diff --git a/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs b/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs index 635d140a4a..4fe207a6f9 100644 --- a/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs +++ b/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs @@ -21,8 +21,6 @@ namespace osu.Game.Screens.Play.HUD { public partial class PlayerSettingsOverlay : ExpandingContainer { - public VisualSettings VisualSettings { get; private set; } - private const float padding = 10; public const float EXPANDED_WIDTH = player_settings_width + padding * 2; @@ -66,11 +64,7 @@ namespace osu.Game.Screens.Play.HUD Direction = FillDirection.Vertical, Spacing = new Vector2(0, 20), Margin = new MarginPadding(padding), - Children = new PlayerSettingsGroup[] - { - VisualSettings = new VisualSettings { Expanded = { Value = false } }, - new AudioSettings { Expanded = { Value = false } } - } + Children = new PlayerSettingsGroup[] { new VisualSettings(), new AudioSettings() } }); // For future consideration, this icon should probably not exist. diff --git a/osu.Game/Screens/Play/ReplayPlayer.cs b/osu.Game/Screens/Play/ReplayPlayer.cs index 7fec8d6332..b9a6de54b4 100644 --- a/osu.Game/Screens/Play/ReplayPlayer.cs +++ b/osu.Game/Screens/Play/ReplayPlayer.cs @@ -77,11 +77,7 @@ namespace osu.Game.Screens.Play /// Add a settings group to the HUD overlay. Intended to be used by rulesets to add replay-specific settings. /// /// The settings group to be shown. - public void AddSettings(PlayerSettingsGroup settings) => Schedule(() => - { - settings.Expanded.Value = false; - HUDOverlay.PlayerSettingsOverlay.Add(settings); - }); + public void AddSettings(PlayerSettingsGroup settings) => Schedule(() => HUDOverlay.PlayerSettingsOverlay.Add(settings)); [BackgroundDependencyLoader] private void load(OsuConfigManager config)