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Use Slice
method instead of index range operators for readability
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parent
a11e63b184
commit
a8ce6a0bba
@ -303,16 +303,16 @@ namespace osu.Game.Rulesets.Objects.Legacy
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{
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int startIndex = segmentsBuffer[i].StartIndex;
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int endIndex = segmentsBuffer[i + 1].StartIndex;
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controlPoints.AddRange(convertPoints(segmentsBuffer[i].Type, allPoints[startIndex..endIndex], pointsBuffer[endIndex]));
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controlPoints.AddRange(convertPoints(segmentsBuffer[i].Type, allPoints.Slice(startIndex, endIndex - startIndex), pointsBuffer[endIndex]));
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}
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else
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{
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int startIndex = segmentsBuffer[i].StartIndex;
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controlPoints.AddRange(convertPoints(segmentsBuffer[i].Type, allPoints[startIndex..], null));
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controlPoints.AddRange(convertPoints(segmentsBuffer[i].Type, allPoints.Slice(startIndex), null));
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}
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}
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return mergePointsLists(controlPoints);
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return mergeControlPointsLists(controlPoints);
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}
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finally
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{
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@ -402,7 +402,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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- (p1.X - p0.X) * (p2.Y - p0.Y));
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}
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private PathControlPoint[] mergePointsLists(List<ArraySegment<PathControlPoint>> controlPointList)
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private PathControlPoint[] mergeControlPointsLists(List<ArraySegment<PathControlPoint>> controlPointList)
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{
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int totalCount = 0;
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