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Update framework with positional/non-positional changes
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@@ -34,7 +34,7 @@ namespace osu.Game.Graphics.UserInterface
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}
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// We may not be focused yet, but we need to handle keyboard input to be able to request focus
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public override bool HandleKeyboardInput => HoldFocus || base.HandleKeyboardInput;
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public override bool HandleNonPositionalInput => HoldFocus || base.HandleNonPositionalInput;
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protected override void OnFocus(InputState state)
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{
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