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Update ManiaPerformanceCalculator.cs
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@ -42,6 +42,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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// The specific number has no intrinsic meaning and can be adjusted as needed.
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double multiplier = 8.0;
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if (score.Mods.Any(m => m is ModNoFail))
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multiplier *= Math.Max(0.75, 1.0 - 0.02 * countMiss);
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if (score.Mods.Any(m => m is ModEasy))
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multiplier *= 0.5;
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