.5f / PathRadius, 3.0f / 256.0f), 1.0f / 16.0f);
// applying the aa_width constant from stable makes sliders blurry, especially on CS>5. set to zero for now.
// this might be related to SmoothPath applying AA internally, but disabling that does not seem to have much of an effect.
const float aa_width = 0f;
Color4 shadow = new Color4(0, 0, 0, 0.25f);
Color4 outerColour = AccentColour.Darken(0.1f);
Color4 innerColour = lighten(AccentColour, 0.5f);
return LegacyUtils.InterpolateNonLinear(position / realGradientPortion, outerColour, innerColour, 0, 1);
// https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Renderers/MmSliderRendererGL.cs#L59-L70
const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS);
const float border_portion = 0.1875f;
if (position <= shadow_portion - aa_width)
return LegacyUtils.InterpolateNonLinear(position, Color4.Black.Opacity(0f), shadow, 0, shadow_portion - aa_width);
if (position <= shadow_portion + aa_width)
return LegacyUtils.InterpolateNonLinear(position, shadow, BorderColour, shadow_portion - aa_width, shadow_portion + aa_width);
if (position <= border_portion - aa_width)
return BorderColour;
if (position <= border_portion + aa_width)
return LegacyUtils.InterpolateNonLinear(position, BorderColour, outerColour, border_portion - aa_width, border_portion + aa_width);
return LegacyUtils.InterpolateNonLinear(position, outerColour, innerColour, border_portion + aa_width, 1);
}
/// <summary>

View File

@ -5,7 +5,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
public enum OsuSkinConfiguration
{
SliderBorderSize,
SliderPathRadius,
CursorCentre,
CursorExpand,