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mirror of https://github.com/ppy/osu.git synced 2024-09-22 00:47:24 +08:00

Remove buffered container (doesn't seem like it's doing anything anymore)

This commit is contained in:
Dean Herbert 2023-09-05 15:45:13 +09:00
parent 9451613391
commit a8c9c2bf17

View File

@ -48,7 +48,7 @@ namespace osu.Game.Screens.Select
private Container difficultyColourBar = null!;
private StarCounter starCounter = null!;
private BufferedContainer bufferedContent = null!;
private Container content = null!;
public BeatmapInfoWedgeV2()
{
@ -69,7 +69,7 @@ namespace osu.Game.Screens.Select
private void load()
{
// We want to buffer the wedge to avoid weird transparency overlaps between the colour bar and the background.
Child = bufferedContent = new BufferedContainer(pixelSnapping: true)
Child = content = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
@ -177,13 +177,13 @@ namespace osu.Game.Screens.Select
Info = new WedgeInfoText(beatmap) { Shear = -Shear }
}
}
}, loaded =>
}, d =>
{
// Ensure we are the most recent loaded wedge.
if (loaded != loadingInfo) return;
if (d != loadingInfo) return;
removeOldInfo();
bufferedContent.Add(DisplayedContent = loaded);
content.Add(DisplayedContent = d);
Info.DisplayedStars.BindValueChanged(s =>
{