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Fix distance snap grid not disappearing when exiting playfield
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@ -86,10 +86,24 @@ namespace osu.Game.Rulesets.Osu.Edit
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distanceSnapGridContainer.Clear();
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distanceSnapGridCache.Invalidate();
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if (BlueprintContainer.CurrentTool is SelectTool && !EditorBeatmap.SelectedHitObjects.Any())
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switch (BlueprintContainer.CurrentTool)
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{
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case SelectTool _:
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if (!EditorBeatmap.SelectedHitObjects.Any())
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return;
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if ((distanceSnapGrid = createDistanceSnapGrid(EditorBeatmap.SelectedHitObjects)) != null)
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distanceSnapGrid = createDistanceSnapGrid(EditorBeatmap.SelectedHitObjects);
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break;
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default:
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if (!CursorInPlacementArea)
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return;
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distanceSnapGrid = createDistanceSnapGrid(Enumerable.Empty<HitObject>());
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break;
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}
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if (distanceSnapGrid != null)
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{
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distanceSnapGridContainer.Add(distanceSnapGrid);
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distanceSnapGridCache.Validate();
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