mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 13:37:25 +08:00
Add very basic connection status logging for spectator streaming client
This commit is contained in:
parent
1ab609fa2f
commit
a89aeaf1ce
@ -13,6 +13,7 @@ using Newtonsoft.Json;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Replays.Legacy;
|
||||
@ -122,19 +123,26 @@ namespace osu.Game.Online.Spectator
|
||||
isConnected = false;
|
||||
playingUsers.Clear();
|
||||
|
||||
if (ex != null) await tryUntilConnected();
|
||||
if (ex != null)
|
||||
{
|
||||
Logger.Log($"Spectator client lost connection: {ex}", LoggingTarget.Network);
|
||||
await tryUntilConnected();
|
||||
}
|
||||
};
|
||||
|
||||
await tryUntilConnected();
|
||||
|
||||
async Task tryUntilConnected()
|
||||
{
|
||||
Logger.Log("Spectator client connecting...", LoggingTarget.Network);
|
||||
|
||||
while (api.State.Value == APIState.Online)
|
||||
{
|
||||
try
|
||||
{
|
||||
// reconnect on any failure
|
||||
await connection.StartAsync();
|
||||
Logger.Log("Spectator client connected!", LoggingTarget.Network);
|
||||
|
||||
// success
|
||||
isConnected = true;
|
||||
@ -151,8 +159,9 @@ namespace osu.Game.Online.Spectator
|
||||
|
||||
break;
|
||||
}
|
||||
catch
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Log($"Spectator client connection error: {e}", LoggingTarget.Network);
|
||||
await Task.Delay(5000);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user