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Use 4th order BSpline by default
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parent
13b7f2fa42
commit
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@ -312,7 +312,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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assertPlaced(true);
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assertLength(808, tolerance: 10);
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assertControlPointCount(5);
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assertControlPointType(0, PathType.BSpline(3));
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assertControlPointType(0, PathType.BSpline(4));
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assertControlPointType(1, null);
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assertControlPointType(2, null);
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assertControlPointType(3, null);
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@ -337,9 +337,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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assertPlaced(true);
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assertLength(600, tolerance: 10);
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assertControlPointCount(4);
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assertControlPointType(0, PathType.BSpline(3));
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assertControlPointType(1, PathType.BSpline(3));
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assertControlPointType(2, PathType.BSpline(3));
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assertControlPointType(0, PathType.BSpline(4));
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assertControlPointType(1, PathType.BSpline(4));
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assertControlPointType(2, PathType.BSpline(4));
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assertControlPointType(3, null);
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}
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@ -373,7 +373,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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curveTypeItems.Add(createMenuItemForPathType(PathType.LINEAR));
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curveTypeItems.Add(createMenuItemForPathType(PathType.PERFECT_CURVE));
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curveTypeItems.Add(createMenuItemForPathType(PathType.BEZIER));
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curveTypeItems.Add(createMenuItemForPathType(PathType.BSpline(3)));
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curveTypeItems.Add(createMenuItemForPathType(PathType.BSpline(4)));
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if (selectedPieces.Any(piece => piece.ControlPoint.Type?.Type == SplineType.Catmull))
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curveTypeItems.Add(createMenuItemForPathType(PathType.CATMULL));
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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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[Resolved(CanBeNull = true)]
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private FreehandSliderToolboxGroup freehandToolboxGroup { get; set; }
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private readonly IncrementalBSplineBuilder bSplineBuilder = new IncrementalBSplineBuilder();
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private readonly IncrementalBSplineBuilder bSplineBuilder = new IncrementalBSplineBuilder { Degree = 4 };
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protected override bool IsValidForPlacement => HitObject.Path.HasValidLength;
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@ -239,7 +239,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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{
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if (state == SliderPlacementState.Drawing)
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{
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segmentStart.Type = PathType.BSpline(3);
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segmentStart.Type = PathType.BSpline(4);
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return;
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}
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@ -335,7 +335,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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if (segment.Count == 0)
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continue;
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HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[0], PathType.BSpline(3)));
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HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[0], PathType.BSpline(4)));
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for (int j = 1; j < segment.Count - 1; j++)
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HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[j]));
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