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Change default volume when constructing a HitSampleInfo
to non-zero
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@ -45,7 +45,7 @@ namespace osu.Game.Audio
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/// </summary>
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public int Volume { get; }
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public HitSampleInfo(string name, string bank = SampleControlPoint.DEFAULT_BANK, string? suffix = null, int volume = 0)
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public HitSampleInfo(string name, string bank = SampleControlPoint.DEFAULT_BANK, string? suffix = null, int volume = 100)
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{
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Name = name;
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Bank = bank;
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